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Ignore:
Timestamp:
Nov 9, 2015, 5:55:42 PM (9 years ago)
Author:
fvultier
Message:

Munition may and must now be defined for each pawn separately. This way a heavy cruiser may carry more munition than a drone.

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/fabienHS15/data/levels/includes/weaponSettingsEscort.oxi

    r10724 r10791  
    77      <WeaponSet firemode=1 />
    88    </weaponsets>
    9     <weapons>
     9    <weaponpacks>
    1010      <WeaponPack>
    1111        <links>
     
    1515        <Weapon>
    1616          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
    17           <!--HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam2.mesh" /-->
    1817        </Weapon>
    1918        <Weapon>
    2019          <HsW01 mode=0 munitionpershot=1 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
    21           <!--HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam2.mesh" /-->
    2220        </Weapon>
    2321      </WeaponPack>
     
    2725        </links>
    2826      </WeaponPack>
    29     </weapons>
     27    </weaponpacks>
     28    <munition>
     29      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/>
     30    </munition>     
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