- Timestamp:
- Nov 21, 2015, 7:05:53 PM (9 years ago)
- Location:
- code/branches/cpp11_v2/src
- Files:
-
- 129 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/libraries/core/BaseObject.cc
r10768 r10821 234 234 { 235 235 unsigned int i = 0; 236 for ( std::set<Template*>::const_iterator it = this->templates_.begin(); it != this->templates_.end(); ++it)236 for (const auto & elem : this->templates_) 237 237 { 238 238 if (i == index) 239 return ( *it);239 return (elem); 240 240 i++; 241 241 } … … 269 269 { 270 270 unsigned int i = 0; 271 for ( std::map<BaseObject*, std::string>::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); ++it)272 { 273 if ( it->second != state)271 for (const auto & elem : this->eventSources_) 272 { 273 if (elem.second != state) 274 274 continue; 275 275 276 276 if (i == index) 277 return it->first;277 return elem.first; 278 278 ++i; 279 279 } … … 296 296 { 297 297 unsigned int i = 0; 298 for ( std::set<BaseObject*>::const_iterator it = this->eventListenersXML_.begin(); it != this->eventListenersXML_.end(); ++it)298 for (const auto & elem : this->eventListenersXML_) 299 299 { 300 300 if (i == index) 301 return *it;301 return elem; 302 302 ++i; 303 303 } … … 358 358 Event event(activate, originator, name); 359 359 360 for ( std::set<BaseObject*>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)361 { 362 event.statename_ = ( *it)->eventSources_[this];363 ( *it)->processEvent(event);360 for (const auto & elem : this->eventListeners_) 361 { 362 event.statename_ = (elem)->eventSources_[this]; 363 (elem)->processEvent(event); 364 364 } 365 365 } … … 370 370 void BaseObject::fireEvent(Event& event) 371 371 { 372 for ( std::set<BaseObject*>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)373 ( *it)->processEvent(event);372 for (const auto & elem : this->eventListeners_) 373 (elem)->processEvent(event); 374 374 } 375 375 … … 474 474 475 475 // iterate through all states and get the event sources 476 for ( std::list<std::string>::iterator it = eventnames.begin(); it != eventnames.end(); ++it)476 for (auto & statename : eventnames) 477 477 { 478 const std::string& statename = (*it);478 479 479 480 480 // if the event state is already known, continue with the next state -
code/branches/cpp11_v2/src/libraries/core/ClassTreeMask.cc
r10768 r10821 293 293 { 294 294 // No it's not: Search for classes inheriting from the given class and add the rules for them 295 for ( std::set<const Identifier*>::const_iterator it = subclass->getDirectChildren().begin(); it != subclass->getDirectChildren().end(); ++it)296 if (( *it)->isA(this->root_->getClass()))297 if (overwrite || (!this->nodeExists( *it))) // If we don't want to overwrite, only add nodes that don't already exist298 this->add(this->root_, *it, bInclude, overwrite);295 for (const auto & elem : subclass->getDirectChildren()) 296 if ((elem)->isA(this->root_->getClass())) 297 if (overwrite || (!this->nodeExists(elem))) // If we don't want to overwrite, only add nodes that don't already exist 298 this->add(this->root_, elem, bInclude, overwrite); 299 299 } 300 300 … … 325 325 { 326 326 // Search for an already existing node, containing the subclass we want to add 327 for ( std::list<ClassTreeMaskNode*>::iterator it = node->subnodes_.begin(); it != node->subnodes_.end(); ++it)327 for (auto & elem : node->subnodes_) 328 328 { 329 if (subclass->isA(( *it)->getClass()))329 if (subclass->isA((elem)->getClass())) 330 330 { 331 331 // We've found an existing node -> delegate the work with a recursive function-call and return 332 this->add( *it, subclass, bInclude, overwrite);332 this->add(elem, subclass, bInclude, overwrite); 333 333 return; 334 334 } … … 392 392 if (!subclass) 393 393 return; 394 for ( std::set<const Identifier*>::const_iterator it = subclass->getDirectChildren().begin(); it != subclass->getDirectChildren().end(); ++it)395 this->add( *it, this->isIncluded(*it), false, false);394 for (const auto & elem : subclass->getDirectChildren()) 395 this->add(elem, this->isIncluded(elem), false, false); 396 396 397 397 this->add(subclass, bInclude, false, clean); … … 435 435 436 436 // Go through the list of subnodes and look for a node containing the searched subclass and delegate the request by a recursive function-call. 437 for ( std::list<ClassTreeMaskNode*>::iterator it = node->subnodes_.begin(); it != node->subnodes_.end(); ++it)438 if (subclass->isA(( *it)->getClass()))439 return isIncluded( *it, subclass);437 for (auto & elem : node->subnodes_) 438 if (subclass->isA((elem)->getClass())) 439 return isIncluded(elem, subclass); 440 440 441 441 // There is no subnode containing our class -> the rule of the current node takes in effect … … 957 957 // The bool is "false", meaning they have no subnodes and therefore need no further checks 958 958 if (node->isIncluded()) 959 for ( std::set<const Identifier*>::iterator it = directChildren.begin(); it != directChildren.end(); ++it)960 this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>( *it, false));959 for (const auto & elem : directChildren) 960 this->subclasses_.insert(this->subclasses_.end(), std::pair<const Identifier*, bool>(elem, false)); 961 961 } 962 962 } -
code/branches/cpp11_v2/src/libraries/core/Core.cc
r10768 r10821 279 279 280 280 const std::vector<std::string>& modulePaths = ApplicationPaths::getInstance().getModulePaths(); 281 for ( std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)282 { 283 ModuleInstance* module = new ModuleInstance( *it);281 for (const auto & modulePath : modulePaths) 282 { 283 ModuleInstance* module = new ModuleInstance(modulePath); 284 284 this->loadModule(module); 285 285 this->modules_.push_back(module); … … 309 309 void Core::unloadModules() 310 310 { 311 for ( std::list<ModuleInstance*>::iterator it = this->modules_.begin(); it != this->modules_.end(); ++it)312 { 313 ModuleInstance* module = (*it);311 for (auto module : this->modules_) 312 { 313 314 314 this->unloadModule(module); 315 315 delete module; -
code/branches/cpp11_v2/src/libraries/core/CoreStaticInitializationHandler.cc
r10624 r10821 99 99 std::set<Identifier*> identifiers; 100 100 const std::set<StaticallyInitializedInstance*>& instances = module->getInstances(StaticInitialization::IDENTIFIER); 101 for ( std::set<StaticallyInitializedInstance*>::const_iterator it = instances.begin(); it != instances.end(); ++it)102 identifiers.insert(&static_cast<StaticallyInitializedIdentifier*>( *it)->getIdentifier());101 for (const auto & instance : instances) 102 identifiers.insert(&static_cast<StaticallyInitializedIdentifier*>(instance)->getIdentifier()); 103 103 104 104 // destroy objects. some objects may survive this at first because they still have strong pointers pointing at them. this is … … 106 106 // that objects within one module may reference each other by strong pointers. but it is not allowed that objects from another 107 107 // module (which is not unloaded) uses strong pointers to point at objects inside the unloaded module. this will lead to a crash. 108 for ( std::set<Identifier*>::iterator it = identifiers.begin(); it != identifiers.end(); ++it)109 ( *it)->destroyObjects();108 for (const auto & identifier : identifiers) 109 (identifier)->destroyObjects(); 110 110 111 111 // check if all objects were really destroyed. this is not the case if an object is referenced by a strong pointer from another 112 112 // module (or if two objects inside this module reference each other). this will lead to a crash and must be fixed (e.g. by 113 113 // changing object dependencies; or by changing the logic that allows modules to be unloaded). 114 for ( std::set<Identifier*>::iterator it = identifiers.begin(); it != identifiers.end(); ++it)114 for (const auto & identifier : identifiers) 115 115 { 116 ObjectListBase* objectList = Context::getRootContext()->getObjectList( *it);116 ObjectListBase* objectList = Context::getRootContext()->getObjectList(identifier); 117 117 if (objectList->size() > 0) 118 118 { 119 orxout(internal_error) << "There are still " << objectList->size() << " objects of type " << ( *it)->getName()119 orxout(internal_error) << "There are still " << objectList->size() << " objects of type " << (identifier)->getName() 120 120 << " after unloading the Identifier. This may lead to a crash" << endl; 121 121 } … … 123 123 124 124 // destroy object-lists in all contexts 125 for ( std::set<Identifier*>::iterator it_identifier = identifiers.begin(); it_identifier != identifiers.end(); ++it_identifier)125 for (const auto & identifier : identifiers) 126 126 { 127 127 // only do this if the Identifier is not a Context itself; otherwise we delete the list we're iterating over 128 if (!( *it_identifier)->isExactlyA(Class(Context)))128 if (!(identifier)->isExactlyA(Class(Context))) 129 129 { 130 130 // iterate over all contexts 131 131 for (ObjectList<Context>::iterator it_context = ObjectList<Context>::begin(); it_context != ObjectList<Context>::end(); ++it_context) 132 it_context->destroyObjectList(( *it_identifier));132 it_context->destroyObjectList((identifier)); 133 133 } 134 134 } -
code/branches/cpp11_v2/src/libraries/core/Game.cc
r10772 r10821 612 612 // Check if graphics is still required 613 613 bool graphicsRequired = false; 614 for ( unsigned i = 0; i < loadedStates_.size(); ++i)615 graphicsRequired |= loadedStates_[i]->getInfo().bGraphicsMode;614 for (auto & elem : loadedStates_) 615 graphicsRequired |= elem->getInfo().bGraphicsMode; 616 616 if (!graphicsRequired) 617 617 this->unloadGraphics(!this->bAbort_); // if abort is false, that means the game is still running while unloading graphics. in this case we load a graphics manager without renderer (to keep all necessary ogre instances alive) -
code/branches/cpp11_v2/src/libraries/core/Language.cc
r10768 r10821 107 107 Language::~Language() 108 108 { 109 for ( std::map<std::string, LanguageEntry*>::iterator it = this->languageEntries_.begin(); it != this->languageEntries_.end(); ++it)110 delete ( it->second);109 for (auto & elem : this->languageEntries_) 110 delete (elem.second); 111 111 } 112 112 … … 319 319 320 320 // Iterate through the list an write the lines into the file 321 for ( std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.begin(); it != this->languageEntries_.end(); ++it)322 { 323 file << it->second->getLabel() << '=' << it->second->getDefault() << endl;321 for (const auto & elem : this->languageEntries_) 322 { 323 file << elem.second->getLabel() << '=' << elem.second->getDefault() << endl; 324 324 } 325 325 -
code/branches/cpp11_v2/src/libraries/core/Loader.cc
r10777 r10821 165 165 std::ostringstream message; 166 166 message << "Possible sources of error:" << endl; 167 for ( std::vector<std::pair<std::string, size_t>>::iterator it = linesources.begin(); it != linesources.end(); ++it)167 for (auto & linesource : linesources) 168 168 { 169 message << it->first << ", Line " << it->second << endl;169 message << linesource.first << ", Line " << linesource.second << endl; 170 170 } 171 171 orxout(user_error, context::loader) << message.str() << endl; … … 261 261 { 262 262 bool expectedValue = true; 263 for ( std::map<size_t, bool>::iterator it = luaTags.begin(); it != luaTags.end(); ++it)264 { 265 if ( it->second == expectedValue)263 for (auto & luaTag : luaTags) 264 { 265 if (luaTag.second == expectedValue) 266 266 expectedValue = !expectedValue; 267 267 else -
code/branches/cpp11_v2/src/libraries/core/LuaState.cc
r10817 r10821 326 326 /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name) 327 327 { 328 for ( ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)329 { 330 if (i t->first == name || it->second == function)328 for (const auto & interface : getToluaInterfaces()) 329 { 330 if (interface.first == name || interface.second == function) 331 331 { 332 332 orxout(internal_warning, context::lua) << "Trying to add a Tolua interface with the same name or function." << endl; … … 337 337 338 338 // Open interface in all LuaStates 339 for ( std::vector<LuaState*>::const_iterator it = getInstances().begin(); it != getInstances().end(); ++it)340 (*function)( (*it)->luaState_);339 for (const auto & state : getInstances()) 340 (*function)(state->luaState_); 341 341 342 342 // Return dummy bool … … 354 354 355 355 // Close interface in all LuaStates 356 for ( std::vector<LuaState*>::const_iterator itState = getInstances().begin(); itState != getInstances().end(); ++itState)357 { 358 lua_pushnil( (*itState)->luaState_);359 lua_setglobal( (*itState)->luaState_, it->first.c_str());356 for (const auto & state : getInstances()) 357 { 358 lua_pushnil(state->luaState_); 359 lua_setglobal(state->luaState_, it->first.c_str()); 360 360 } 361 361 … … 369 369 /*static*/ void LuaState::openToluaInterfaces(lua_State* state) 370 370 { 371 for ( ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)372 ( *it->second)(state);371 for (const auto & interface : getToluaInterfaces()) 372 (interface.second)(state); 373 373 } 374 374 375 375 /*static*/ void LuaState::closeToluaInterfaces(lua_State* state) 376 376 { 377 for ( ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)377 for (const auto & interface : getToluaInterfaces()) 378 378 { 379 379 lua_pushnil(state); 380 lua_setglobal(state, i t->first.c_str());380 lua_setglobal(state, interface.first.c_str()); 381 381 } 382 382 } -
code/branches/cpp11_v2/src/libraries/core/Namespace.cc
r10768 r10821 53 53 { 54 54 if (this->bRoot_) 55 for ( std::set<NamespaceNode*>::iterator it = this->representingNamespaces_.begin(); it != this->representingNamespaces_.end(); ++it)56 delete (*it);55 for (auto & elem : this->representingNamespaces_) 56 delete elem; 57 57 } 58 58 … … 80 80 for (unsigned int i = 0; i < tokens.size(); i++) 81 81 { 82 for ( std::set<NamespaceNode*>::iterator it = this->getNamespace()->representingNamespaces_.begin(); it != this->getNamespace()->representingNamespaces_.end(); ++it)82 for (auto & elem : this->getNamespace()->representingNamespaces_) 83 83 { 84 std::set<NamespaceNode*> temp = (*it)->getNodeRelative(tokens[i]);84 std::set<NamespaceNode*> temp = elem->getNodeRelative(tokens[i]); 85 85 this->representingNamespaces_.insert(temp.begin(), temp.end()); 86 86 } … … 93 93 if (this->bAutogeneratedFileRootNamespace_) 94 94 { 95 for ( std::set<NamespaceNode*>::iterator it = this->representingNamespaces_.begin(); it != this->representingNamespaces_.end(); ++it)95 for (auto & elem : this->representingNamespaces_) 96 96 { 97 (*it)->setRoot(true);98 (*it)->setHidden(true);97 elem->setRoot(true); 98 elem->setHidden(true); 99 99 } 100 100 } … … 114 114 bool Namespace::includes(const Namespace* ns) const 115 115 { 116 for ( std::set<NamespaceNode*>::const_iterator it1 = this->representingNamespaces_.begin(); it1 != this->representingNamespaces_.end(); ++it1)116 for (const auto & elem1 : this->representingNamespaces_) 117 117 { 118 for ( std::set<NamespaceNode*>::const_iterator it2 = ns->representingNamespaces_.begin(); it2 != ns->representingNamespaces_.end(); ++it2)118 for (const auto & elem2 : ns->representingNamespaces_) 119 119 { 120 if ( (*it1)->includes(*it2))120 if (elem1->includes(elem2)) 121 121 { 122 122 if (this->operator_ == "or") … … 149 149 150 150 int i = 0; 151 for ( std::set<NamespaceNode*>::const_iterator it = this->representingNamespaces_.begin(); it != this->representingNamespaces_.end(); i++, ++it)151 for (const auto & elem : this->representingNamespaces_) 152 152 { 153 153 if (i > 0) 154 154 output += " / "; 155 155 156 output += (*it)->toString(); 156 output += elem->toString(); 157 i++; 157 158 } 158 159 … … 165 166 166 167 int i = 0; 167 for ( std::set<NamespaceNode*>::const_iterator it = this->representingNamespaces_.begin(); it != this->representingNamespaces_.end(); i++, ++it)168 for (const auto & elem : this->representingNamespaces_) 168 169 { 169 170 if (i > 0) 170 171 output += '\n'; 171 172 172 output += (*it)->toString(indentation); 173 output += elem->toString(indentation); 174 i++; 173 175 } 174 176 -
code/branches/cpp11_v2/src/libraries/core/NamespaceNode.cc
r8858 r10821 103 103 bool bFoundMatchingNamespace = false; 104 104 105 for ( std::map<std::string, NamespaceNode*>::iterator it = this->subnodes_.begin(); it != this->subnodes_.end(); ++it)105 for (auto & elem : this->subnodes_) 106 106 { 107 if ( it->first.find(firstPart) == (it->first.size() - firstPart.size()))107 if (elem.first.find(firstPart) == (elem.first.size() - firstPart.size())) 108 108 { 109 std::set<NamespaceNode*> temp2 = it->second->getNodeRelative(secondPart);109 std::set<NamespaceNode*> temp2 = elem.second->getNodeRelative(secondPart); 110 110 nodes.insert(temp2.begin(), temp2.end()); 111 111 bFoundMatchingNamespace = true; … … 132 132 else 133 133 { 134 for ( std::map<std::string, NamespaceNode*>::const_iterator it = this->subnodes_.begin(); it != this->subnodes_.end(); ++it)135 if ( it->second->includes(ns))134 for (const auto & elem : this->subnodes_) 135 if (elem.second->includes(ns)) 136 136 return true; 137 137 } … … 167 167 std::string output = (indentation + this->name_ + '\n'); 168 168 169 for ( std::map<std::string, NamespaceNode*>::const_iterator it = this->subnodes_.begin(); it != this->subnodes_.end(); ++it)170 output += it->second->toString(indentation + " ");169 for (const auto & elem : this->subnodes_) 170 output += elem.second->toString(indentation + " "); 171 171 172 172 return output; -
code/branches/cpp11_v2/src/libraries/core/Resource.cc
r10772 r10821 58 58 DataStreamListPtr resources(new Ogre::DataStreamList()); 59 59 const Ogre::StringVector& groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); 60 for ( Ogre::StringVector::const_iterator it = groups.begin(); it != groups.end(); ++it)60 for (const auto & group : groups) 61 61 { 62 DataStreamListPtr temp = Ogre::ResourceGroupManager::getSingleton().openResources(pattern, *it);62 DataStreamListPtr temp = Ogre::ResourceGroupManager::getSingleton().openResources(pattern, group); 63 63 resources->insert(resources->end(), temp->begin(), temp->end()); 64 64 } … … 121 121 StringVectorPtr resourceNames(new Ogre::StringVector()); 122 122 const Ogre::StringVector& groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); 123 for ( Ogre::StringVector::const_iterator it = groups.begin(); it != groups.end(); ++it)123 for (const auto & group : groups) 124 124 { 125 StringVectorPtr temp = Ogre::ResourceGroupManager::getSingleton().findResourceNames( *it, pattern);125 StringVectorPtr temp = Ogre::ResourceGroupManager::getSingleton().findResourceNames(group, pattern); 126 126 resourceNames->insert(resourceNames->end(), temp->begin(), temp->end()); 127 127 } -
code/branches/cpp11_v2/src/libraries/core/class/Identifier.cc
r10768 r10821 87 87 for (std::list<const Identifier*>::const_iterator it = this->directParents_.begin(); it != this->directParents_.end(); ++it) 88 88 const_cast<Identifier*>(*it)->directChildren_.erase(this); 89 for ( std::set<const Identifier*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)90 const_cast<Identifier*>( *it)->parents_.remove(this);91 for ( std::set<const Identifier*>::const_iterator it = this->directChildren_.begin(); it != this->directChildren_.end(); ++it)92 const_cast<Identifier*>( *it)->directParents_.remove(this);93 94 for ( std::map<std::string, ConfigValueContainer*>::iterator it = this->configValues_.begin(); it != this->configValues_.end(); ++it)95 delete ( it->second);96 for ( std::map<std::string, XMLPortParamContainer*>::iterator it = this->xmlportParamContainers_.begin(); it != this->xmlportParamContainers_.end(); ++it)97 delete ( it->second);98 for ( std::map<std::string, XMLPortObjectContainer*>::iterator it = this->xmlportObjectContainers_.begin(); it != this->xmlportObjectContainers_.end(); ++it)99 delete ( it->second);89 for (const auto & elem : this->children_) 90 const_cast<Identifier*>(elem)->parents_.remove(this); 91 for (const auto & elem : this->directChildren_) 92 const_cast<Identifier*>(elem)->directParents_.remove(this); 93 94 for (auto & elem : this->configValues_) 95 delete (elem.second); 96 for (auto & elem : this->xmlportParamContainers_) 97 delete (elem.second); 98 for (auto & elem : this->xmlportObjectContainers_) 99 delete (elem.second); 100 100 } 101 101 … … 157 157 if (this->directParents_.empty()) 158 158 { 159 for ( std::list<const Identifier*>::const_iterator it = initializationTrace.begin(); it != initializationTrace.end(); ++it)160 if ( *it!= this)161 this->parents_.push_back( *it);159 for (const auto & elem : initializationTrace) 160 if (elem != this) 161 this->parents_.push_back(elem); 162 162 } 163 163 else … … 261 261 262 262 // if any parent class is virtual, it will be instantiated first, so we need to add them first. 263 for ( std::list<const Identifier*>::const_iterator it_parent = this->parents_.begin(); it_parent != this->parents_.end(); ++it_parent)264 { 265 if (( *it_parent)->isVirtualBase())263 for (const auto & elem : this->parents_) 264 { 265 if ((elem)->isVirtualBase()) 266 266 { 267 for (std::list<const Identifier*>::const_iterator it_parent_parent = const_cast<Identifier*>( *it_parent)->parents_.begin(); it_parent_parent != const_cast<Identifier*>(*it_parent)->parents_.end(); ++it_parent_parent)267 for (std::list<const Identifier*>::const_iterator it_parent_parent = const_cast<Identifier*>(elem)->parents_.begin(); it_parent_parent != const_cast<Identifier*>(elem)->parents_.end(); ++it_parent_parent) 268 268 this->addIfNotExists(expectedIdentifierTrace, *it_parent_parent); 269 this->addIfNotExists(expectedIdentifierTrace, *it_parent);269 this->addIfNotExists(expectedIdentifierTrace, elem); 270 270 } 271 271 } 272 272 273 273 // now all direct parents get created recursively. already added identifiers (e.g. virtual base classes) are not added again. 274 for ( std::list<const Identifier*>::const_iterator it_parent = this->directParents_.begin(); it_parent != this->directParents_.end(); ++it_parent)275 { 276 for (std::list<const Identifier*>::const_iterator it_parent_parent = const_cast<Identifier*>( *it_parent)->parents_.begin(); it_parent_parent != const_cast<Identifier*>(*it_parent)->parents_.end(); ++it_parent_parent)274 for (const auto & elem : this->directParents_) 275 { 276 for (std::list<const Identifier*>::const_iterator it_parent_parent = const_cast<Identifier*>(elem)->parents_.begin(); it_parent_parent != const_cast<Identifier*>(elem)->parents_.end(); ++it_parent_parent) 277 277 this->addIfNotExists(expectedIdentifierTrace, *it_parent_parent); 278 this->addIfNotExists(expectedIdentifierTrace, *it_parent);278 this->addIfNotExists(expectedIdentifierTrace, elem); 279 279 } 280 280 … … 285 285 286 286 orxout(internal_warning) << " Actual trace (after creating a sample instance):" << endl << " "; 287 for ( std::list<const Identifier*>::const_iterator it_parent = this->parents_.begin(); it_parent != this->parents_.end(); ++it_parent)288 orxout(internal_warning) << " " << ( *it_parent)->getName();287 for (const auto & elem : this->parents_) 288 orxout(internal_warning) << " " << (elem)->getName(); 289 289 orxout(internal_warning) << endl; 290 290 … … 295 295 296 296 orxout(internal_warning) << " Direct parents (according to class hierarchy definitions):" << endl << " "; 297 for ( std::list<const Identifier*>::const_iterator it_parent = this->directParents_.begin(); it_parent != this->directParents_.end(); ++it_parent)298 orxout(internal_warning) << " " << ( *it_parent)->getName();297 for (const auto & elem : this->directParents_) 298 orxout(internal_warning) << " " << (elem)->getName(); 299 299 orxout(internal_warning) << endl; 300 300 } -
code/branches/cpp11_v2/src/libraries/core/class/Identifier.h
r10817 r10821 462 462 463 463 if (updateChildren) 464 for ( std::set<const Identifier*>::const_iterator it = this->getChildren().begin(); it != this->getChildren().end(); ++it)465 ( *it)->updateConfigValues(false);464 for (const auto & elem : this->getChildren()) 465 (elem)->updateConfigValues(false); 466 466 } 467 467 -
code/branches/cpp11_v2/src/libraries/core/class/IdentifierManager.cc
r10768 r10821 93 93 { 94 94 Context temporaryContext(nullptr); 95 for ( std::set<Identifier*>::const_iterator it = this->identifiers_.begin(); it != this->identifiers_.end(); ++it)95 for (auto identifier : this->identifiers_) 96 96 { 97 Identifier* identifier = (*it);97 98 98 if (identifier->isInitialized()) 99 99 continue; … … 127 127 128 128 // finish the initialization of all identifiers 129 for ( std::set<Identifier*>::const_iterator it = initializedIdentifiers.begin(); it != initializedIdentifiers.end(); ++it)130 ( *it)->finishInitialization();129 for (const auto & initializedIdentifier : initializedIdentifiers) 130 (initializedIdentifier)->finishInitialization(); 131 131 132 132 // only check class hierarchy in dev mode because it's an expensive operation and it requires a developer to fix detected problems anyway. … … 144 144 { 145 145 // check if there are any uninitialized identifiers remaining 146 for ( std::set<Identifier*>::const_iterator it = this->identifiers_.begin(); it != this->identifiers_.end(); ++it)147 if (!( *it)->isInitialized())148 orxout(internal_error) << "Identifier was registered late and is not initialized: " << ( *it)->getName() << " / " << (*it)->getTypeInfo().name() << endl;146 for (const auto & elem : this->identifiers_) 147 if (!(elem)->isInitialized()) 148 orxout(internal_error) << "Identifier was registered late and is not initialized: " << (elem)->getName() << " / " << (elem)->getTypeInfo().name() << endl; 149 149 150 150 // for all initialized identifiers, check if a sample instance behaves as expected according to the class hierarchy 151 151 Context temporaryContext(nullptr); 152 for ( std::set<Identifier*>::const_iterator it1 = initializedIdentifiers.begin(); it1 != initializedIdentifiers.end(); ++it1)152 for (const auto & initializedIdentifier : initializedIdentifiers) 153 153 { 154 if (!( *it1)->hasFactory())154 if (!(initializedIdentifier)->hasFactory()) 155 155 continue; 156 156 157 Identifiable* temp = ( *it1)->fabricate(&temporaryContext);158 159 for ( std::set<Identifier*>::const_iterator it2 = this->identifiers_.begin(); it2 != this->identifiers_.end(); ++it2)157 Identifiable* temp = (initializedIdentifier)->fabricate(&temporaryContext); 158 159 for (const auto & elem : this->identifiers_) 160 160 { 161 bool isA_AccordingToRtti = ( *it2)->canDynamicCastObjectToIdentifierClass(temp);162 bool isA_AccordingToClassHierarchy = temp->isA(( *it2));161 bool isA_AccordingToRtti = (elem)->canDynamicCastObjectToIdentifierClass(temp); 162 bool isA_AccordingToClassHierarchy = temp->isA((elem)); 163 163 164 164 if (isA_AccordingToRtti != isA_AccordingToClassHierarchy) 165 165 { 166 orxout(internal_error) << "Class hierarchy does not match RTTI: Class hierarchy claims that " << ( *it1)->getName() <<167 (isA_AccordingToClassHierarchy ? " is a " : " is not a ") << ( *it2)->getName() << " but RTTI says the opposite." << endl;166 orxout(internal_error) << "Class hierarchy does not match RTTI: Class hierarchy claims that " << (initializedIdentifier)->getName() << 167 (isA_AccordingToClassHierarchy ? " is a " : " is not a ") << (elem)->getName() << " but RTTI says the opposite." << endl; 168 168 } 169 169 } … … 184 184 { 185 185 orxout(internal_status) << "Destroy class-hierarchy" << endl; 186 for ( std::set<Identifier*>::const_iterator it = this->identifiers_.begin(); it != this->identifiers_.end(); ++it)187 ( *it)->reset();186 for (const auto & elem : this->identifiers_) 187 (elem)->reset(); 188 188 } 189 189 … … 260 260 { 261 261 // TODO: use std::type_index and a map to find identifiers by type_info (only with c++11) 262 for ( std::set<Identifier*>::iterator it = this->identifiers_.begin(); it != this->identifiers_.end(); ++it)263 if (( *it)->getTypeInfo() == typeInfo)264 return ( *it);262 for (const auto & elem : this->identifiers_) 263 if ((elem)->getTypeInfo() == typeInfo) 264 return (elem); 265 265 return nullptr; 266 266 } -
code/branches/cpp11_v2/src/libraries/core/command/ArgumentCompletionFunctions.cc
r10769 r10821 77 77 bool groupIsVisible(const std::map<std::string, ConsoleCommand*>& group, bool bOnlyShowHidden) 78 78 { 79 for ( std::map<std::string, ConsoleCommand*>::const_iterator it_command = group.begin(); it_command != group.end(); ++it_command)80 if ( it_command->second->isActive() && it_command->second->hasAccess() && (!it_command->second->isHidden())^bOnlyShowHidden)79 for (const auto & elem : group) 80 if (elem.second->isActive() && elem.second->hasAccess() && (!elem.second->isHidden())^bOnlyShowHidden) 81 81 return true; 82 82 … … 100 100 // get all the groups that are visible (except the shortcut group "") 101 101 const std::map<std::string, std::map<std::string, ConsoleCommand*>>& commands = ConsoleCommandManager::getInstance().getCommands(); 102 for ( std::map<std::string, std::map<std::string, ConsoleCommand*>>::const_iterator it_group = commands.begin(); it_group != commands.end(); ++it_group)103 if (groupIsVisible( it_group->second, bOnlyShowHidden) && it_group->first != "" && (fragmentLC == "" || getLowercase(it_group->first).find(fragmentLC) == 0))104 groupList.push_back(ArgumentCompletionListElement( it_group->first, getLowercase(it_group->first)));102 for (const auto & command : commands) 103 if (groupIsVisible(command.second, bOnlyShowHidden) && command.first != "" && (fragmentLC == "" || getLowercase(command.first).find(fragmentLC) == 0)) 104 groupList.push_back(ArgumentCompletionListElement(command.first, getLowercase(command.first))); 105 105 106 106 // now add all shortcuts (in group "") … … 113 113 114 114 // add the shortcuts 115 for ( std::map<std::string, ConsoleCommand*>::const_iterator it_command = it_group->second.begin(); it_command != it_group->second.end(); ++it_command)116 if ( it_command->second->isActive() && it_command->second->hasAccess() && (!it_command->second->isHidden())^bOnlyShowHidden && (fragmentLC == "" || getLowercase(it_command->first).find(fragmentLC) == 0))117 groupList.push_back(ArgumentCompletionListElement( it_command->first, getLowercase(it_command->first)));115 for (const auto & elem : it_group->second) 116 if (elem.second->isActive() && elem.second->hasAccess() && (!elem.second->isHidden())^bOnlyShowHidden && (fragmentLC == "" || getLowercase(elem.first).find(fragmentLC) == 0)) 117 groupList.push_back(ArgumentCompletionListElement(elem.first, getLowercase(elem.first))); 118 118 } 119 119 … … 146 146 if (it_group != ConsoleCommandManager::getInstance().getCommands().end()) 147 147 { 148 for ( std::map<std::string, ConsoleCommand*>::const_iterator it_command = it_group->second.begin(); it_command != it_group->second.end(); ++it_command)149 if ( it_command->second->isActive() && it_command->second->hasAccess() && (!it_command->second->isHidden())^bOnlyShowHidden)150 commandList.push_back(ArgumentCompletionListElement( it_command->first, getLowercase(it_command->first)));148 for (const auto & elem : it_group->second) 149 if (elem.second->isActive() && elem.second->hasAccess() && (!elem.second->isHidden())^bOnlyShowHidden) 150 commandList.push_back(ArgumentCompletionListElement(elem.first, getLowercase(elem.first))); 151 151 } 152 152 … … 281 281 282 282 const std::set<std::string>& names = SettingsConfigFile::getInstance().getSectionNames(); 283 for ( std::set<std::string>::const_iterator it = names.begin(); it != names.end(); ++it)284 sectionList.push_back(ArgumentCompletionListElement( *it, getLowercase(*it)));283 for (const auto & name : names) 284 sectionList.push_back(ArgumentCompletionListElement(name, getLowercase(name))); 285 285 286 286 return sectionList; -
code/branches/cpp11_v2/src/libraries/core/command/CommandEvaluation.cc
r10769 r10821 306 306 // the user typed 1-2 arguments, check what he tried to type and print a suitable error 307 307 std::string groupLC = getLowercase(this->getToken(0)); 308 for ( std::map<std::string, std::map<std::string, ConsoleCommand*>>::const_iterator it_group = ConsoleCommandManager::getInstance().getCommandsLC().begin(); it_group != ConsoleCommandManager::getInstance().getCommandsLC().end(); ++it_group)309 if ( it_group->first == groupLC)308 for (const auto & elem : ConsoleCommandManager::getInstance().getCommandsLC()) 309 if (elem.first == groupLC) 310 310 return std::string("Error: There is no command in group \"") + this->getToken(0) + "\" starting with \"" + this->getToken(1) + "\"."; 311 311 … … 328 328 329 329 // iterate through all groups and their commands and calculate the distance to the current command. keep the best. 330 for ( std::map<std::string, std::map<std::string, ConsoleCommand*>>::const_iterator it_group = ConsoleCommandManager::getInstance().getCommandsLC().begin(); it_group != ConsoleCommandManager::getInstance().getCommandsLC().end(); ++it_group)331 { 332 if ( it_group->first != "")333 { 334 for (std::map<std::string, ConsoleCommand*>::const_iterator it_name = it_group->second.begin(); it_name != it_group->second.end(); ++it_name)335 { 336 std::string command = it_group->first + " " + it_name->first;330 for (const auto & elem : ConsoleCommandManager::getInstance().getCommandsLC()) 331 { 332 if (elem.first != "") 333 { 334 for (std::map<std::string, ConsoleCommand*>::const_iterator it_name = elem.second.begin(); it_name != elem.second.end(); ++it_name) 335 { 336 std::string command = elem.first + " " + it_name->first; 337 337 unsigned int distance = getLevenshteinDistance(command, token0_LC + " " + token1_LC); 338 338 if (distance < nearestDistance) … … 349 349 if (it_group != ConsoleCommandManager::getInstance().getCommandsLC().end()) 350 350 { 351 for ( std::map<std::string, ConsoleCommand*>::const_iterator it_name = it_group->second.begin(); it_name != it_group->second.end(); ++it_name)352 { 353 std::string command = it_name->first;351 for (const auto & elem : it_group->second) 352 { 353 std::string command = elem.first; 354 354 unsigned int distance = getLevenshteinDistance(command, token0_LC); 355 355 if (distance < nearestDistance) … … 429 429 { 430 430 size_t count = 0; 431 for ( ArgumentCompletionList::const_iterator it = list.begin(); it != list.end(); ++it)432 if ( it->getComparable() != "")431 for (const auto & elem : list) 432 if (elem.getComparable() != "") 433 433 ++count; 434 434 return count; … … 495 495 { 496 496 // only one (non-empty) value in the list - search it and return it 497 for ( ArgumentCompletionList::const_iterator it = list.begin(); it != list.end(); ++it)498 { 499 if ( it->getComparable() != "")497 for (const auto & elem : list) 498 { 499 if (elem.getComparable() != "") 500 500 { 501 501 // arguments that have a separate string to be displayed need a little more care - just return them without modification. add a space character to the others. 502 if ( it->hasDisplay())503 return ( it->getString());502 if (elem.hasDisplay()) 503 return (elem.getString()); 504 504 else 505 return ( it->getString() + ' ');505 return (elem.getString() + ' '); 506 506 } 507 507 } … … 517 517 char tempComparable = '\0'; 518 518 char temp = '\0'; 519 for ( ArgumentCompletionList::const_iterator it = list.begin(); it != list.end(); ++it)520 { 521 const std::string& argumentComparable = it->getComparable();522 const std::string& argument = it->getString();519 for (const auto & elem : list) 520 { 521 const std::string& argumentComparable = elem.getComparable(); 522 const std::string& argument = elem.getString(); 523 523 524 524 // ignore empty arguments … … 560 560 { 561 561 std::string output; 562 for ( ArgumentCompletionList::const_iterator it = list.begin(); it != list.end(); ++it)563 { 564 output += it->getDisplay();562 for (const auto & elem : list) 563 { 564 output += elem.getDisplay(); 565 565 566 566 // add a space character between two elements for all non-empty arguments 567 if ( it->getComparable() != "")567 if (elem.getComparable() != "") 568 568 output += ' '; 569 569 } -
code/branches/cpp11_v2/src/libraries/core/command/ConsoleCommand.cc
r10768 r10821 75 75 this->baseFunctor_ = executor->getFunctor(); 76 76 77 for ( size_t i = 0; i < MAX_FUNCTOR_ARGUMENTS; ++i)78 this->argumentCompleter_[i]= nullptr;77 for (auto & elem : this->argumentCompleter_) 78 elem = nullptr; 79 79 80 80 this->keybindMode_ = KeybindMode::OnPress; -
code/branches/cpp11_v2/src/libraries/core/command/Shell.cc
r10624 r10821 258 258 vectorize(text, '\n', &lines); 259 259 260 for ( size_t i = 0; i < lines.size(); ++i)261 this->addLine(line s[i], type);260 for (auto & line : lines) 261 this->addLine(line, type); 262 262 } 263 263 -
code/branches/cpp11_v2/src/libraries/core/command/TclThreadList.h
r7401 r10821 262 262 boost::shared_lock<boost::shared_mutex> lock(this->mutex_); 263 263 264 for ( typename std::list<T>::const_iterator it = this->list_.begin(); it != this->list_.end(); ++it)265 if ( *it== value)264 for (const auto & elem : this->list_) 265 if (elem == value) 266 266 return true; 267 267 -
code/branches/cpp11_v2/src/libraries/core/command/TclThreadManager.cc
r10775 r10821 551 551 552 552 std::list<unsigned int> threads; 553 for ( std::map<unsigned int, TclInterpreterBundle*>::const_iterator it = this->interpreterBundles_.begin(); it != this->interpreterBundles_.end(); ++it)554 if ( it->first > 0 && it->first <= this->numInterpreterBundles_) // only list autonumbered interpreters (created with create()) - exclude the default interpreter 0 and all manually numbered interpreters)555 threads.push_back( it->first);553 for (const auto & elem : this->interpreterBundles_) 554 if (elem.first > 0 && elem.first <= this->numInterpreterBundles_) // only list autonumbered interpreters (created with create()) - exclude the default interpreter 0 and all manually numbered interpreters) 555 threads.push_back(elem.first); 556 556 return threads; 557 557 } -
code/branches/cpp11_v2/src/libraries/core/commandline/CommandLineParser.cc
r10768 r10821 124 124 std::string shortcut; 125 125 std::string value; 126 for ( unsigned int i = 0; i < arguments.size(); ++i)127 { 128 if (argument s[i].size() != 0)126 for (auto & argument : arguments) 127 { 128 if (argument.size() != 0) 129 129 { 130 130 // sure not "" 131 if (argument s[i][0] == '-')131 if (argument[0] == '-') 132 132 { 133 133 // start with "-" 134 if (argument s[i].size() == 1)134 if (argument.size() == 1) 135 135 { 136 136 // argument[i] is "-", probably a minus sign 137 137 value += "- "; 138 138 } 139 else if (argument s[i][1] <= 57 && arguments[i][1] >= 48)139 else if (argument[1] <= 57 && argument[1] >= 48) 140 140 { 141 141 // negative number as a value 142 value += argument s[i]+ ' ';142 value += argument + ' '; 143 143 } 144 144 else … … 161 161 } 162 162 163 if (argument s[i][1] == '-')163 if (argument[1] == '-') 164 164 { 165 165 // full name argument with "--name" 166 name = argument s[i].substr(2);166 name = argument.substr(2); 167 167 } 168 168 else 169 169 { 170 170 // shortcut with "-s" 171 shortcut = argument s[i].substr(1);171 shortcut = argument.substr(1); 172 172 } 173 173 … … 186 186 187 187 // Concatenate strings as long as there's no new argument by "-" or "--" 188 value += argument s[i]+ ' ';188 value += argument + ' '; 189 189 } 190 190 } -
code/branches/cpp11_v2/src/libraries/core/config/ConfigFile.cc
r10817 r10821 234 234 } 235 235 236 for ( std::list<ConfigFileSection*>::const_iterator it = this->sections_.begin(); it != this->sections_.end(); ++it)237 { 238 file << ( *it)->getFileEntry() << endl;239 240 for (std::list<ConfigFileEntry*>::const_iterator it_entries = ( *it)->getEntriesBegin(); it_entries != (*it)->getEntriesEnd(); ++it_entries)236 for (const auto & elem : this->sections_) 237 { 238 file << (elem)->getFileEntry() << endl; 239 240 for (std::list<ConfigFileEntry*>::const_iterator it_entries = (elem)->getEntriesBegin(); it_entries != (elem)->getEntriesEnd(); ++it_entries) 241 241 file << (*it_entries)->getFileEntry() << endl; 242 242 … … 280 280 ConfigFileSection* ConfigFile::getSection(const std::string& section) const 281 281 { 282 for ( std::list<ConfigFileSection*>::const_iterator it = this->sections_.begin(); it != this->sections_.end(); ++it)283 if (( *it)->getName() == section)284 return ( *it);282 for (const auto & elem : this->sections_) 283 if ((elem)->getName() == section) 284 return (elem); 285 285 return nullptr; 286 286 } … … 291 291 ConfigFileSection* ConfigFile::getOrCreateSection(const std::string& section) 292 292 { 293 for ( std::list<ConfigFileSection*>::iterator it = this->sections_.begin(); it != this->sections_.end(); ++it)294 if (( *it)->getName() == section)295 return ( *it);293 for (auto & elem : this->sections_) 294 if ((elem)->getName() == section) 295 return (elem); 296 296 297 297 this->bUpdated_ = true; … … 307 307 bool sectionsUpdated = false; 308 308 309 for ( std::list<ConfigFileSection*>::iterator it = this->sections_.begin(); it != this->sections_.end(); ++it)310 { 311 if (( *it)->bUpdated_)309 for (auto & elem : this->sections_) 310 { 311 if ((elem)->bUpdated_) 312 312 { 313 313 sectionsUpdated = true; 314 ( *it)->bUpdated_ = false;314 (elem)->bUpdated_ = false; 315 315 } 316 316 } -
code/branches/cpp11_v2/src/libraries/core/config/ConfigFileManager.cc
r10776 r10821 53 53 ConfigFileManager::~ConfigFileManager() 54 54 { 55 for ( std::array<ConfigFile*, 3>::const_iterator it = this->configFiles_.begin(); it != this->configFiles_.end(); ++it)56 if ( *it)57 delete ( *it);55 for (const auto & elem : this->configFiles_) 56 if (elem) 57 delete (elem); 58 58 } 59 59 -
code/branches/cpp11_v2/src/libraries/core/config/ConfigFileSection.cc
r10765 r10821 80 80 { 81 81 unsigned int size = 0; 82 for ( std::list<ConfigFileEntry*>::const_iterator it = this->entries_.begin(); it != this->entries_.end(); ++it)83 if (( *it)->getName() == name)84 if (( *it)->getIndex() >= size)85 size = ( *it)->getIndex() + 1;82 for (const auto & elem : this->entries_) 83 if ((elem)->getName() == name) 84 if ((elem)->getIndex() >= size) 85 size = (elem)->getIndex() + 1; 86 86 return size; 87 87 } … … 105 105 ConfigFileEntry* ConfigFileSection::getEntry(const std::string& name) const 106 106 { 107 for ( std::list<ConfigFileEntry*>::const_iterator it = this->entries_.begin(); it != this->entries_.end(); ++it)107 for (const auto & elem : this->entries_) 108 108 { 109 if (( *it)->getName() == name)110 return *it;109 if ((elem)->getName() == name) 110 return elem; 111 111 } 112 112 return nullptr; … … 121 121 ConfigFileEntry* ConfigFileSection::getEntry(const std::string& name, unsigned int index) const 122 122 { 123 for ( std::list<ConfigFileEntry*>::const_iterator it = this->entries_.begin(); it != this->entries_.end(); ++it)123 for (const auto & elem : this->entries_) 124 124 { 125 if ((( *it)->getName() == name) && ((*it)->getIndex() == index))126 return *it;125 if (((elem)->getName() == name) && ((elem)->getIndex() == index)) 126 return elem; 127 127 } 128 128 return nullptr; -
code/branches/cpp11_v2/src/libraries/core/config/ConfigValueContainer.h
r10817 r10821 130 130 131 131 this->value_ = V(); 132 for ( unsigned int i = 0; i < defvalue.size(); i++)133 this->valueVector_.push_back(MultiType( defvalue[i]));132 for (auto & elem : defvalue) 133 this->valueVector_.push_back(MultiType(elem)); 134 134 135 135 this->initVector(); … … 183 183 std::vector<T> temp = *value; 184 184 value->clear(); 185 for ( unsigned int i = 0; i < this->valueVector_.size(); ++i)186 value->push_back( this->valueVector_[i]);185 for (auto & elem : this->valueVector_) 186 value->push_back(elem); 187 187 188 188 if (value->size() != temp.size()) … … 211 211 { 212 212 value->clear(); 213 for ( unsigned int i = 0; i < this->valueVector_.size(); ++i)214 value->push_back( this->valueVector_[i]);213 for (auto & elem : this->valueVector_) 214 value->push_back(elem); 215 215 } 216 216 return *this; -
code/branches/cpp11_v2/src/libraries/core/input/Button.cc
r10768 r10821 196 196 197 197 // add command to the buffer if not yet existing 198 for ( unsigned int iParamCmd = 0; iParamCmd < paramCommandBuffer_->size(); iParamCmd++)199 { 200 if ( (*paramCommandBuffer_)[iParamCmd]->evaluation_.getConsoleCommand()198 for (auto & elem : *paramCommandBuffer_) 199 { 200 if (elem->evaluation_.getConsoleCommand() 201 201 == eval.getConsoleCommand()) 202 202 { 203 203 // already in list 204 cmd->paramCommand_ = (*paramCommandBuffer_)[iParamCmd];204 cmd->paramCommand_ = elem; 205 205 break; 206 206 } -
code/branches/cpp11_v2/src/libraries/core/input/InputBuffer.cc
r9667 r10821 110 110 void InputBuffer::insert(const std::string& input, bool update) 111 111 { 112 for ( unsigned int i = 0; i < input.size(); ++i)113 { 114 this->insert( input[i], false);112 for (auto & elem : input) 113 { 114 this->insert(elem, false); 115 115 116 116 if (update) 117 this->updated( input[i], false);117 this->updated(elem, false); 118 118 } 119 119 … … 170 170 void InputBuffer::updated() 171 171 { 172 for ( std::list<BaseInputBufferListenerTuple*>::iterator it = this->listeners_.begin(); it != this->listeners_.end(); ++it)173 { 174 if (( *it)->bListenToAllChanges_)175 ( *it)->callFunction();172 for (auto & elem : this->listeners_) 173 { 174 if ((elem)->bListenToAllChanges_) 175 (elem)->callFunction(); 176 176 } 177 177 } … … 179 179 void InputBuffer::updated(const char& update, bool bSingleInput) 180 180 { 181 for ( std::list<BaseInputBufferListenerTuple*>::iterator it = this->listeners_.begin(); it != this->listeners_.end(); ++it)182 { 183 if ((!( *it)->trueKeyFalseChar_) && ((*it)->bListenToAllChanges_ || ((*it)->char_ == update)) && (!(*it)->bOnlySingleInput_ || bSingleInput))184 ( *it)->callFunction();181 for (auto & elem : this->listeners_) 182 { 183 if ((!(elem)->trueKeyFalseChar_) && ((elem)->bListenToAllChanges_ || ((elem)->char_ == update)) && (!(elem)->bOnlySingleInput_ || bSingleInput)) 184 (elem)->callFunction(); 185 185 } 186 186 } … … 201 201 return; 202 202 203 for ( std::list<BaseInputBufferListenerTuple*>::iterator it = this->listeners_.begin(); it != this->listeners_.end(); ++it)204 { 205 if (( *it)->trueKeyFalseChar_ && ((*it)->key_ == evt.getKeyCode()))206 ( *it)->callFunction();203 for (auto & elem : this->listeners_) 204 { 205 if ((elem)->trueKeyFalseChar_ && ((elem)->key_ == evt.getKeyCode())) 206 (elem)->callFunction(); 207 207 } 208 208 -
code/branches/cpp11_v2/src/libraries/core/input/InputDevice.h
r10817 r10821 158 158 159 159 // Call all the states with the held button event 160 for ( unsigned int iB = 0; iB < pressedButtons_.size(); ++iB)161 for ( unsigned int iS = 0; iS < inputStates_.size(); ++iS)162 inputStates_[iS]->template buttonEvent<ButtonEvent::THold, typename Traits::ButtonTypeParam>(163 this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg( pressedButtons_[iB]));160 for (auto & button : pressedButtons_) 161 for (auto & state : inputStates_) 162 state->template buttonEvent<ButtonEvent::THold, typename Traits::ButtonTypeParam>( 163 this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); 164 164 165 165 // Call states with device update events 166 for ( unsigned int i = 0; i < inputStates_.size(); ++i)167 inputStates_[i]->update(time.getDeltaTime(), this->getDeviceID());166 for (auto & elem : inputStates_) 167 elem->update(time.getDeltaTime(), this->getDeviceID()); 168 168 169 169 static_cast<DeviceClass*>(this)->updateImpl(time); … … 196 196 197 197 // Call states 198 for ( unsigned int i = 0; i < inputStates_.size(); ++i)199 inputStates_[i]->template buttonEvent<ButtonEvent::TPress, typename Traits::ButtonTypeParam>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button));198 for (auto & elem : inputStates_) 199 elem->template buttonEvent<ButtonEvent::TPress, typename Traits::ButtonTypeParam>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); 200 200 } 201 201 … … 218 218 219 219 // Call states 220 for ( unsigned int i = 0; i < inputStates_.size(); ++i)221 inputStates_[i]->template buttonEvent<ButtonEvent::TRelease, typename Traits::ButtonTypeParam>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button));220 for (auto & elem : inputStates_) 221 elem->template buttonEvent<ButtonEvent::TRelease, typename Traits::ButtonTypeParam>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); 222 222 } 223 223 -
code/branches/cpp11_v2/src/libraries/core/input/InputManager.cc
r10778 r10821 373 373 // check whether a state has changed its EMPTY situation 374 374 bool bUpdateRequired = false; 375 for ( std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it)376 { 377 if ( it->second->hasExpired())378 { 379 it->second->resetExpiration();375 for (auto & elem : activeStates_) 376 { 377 if (elem.second->hasExpired()) 378 { 379 elem.second->resetExpiration(); 380 380 bUpdateRequired = true; 381 381 } … … 391 391 392 392 // Collect function calls for the update 393 for ( unsigned int i = 0; i < activeStatesTicked_.size(); ++i)394 activeStatesTicked_[i]->update(time.getDeltaTime());393 for (auto & elem : activeStatesTicked_) 394 elem->update(time.getDeltaTime()); 395 395 396 396 // Execute all cached function calls in order … … 401 401 // If we delay the calls, then OIS and and the InputStates are not anymore 402 402 // in the call stack and can therefore be edited. 403 for ( size_t i = 0; i < this->callBuffer_.size(); ++i)404 this->callBuffer_[i]();403 for (auto & elem : this->callBuffer_) 404 elem(); 405 405 406 406 this->callBuffer_.clear(); … … 437 437 // Using an std::set to avoid duplicates 438 438 std::set<InputState*> tempSet; 439 for ( unsigned int i = 0; i < devices_.size(); ++i)440 if ( devices_[i]!= nullptr)441 for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState)442 tempSet.insert( devices_[i]->getStateListRef()[iState]);439 for (auto & elem : devices_) 440 if (elem != nullptr) 441 for (unsigned int iState = 0; iState < elem->getStateListRef().size(); ++iState) 442 tempSet.insert(elem->getStateListRef()[iState]); 443 443 444 444 // Copy the content of the std::set back to the actual vector 445 445 activeStatesTicked_.clear(); 446 for ( std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it)447 activeStatesTicked_.push_back( *it);446 for (const auto & elem : tempSet) 447 activeStatesTicked_.push_back(elem); 448 448 449 449 // Check whether we have to change the mouse mode -
code/branches/cpp11_v2/src/libraries/core/input/JoyStick.cc
r10778 r10821 186 186 void JoyStick::clearBuffersImpl() 187 187 { 188 for ( int j = 0; j < 4; ++j)189 povStates_[j]= 0;188 for (auto & elem : povStates_) 189 elem = 0; 190 190 } 191 191 -
code/branches/cpp11_v2/src/libraries/core/input/KeyBinder.cc
r10772 r10821 153 153 void KeyBinder::buttonThresholdChanged() 154 154 { 155 for ( unsigned int i = 0; i < allHalfAxes_.size(); i++)156 if (! allHalfAxes_[i]->bButtonThresholdUser_)157 allHalfAxes_[i]->buttonThreshold_ = this->buttonThreshold_;155 for (auto & elem : allHalfAxes_) 156 if (!elem->bButtonThresholdUser_) 157 elem->buttonThreshold_ = this->buttonThreshold_; 158 158 } 159 159 … … 383 383 it->second->clear(); 384 384 385 for ( unsigned int i = 0; i < paramCommandBuffer_.size(); i++)386 delete paramCommandBuffer_[i];385 for (auto & elem : paramCommandBuffer_) 386 delete elem; 387 387 paramCommandBuffer_.clear(); 388 388 } … … 394 394 { 395 395 // iterate over all buttons 396 for ( std::map<std::string, Button*>::iterator it = this->allButtons_.begin(); it != this->allButtons_.end(); ++it)397 { 398 Button* button = it->second;396 for (const auto & elem : this->allButtons_) 397 { 398 Button* button = elem.second; 399 399 400 400 // iterate over all modes … … 465 465 this->mousePosition_[1] = 0.0f; 466 466 467 for ( unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)468 mouseAxes_[i].reset();467 for (auto & elem : mouseAxes_) 468 elem.reset(); 469 469 } 470 470 … … 505 505 } 506 506 507 for ( unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)507 for (auto & elem : mouseAxes_) 508 508 { 509 509 // Why dividing relative value by dt? The reason lies in the simple fact, that when you … … 515 515 { 516 516 // just ignore if dt == 0.0 because we have multiplied by 0.0 anyway.. 517 mouseAxes_[i].relVal_ /= dt;518 } 519 520 tickHalfAxis( mouseAxes_[i]);517 elem.relVal_ /= dt; 518 } 519 520 tickHalfAxis(elem); 521 521 } 522 522 } -
code/branches/cpp11_v2/src/libraries/core/input/KeyBinder.h
r10817 r10821 226 226 { 227 227 // execute all buffered bindings (additional parameter) 228 for ( unsigned int i = 0; i < paramCommandBuffer_.size(); i++)228 for (auto & elem : paramCommandBuffer_) 229 229 { 230 paramCommandBuffer_[i]->rel_ *= dt;231 paramCommandBuffer_[i]->execute();230 elem->rel_ *= dt; 231 elem->execute(); 232 232 } 233 233 234 234 // always reset the relative movement of the mouse 235 for ( unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)236 mouseAxes_[i].relVal_ = 0.0f;235 for (auto & elem : mouseAxes_) 236 elem.relVal_ = 0.0f; 237 237 } 238 238 }// tolua_export -
code/branches/cpp11_v2/src/libraries/core/input/Mouse.cc
r10768 r10821 82 82 IntVector2 rel(e.state.X.rel, e.state.Y.rel); 83 83 IntVector2 clippingSize(e.state.width, e.state.height); 84 for ( unsigned int i = 0; i < inputStates_.size(); ++i)85 inputStates_[i]->mouseMoved(abs, rel, clippingSize);84 for (auto & elem : inputStates_) 85 elem->mouseMoved(abs, rel, clippingSize); 86 86 } 87 87 … … 89 89 if (e.state.Z.rel != 0) 90 90 { 91 for ( unsigned int i = 0; i < inputStates_.size(); ++i)92 inputStates_[i]->mouseScrolled(e.state.Z.abs, e.state.Z.rel);91 for (auto & elem : inputStates_) 92 elem->mouseScrolled(e.state.Z.abs, e.state.Z.rel); 93 93 } 94 94 -
code/branches/cpp11_v2/src/libraries/core/module/DynLibManager.cc
r10768 r10821 75 75 { 76 76 // Unload & delete resources in turn 77 for ( DynLibList::iterator it = mLibList.begin(); it != mLibList.end(); ++it)77 for (auto & elem : mLibList) 78 78 { 79 it->second->unload();80 delete it->second;79 elem.second->unload(); 80 delete elem.second; 81 81 } 82 82 -
code/branches/cpp11_v2/src/libraries/core/module/ModuleInstance.cc
r10769 r10821 59 59 { 60 60 const std::set<StaticallyInitializedInstance*>& instances = this->staticallyInitializedInstancesByType_[type]; 61 for ( std::set<StaticallyInitializedInstance*>::iterator it = instances.begin(); it != instances.end(); ++it)62 ( *it)->load();61 for (const auto & instance : instances) 62 (instance)->load(); 63 63 } 64 64 … … 75 75 std::map<StaticInitialization::Type, std::set<StaticallyInitializedInstance*>> copy(this->staticallyInitializedInstancesByType_); 76 76 this->staticallyInitializedInstancesByType_.clear(); 77 for ( std::map<StaticInitialization::Type, std::set<StaticallyInitializedInstance*>>::iterator it1 = copy.begin(); it1 != copy.end(); ++it1)78 for (std::set<StaticallyInitializedInstance*>::iterator it2 = it1->second.begin(); it2 != it1->second.end(); ++it2)77 for (auto & elem : copy) 78 for (std::set<StaticallyInitializedInstance*>::iterator it2 = elem.second.begin(); it2 != elem.second.end(); ++it2) 79 79 delete (*it2); 80 80 } -
code/branches/cpp11_v2/src/libraries/core/module/PluginManager.cc
r10768 r10821 59 59 ModifyConsoleCommand("PluginManager", __CC_PluginManager_unload_name).setObject(nullptr); 60 60 61 for ( std::map<std::string, PluginReference*>::iterator it = this->references_.begin(); it != this->references_.end(); ++it)62 delete it->second;63 for ( std::map<std::string, Plugin*>::iterator it = this->plugins_.begin(); it != this->plugins_.end(); ++it)64 delete it->second;61 for (auto & elem : this->references_) 62 delete elem.second; 63 for (auto & elem : this->plugins_) 64 delete elem.second; 65 65 } 66 66 … … 68 68 { 69 69 const std::vector<std::string>& pluginPaths = ApplicationPaths::getInstance().getPluginPaths(); 70 for ( std::vector<std::string>::const_iterator it = pluginPaths.begin(); it != pluginPaths.end(); ++it)70 for (auto libraryName : pluginPaths) 71 71 { 72 72 std::string name; 73 std::string libraryName = (*it);73 74 74 std::string filename = libraryName + + specialConfig::pluginExtension; 75 75 std::ifstream infile(filename.c_str()); -
code/branches/cpp11_v2/src/libraries/core/module/StaticInitializationManager.cc
r10768 r10821 50 50 { 51 51 // attention: loading a module may add new handlers to the list 52 for ( std::list<StaticInitializationHandler*>::iterator it = this->handlers_.begin(); it != this->handlers_.end(); ++it)53 ( *it)->loadModule(module);52 for (auto & elem : this->handlers_) 53 (elem)->loadModule(module); 54 54 } 55 55 -
code/branches/cpp11_v2/src/libraries/core/object/Context.cc
r10768 r10821 70 70 // unregister context from object lists before object lists are destroyed 71 71 this->unregisterObject(); 72 for ( size_t i = 0; i < this->objectLists_.size(); ++i)73 delete this->objectLists_[i];72 for (auto & elem : this->objectLists_) 73 delete elem; 74 74 } 75 75 -
code/branches/cpp11_v2/src/libraries/core/object/Listable.cc
r10624 r10821 76 76 void Listable::unregisterObject() 77 77 { 78 for ( size_t i = 0; i < this->elements_.size(); ++i)79 Listable::deleteObjectListElement( this->elements_[i]);78 for (auto & elem : this->elements_) 79 Listable::deleteObjectListElement(elem); 80 80 this->elements_.clear(); 81 81 } … … 91 91 this->elements_.clear(); 92 92 93 for ( size_t i = 0; i < copy.size(); ++i)93 for (auto & elem : copy) 94 94 { 95 copy[i]->changeContext(this->context_, context);96 Listable::deleteObjectListElement( copy[i]);95 elem->changeContext(this->context_, context); 96 Listable::deleteObjectListElement(elem); 97 97 } 98 98 -
code/branches/cpp11_v2/src/libraries/core/object/ObjectListBase.cc
r10768 r10821 92 92 void ObjectListBase::notifyRemovalListeners(ObjectListBaseElement* element) const 93 93 { 94 for ( std::vector<ObjectListElementRemovalListener*>::const_iterator it = this->listeners_.begin(); it != this->listeners_.end(); ++it)95 ( *it)->removedElement(element);94 for (const auto & elem : this->listeners_) 95 (elem)->removedElement(element); 96 96 } 97 97 -
code/branches/cpp11_v2/src/libraries/core/singleton/ScopeManager.cc
r10768 r10821 73 73 void ScopeManager::activateListenersForScope(ScopeID::Value scope) 74 74 { 75 for ( std::set<ScopeListener*>::iterator it = this->listeners_[scope].begin(); it != this->listeners_[scope].end(); ++it)76 this->activateListener( *it);75 for (const auto & elem : this->listeners_[scope]) 76 this->activateListener(elem); 77 77 } 78 78 79 79 void ScopeManager::deactivateListenersForScope(ScopeID::Value scope) 80 80 { 81 for ( std::set<ScopeListener*>::iterator it = this->listeners_[scope].begin(); it != this->listeners_[scope].end(); ++it)82 this->deactivateListener( *it);81 for (const auto & elem : this->listeners_[scope]) 82 this->deactivateListener(elem); 83 83 } 84 84 -
code/branches/cpp11_v2/src/libraries/network/FunctionCall.cc
r10765 r10821 131 131 *(uint32_t*)(mem+2*sizeof(uint32_t)) = this->objectID_; 132 132 mem += 3*sizeof(uint32_t); 133 for( std::vector<MultiType>::iterator it = this->arguments_.begin(); it!=this->arguments_.end(); ++it)133 for(auto & elem : this->arguments_) 134 134 { 135 it->exportData( mem );135 elem.exportData( mem ); 136 136 } 137 137 } -
code/branches/cpp11_v2/src/libraries/network/Host.cc
r10768 r10821 80 80 void Host::addPacket(ENetPacket *packet, int clientID, uint8_t channelID) 81 81 { 82 for( std::vector<Host*>::iterator it = instances_s.begin(); it!=instances_s.end(); ++it)82 for(auto & instances_ : instances_s) 83 83 { 84 if( ( *it)->isActive() )84 if( (instances_)->isActive() ) 85 85 { 86 ( *it)->queuePacket(packet, clientID, channelID);86 (instances_)->queuePacket(packet, clientID, channelID); 87 87 } 88 88 } … … 97 97 void Host::sendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) 98 98 { 99 for( std::vector<Host*>::iterator it = instances_s.begin(); it!=instances_s.end(); ++it)100 if( ( *it)->isActive() )101 ( *it)->doSendChat(message, sourceID, targetID);99 for(auto & instances_ : instances_s) 100 if( (instances_)->isActive() ) 101 (instances_)->doSendChat(message, sourceID, targetID); 102 102 } 103 103 … … 114 114 bool Host::isServer() 115 115 { 116 for ( std::vector<Host*>::iterator it=instances_s.begin(); it!=instances_s.end(); ++it)116 for (auto & instances_ : instances_s) 117 117 { 118 if( ( *it)->isActive() )118 if( (instances_)->isActive() ) 119 119 { 120 if( ( *it)->isServer_() )120 if( (instances_)->isServer_() ) 121 121 return true; 122 122 } -
code/branches/cpp11_v2/src/libraries/network/synchronisable/Synchronisable.cc
r10768 r10821 88 88 } 89 89 // delete all Synchronisable Variables from syncList_ ( which are also in stringList_ ) 90 for( std::vector<SynchronisableVariableBase*>::iterator it = syncList_.begin(); it!=syncList_.end(); it++)91 delete ( *it);90 for(auto & elem : syncList_) 91 delete (elem); 92 92 syncList_.clear(); 93 93 stringList_.clear(); -
code/branches/cpp11_v2/src/libraries/tools/DebugDrawer.cc
r10768 r10821 392 392 manualObject->estimateVertexCount(lineVertices.size()); 393 393 manualObject->estimateIndexCount(lineIndices.size()); 394 for ( std::list<VertexPair>::iterator i = lineVertices.begin(); i != lineVertices.end(); i++)394 for (auto & elem : lineVertices) 395 395 { 396 manualObject->position( i->first);397 manualObject->colour( i->second);396 manualObject->position(elem.first); 397 manualObject->colour(elem.second); 398 398 } 399 for ( std::list<int>::iterator i = lineIndices.begin(); i != lineIndices.end(); i++)400 manualObject->index( *i);399 for (auto & elem : lineIndices) 400 manualObject->index(elem); 401 401 } 402 402 else … … 409 409 manualObject->estimateVertexCount(triangleVertices.size()); 410 410 manualObject->estimateIndexCount(triangleIndices.size()); 411 for ( std::list<VertexPair>::iterator i = triangleVertices.begin(); i != triangleVertices.end(); i++)411 for (auto & elem : triangleVertices) 412 412 { 413 manualObject->position( i->first);414 manualObject->colour( i->second.r, i->second.g, i->second.b, fillAlpha);413 manualObject->position(elem.first); 414 manualObject->colour(elem.second.r, elem.second.g, elem.second.b, fillAlpha); 415 415 } 416 for ( std::list<int>::iterator i = triangleIndices.begin(); i != triangleIndices.end(); i++)417 manualObject->index( *i);416 for (auto & elem : triangleIndices) 417 manualObject->index(elem); 418 418 } 419 419 else -
code/branches/cpp11_v2/src/libraries/tools/IcoSphere.cc
r10262 r10821 116 116 std::list<TriangleIndices> faces2; 117 117 118 for ( std::list<TriangleIndices>::iterator j = faces.begin(); j != faces.end(); j++)118 for (auto f : faces) 119 119 { 120 TriangleIndices f = *j;120 121 121 int a = getMiddlePoint(f.v1, f.v2); 122 122 int b = getMiddlePoint(f.v2, f.v3); … … 194 194 void IcoSphere::addToLineIndices(int baseIndex, std::list<int>* target) const 195 195 { 196 for ( std::list<LineIndices>::const_iterator i = lineIndices.begin(); i != lineIndices.end(); i++)196 for (const auto & elem : lineIndices) 197 197 { 198 target->push_back(baseIndex + ( *i).v1);199 target->push_back(baseIndex + ( *i).v2);198 target->push_back(baseIndex + (elem).v1); 199 target->push_back(baseIndex + (elem).v2); 200 200 } 201 201 } … … 203 203 void IcoSphere::addToTriangleIndices(int baseIndex, std::list<int>* target) const 204 204 { 205 for ( std::list<TriangleIndices>::const_iterator i = faces.begin(); i != faces.end(); i++)205 for (const auto & elem : faces) 206 206 { 207 target->push_back(baseIndex + ( *i).v1);208 target->push_back(baseIndex + ( *i).v2);209 target->push_back(baseIndex + ( *i).v3);207 target->push_back(baseIndex + (elem).v1); 208 target->push_back(baseIndex + (elem).v2); 209 target->push_back(baseIndex + (elem).v3); 210 210 } 211 211 } … … 217 217 transform.setScale(Ogre::Vector3(scale, scale, scale)); 218 218 219 for ( int i = 0; i < (int) vertices.size(); i++)220 target->push_back(VertexPair(transform * vertices[i], colour));219 for (auto & elem : vertices) 220 target->push_back(VertexPair(transform * elem, colour)); 221 221 222 222 return vertices.size(); -
code/branches/cpp11_v2/src/libraries/tools/Shader.cc
r10768 r10821 197 197 { 198 198 // iterate through the list of parameters 199 for ( std::list<ParameterContainer>::iterator it = this->parameters_.begin(); it != this->parameters_.end(); ++it)200 { 201 Ogre::Technique* techniquePtr = materialPtr->getTechnique( it->technique_);199 for (auto & elem : this->parameters_) 200 { 201 Ogre::Technique* techniquePtr = materialPtr->getTechnique(elem.technique_); 202 202 if (techniquePtr) 203 203 { 204 Ogre::Pass* passPtr = techniquePtr->getPass( it->pass_);204 Ogre::Pass* passPtr = techniquePtr->getPass(elem.pass_); 205 205 if (passPtr) 206 206 { 207 207 // change the value of the parameter depending on its type 208 if ( it->value_.isType<int>())209 passPtr->getFragmentProgramParameters()->setNamedConstant( it->parameter_, it->value_.get<int>());210 else if ( it->value_.isType<float>())211 passPtr->getFragmentProgramParameters()->setNamedConstant( it->parameter_, it->value_.get<float>());208 if (elem.value_.isType<int>()) 209 passPtr->getFragmentProgramParameters()->setNamedConstant(elem.parameter_, elem.value_.get<int>()); 210 else if (elem.value_.isType<float>()) 211 passPtr->getFragmentProgramParameters()->setNamedConstant(elem.parameter_, elem.value_.get<float>()); 212 212 } 213 213 else 214 orxout(internal_warning) << "No pass " << it->pass_ << " in technique " << it->technique_ << " in compositor \"" << this->compositorName_ << "\" or pass has no shader." << endl;214 orxout(internal_warning) << "No pass " << elem.pass_ << " in technique " << elem.technique_ << " in compositor \"" << this->compositorName_ << "\" or pass has no shader." << endl; 215 215 } 216 216 else 217 orxout(internal_warning) << "No technique " << it->technique_ << " in compositor \"" << this->compositorName_ << "\" or technique has no pass with shader." << endl;217 orxout(internal_warning) << "No technique " << elem.technique_ << " in compositor \"" << this->compositorName_ << "\" or technique has no pass with shader." << endl; 218 218 } 219 219 this->parameters_.clear(); … … 228 228 { 229 229 const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); 230 for ( size_t i = 0; i < plugins.size(); ++i)231 if (plugin s[i]->getName() == "Cg Program Manager")230 for (auto & plugin : plugins) 231 if (plugin->getName() == "Cg Program Manager") 232 232 return true; 233 233 } -
code/branches/cpp11_v2/src/libraries/util/DisplayStringConversions.h
r6417 r10821 51 51 { 52 52 Ogre::UTFString::code_point cp; 53 for ( unsigned int i = 0; i < input.size(); ++i)53 for (auto & elem : input) 54 54 { 55 cp = input[i];55 cp = elem; 56 56 cp &= 0xFF; 57 57 output->append(1, cp); -
code/branches/cpp11_v2/src/libraries/util/Serialise.h
r8706 r10821 672 672 { 673 673 uint32_t tempsize = sizeof(uint32_t); // for the number of entries 674 for( typename std::set<T>::iterator it=((std::set<T>*)(&variable))->begin(); it!=((std::set<T>*)(&variable))->end(); ++it)675 tempsize += returnSize( *it);674 for(const auto & elem : *((std::set<T>*)(&variable))) 675 tempsize += returnSize( elem ); 676 676 return tempsize; 677 677 } -
code/branches/cpp11_v2/src/libraries/util/SignalHandler.cc
r10768 r10821 81 81 void SignalHandler::dontCatch() 82 82 { 83 for ( SignalRecList::iterator it = sigRecList.begin(); it != sigRecList.end(); it++)84 { 85 signal( it->signal, it->handler );83 for (auto & elem : sigRecList) 84 { 85 signal( elem.signal, elem.handler ); 86 86 } 87 87 … … 133 133 } 134 134 135 for ( SignalCallbackList::iterator it = SignalHandler::getInstance().callbackList.begin(); it != SignalHandler::getInstance().callbackList.end(); it++)136 { 137 (*( it->cb))( it->someData );135 for (auto & elem : SignalHandler::getInstance().callbackList) 136 { 137 (*(elem.cb))( elem.someData ); 138 138 } 139 139 -
code/branches/cpp11_v2/src/libraries/util/SmallObjectAllocator.cc
r10768 r10821 53 53 SmallObjectAllocator::~SmallObjectAllocator() 54 54 { 55 for ( std::vector<char*>::iterator it = this->blocks_.begin(); it != this->blocks_.end(); ++it)56 delete[] *it;55 for (auto & elem : this->blocks_) 56 delete[] elem; 57 57 } 58 58 -
code/branches/cpp11_v2/src/libraries/util/StringUtils.cc
r10777 r10821 262 262 std::string output(str.size() * 2, ' '); 263 263 size_t i = 0; 264 for ( size_t pos = 0; pos < str.size(); ++pos)265 { 266 switch ( str[pos])264 for (auto & elem : str) 265 { 266 switch (elem) 267 267 { 268 268 case '\\': output[i] = '\\'; output[i + 1] = '\\'; break; … … 276 276 case '"': output[i] = '\\'; output[i + 1] = '"'; break; 277 277 case '\0': output[i] = '\\'; output[i + 1] = '0'; break; 278 default : output[i] = str[pos]; ++i; continue;278 default : output[i] = elem; ++i; continue; 279 279 } 280 280 i += 2; … … 336 336 void lowercase(std::string* str) 337 337 { 338 for ( size_t i = 0; i < str->size(); ++i)339 { 340 (*str)[i] = static_cast<char>(tolower((*str)[i]));338 for (auto & elem : *str) 339 { 340 elem = static_cast<char>(tolower(elem)); 341 341 } 342 342 } … … 353 353 void uppercase(std::string* str) 354 354 { 355 for ( size_t i = 0; i < str->size(); ++i)356 { 357 (*str)[i] = static_cast<char>(toupper((*str)[i]));355 for (auto & elem : *str) 356 { 357 elem = static_cast<char>(toupper(elem)); 358 358 } 359 359 } … … 460 460 { 461 461 size_t j = 0; 462 for ( size_t i = 0; i < str.size(); ++i)463 { 464 if ( str[i]== target)462 for (auto & elem : str) 463 { 464 if (elem == target) 465 465 { 466 str[i]= replacement;466 elem = replacement; 467 467 ++j; 468 468 } -
code/branches/cpp11_v2/src/libraries/util/output/BaseWriter.cc
r8858 r10821 116 116 117 117 // iterate over all strings in the config-vector 118 for ( size_t i = 0; i < this->configurableAdditionalContexts_.size(); ++i)118 for (auto & full_name : this->configurableAdditionalContexts_) 119 119 { 120 const std::string& full_name = this->configurableAdditionalContexts_[i];120 121 121 122 122 // split the name into main-name and sub-name (if given; otherwise sub-name remains empty). both names are separated by :: -
code/branches/cpp11_v2/src/libraries/util/output/MemoryWriter.cc
r9550 r10821 65 65 void MemoryWriter::resendOutput(OutputListener* listener) const 66 66 { 67 for ( size_t i = 0; i < this->messages_.size(); ++i)67 for (auto & message : this->messages_) 68 68 { 69 const Message& message = this->messages_[i];69 70 70 listener->unfilteredOutput(message.level, *message.context, message.lines); 71 71 } -
code/branches/cpp11_v2/src/libraries/util/output/OutputListener.cc
r9550 r10821 111 111 this->levelMask_ = mask; 112 112 113 for ( size_t i = 0; i < this->listeners_.size(); ++i)114 this->listeners_[i]->updatedLevelMask(this);113 for (auto & elem : this->listeners_) 114 elem->updatedLevelMask(this); 115 115 } 116 116 … … 142 142 this->additionalContextsLevelMask_ = mask; 143 143 144 for ( size_t i = 0; i < this->listeners_.size(); ++i)145 this->listeners_[i]->updatedAdditionalContextsLevelMask(this);144 for (auto & elem : this->listeners_) 145 elem->updatedAdditionalContextsLevelMask(this); 146 146 } 147 147 … … 153 153 this->additionalContextsMask_ = mask; 154 154 155 for ( size_t i = 0; i < this->listeners_.size(); ++i)156 this->listeners_[i]->updatedAdditionalContextsMask(this);155 for (auto & elem : this->listeners_) 156 elem->updatedAdditionalContextsMask(this); 157 157 } 158 158 -
code/branches/cpp11_v2/src/libraries/util/output/OutputManager.cc
r10768 r10821 132 132 vectorize(message, '\n', &lines); 133 133 134 for ( size_t i = 0; i < this->listeners_.size(); ++i)135 this->listeners_[i]->unfilteredOutput(level, context, lines);134 for (auto & elem : this->listeners_) 135 elem->unfilteredOutput(level, context, lines); 136 136 } 137 137 … … 179 179 { 180 180 int mask = 0; 181 for ( size_t i = 0; i < this->listeners_.size(); ++i)182 mask |= this->listeners_[i]->getLevelMask();181 for (auto & elem : this->listeners_) 182 mask |= elem->getLevelMask(); 183 183 this->combinedLevelMask_ = static_cast<OutputLevel>(mask); 184 184 } … … 190 190 { 191 191 int mask = 0; 192 for ( size_t i = 0; i < this->listeners_.size(); ++i)193 mask |= this->listeners_[i]->getAdditionalContextsLevelMask();192 for (auto & elem : this->listeners_) 193 mask |= elem->getAdditionalContextsLevelMask(); 194 194 this->combinedAdditionalContextsLevelMask_ = static_cast<OutputLevel>(mask); 195 195 } … … 201 201 { 202 202 this->combinedAdditionalContextsMask_ = 0; 203 for ( size_t i = 0; i < this->listeners_.size(); ++i)204 this->combinedAdditionalContextsMask_ |= this->listeners_[i]->getAdditionalContextsMask();203 for (auto & elem : this->listeners_) 204 this->combinedAdditionalContextsMask_ |= elem->getAdditionalContextsMask(); 205 205 } 206 206 -
code/branches/cpp11_v2/src/libraries/util/output/SubcontextOutputListener.cc
r8858 r10821 79 79 80 80 // compose the mask of subcontexts and build the set of sub-context-IDs 81 for ( std::set<const OutputContextContainer*>::const_iterator it = subcontexts.begin(); it != subcontexts.end(); ++it)81 for (const auto & subcontext : subcontexts) 82 82 { 83 this->subcontextsCheckMask_ |= ( *it)->mask;84 this->subcontexts_.insert(( *it)->sub_id);83 this->subcontextsCheckMask_ |= (subcontext)->mask; 84 this->subcontexts_.insert((subcontext)->sub_id); 85 85 } 86 86 -
code/branches/cpp11_v2/src/modules/docking/Dock.cc
r10765 r10821 327 327 const DockingEffect* Dock::getEffect(unsigned int i) const 328 328 { 329 for ( std::list<DockingEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect)329 for (const auto & elem : this->effects_) 330 330 { 331 331 if(i == 0) 332 return *effect;332 return elem; 333 333 i--; 334 334 } … … 346 346 const DockingAnimation* Dock::getAnimation(unsigned int i) const 347 347 { 348 for ( std::list<DockingAnimation*>::const_iterator animation = this->animations_.begin(); animation != this->animations_.end(); ++animation)348 for (const auto & elem : this->animations_) 349 349 { 350 350 if(i == 0) 351 return *animation;351 return elem; 352 352 i--; 353 353 } -
code/branches/cpp11_v2/src/modules/docking/DockingAnimation.cc
r10765 r10821 57 57 bool check = true; 58 58 59 for ( std::list<DockingAnimation*>::iterator animation = animations.begin(); animation != animations.end(); animation++)59 for (auto & animations_animation : animations) 60 60 { 61 61 if(dock) 62 check &= ( *animation)->docking(player);62 check &= (animations_animation)->docking(player); 63 63 else 64 check &= ( *animation)->release(player);64 check &= (animations_animation)->release(player); 65 65 } 66 66 -
code/branches/cpp11_v2/src/modules/docking/DockingEffect.cc
r10765 r10821 53 53 bool check = true; 54 54 55 for ( std::list<DockingEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)55 for (auto & effects_effect : effects) 56 56 { 57 57 if (dock) 58 check &= ( *effect)->docking(player);58 check &= (effects_effect)->docking(player); 59 59 else 60 check &= ( *effect)->release(player);60 check &= (effects_effect)->release(player); 61 61 } 62 62 -
code/branches/cpp11_v2/src/modules/gametypes/RaceCheckPoint.cc
r10765 r10821 146 146 { 147 147 Vector3 checkpoints(-1,-1,-1); int count=0; 148 for ( std::set<int>::iterator it= nextCheckpoints_.begin();it!=nextCheckpoints_.end(); it++)148 for (const auto & elem : nextCheckpoints_) 149 149 { 150 150 switch (count) 151 151 { 152 case 0: checkpoints.x = static_cast<Ogre::Real>( *it); break;153 case 1: checkpoints.y = static_cast<Ogre::Real>( *it); break;154 case 2: checkpoints.z = static_cast<Ogre::Real>( *it); break;152 case 0: checkpoints.x = static_cast<Ogre::Real>(elem); break; 153 case 1: checkpoints.y = static_cast<Ogre::Real>(elem); break; 154 case 2: checkpoints.z = static_cast<Ogre::Real>(elem); break; 155 155 } 156 156 ++count; -
code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceController.cc
r10768 r10821 154 154 { 155 155 std::map<RaceCheckPoint*, int> zaehler; // counts how many times the checkpoint was reached (for simulation) 156 for ( unsigned int i = 0; i < allCheckpoints.size(); i++)157 { 158 zaehler.insert(std::pair<RaceCheckPoint*, int>(allCheckpoint s[i],0));156 for (auto & allCheckpoint : allCheckpoints) 157 { 158 zaehler.insert(std::pair<RaceCheckPoint*, int>(allCheckpoint,0)); 159 159 } 160 160 int maxWays = rekSimulationCheckpointsReached(currentCheckpoint, zaehler); 161 161 162 162 std::vector<RaceCheckPoint*> returnVec; 163 for ( std::map<RaceCheckPoint*, int>::iterator iter = zaehler.begin(); iter != zaehler.end(); iter++)164 { 165 if ( iter->second == maxWays)166 { 167 returnVec.push_back( iter->first);163 for (auto & elem : zaehler) 164 { 165 if (elem.second == maxWays) 166 { 167 returnVec.push_back(elem.first); 168 168 } 169 169 } … … 226 226 227 227 // find the next checkpoint with the minimal distance 228 for ( std::set<int>::iterator it = raceCheckpoint->getNextCheckpoints().begin(); it != raceCheckpoint->getNextCheckpoints().end(); ++it)229 { 230 RaceCheckPoint* nextRaceCheckPoint = findCheckpoint( *it);228 for (auto elem : raceCheckpoint->getNextCheckpoints()) 229 { 230 RaceCheckPoint* nextRaceCheckPoint = findCheckpoint(elem); 231 231 float distance = recCalculateDistance(nextRaceCheckPoint, this->getControllableEntity()->getPosition()); 232 232 … … 289 289 RaceCheckPoint* SpaceRaceController::findCheckpoint(int index) const 290 290 { 291 for ( size_t i = 0; i < this->checkpoints_.size(); ++i)292 if ( this->checkpoints_[i]->getCheckpointIndex() == index)293 return this->checkpoints_[i];291 for (auto & elem : this->checkpoints_) 292 if (elem->getCheckpointIndex() == index) 293 return elem; 294 294 return nullptr; 295 295 } … … 414 414 btScalar radiusObject; 415 415 416 for ( std::vector<StaticEntity*>::const_iterator it = allObjects.begin(); it != allObjects.end(); ++it)417 { 418 for (int everyShape=0; ( *it)->getAttachedCollisionShape(everyShape) != nullptr; everyShape++)419 { 420 btCollisionShape* currentShape = ( *it)->getAttachedCollisionShape(everyShape)->getCollisionShape();416 for (const auto & allObject : allObjects) 417 { 418 for (int everyShape=0; (allObject)->getAttachedCollisionShape(everyShape) != nullptr; everyShape++) 419 { 420 btCollisionShape* currentShape = (allObject)->getAttachedCollisionShape(everyShape)->getCollisionShape(); 421 421 if(currentShape == nullptr) 422 422 continue; -
code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceManager.cc
r10768 r10821 54 54 SpaceRaceManager::~SpaceRaceManager() 55 55 { 56 for ( size_t i = 0; i < this->checkpoints_.size(); ++i)57 this->checkpoints_[i]->destroy();56 for (auto & elem : this->checkpoints_) 57 elem->destroy(); 58 58 } 59 59 … … 77 77 } 78 78 79 for ( std::map< PlayerInfo*, Player>::iterator it = players_.begin(); it != players_.end(); ++it)79 for (auto & elem : players_) 80 80 { 81 81 82 for ( size_t i = 0; i < this->checkpoints_.size(); ++i)82 for (auto & _i : this->checkpoints_) 83 83 { 84 if ( this->checkpoints_[i]->playerWasHere(it->first)){85 this->checkpointReached( this->checkpoints_[i], it->first /*this->checkpoints_[i]->getPlayer()*/);84 if (_i->playerWasHere(elem.first)){ 85 this->checkpointReached(_i, elem.first /*this->checkpoints_[i]->getPlayer()*/); 86 86 } 87 87 } … … 113 113 RaceCheckPoint* SpaceRaceManager::findCheckpoint(int index) const 114 114 { 115 for ( size_t i = 0; i < this->checkpoints_.size(); ++i)116 if ( this->checkpoints_[i]->getCheckpointIndex() == index)117 return this->checkpoints_[i];115 for (auto & elem : this->checkpoints_) 116 if (elem->getCheckpointIndex() == index) 117 return elem; 118 118 return nullptr; 119 119 } … … 125 125 // the player already visited an old checkpoint; see which checkpoints are possible now 126 126 const std::set<int>& possibleCheckpoints = oldCheckpoint->getNextCheckpoints(); 127 for ( std::set<int>::const_iterator it = possibleCheckpoints.begin(); it != possibleCheckpoints.end(); ++it)128 if (this->findCheckpoint( *it) == newCheckpoint)127 for (const auto & possibleCheckpoint : possibleCheckpoints) 128 if (this->findCheckpoint(possibleCheckpoint) == newCheckpoint) 129 129 return true; 130 130 return false; … … 179 179 { 180 180 const std::set<int>& oldVisible = oldCheckpoint->getNextCheckpoints(); 181 for ( std::set<int>::const_iterator it = oldVisible.begin(); it != oldVisible.end(); ++it)182 this->findCheckpoint( *it)->setRadarVisibility(false);181 for (const auto & elem : oldVisible) 182 this->findCheckpoint(elem)->setRadarVisibility(false); 183 183 } 184 184 … … 188 188 189 189 const std::set<int>& newVisible = newCheckpoint->getNextCheckpoints(); 190 for ( std::set<int>::const_iterator it = newVisible.begin(); it != newVisible.end(); ++it)191 this->findCheckpoint( *it)->setRadarVisibility(true);190 for (const auto & elem : newVisible) 191 this->findCheckpoint(elem)->setRadarVisibility(true); 192 192 } 193 193 } -
code/branches/cpp11_v2/src/modules/jump/Jump.cc
r10817 r10821 633 633 634 634 635 for ( int i = 0; i < numI; ++i)635 for (auto & elem : matrix) 636 636 { 637 637 for (int j = 0; j < numJ; ++j) 638 638 { 639 matrix[i][j].type = PLATFORM_EMPTY;640 matrix[i][j].done = false;639 elem[j].type = PLATFORM_EMPTY; 640 elem[j].done = false; 641 641 } 642 642 } … … 795 795 796 796 // Fill matrix with selected platform types 797 for ( int i = 0; i < numI; ++ i)797 for (auto & elem : matrix) 798 798 { 799 799 for (int j = 0; j < numJ; ++ j) … … 801 801 if (rand()%3 == 0) 802 802 { 803 matrix[i][j].type = platformtype1;803 elem[j].type = platformtype1; 804 804 } 805 805 else 806 806 { 807 matrix[i][j].type = platformtype2;807 elem[j].type = platformtype2; 808 808 } 809 matrix[i][j].done = false;809 elem[j].done = false; 810 810 } 811 811 } -
code/branches/cpp11_v2/src/modules/mini4dgame/Mini4Dgame.cc
r10768 r10821 155 155 { 156 156 // first spawn human players to assign always the left bat to the player in singleplayer 157 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)158 if ( it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_))159 this->spawnPlayer( it->first);157 for (auto & elem : this->players_) 158 if (elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) 159 this->spawnPlayer(elem.first); 160 160 // now spawn bots 161 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)162 if (! it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_))163 this->spawnPlayer( it->first);161 for (auto & elem : this->players_) 162 if (!elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) 163 this->spawnPlayer(elem.first); 164 164 } 165 165 -
code/branches/cpp11_v2/src/modules/notifications/NotificationManager.cc
r10765 r10821 69 69 { 70 70 // Destroys all Notifications. 71 for( std::multimap<std::time_t, Notification*>::iterator it = this->allNotificationsList_.begin(); it!= this->allNotificationsList_.end(); it++)72 it->second->destroy();71 for(auto & elem : this->allNotificationsList_) 72 elem.second->destroy(); 73 73 this->allNotificationsList_.clear(); 74 74 … … 152 152 bool executed = false; 153 153 // Clear all NotificationQueues that have the input sender as target. 154 for( std::map<const std::string, NotificationQueue*>::iterator it = this->queues_.begin(); it != this->queues_.end(); it++) // Iterate through all NotificationQueues.155 { 156 const std::set<std::string>& set = it->second->getTargetsSet();154 for(auto & elem : this->queues_) // Iterate through all NotificationQueues. 155 { 156 const std::set<std::string>& set = elem.second->getTargetsSet(); 157 157 // If either the sender is 'all', the NotificationQueue has as target all or the NotificationQueue has the input sender as a target. 158 158 if(all || set.find(NotificationListener::ALL) != set.end() || set.find(sender) != set.end()) 159 executed = it->second->tidy() || executed;159 executed = elem.second->tidy() || executed; 160 160 } 161 161 … … 187 187 188 188 // Insert the Notification in all NotificationQueues that have its sender as target. 189 for( std::map<const std::string, NotificationQueue*>::iterator it = this->queues_.begin(); it != this->queues_.end(); it++) // Iterate through all NotificationQueues.190 { 191 const std::set<std::string>& set = it->second->getTargetsSet();189 for(auto & elem : this->queues_) // Iterate through all NotificationQueues. 190 { 191 const std::set<std::string>& set = elem.second->getTargetsSet(); 192 192 bool bAll = set.find(NotificationListener::ALL) != set.end(); 193 193 // If either the Notification has as sender 'all', the NotificationQueue displays all Notifications or the NotificationQueue has the sender of the Notification as target. … … 195 195 { 196 196 if(!bAll) 197 this->notificationLists_[ it->second->getName()]->insert(std::pair<std::time_t, Notification*>(time, notification)); // Insert the Notification in the notifications list of the current NotificationQueue.198 it->second->update(notification, time); // Update the NotificationQueue.197 this->notificationLists_[elem.second->getName()]->insert(std::pair<std::time_t, Notification*>(time, notification)); // Insert the Notification in the notifications list of the current NotificationQueue. 198 elem.second->update(notification, time); // Update the NotificationQueue. 199 199 } 200 200 } … … 345 345 346 346 // Iterate through all Notifications to determine whether any of them should belong to the newly registered NotificationQueue. 347 for( std::multimap<std::time_t, Notification*>::iterator it = this->allNotificationsList_.begin(); it != this->allNotificationsList_.end(); it++)348 { 349 if(!bAll && set.find( it->second->getSender()) != set.end()) // Checks whether the listener has the sender of the current Notification as target.350 map->insert(std::pair<std::time_t, Notification*>( it->first, it->second));347 for(auto & elem : this->allNotificationsList_) 348 { 349 if(!bAll && set.find(elem.second->getSender()) != set.end()) // Checks whether the listener has the sender of the current Notification as target. 350 map->insert(std::pair<std::time_t, Notification*>(elem.first, elem.second)); 351 351 } 352 352 -
code/branches/cpp11_v2/src/modules/notifications/NotificationQueue.cc
r9667 r10821 206 206 { 207 207 // Add all Notifications that have been created after this NotificationQueue was created. 208 for( std::multimap<std::time_t, Notification*>::iterator it = notifications->begin(); it != notifications->end(); it++)208 for(auto & notification : *notifications) 209 209 { 210 if( it->first >= this->creationTime_)211 this->push( it->second, it->first);210 if(notification.first >= this->creationTime_) 211 this->push(notification.second, notification.first); 212 212 } 213 213 } … … 336 336 this->ordering_.clear(); 337 337 // Delete all NotificationContainers in the list. 338 for( std::vector<NotificationContainer*>::iterator it = this->notifications_.begin(); it != this->notifications_.end(); it++)339 delete *it;338 for(auto & elem : this->notifications_) 339 delete elem; 340 340 341 341 this->notifications_.clear(); … … 426 426 bool first = true; 427 427 // Iterate through the set of targets. 428 for( std::set<std::string>::const_iterator it = this->targets_.begin(); it != this->targets_.end(); it++)428 for(const auto & elem : this->targets_) 429 429 { 430 430 if(!first) … … 432 432 else 433 433 first = false; 434 stream << *it;434 stream << elem; 435 435 } 436 436 -
code/branches/cpp11_v2/src/modules/objects/Attacher.cc
r10768 r10821 61 61 SUPER(Attacher, changedActivity); 62 62 63 for ( std::list<WorldEntity*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)64 ( *it)->setActive(this->isActive());63 for (auto & elem : this->objects_) 64 (elem)->setActive(this->isActive()); 65 65 } 66 66 … … 69 69 SUPER(Attacher, changedVisibility); 70 70 71 for ( std::list<WorldEntity*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)72 ( *it)->setVisible(this->isVisible());71 for (auto & elem : this->objects_) 72 (elem)->setVisible(this->isVisible()); 73 73 } 74 74 … … 83 83 { 84 84 unsigned int i = 0; 85 for ( std::list<WorldEntity*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)85 for (const auto & elem : this->objects_) 86 86 { 87 87 if (i == index) 88 return ( *it);88 return (elem); 89 89 90 90 ++i; -
code/branches/cpp11_v2/src/modules/objects/Script.cc
r10765 r10821 196 196 { 197 197 const std::map<unsigned int, PlayerInfo*> clients = PlayerManager::getInstance().getClients(); 198 for( std::map<unsigned int, PlayerInfo*>::const_iterator it = clients.begin(); it != clients.end(); it++)198 for(const auto & client : clients) 199 199 { 200 callStaticNetworkFunction(&Script::executeHelper, it->first, this->getCode(), this->getMode(), this->getNeedsGraphics());200 callStaticNetworkFunction(&Script::executeHelper, client.first, this->getCode(), this->getMode(), this->getNeedsGraphics()); 201 201 if(this->times_ != Script::INF) // Decrement the number of remaining executions. 202 202 { -
code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.cc
r10769 r10821 59 59 this->pawnsIn_.clear(); 60 60 61 for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++)61 for(auto & elem : this->billboards_) 62 62 { 63 if( current->billy != nullptr)64 { 65 delete current->billy;63 if( elem.billy != nullptr) 64 { 65 delete elem.billy; 66 66 } 67 67 } … … 138 138 void SpaceBoundaries::removeAllBillboards() 139 139 { 140 for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++)141 { 142 current->usedYet = false;143 current->billy->setVisible(false);140 for(auto & elem : this->billboards_) 141 { 142 elem.usedYet = false; 143 elem.billy->setVisible(false); 144 144 } 145 145 } … … 208 208 float distance; 209 209 bool humanItem; 210 for( std::list<WeakPtr<Pawn>>::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++)211 { 212 Pawn* currentPawn = *current;210 for(auto currentPawn : pawnsIn_) 211 { 212 213 213 if( currentPawn && currentPawn->getNode() ) 214 214 { -
code/branches/cpp11_v2/src/modules/objects/eventsystem/EventDispatcher.cc
r10768 r10821 45 45 { 46 46 if (this->isInitialized()) 47 for ( std::list<BaseObject*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)48 ( *it)->destroy();47 for (auto & elem : this->targets_) 48 (elem)->destroy(); 49 49 } 50 50 … … 61 61 void EventDispatcher::processEvent(Event& event) 62 62 { 63 for ( std::list<BaseObject*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)64 ( *it)->processEvent(event);63 for (auto & elem : this->targets_) 64 (elem)->processEvent(event); 65 65 } 66 66 … … 73 73 { 74 74 unsigned int i = 0; 75 for ( std::list<BaseObject*>::const_iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)75 for (const auto & elem : this->targets_) 76 76 { 77 77 if (i == index) 78 return ( *it);78 return (elem); 79 79 ++i; 80 80 } -
code/branches/cpp11_v2/src/modules/objects/eventsystem/EventFilter.cc
r10768 r10821 96 96 { 97 97 unsigned int i = 0; 98 for ( std::list<BaseObject*>::const_iterator it = this->sources_.begin(); it != this->sources_.end(); ++it)98 for (const auto & elem : this->sources_) 99 99 { 100 100 if (i == index) 101 return ( *it);101 return (elem); 102 102 ++i; 103 103 } … … 113 113 { 114 114 unsigned int i = 0; 115 for ( std::list<EventName*>::const_iterator it = this->names_.begin(); it != this->names_.end(); ++it)115 for (const auto & elem : this->names_) 116 116 { 117 117 if (i == index) 118 return ( *it);118 return (elem); 119 119 ++i; 120 120 } -
code/branches/cpp11_v2/src/modules/objects/triggers/DistanceMultiTrigger.cc
r10769 r10821 160 160 const std::set<WorldEntity*> attached = entity->getAttachedObjects(); 161 161 bool found = false; 162 for( std::set<WorldEntity*>::const_iterator it = attached.begin(); it != attached.end(); it++)162 for(const auto & elem : attached) 163 163 { 164 if(( *it)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier()) && static_cast<DistanceTriggerBeacon*>(*it)->getName() == this->targetName_)164 if((elem)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier()) && static_cast<DistanceTriggerBeacon*>(elem)->getName() == this->targetName_) 165 165 { 166 166 found = true; -
code/branches/cpp11_v2/src/modules/objects/triggers/DistanceTrigger.cc
r10765 r10821 182 182 const std::set<WorldEntity*> attached = entity->getAttachedObjects(); 183 183 bool found = false; 184 for( std::set<WorldEntity*>::const_iterator it = attached.begin(); it != attached.end(); it++)184 for(const auto & elem : attached) 185 185 { 186 if(( *it)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier()) && static_cast<DistanceTriggerBeacon*>(*it)->getName() == this->targetName_)186 if((elem)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier()) && static_cast<DistanceTriggerBeacon*>(elem)->getName() == this->targetName_) 187 187 { 188 188 found = true; -
code/branches/cpp11_v2/src/modules/objects/triggers/MultiTrigger.cc
r10765 r10821 504 504 bool MultiTrigger::checkAnd(BaseObject* triggerer) 505 505 { 506 for( std::set<TriggerBase*>::iterator it = this->children_.begin(); it != this->children_.end(); ++it)507 { 508 TriggerBase* trigger = *it;506 for(auto trigger : this->children_) 507 { 508 509 509 if(trigger->isMultiTrigger()) 510 510 { … … 531 531 bool MultiTrigger::checkOr(BaseObject* triggerer) 532 532 { 533 for( std::set<TriggerBase*>::iterator it = this->children_.begin(); it != this->children_.end(); ++it)534 { 535 TriggerBase* trigger = *it;533 for(auto trigger : this->children_) 534 { 535 536 536 if(trigger->isMultiTrigger()) 537 537 { … … 559 559 { 560 560 bool triggered = false; 561 for( std::set<TriggerBase*>::iterator it = this->children_.begin(); it != this->children_.end(); ++it)562 { 563 TriggerBase* trigger = *it;561 for(auto trigger : this->children_) 562 { 563 564 564 if(triggered) 565 565 { -
code/branches/cpp11_v2/src/modules/objects/triggers/Trigger.cc
r10624 r10821 234 234 { 235 235 // Iterate over all sub-triggers. 236 for ( std::set<TriggerBase*>::iterator it = this->children_.begin(); it != this->children_.end(); ++it)237 { 238 if (!( *it)->isActive())236 for (const auto & elem : this->children_) 237 { 238 if (!(elem)->isActive()) 239 239 return false; 240 240 } … … 252 252 { 253 253 // Iterate over all sub-triggers. 254 for ( std::set<TriggerBase*>::iterator it = this->children_.begin(); it != this->children_.end(); ++it)255 { 256 if (( *it)->isActive())254 for (const auto & elem : this->children_) 255 { 256 if ((elem)->isActive()) 257 257 return true; 258 258 } … … 270 270 { 271 271 bool test = false; 272 for ( std::set<TriggerBase*>::iterator it = this->children_.begin(); it != this->children_.end(); ++it)273 { 274 if (test && ( *it)->isActive())272 for (const auto & elem : this->children_) 273 { 274 if (test && (elem)->isActive()) 275 275 return false; 276 if (( *it)->isActive())276 if ((elem)->isActive()) 277 277 test = true; 278 278 } -
code/branches/cpp11_v2/src/modules/overlays/hud/ChatOverlay.cc
r9667 r10821 58 58 ChatOverlay::~ChatOverlay() 59 59 { 60 for ( std::set<Timer*>::iterator it = this->timers_.begin(); it != this->timers_.end(); ++it)61 delete ( *it);60 for (const auto & elem : this->timers_) 61 delete (elem); 62 62 } 63 63 … … 92 92 this->text_->setCaption(""); 93 93 94 for ( std::list<Ogre::DisplayString>::iterator it = this->messages_.begin(); it != this->messages_.end(); ++it)94 for (auto & elem : this->messages_) 95 95 { 96 this->text_->setCaption(this->text_->getCaption() + "\n" + ( *it));96 this->text_->setCaption(this->text_->getCaption() + "\n" + (elem)); 97 97 } 98 98 } -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.cc
r10774 r10821 131 131 } 132 132 this->fontName_ = font; 133 for ( std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it != this->activeObjectList_.end(); ++it)134 { 135 if ( it->second.text_ != nullptr)136 it->second.text_->setFontName(this->fontName_);133 for (auto & elem : this->activeObjectList_) 134 { 135 if (elem.second.text_ != nullptr) 136 elem.second.text_->setFontName(this->fontName_); 137 137 } 138 138 } … … 151 151 } 152 152 this->textSize_ = size; 153 for ( std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it!=this->activeObjectList_.end(); ++it)154 { 155 if ( it->second.text_)156 it->second.text_->setCharHeight(size);153 for (auto & elem : this->activeObjectList_) 154 { 155 if (elem.second.text_) 156 elem.second.text_->setCharHeight(size); 157 157 } 158 158 } … … 186 186 const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix(); 187 187 188 for ( std::list<std::pair<RadarViewable*, unsigned int>>::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt)189 listIt->second = (int)((listIt->first->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f);188 for (auto & elem : this->sortedObjectList_) 189 elem.second = (int)((elem.first->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f); 190 190 191 191 this->sortedObjectList_.sort(compareDistance); … … 531 531 float yScale = this->getActualSize().y; 532 532 533 for ( std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it != this->activeObjectList_.end(); ++it)534 { 535 if ( it->second.health_ != nullptr)536 it->second.health_->setDimensions(this->healthMarkerSize_ * xScale, this->healthMarkerSize_ * yScale);537 if ( it->second.healthLevel_ != nullptr)538 it->second.healthLevel_->setDimensions(this->healthLevelMarkerSize_ * xScale, this->healthLevelMarkerSize_ * yScale);539 if ( it->second.panel_ != nullptr)540 it->second.panel_->setDimensions(this->navMarkerSize_ * xScale, this->navMarkerSize_ * yScale);541 if ( it->second.text_ != nullptr)542 it->second.text_->setCharHeight(this->textSize_ * yScale);543 if ( it->second.target_ != nullptr)544 it->second.target_->setDimensions(this->aimMarkerSize_ * xScale, this->aimMarkerSize_ * yScale);533 for (auto & elem : this->activeObjectList_) 534 { 535 if (elem.second.health_ != nullptr) 536 elem.second.health_->setDimensions(this->healthMarkerSize_ * xScale, this->healthMarkerSize_ * yScale); 537 if (elem.second.healthLevel_ != nullptr) 538 elem.second.healthLevel_->setDimensions(this->healthLevelMarkerSize_ * xScale, this->healthLevelMarkerSize_ * yScale); 539 if (elem.second.panel_ != nullptr) 540 elem.second.panel_->setDimensions(this->navMarkerSize_ * xScale, this->navMarkerSize_ * yScale); 541 if (elem.second.text_ != nullptr) 542 elem.second.text_->setCharHeight(this->textSize_ * yScale); 543 if (elem.second.target_ != nullptr) 544 elem.second.target_->setDimensions(this->aimMarkerSize_ * xScale, this->aimMarkerSize_ * yScale); 545 545 } 546 546 } … … 670 670 { 671 671 const std::set<RadarViewable*>& respawnObjects = this->getOwner()->getScene()->getRadar()->getRadarObjects(); 672 for ( std::set<RadarViewable*>::const_iterator it = respawnObjects.begin(); it != respawnObjects.end(); ++it)673 { 674 if (!( *it)->isHumanShip_)675 this->addObject( *it);672 for (const auto & respawnObject : respawnObjects) 673 { 674 if (!(respawnObject)->isHumanShip_) 675 this->addObject(respawnObject); 676 676 } 677 677 } -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDRadar.cc
r10768 r10821 92 92 Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->map3DBack_); 93 93 94 for (std::map<RadarViewable*,Ogre::PanelOverlayElement*>::iterator it = this->radarObjects_.begin(); 95 it != this->radarObjects_.end(); ++it) 96 { 97 Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second); 94 for (auto & elem : this->radarObjects_) 95 { 96 Ogre::OverlayManager::getSingleton().destroyOverlayElement(elem.second); 98 97 } 99 98 } -
code/branches/cpp11_v2/src/modules/overlays/stats/Scoreboard.cc
r9667 r10821 60 60 SUPER(Scoreboard, changedVisibility); 61 61 62 for ( unsigned int i = 0; i < this->lines_.size(); ++i)63 this->lines_[i]->changedVisibility();62 for (auto & elem : this->lines_) 63 elem->changedVisibility(); 64 64 } 65 65 … … 94 94 95 95 unsigned int index = 0; 96 for ( std::map<PlayerInfo*, Player>::const_iterator it = playerList.begin(); it != playerList.end(); ++it)96 for (const auto & elem : playerList) 97 97 { 98 this->lines_[index]->setPlayerName(multi_cast<std::string>( it->first->getName()));99 this->lines_[index]->setScore(multi_cast<std::string>( it->second.frags_));100 this->lines_[index]->setDeaths(multi_cast<std::string>( it->second.killed_));98 this->lines_[index]->setPlayerName(multi_cast<std::string>(elem.first->getName())); 99 this->lines_[index]->setScore(multi_cast<std::string>(elem.second.frags_)); 100 this->lines_[index]->setDeaths(multi_cast<std::string>(elem.second.killed_)); 101 101 index++; 102 102 } -
code/branches/cpp11_v2/src/modules/pickup/PickupCollection.cc
r10765 r10821 68 68 { 69 69 // Destroy all Pickupables constructing this PickupCollection. 70 for( std::list<CollectiblePickup*>::iterator it = this->pickups_.begin(); it != this->pickups_.end(); ++it)71 { 72 ( *it)->wasRemovedFromCollection();73 ( *it)->destroy();70 for(auto & elem : this->pickups_) 71 { 72 (elem)->wasRemovedFromCollection(); 73 (elem)->destroy(); 74 74 } 75 75 this->pickups_.clear(); … … 99 99 this->processingUsed_ = true; 100 100 // Change used for all Pickupables this PickupCollection consists of. 101 for( std::list<CollectiblePickup*>::iterator it = this->pickups_.begin(); it != this->pickups_.end(); ++it)102 ( *it)->setUsed(this->isUsed());101 for(auto & elem : this->pickups_) 102 (elem)->setUsed(this->isUsed()); 103 103 104 104 this->processingUsed_ = false; … … 119 119 size_t numPickupsEnabled = 0; 120 120 size_t numPickupsInUse = 0; 121 for( std::list<CollectiblePickup*>::iterator it = this->pickups_.begin(); it != this->pickups_.end(); ++it)122 { 123 if (( *it)->isEnabled())121 for(auto & elem : this->pickups_) 122 { 123 if ((elem)->isEnabled()) 124 124 ++numPickupsEnabled; 125 if (( *it)->isUsed())125 if ((elem)->isUsed()) 126 126 ++numPickupsInUse; 127 127 } … … 146 146 147 147 // Change the PickupCarrier for all Pickupables this PickupCollection consists of. 148 for( std::list<CollectiblePickup*>::iterator it = this->pickups_.begin(); it != this->pickups_.end(); ++it)148 for(auto & elem : this->pickups_) 149 149 { 150 150 if(this->getCarrier() == nullptr) 151 ( *it)->setCarrier(nullptr);151 (elem)->setCarrier(nullptr); 152 152 else 153 ( *it)->setCarrier(this->getCarrier()->getTarget(*it));153 (elem)->setCarrier(this->getCarrier()->getTarget(elem)); 154 154 } 155 155 } … … 186 186 // If at least all the enabled pickups of this PickupCollection are no longer picked up. 187 187 bool isOnePickupEnabledAndPickedUp = false; 188 for( std::list<CollectiblePickup*>::iterator it = this->pickups_.begin(); it != this->pickups_.end(); ++it)189 { 190 if (( *it)->isEnabled() && (*it)->isPickedUp())188 for(auto & elem : this->pickups_) 189 { 190 if ((elem)->isEnabled() && (elem)->isPickedUp()) 191 191 { 192 192 isOnePickupEnabledAndPickedUp = true; … … 208 208 bool PickupCollection::isTarget(const PickupCarrier* carrier) const 209 209 { 210 for( std::list<CollectiblePickup*>::const_iterator it = this->pickups_.begin(); it != this->pickups_.end(); ++it)211 { 212 if(!carrier->isTarget( *it))210 for(const auto & elem : this->pickups_) 211 { 212 if(!carrier->isTarget(elem)) 213 213 return false; 214 214 } -
code/branches/cpp11_v2/src/modules/pickup/PickupManager.cc
r10765 r10821 91 91 92 92 // Destroying all the PickupInventoryContainers that are still there. 93 for( std::map<uint32_t, PickupInventoryContainer*>::iterator it = this->pickupInventoryContainers_.begin(); it != this->pickupInventoryContainers_.end(); it++)94 delete it->second;93 for(auto & elem : this->pickupInventoryContainers_) 94 delete elem.second; 95 95 this->pickupInventoryContainers_.clear(); 96 96 -
code/branches/cpp11_v2/src/modules/pickup/items/MetaPickup.cc
r10765 r10821 118 118 std::set<Pickupable*> pickups = carrier->getPickups(); 119 119 // Iterate over all Pickupables of the PickupCarrier. 120 for( std::set<Pickupable*>::iterator it = pickups.begin(); it != pickups.end(); it++)120 for(auto pickup : pickups) 121 121 { 122 Pickupable* pickup = (*it);122 123 123 if(pickup == nullptr || pickup == this) 124 124 continue; -
code/branches/cpp11_v2/src/modules/pong/Pong.cc
r10768 r10821 145 145 146 146 // If one of the bats is missing, create it. Apply the template for the bats as specified in the centerpoint. 147 for ( size_t i = 0; i < 2; ++i)147 for (auto & elem : this->bat_) 148 148 { 149 if ( this->bat_[i]== nullptr)149 if (elem == nullptr) 150 150 { 151 this->bat_[i]= new PongBat(this->center_->getContext());152 this->bat_[i]->addTemplate(this->center_->getBattemplate());151 elem = new PongBat(this->center_->getContext()); 152 elem->addTemplate(this->center_->getBattemplate()); 153 153 } 154 154 } … … 211 211 { 212 212 // first spawn human players to assign always the left bat to the player in singleplayer 213 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)214 if ( it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_))215 this->spawnPlayer( it->first);213 for (auto & elem : this->players_) 214 if (elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) 215 this->spawnPlayer(elem.first); 216 216 // now spawn bots 217 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)218 if (! it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_))219 this->spawnPlayer( it->first);217 for (auto & elem : this->players_) 218 if (!elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) 219 this->spawnPlayer(elem.first); 220 220 } 221 221 -
code/branches/cpp11_v2/src/modules/pong/PongAI.cc
r10769 r10821 77 77 PongAI::~PongAI() 78 78 { 79 for ( std::list<std::pair<Timer*, char>>::iterator it = this->reactionTimers_.begin(); it != this->reactionTimers_.end(); ++it)80 it->first->destroy();79 for (auto & elem : this->reactionTimers_) 80 elem.first->destroy(); 81 81 } 82 82 -
code/branches/cpp11_v2/src/modules/questsystem/GlobalQuest.cc
r10765 r10821 94 94 95 95 // Iterate through all players possessing this Quest. 96 for( std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++)97 QuestEffect::invokeEffects( *it, this->getFailEffectList());96 for(const auto & elem : players_) 97 QuestEffect::invokeEffects(elem, this->getFailEffectList()); 98 98 99 99 return true; … … 119 119 120 120 // Iterate through all players possessing the Quest. 121 for( std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++)122 QuestEffect::invokeEffects( *it, this->getCompleteEffectList());121 for(const auto & elem : players_) 122 QuestEffect::invokeEffects(elem, this->getCompleteEffectList()); 123 123 124 124 Quest::complete(player); … … 242 242 { 243 243 int i = index; 244 for ( std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect)244 for (const auto & elem : this->rewards_) 245 245 { 246 246 if(i == 0) 247 return *effect;247 return elem; 248 248 249 249 i--; -
code/branches/cpp11_v2/src/modules/questsystem/Quest.cc
r10765 r10821 190 190 191 191 // Iterate through all subquests. 192 for ( std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest)192 for (const auto & elem : this->subQuests_) 193 193 { 194 194 if(i == 0) // We're counting down... 195 return *subQuest;195 return elem; 196 196 197 197 i--; … … 214 214 215 215 // Iterate through all QuestHints. 216 for ( std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint)216 for (const auto & elem : this->hints_) 217 217 { 218 218 if(i == 0) // We're counting down... 219 return *hint;219 return elem; 220 220 221 221 i--; … … 237 237 238 238 // Iterate through all fail QuestEffects. 239 for ( std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect)239 for (const auto & elem : this->failEffects_) 240 240 { 241 241 if(i == 0) // We're counting down... 242 return *effect;242 return elem; 243 243 244 244 i--; … … 260 260 261 261 // Iterate through all complete QuestEffects. 262 for ( std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect)262 for (const auto & elem : this->completeEffects_) 263 263 { 264 264 if(i == 0) // We're counting down... 265 return *effect;265 return elem; 266 266 267 267 i--; -
code/branches/cpp11_v2/src/modules/questsystem/QuestEffect.cc
r10624 r10821 74 74 orxout(verbose, context::quests) << "Invoking QuestEffects on player: " << player << " ." << endl; 75 75 76 for ( std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)77 temp = temp && ( *effect)->invoke(player);76 for (auto & effects_effect : effects) 77 temp = temp && (effects_effect)->invoke(player); 78 78 79 79 return temp; -
code/branches/cpp11_v2/src/modules/questsystem/QuestEffectBeacon.cc
r10765 r10821 236 236 { 237 237 int i = index; 238 for ( std::list<QuestEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect)238 for (const auto & elem : this->effects_) 239 239 { 240 240 if(i == 0) 241 return *effect;241 return elem; 242 242 243 243 i--; -
code/branches/cpp11_v2/src/modules/questsystem/QuestListener.cc
r10765 r10821 97 97 /* static */ void QuestListener::advertiseStatusChange(std::list<QuestListener*> & listeners, const std::string & status) 98 98 { 99 for ( std::list<QuestListener*>::iterator it = listeners.begin(); it != listeners.end(); ++it) // Iterate through all QuestListeners100 { 101 QuestListener* listener = *it;99 for (auto listener : listeners) // Iterate through all QuestListeners 100 { 101 102 102 if(listener->getMode() == status || listener->getMode() == QuestListener::ALL) // Check whether the status change affects the give QuestListener. 103 103 listener->execute(); -
code/branches/cpp11_v2/src/modules/questsystem/QuestManager.cc
r10765 r10821 235 235 { 236 236 int numQuests = 0; 237 for( std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)238 { 239 if( it->second->getParentQuest() == nullptr && !it->second->isInactive(player))237 for(auto & elem : this->questMap_) 238 { 239 if(elem.second->getParentQuest() == nullptr && !elem.second->isInactive(player)) 240 240 numQuests++; 241 241 } … … 255 255 Quest* QuestManager::getRootQuest(PlayerInfo* player, int index) 256 256 { 257 for( std::map<std::string, Quest*>::iterator it = this->questMap_.begin(); it != this->questMap_.end(); it++)258 { 259 if( it->second->getParentQuest() == nullptr && !it->second->isInactive(player) && index-- == 0)260 return it->second;257 for(auto & elem : this->questMap_) 258 { 259 if(elem.second->getParentQuest() == nullptr && !elem.second->isInactive(player) && index-- == 0) 260 return elem.second; 261 261 } 262 262 return nullptr; … … 280 280 std::list<Quest*> quests = quest->getSubQuestList(); 281 281 int numQuests = 0; 282 for( std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)283 { 284 if(!( *it)->isInactive(player))282 for(auto & quest : quests) 283 { 284 if(!(quest)->isInactive(player)) 285 285 numQuests++; 286 286 } … … 304 304 305 305 std::list<Quest*> quests = quest->getSubQuestList(); 306 for( std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)307 { 308 if(!( *it)->isInactive(player) && index-- == 0)309 return *it;306 for(auto & quest : quests) 307 { 308 if(!(quest)->isInactive(player) && index-- == 0) 309 return quest; 310 310 } 311 311 return nullptr; … … 326 326 std::list<QuestHint*> hints = quest->getHintsList(); 327 327 int numHints = 0; 328 for( std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)329 { 330 if(( *it)->isActive(player))328 for(auto & hint : hints) 329 { 330 if((hint)->isActive(player)) 331 331 numHints++; 332 332 } … … 349 349 { 350 350 std::list<QuestHint*> hints = quest->getHintsList(); 351 for( std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)352 { 353 if(( *it)->isActive(player) && index-- == 0)354 return *it;351 for(auto & hint : hints) 352 { 353 if((hint)->isActive(player) && index-- == 0) 354 return hint; 355 355 } 356 356 return nullptr; -
code/branches/cpp11_v2/src/modules/questsystem/effects/AddReward.cc
r10765 r10821 84 84 { 85 85 int i = index; 86 for ( std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)86 for (const auto & elem : this->rewards_) 87 87 { 88 88 if(i == 0) 89 return *reward;89 return elem; 90 90 i--; 91 91 } … … 106 106 107 107 bool temp = true; 108 for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)109 temp = temp && ( *reward)->reward(player);108 for (auto & elem : this->rewards_) 109 temp = temp && (elem)->reward(player); 110 110 111 111 orxout(verbose, context::quests) << "Rewardable successfully added to player." << player << " ." << endl; -
code/branches/cpp11_v2/src/modules/tetris/Tetris.cc
r10769 r10821 104 104 } 105 105 106 for ( std::list<StrongPtr<TetrisStone>>::iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)107 ( *it)->destroy();106 for (auto & elem : this->stones_) 107 (elem)->destroy(); 108 108 this->stones_.clear(); 109 109 } … … 341 341 { 342 342 // Spawn a human player. 343 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)344 if ( it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_))345 this->spawnPlayer( it->first);343 for (auto & elem : this->players_) 344 if (elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) 345 this->spawnPlayer(elem.first); 346 346 } 347 347 … … 502 502 } 503 503 // adjust height of stones above the deleted row //TODO: check if this could be a source of a bug. 504 for( std::list<StrongPtr<TetrisStone>>::iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)505 { 506 if(static_cast<unsigned int>((( *it)->getPosition().y - 5)/this->center_->getStoneSize()) > row)507 ( *it)->setPosition((*it)->getPosition()-Vector3(0,10,0));504 for(auto & elem : this->stones_) 505 { 506 if(static_cast<unsigned int>(((elem)->getPosition().y - 5)/this->center_->getStoneSize()) > row) 507 (elem)->setPosition((elem)->getPosition()-Vector3(0,10,0)); 508 508 } 509 509 -
code/branches/cpp11_v2/src/modules/tetris/TetrisBrick.cc
r10765 r10821 239 239 { 240 240 assert(this->tetris_); 241 for( unsigned int i = 0; i < this->brickStones_.size(); i++)242 { 243 this->brickStones_[i]->detachFromParent();244 this->brickStones_[i]->attachToParent(center);245 this->brickStones_[i]->setPosition(this->getPosition()+this->tetris_->rotateVector(this->brickStones_[i]->getPosition(),this->rotationCount_ ));241 for(auto & elem : this->brickStones_) 242 { 243 elem->detachFromParent(); 244 elem->attachToParent(center); 245 elem->setPosition(this->getPosition()+this->tetris_->rotateVector(elem->getPosition(),this->rotationCount_ )); 246 246 } 247 247 this->brickStones_.clear(); -
code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.cc
r10769 r10821 183 183 en1->lookAt(waypoints_.at(1)->getPosition() + offset_); 184 184 185 for ( unsigned int i = 0; i < waypoints_.size(); ++ i)185 for (auto & elem : waypoints_) 186 186 { 187 187 orxonox::WeakPtr<MovableEntity> waypoint = new MovableEntity(this->center_->getContext()); 188 waypoint->setPosition( waypoints_.at(i)->getPosition() + offset_);188 waypoint->setPosition(elem->getPosition() + offset_); 189 189 controller->addWaypoint(waypoint); 190 190 } -
code/branches/cpp11_v2/src/orxonox/Level.cc
r10818 r10821 106 106 void Level::networkCallbackTemplatesChanged() 107 107 { 108 for( std::set<std::string>::iterator it = this->networkTemplateNames_.begin(); it!=this->networkTemplateNames_.end(); ++it)109 { 110 assert(Template::getTemplate( *it));111 Template::getTemplate( *it)->applyOn(this);108 for(const auto & elem : this->networkTemplateNames_) 109 { 110 assert(Template::getTemplate(elem)); 111 Template::getTemplate(elem)->applyOn(this); 112 112 } 113 113 } … … 135 135 // objects alive when ~Level is called. This is the reason why we cannot directly destroy() the Plugins - instead we need 136 136 // to call destroyLater() to ensure that no instances from this plugin exist anymore. 137 for ( std::list<PluginReference*>::iterator it = this->plugins_.begin(); it != this->plugins_.end(); ++it)138 ( *it)->destroyLater();137 for (auto & elem : this->plugins_) 138 (elem)->destroyLater(); 139 139 this->plugins_.clear(); 140 140 } … … 173 173 { 174 174 unsigned int i = 0; 175 for ( std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)175 for (const auto & elem : this->objects_) 176 176 { 177 177 if (i == index) 178 return ( *it);178 return (elem); 179 179 ++i; 180 180 } -
code/branches/cpp11_v2/src/orxonox/LevelInfo.cc
r9667 r10821 107 107 SubString substr = SubString(tags, ",", " "); // Split the string into tags. 108 108 const std::vector<std::string>& strings = substr.getAllStrings(); 109 for ( std::vector<std::string>::const_iterator it = strings.begin(); it != strings.end(); it++)110 this->addTag( *it, false);109 for (const auto & strings_it : strings) 110 this->addTag(strings_it, false); 111 111 112 112 this->tagsUpdated(); … … 122 122 SubString substr = SubString(ships, ",", " "); // Split the string into tags. 123 123 const std::vector<std::string>& strings = substr.getAllStrings(); 124 for( std::vector<std::string>::const_iterator it = strings.begin(); it != strings.end(); it++)125 this->addStartingShip( *it, false);124 for(const auto & strings_it : strings) 125 this->addStartingShip(strings_it, false); 126 126 127 127 this->startingshipsUpdated(); -
code/branches/cpp11_v2/src/orxonox/LevelManager.cc
r10768 r10821 175 175 this->levels_.front()->setActive(true); 176 176 // Make every player enter the newly activated level. 177 for ( std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)178 this->levels_.front()->playerEntered( it->second);177 for (const auto & elem : PlayerManager::getInstance().getClients()) 178 this->levels_.front()->playerEntered(elem.second); 179 179 } 180 180 } -
code/branches/cpp11_v2/src/orxonox/Scene.cc
r10768 r10821 220 220 { 221 221 // Remove all WorldEntities and shove them to the queue since they would still like to be in a physical world. 222 for (std::set<WorldEntity*>::const_iterator it = this->physicalObjects_.begin(); 223 it != this->physicalObjects_.end(); ++it) 222 for (const auto & elem : this->physicalObjects_) 224 223 { 225 this->physicalWorld_->removeRigidBody(( *it)->physicalBody_);226 this->physicalObjectQueue_.insert( *it);224 this->physicalWorld_->removeRigidBody((elem)->physicalBody_); 225 this->physicalObjectQueue_.insert(elem); 227 226 } 228 227 this->physicalObjects_.clear(); … … 256 255 { 257 256 // Add all scheduled WorldEntities 258 for (std::set<WorldEntity*>::const_iterator it = this->physicalObjectQueue_.begin(); 259 it != this->physicalObjectQueue_.end(); ++it) 257 for (const auto & elem : this->physicalObjectQueue_) 260 258 { 261 this->physicalWorld_->addRigidBody(( *it)->physicalBody_);262 this->physicalObjects_.insert( *it);259 this->physicalWorld_->addRigidBody((elem)->physicalBody_); 260 this->physicalObjects_.insert(elem); 263 261 } 264 262 this->physicalObjectQueue_.clear(); … … 321 319 { 322 320 unsigned int i = 0; 323 for ( std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)321 for (const auto & elem : this->objects_) 324 322 { 325 323 if (i == index) 326 return ( *it);324 return (elem); 327 325 ++i; 328 326 } -
code/branches/cpp11_v2/src/orxonox/collisionshapes/CompoundCollisionShape.cc
r10768 r10821 65 65 { 66 66 // Delete all children 67 for (std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.begin(); 68 it != this->attachedShapes_.end(); ++it) 67 for (auto & elem : this->attachedShapes_) 69 68 { 70 69 // make sure that the child doesn't want to detach itself --> speedup because of the missing update 71 it->first->notifyDetached();72 it->first->destroy();73 if (this->collisionShape_ == it->second)70 elem.first->notifyDetached(); 71 elem.first->destroy(); 72 if (this->collisionShape_ == elem.second) 74 73 this->collisionShape_ = nullptr; // don't destroy it twice 75 74 } … … 247 246 { 248 247 unsigned int i = 0; 249 for ( std::map<CollisionShape*, btCollisionShape*>::const_iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); ++it)248 for (const auto & elem : this->attachedShapes_) 250 249 { 251 250 if (i == index) 252 return it->first;251 return elem.first; 253 252 ++i; 254 253 } … … 267 266 std::vector<CollisionShape*> shapes; 268 267 // Iterate through all attached CollisionShapes and add them to the list of shapes. 269 for( std::map<CollisionShape*, btCollisionShape*>::iterator it = this->attachedShapes_.begin(); it != this->attachedShapes_.end(); it++)270 shapes.push_back( it->first);268 for(auto & elem : this->attachedShapes_) 269 shapes.push_back(elem.first); 271 270 272 271 // Delete the compound shape and create a new one. … … 275 274 276 275 // Re-attach all CollisionShapes. 277 for( std::vector<CollisionShape*>::iterator it = shapes.begin(); it != shapes.end(); it++)278 { 279 CollisionShape* shape = *it;276 for(auto shape : shapes) 277 { 278 280 279 shape->setScale3D(this->getScale3D()); 281 280 // Only actually attach if we didn't pick a CompoundCollisionShape with no content. -
code/branches/cpp11_v2/src/orxonox/controllers/FormationController.cc
r10768 r10821 440 440 if(newMaster->slaves_.size() > this->maxFormationSize_) continue; 441 441 442 for( std::vector<FormationController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++)442 for(auto & elem : this->slaves_) 443 443 { 444 ( *itSlave)->myMaster_ = newMaster;445 newMaster->slaves_.push_back( *itSlave);444 (elem)->myMaster_ = newMaster; 445 newMaster->slaves_.push_back(elem); 446 446 } 447 447 this->slaves_.clear(); … … 486 486 int i = 1; 487 487 488 for( std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++)488 for(auto & elem : slaves_) 489 489 { 490 490 pos = Vector3::ZERO; … … 497 497 dest+=FORMATION_LENGTH*(orient*WorldEntity::BACK); 498 498 } 499 ( *it)->setTargetOrientation(orient);500 ( *it)->setTargetPosition(pos);499 (elem)->setTargetOrientation(orient); 500 (elem)->setTargetPosition(pos); 501 501 left=!left; 502 502 } … … 569 569 if(this->state_ != MASTER) return; 570 570 571 for( std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++)572 { 573 ( *it)->state_ = FREE;574 ( *it)->myMaster_ = nullptr;571 for(auto & elem : slaves_) 572 { 573 (elem)->state_ = FREE; 574 (elem)->myMaster_ = nullptr; 575 575 } 576 576 this->slaves_.clear(); … … 584 584 if(this->state_ != MASTER) return; 585 585 586 for( std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++)587 { 588 ( *it)->state_ = FREE;589 ( *it)->forceFreedom();590 ( *it)->targetPosition_ = this->targetPosition_;591 ( *it)->bShooting_ = true;586 for(auto & elem : slaves_) 587 { 588 (elem)->state_ = FREE; 589 (elem)->forceFreedom(); 590 (elem)->targetPosition_ = this->targetPosition_; 591 (elem)->bShooting_ = true; 592 592 // (*it)->getControllableEntity()->fire(0);// fire once for fun 593 593 } … … 650 650 this->slaves_.push_back(this->myMaster_); 651 651 //set this as new master 652 for( std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++)653 { 654 ( *it)->myMaster_=this;652 for(auto & elem : slaves_) 653 { 654 (elem)->myMaster_=this; 655 655 } 656 656 this->myMaster_=nullptr; … … 694 694 if (this->state_ == MASTER) 695 695 { 696 for( std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++)697 { 698 ( *it)->formationMode_ = val;696 for(auto & elem : slaves_) 697 { 698 (elem)->formationMode_ = val; 699 699 if (val == ATTACK) 700 ( *it)->forgetTarget();700 (elem)->forgetTarget(); 701 701 } 702 702 } -
code/branches/cpp11_v2/src/orxonox/controllers/WaypointController.cc
r9667 r10821 44 44 WaypointController::~WaypointController() 45 45 { 46 for ( size_t i = 0; i < this->waypoints_.size(); ++i)46 for (auto & elem : this->waypoints_) 47 47 { 48 if( this->waypoints_[i])49 this->waypoints_[i]->destroy();48 if(elem) 49 elem->destroy(); 50 50 } 51 51 } -
code/branches/cpp11_v2/src/orxonox/gamestates/GSLevel.cc
r10768 r10821 251 251 252 252 // delete states 253 for ( size_t i = 0; i < states.size(); ++i)254 delete state s[i];253 for (auto & state : states) 254 delete state; 255 255 } 256 256 -
code/branches/cpp11_v2/src/orxonox/gametypes/Dynamicmatch.cc
r10768 r10821 405 405 void Dynamicmatch::rewardPig() 406 406 { 407 for ( std::map< PlayerInfo*, int >::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it) //durch alle Spieler iterieren und alle piggys finden408 { 409 if ( it->second==piggy)//Spieler mit der Pig-party frags++410 { 411 this->playerScored( it->first);407 for (auto & elem : this->playerParty_) //durch alle Spieler iterieren und alle piggys finden 408 { 409 if (elem.second==piggy)//Spieler mit der Pig-party frags++ 410 { 411 this->playerScored(elem.first); 412 412 } 413 413 } … … 422 422 423 423 std::set<WorldEntity*> pawnAttachments = pawn->getAttachedObjects(); 424 for ( std::set<WorldEntity*>::iterator it = pawnAttachments.begin(); it != pawnAttachments.end(); ++it)425 { 426 if (( *it)->isA(Class(TeamColourable)))424 for (const auto & pawnAttachment : pawnAttachments) 425 { 426 if ((pawnAttachment)->isA(Class(TeamColourable))) 427 427 { 428 TeamColourable* tc = orxonox_cast<TeamColourable*>( *it);428 TeamColourable* tc = orxonox_cast<TeamColourable*>(pawnAttachment); 429 429 tc->setTeamColour(this->partyColours_[it_player->second]); 430 430 } … … 441 441 if (tutorial) // Announce selectionphase 442 442 { 443 for ( std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it)444 { 445 if (! it->first)//in order to catch nullpointer443 for (auto & elem : this->playerParty_) 444 { 445 if (!elem.first)//in order to catch nullpointer 446 446 continue; 447 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)447 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 448 448 continue; 449 this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.", it->first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f));449 this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",elem.first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); 450 450 } 451 451 } … … 456 456 if(tutorial&&(!notEnoughKillers)&&(!notEnoughChasers)) //Selection phase over 457 457 { 458 for ( std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it)458 for (auto & elem : this->playerParty_) 459 459 { 460 if (! it->first)//in order to catch nullpointer460 if (!elem.first)//in order to catch nullpointer 461 461 continue; 462 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)462 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 463 463 continue; 464 else if ( it->second==chaser)464 else if (elem.second==chaser) 465 465 { 466 466 if (numberOf[killer]>0) 467 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.", it->first->getClientID(),partyColours_[piggy]);467 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",elem.first->getClientID(),partyColours_[piggy]); 468 468 else 469 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.", it->first->getClientID(),partyColours_[piggy]);469 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",elem.first->getClientID(),partyColours_[piggy]); 470 470 //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); 471 471 } 472 else if ( it->second==piggy)473 { 474 this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.", it->first->getClientID(),partyColours_[chaser]);472 else if (elem.second==piggy) 473 { 474 this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",elem.first->getClientID(),partyColours_[chaser]); 475 475 //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); 476 476 } 477 else if ( it->second==killer)478 { 479 this->gtinfo_->sendStaticMessage("Take the chasers down.", it->first->getClientID(),partyColours_[chaser]);477 else if (elem.second==killer) 478 { 479 this->gtinfo_->sendStaticMessage("Take the chasers down.",elem.first->getClientID(),partyColours_[chaser]); 480 480 //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); 481 481 } … … 490 490 if (tutorial) // Announce selectionphase 491 491 { 492 for ( std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it)493 { 494 if (! it->first)//in order to catch nullpointer492 for (auto & elem : this->playerParty_) 493 { 494 if (!elem.first)//in order to catch nullpointer 495 495 continue; 496 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)496 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 497 497 continue; 498 this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.", it->first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f));498 this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",elem.first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); 499 499 } 500 500 } … … 505 505 if(tutorial&&(!notEnoughPigs)&&(!notEnoughChasers)) //Selection phase over 506 506 { 507 for ( std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it)507 for (auto & elem : this->playerParty_) 508 508 { 509 if (! it->first)509 if (!elem.first) 510 510 continue; 511 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)511 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 512 512 continue; 513 else if ( it->second==chaser)513 else if (elem.second==chaser) 514 514 { 515 515 if (numberOf[killer]>0) 516 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.", it->first->getClientID(),partyColours_[piggy]);516 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",elem.first->getClientID(),partyColours_[piggy]); 517 517 else 518 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.", it->first->getClientID(),partyColours_[piggy]);518 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",elem.first->getClientID(),partyColours_[piggy]); 519 519 //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); 520 520 } 521 else if ( it->second==piggy)522 { 523 this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.", it->first->getClientID(),partyColours_[piggy]);521 else if (elem.second==piggy) 522 { 523 this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",elem.first->getClientID(),partyColours_[piggy]); 524 524 //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); 525 525 } 526 else if ( it->second==killer)527 { 528 this->gtinfo_->sendStaticMessage("Take the chasers down.", it->first->getClientID(),partyColours_[piggy]);526 else if (elem.second==killer) 527 { 528 this->gtinfo_->sendStaticMessage("Take the chasers down.",elem.first->getClientID(),partyColours_[piggy]); 529 529 //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); 530 530 } … … 540 540 if (tutorial) // Announce selectionphase 541 541 { 542 for ( std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it)543 { 544 if (! it->first)//in order to catch nullpointer542 for (auto & elem : this->playerParty_) 543 { 544 if (!elem.first)//in order to catch nullpointer 545 545 continue; 546 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)546 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 547 547 continue; 548 this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.", it->first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f));548 this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",elem.first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); 549 549 } 550 550 } … … 555 555 if(tutorial&&(!notEnoughPigs)&&(!notEnoughKillers)) //Selection phase over 556 556 { 557 for ( std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it)557 for (auto & elem : this->playerParty_) 558 558 { 559 if (! it->first)559 if (!elem.first) 560 560 continue; 561 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)561 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 562 562 continue; 563 else if ( it->second==chaser)563 else if (elem.second==chaser) 564 564 { 565 565 if (numberOf[killer]>0) 566 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.", it->first->getClientID(),partyColours_[piggy]);566 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",elem.first->getClientID(),partyColours_[piggy]); 567 567 else 568 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.", it->first->getClientID(),partyColours_[piggy]);568 this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",elem.first->getClientID(),partyColours_[piggy]); 569 569 //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); 570 570 } 571 else if ( it->second==piggy)572 { 573 this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.", it->first->getClientID(),partyColours_[chaser]);571 else if (elem.second==piggy) 572 { 573 this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",elem.first->getClientID(),partyColours_[chaser]); 574 574 //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); 575 575 } 576 else if ( it->second==killer)577 { 578 this->gtinfo_->sendStaticMessage("Take the chasers down.", it->first->getClientID(),partyColours_[chaser]);576 else if (elem.second==killer) 577 { 578 this->gtinfo_->sendStaticMessage("Take the chasers down.",elem.first->getClientID(),partyColours_[chaser]); 579 579 //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); 580 580 } … … 620 620 else if(tutorial) // Announce selectionphase 621 621 { 622 for ( std::map<PlayerInfo*, int>::iterator it = this->playerParty_.begin(); it != this->playerParty_.end(); ++it)623 { 624 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)622 for (auto & elem : this->playerParty_) 623 { 624 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 625 625 continue; 626 this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.", it->first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f));626 this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",elem.first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); 627 627 } 628 628 } … … 676 676 unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size()))); 677 677 unsigned int index = 0; 678 for ( std::set<SpawnPoint*>::const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ++it)678 for (const auto & teamSpawnPoint : teamSpawnPoints) 679 679 { 680 680 if (index == randomspawn) 681 return ( *it);681 return (teamSpawnPoint); 682 682 683 683 ++index; -
code/branches/cpp11_v2/src/orxonox/gametypes/Gametype.cc
r10768 r10821 139 139 if (!this->gtinfo_->hasStarted()) 140 140 { 141 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)141 for (auto & elem : this->players_) 142 142 { 143 143 // Inform the GametypeInfo that the player is ready to spawn. 144 if( it->first->isHumanPlayer() && it->first->isReadyToSpawn())145 this->gtinfo_->playerReadyToSpawn( it->first);144 if(elem.first->isHumanPlayer() && elem.first->isReadyToSpawn()) 145 this->gtinfo_->playerReadyToSpawn(elem.first); 146 146 } 147 147 … … 169 169 } 170 170 171 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)172 { 173 if ( it->first->getControllableEntity())174 { 175 ControllableEntity* oldentity = it->first->getControllableEntity();171 for (auto & elem : this->players_) 172 { 173 if (elem.first->getControllableEntity()) 174 { 175 ControllableEntity* oldentity = elem.first->getControllableEntity(); 176 176 177 177 ControllableEntity* entity = this->defaultControllableEntity_.fabricate(oldentity->getContext()); … … 186 186 entity->setOrientation(oldentity->getWorldOrientation()); 187 187 } 188 it->first->startControl(entity);188 elem.first->startControl(entity); 189 189 } 190 190 else 191 this->spawnPlayerAsDefaultPawn( it->first);191 this->spawnPlayerAsDefaultPawn(elem.first); 192 192 } 193 193 } … … 341 341 unsigned int index = 0; 342 342 std::vector<SpawnPoint*> activeSpawnPoints; 343 for ( std::set<SpawnPoint*>::const_iterator it = this->spawnpoints_.begin(); it != this->spawnpoints_.end(); ++it)343 for (const auto & elem : this->spawnpoints_) 344 344 { 345 345 if (index == randomspawn) 346 fallbackSpawnPoint = ( *it);347 348 if ( *it != nullptr && (*it)->isActive())349 activeSpawnPoints.push_back( *it);346 fallbackSpawnPoint = (elem); 347 348 if (elem != nullptr && (elem)->isActive()) 349 activeSpawnPoints.push_back(elem); 350 350 351 351 ++index; … … 366 366 void Gametype::assignDefaultPawnsIfNeeded() 367 367 { 368 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)369 { 370 if (! it->first->getControllableEntity())371 { 372 it->second.state_ = PlayerState::Dead;373 374 if (! it->first->isReadyToSpawn() || !this->gtinfo_->hasStarted())375 { 376 this->spawnPlayerAsDefaultPawn( it->first);377 it->second.state_ = PlayerState::Dead;368 for (auto & elem : this->players_) 369 { 370 if (!elem.first->getControllableEntity()) 371 { 372 elem.second.state_ = PlayerState::Dead; 373 374 if (!elem.first->isReadyToSpawn() || !this->gtinfo_->hasStarted()) 375 { 376 this->spawnPlayerAsDefaultPawn(elem.first); 377 elem.second.state_ = PlayerState::Dead; 378 378 } 379 379 } … … 404 404 bool allplayersready = true; 405 405 bool hashumanplayers = false; 406 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)406 for (auto & elem : this->players_) 407 407 { 408 if (! it->first->isReadyToSpawn())408 if (!elem.first->isReadyToSpawn()) 409 409 allplayersready = false; 410 if ( it->first->isHumanPlayer())410 if (elem.first->isHumanPlayer()) 411 411 hashumanplayers = true; 412 412 } … … 430 430 void Gametype::spawnPlayersIfRequested() 431 431 { 432 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)433 { 434 if ( it->first->isReadyToSpawn() || this->bForceSpawn_)435 this->spawnPlayer( it->first);432 for (auto & elem : this->players_) 433 { 434 if (elem.first->isReadyToSpawn() || this->bForceSpawn_) 435 this->spawnPlayer(elem.first); 436 436 } 437 437 } … … 439 439 void Gametype::spawnDeadPlayersIfRequested() 440 440 { 441 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)442 if ( it->second.state_ == PlayerState::Dead)443 if ( it->first->isReadyToSpawn() || this->bForceSpawn_)444 this->spawnPlayer( it->first);441 for (auto & elem : this->players_) 442 if (elem.second.state_ == PlayerState::Dead) 443 if (elem.first->isReadyToSpawn() || this->bForceSpawn_) 444 this->spawnPlayer(elem.first); 445 445 } 446 446 … … 538 538 GSLevelMementoState* Gametype::exportMementoState() 539 539 { 540 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)541 { 542 if ( it->first->isHumanPlayer() && it->first->getControllableEntity() && it->first->getControllableEntity()->getCamera())543 { 544 Camera* camera = it->first->getControllableEntity()->getCamera();540 for (auto & elem : this->players_) 541 { 542 if (elem.first->isHumanPlayer() && elem.first->getControllableEntity() && elem.first->getControllableEntity()->getCamera()) 543 { 544 Camera* camera = elem.first->getControllableEntity()->getCamera(); 545 545 546 546 GametypeMementoState* state = new GametypeMementoState(); … … 559 559 // find correct memento state 560 560 GametypeMementoState* state = nullptr; 561 for ( size_t i = 0; i < states.size(); ++i)562 { 563 state = dynamic_cast<GametypeMementoState*>(states [i]);561 for (auto & states_i : states) 562 { 563 state = dynamic_cast<GametypeMementoState*>(states_i); 564 564 if (state) 565 565 break; … … 587 587 588 588 // find correct player and assign default entity with original position & orientation 589 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)590 { 591 if ( it->first->isHumanPlayer())589 for (auto & elem : this->players_) 590 { 591 if (elem.first->isHumanPlayer()) 592 592 { 593 593 ControllableEntity* entity = this->defaultControllableEntity_.fabricate(scene->getContext()); 594 594 entity->setPosition(state->cameraPosition_); 595 595 entity->setOrientation(state->cameraOrientation_); 596 it->first->startControl(entity);596 elem.first->startControl(entity); 597 597 break; 598 598 } -
code/branches/cpp11_v2/src/orxonox/gametypes/LastManStanding.cc
r9667 r10821 56 56 void LastManStanding::spawnDeadPlayersIfRequested() 57 57 { 58 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)59 if ( it->second.state_ == PlayerState::Dead)60 { 61 bool alive = (0<playerLives_[ it->first]&&(inGame_[it->first]));62 if (alive&&( it->first->isReadyToSpawn() || this->bForceSpawn_))63 { 64 this->spawnPlayer( it->first);58 for (auto & elem : this->players_) 59 if (elem.second.state_ == PlayerState::Dead) 60 { 61 bool alive = (0<playerLives_[elem.first]&&(inGame_[elem.first])); 62 if (alive&&(elem.first->isReadyToSpawn() || this->bForceSpawn_)) 63 { 64 this->spawnPlayer(elem.first); 65 65 } 66 66 } … … 114 114 { 115 115 int min=lives; 116 for ( std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it)117 { 118 if ( it->second<=0)116 for (auto & elem : this->playerLives_) 117 { 118 if (elem.second<=0) 119 119 continue; 120 if ( it->second<lives)121 min= it->second;120 if (elem.second<lives) 121 min=elem.second; 122 122 } 123 123 return min; … … 128 128 Gametype::end(); 129 129 130 for ( std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it)131 { 132 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)130 for (auto & elem : this->playerLives_) 131 { 132 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 133 133 continue; 134 134 135 if ( it->second > 0)136 this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());135 if (elem.second > 0) 136 this->gtinfo_->sendAnnounceMessage("You have won the match!", elem.first->getClientID()); 137 137 else 138 this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());138 this->gtinfo_->sendAnnounceMessage("You have lost the match!", elem.first->getClientID()); 139 139 } 140 140 } … … 237 237 this->end(); 238 238 } 239 for ( std::map<PlayerInfo*, float>::iterator it = this->timeToAct_.begin(); it != this->timeToAct_.end(); ++it)240 { 241 if (playerGetLives( it->first)<=0)//Players without lives shouldn't be affected by time.239 for (auto & elem : this->timeToAct_) 240 { 241 if (playerGetLives(elem.first)<=0)//Players without lives shouldn't be affected by time. 242 242 continue; 243 it->second-=dt;//Decreases punishment time.244 if (!inGame_[ it->first])//Manages respawn delay - player is forced to respawn after the delaytime is used up.245 { 246 playerDelayTime_[ it->first]-=dt;247 if (playerDelayTime_[ it->first]<=0)248 this->inGame_[ it->first]=true;249 250 if ( it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN)243 elem.second-=dt;//Decreases punishment time. 244 if (!inGame_[elem.first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. 245 { 246 playerDelayTime_[elem.first]-=dt; 247 if (playerDelayTime_[elem.first]<=0) 248 this->inGame_[elem.first]=true; 249 250 if (elem.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) 251 251 continue; 252 int output=1+(int)playerDelayTime_[ it->first];252 int output=1+(int)playerDelayTime_[elem.first]; 253 253 const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown 254 this->gtinfo_->sendFadingMessage(message, it->first->getClientID());255 } 256 else if ( it->second<0.0f)257 { 258 it->second=timeRemaining+3.0f;//reset punishment-timer259 if (playerGetLives( it->first)>0)254 this->gtinfo_->sendFadingMessage(message,elem.first->getClientID()); 255 } 256 else if (elem.second<0.0f) 257 { 258 elem.second=timeRemaining+3.0f;//reset punishment-timer 259 if (playerGetLives(elem.first)>0) 260 260 { 261 this->punishPlayer( it->first);262 if ( it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN)261 this->punishPlayer(elem.first); 262 if (elem.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) 263 263 return; 264 264 const std::string& message = ""; // resets Camper-Warning-message 265 this->gtinfo_->sendFadingMessage(message, it->first->getClientID());265 this->gtinfo_->sendFadingMessage(message,elem.first->getClientID()); 266 266 } 267 267 } 268 else if ( it->second<timeRemaining/5)//Warning message269 { 270 if ( it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN)268 else if (elem.second<timeRemaining/5)//Warning message 269 { 270 if (elem.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) 271 271 continue; 272 272 const std::string& message = "Camper Warning! Don't forget to shoot."; 273 this->gtinfo_->sendFadingMessage(message, it->first->getClientID());273 this->gtinfo_->sendFadingMessage(message,elem.first->getClientID()); 274 274 } 275 275 } -
code/branches/cpp11_v2/src/orxonox/gametypes/LastTeamStanding.cc
r9941 r10821 145 145 void LastTeamStanding::spawnDeadPlayersIfRequested() 146 146 { 147 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)148 if ( it->second.state_ == PlayerState::Dead)149 { 150 bool alive = (0 < playerLives_[ it->first]&&(inGame_[it->first]));151 if (alive&&( it->first->isReadyToSpawn() || this->bForceSpawn_))152 { 153 this->spawnPlayer( it->first);147 for (auto & elem : this->players_) 148 if (elem.second.state_ == PlayerState::Dead) 149 { 150 bool alive = (0 < playerLives_[elem.first]&&(inGame_[elem.first])); 151 if (alive&&(elem.first->isReadyToSpawn() || this->bForceSpawn_)) 152 { 153 this->spawnPlayer(elem.first); 154 154 } 155 155 } … … 184 184 this->end(); 185 185 } 186 for ( std::map<PlayerInfo*, float>::iterator it = this->timeToAct_.begin(); it != this->timeToAct_.end(); ++it)187 { 188 if (playerGetLives( it->first) <= 0)//Players without lives shouldn't be affected by time.186 for (auto & elem : this->timeToAct_) 187 { 188 if (playerGetLives(elem.first) <= 0)//Players without lives shouldn't be affected by time. 189 189 continue; 190 it->second -= dt;//Decreases punishment time.191 if (!inGame_[ it->first])//Manages respawn delay - player is forced to respawn after the delaytime is used up.192 { 193 playerDelayTime_[ it->first] -= dt;194 if (playerDelayTime_[ it->first] <= 0)195 this->inGame_[ it->first] = true;196 197 if ( it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN)190 elem.second -= dt;//Decreases punishment time. 191 if (!inGame_[elem.first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. 192 { 193 playerDelayTime_[elem.first] -= dt; 194 if (playerDelayTime_[elem.first] <= 0) 195 this->inGame_[elem.first] = true; 196 197 if (elem.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) 198 198 continue; 199 int output = 1 + (int)playerDelayTime_[ it->first];199 int output = 1 + (int)playerDelayTime_[elem.first]; 200 200 const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown 201 this->gtinfo_->sendFadingMessage(message, it->first->getClientID());202 } 203 else if ( it->second < 0.0f)204 { 205 it->second = timeRemaining + 3.0f;//reset punishment-timer206 if (playerGetLives( it->first) > 0)201 this->gtinfo_->sendFadingMessage(message,elem.first->getClientID()); 202 } 203 else if (elem.second < 0.0f) 204 { 205 elem.second = timeRemaining + 3.0f;//reset punishment-timer 206 if (playerGetLives(elem.first) > 0) 207 207 { 208 this->punishPlayer( it->first);209 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)208 this->punishPlayer(elem.first); 209 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 210 210 return; 211 211 const std::string& message = ""; // resets Camper-Warning-message 212 this->gtinfo_->sendFadingMessage(message, it->first->getClientID());212 this->gtinfo_->sendFadingMessage(message, elem.first->getClientID()); 213 213 } 214 214 } 215 else if ( it->second < timeRemaining/5)//Warning message216 { 217 if ( it->first->getClientID()== NETWORK_PEER_ID_UNKNOWN)215 else if (elem.second < timeRemaining/5)//Warning message 216 { 217 if (elem.first->getClientID()== NETWORK_PEER_ID_UNKNOWN) 218 218 continue; 219 219 const std::string& message = "Camper Warning! Don't forget to shoot."; 220 this->gtinfo_->sendFadingMessage(message, it->first->getClientID());220 this->gtinfo_->sendFadingMessage(message, elem.first->getClientID()); 221 221 } 222 222 } … … 229 229 int party = -1; 230 230 //find a player who survived 231 for ( std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it)232 { 233 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)231 for (auto & elem : this->playerLives_) 232 { 233 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 234 234 continue; 235 235 236 if ( it->second > 0)//a player that is alive236 if (elem.second > 0)//a player that is alive 237 237 { 238 238 //which party has survived? 239 std::map<PlayerInfo*, int>::iterator it2 = this->teamnumbers_.find( it->first);239 std::map<PlayerInfo*, int>::iterator it2 = this->teamnumbers_.find(elem.first); 240 240 if (it2 != this->teamnumbers_.end()) 241 241 { … … 255 255 { 256 256 int min = lives; 257 for ( std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it)258 { 259 if ( it->second <= 0)257 for (auto & elem : this->playerLives_) 258 { 259 if (elem.second <= 0) 260 260 continue; 261 if ( it->second < lives)262 min = it->second;261 if (elem.second < lives) 262 min = elem.second; 263 263 } 264 264 return min; -
code/branches/cpp11_v2/src/orxonox/gametypes/TeamBaseMatch.cc
r10768 r10821 152 152 int amountControlled2 = 0; 153 153 154 for ( std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)155 { 156 if(( *it)->getState() == BaseState::ControlTeam1)154 for (const auto & elem : this->bases_) 155 { 156 if((elem)->getState() == BaseState::ControlTeam1) 157 157 { 158 158 amountControlled++; 159 159 } 160 if(( *it)->getState() == BaseState::ControlTeam2)160 if((elem)->getState() == BaseState::ControlTeam2) 161 161 { 162 162 amountControlled2++; … … 187 187 } 188 188 189 for ( std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)190 { 191 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)189 for (auto & elem : this->teamnumbers_) 190 { 191 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 192 192 continue; 193 193 194 if ( it->second == winningteam)195 this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());194 if (elem.second == winningteam) 195 this->gtinfo_->sendAnnounceMessage("You have won the match!", elem.first->getClientID()); 196 196 else 197 this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());197 this->gtinfo_->sendAnnounceMessage("You have lost the match!", elem.first->getClientID()); 198 198 } 199 199 … … 238 238 int count = 0; 239 239 240 for ( std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)241 { 242 if (( *it)->getState() == BaseState::ControlTeam1 && team == 0)240 for (const auto & elem : this->bases_) 241 { 242 if ((elem)->getState() == BaseState::ControlTeam1 && team == 0) 243 243 count++; 244 if (( *it)->getState() == BaseState::ControlTeam2 && team == 1)244 if ((elem)->getState() == BaseState::ControlTeam2 && team == 1) 245 245 count++; 246 246 } … … 258 258 { 259 259 unsigned int i = 0; 260 for ( std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it)260 for (const auto & elem : this->bases_) 261 261 { 262 262 i++; 263 263 if (i > index) 264 return ( *it);264 return (elem); 265 265 } 266 266 return nullptr; -
code/branches/cpp11_v2/src/orxonox/gametypes/TeamDeathmatch.cc
r9941 r10821 69 69 int winnerTeam = 0; 70 70 int highestScore = 0; 71 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)71 for (auto & elem : this->players_) 72 72 { 73 if ( this->getTeamScore( it->first) > highestScore )73 if ( this->getTeamScore(elem.first) > highestScore ) 74 74 { 75 winnerTeam = this->getTeam( it->first);76 highestScore = this->getTeamScore( it->first);75 winnerTeam = this->getTeam(elem.first); 76 highestScore = this->getTeamScore(elem.first); 77 77 } 78 78 } -
code/branches/cpp11_v2/src/orxonox/gametypes/TeamGametype.cc
r10768 r10821 99 99 std::vector<unsigned int> playersperteam(this->teams_, 0); 100 100 101 for ( std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)102 if ( it->second < static_cast<int>(this->teams_) && it->second >= 0)103 playersperteam[ it->second]++;101 for (auto & elem : this->teamnumbers_) 102 if (elem.second < static_cast<int>(this->teams_) && elem.second >= 0) 103 playersperteam[elem.second]++; 104 104 105 105 unsigned int minplayers = static_cast<unsigned int>(-1); … … 123 123 if( (this->players_.size() >= maxPlayers_) && (allowedInGame_[player] == true) ) // if there's a "waiting list" 124 124 { 125 for ( std::map<PlayerInfo*, bool>::iterator it = this->allowedInGame_.begin(); it != this->allowedInGame_.end(); ++it)126 { 127 if( it->second == false) // waiting player found128 { it->second = true; break;} // allow player to enter125 for (auto & elem : this->allowedInGame_) 126 { 127 if(elem.second == false) // waiting player found 128 {elem.second = true; break;} // allow player to enter 129 129 } 130 130 } … … 141 141 void TeamGametype::spawnDeadPlayersIfRequested() 142 142 { 143 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)\144 { 145 if(allowedInGame_[ it->first] == false)//check if dead player is allowed to enter143 for (auto & elem : this->players_)\ 144 { 145 if(allowedInGame_[elem.first] == false)//check if dead player is allowed to enter 146 146 { 147 147 continue; 148 148 } 149 if ( it->second.state_ == PlayerState::Dead)150 { 151 if (( it->first->isReadyToSpawn() || this->bForceSpawn_))149 if (elem.second.state_ == PlayerState::Dead) 150 { 151 if ((elem.first->isReadyToSpawn() || this->bForceSpawn_)) 152 152 { 153 this->spawnPlayer( it->first);153 this->spawnPlayer(elem.first); 154 154 } 155 155 } … … 178 178 if(!player || this->getTeam(player) == -1) 179 179 return 0; 180 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)181 { 182 if ( this->getTeam( it->first) == this->getTeam(player) )183 { 184 teamscore += it->second.frags_;180 for (auto & elem : this->players_) 181 { 182 if ( this->getTeam(elem.first) == this->getTeam(player) ) 183 { 184 teamscore += elem.second.frags_; 185 185 } 186 186 } … … 191 191 { 192 192 int teamSize = 0; 193 for ( std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)194 { 195 if ( it->second == team)193 for (auto & elem : this->teamnumbers_) 194 { 195 if (elem.second == team) 196 196 teamSize++; 197 197 } … … 202 202 { 203 203 int teamSize = 0; 204 for ( std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)205 { 206 if ( it->second == team && it->first->isHumanPlayer())204 for (auto & elem : this->teamnumbers_) 205 { 206 if (elem.second == team && elem.first->isHumanPlayer()) 207 207 teamSize++; 208 208 } … … 241 241 unsigned int index = 0; 242 242 // Get random fallback spawnpoint in case there is no active SpawnPoint. 243 for ( std::set<SpawnPoint*>::const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ++it)243 for (const auto & teamSpawnPoint : teamSpawnPoints) 244 244 { 245 245 if (index == randomspawn) 246 246 { 247 fallbackSpawnPoint = ( *it);247 fallbackSpawnPoint = (teamSpawnPoint); 248 248 break; 249 249 } … … 266 266 randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size()))); 267 267 index = 0; 268 for ( std::set<SpawnPoint*>::const_iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ++it)268 for (const auto & teamSpawnPoint : teamSpawnPoints) 269 269 { 270 270 if (index == randomspawn) 271 return ( *it);271 return (teamSpawnPoint); 272 272 273 273 ++index; … … 364 364 365 365 std::set<WorldEntity*> pawnAttachments = pawn->getAttachedObjects(); 366 for ( std::set<WorldEntity*>::iterator it = pawnAttachments.begin(); it != pawnAttachments.end(); ++it)367 { 368 if (( *it)->isA(Class(TeamColourable)))369 { 370 TeamColourable* tc = orxonox_cast<TeamColourable*>( *it);366 for (const auto & pawnAttachment : pawnAttachments) 367 { 368 if ((pawnAttachment)->isA(Class(TeamColourable))) 369 { 370 TeamColourable* tc = orxonox_cast<TeamColourable*>(pawnAttachment); 371 371 tc->setTeamColour(this->teamcolours_[teamNr]); 372 372 } … … 376 376 void TeamGametype::announceTeamWin(int winnerTeam) 377 377 { 378 for ( std::map<PlayerInfo*, int>::iterator it3 = this->teamnumbers_.begin(); it3 != this->teamnumbers_.end(); ++it3)379 { 380 if ( it3->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)378 for (auto & elem : this->teamnumbers_) 379 { 380 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 381 381 continue; 382 if ( it3->second == winnerTeam)383 { 384 this->gtinfo_->sendAnnounceMessage("Your team has won the match!", it3->first->getClientID());382 if (elem.second == winnerTeam) 383 { 384 this->gtinfo_->sendAnnounceMessage("Your team has won the match!", elem.first->getClientID()); 385 385 } 386 386 else 387 387 { 388 this->gtinfo_->sendAnnounceMessage("Your team has lost the match!", it3->first->getClientID());388 this->gtinfo_->sendAnnounceMessage("Your team has lost the match!", elem.first->getClientID()); 389 389 } 390 390 } -
code/branches/cpp11_v2/src/orxonox/gametypes/UnderAttack.cc
r10768 r10821 74 74 this->gameEnded_ = true; 75 75 76 for ( std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)77 { 78 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)76 for (auto & elem : this->teamnumbers_) 77 { 78 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 79 79 continue; 80 80 81 if ( it->second == attacker_)82 this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());81 if (elem.second == attacker_) 82 this->gtinfo_->sendAnnounceMessage("You have won the match!", elem.first->getClientID()); 83 83 else 84 this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());84 this->gtinfo_->sendAnnounceMessage("You have lost the match!", elem.first->getClientID()); 85 85 } 86 86 } … … 155 155 ChatManager::message(message); 156 156 157 for ( std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)158 { 159 if ( it->first->getClientID() == NETWORK_PEER_ID_UNKNOWN)157 for (auto & elem : this->teamnumbers_) 158 { 159 if (elem.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) 160 160 continue; 161 161 162 if ( it->second == 1)163 this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());162 if (elem.second == 1) 163 this->gtinfo_->sendAnnounceMessage("You have won the match!", elem.first->getClientID()); 164 164 else 165 this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());165 this->gtinfo_->sendAnnounceMessage("You have lost the match!", elem.first->getClientID()); 166 166 } 167 167 } -
code/branches/cpp11_v2/src/orxonox/interfaces/PickupCarrier.cc
r10765 r10821 135 135 // Go recursively through all children to check whether they are the target. 136 136 std::vector<PickupCarrier*>* children = this->getCarrierChildren(); 137 for( std::vector<PickupCarrier*>::iterator it = children->begin(); it != children->end(); it++)137 for(auto & elem : *children) 138 138 { 139 if(pickup->isTarget( *it))139 if(pickup->isTarget(elem)) 140 140 { 141 target = *it;141 target = elem; 142 142 break; 143 143 } -
code/branches/cpp11_v2/src/orxonox/interfaces/Pickupable.cc
r10765 r10821 160 160 { 161 161 // Iterate through all targets of this Pickupable. 162 for( std::list<Identifier*>::const_iterator it = this->targets_.begin(); it != this->targets_.end(); it++)162 for(const auto & elem : this->targets_) 163 163 { 164 if(identifier->isA( *it))164 if(identifier->isA(elem)) 165 165 return true; 166 166 } -
code/branches/cpp11_v2/src/orxonox/items/MultiStateEngine.cc
r10768 r10821 219 219 { 220 220 unsigned int i = 0; 221 for ( std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it)221 for (const auto & elem : this->effectContainers_) 222 222 { 223 223 if (i == index) 224 return (*it); 224 return (elem); 225 i++; 225 226 } 226 227 return nullptr; -
code/branches/cpp11_v2/src/orxonox/items/ShipPart.cc
r10765 r10821 148 148 bool ShipPart::hasEntity(StaticEntity* entity) const 149 149 { 150 for( unsigned int i = 0; i < this->entityList_.size(); i++)151 { 152 if( this->entityList_[i]== entity)150 for(auto & elem : this->entityList_) 151 { 152 if(elem == entity) 153 153 return true; 154 154 } -
code/branches/cpp11_v2/src/orxonox/overlays/OverlayGroup.cc
r10769 r10821 62 62 OverlayGroup::~OverlayGroup() 63 63 { 64 for ( std::set<StrongPtr<OrxonoxOverlay>>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)65 ( *it)->destroy();64 for (const auto & elem : hudElements_) 65 (elem)->destroy(); 66 66 this->hudElements_.clear(); 67 67 } … … 86 86 void OverlayGroup::setScale(const Vector2& scale) 87 87 { 88 for ( std::set<StrongPtr<OrxonoxOverlay>>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)89 ( *it)->scale(scale / this->scale_);88 for (const auto & elem : hudElements_) 89 (elem)->scale(scale / this->scale_); 90 90 this->scale_ = scale; 91 91 } … … 94 94 void OverlayGroup::setScroll(const Vector2& scroll) 95 95 { 96 for ( std::set<StrongPtr<OrxonoxOverlay>>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)97 ( *it)->scroll(scroll - this->scroll_);96 for (const auto & elem : hudElements_) 97 (elem)->scroll(scroll - this->scroll_); 98 98 this->scroll_ = scroll; 99 99 } … … 147 147 SUPER( OverlayGroup, changedVisibility ); 148 148 149 for ( std::set<StrongPtr<OrxonoxOverlay>>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)150 ( *it)->changedVisibility(); //inform all Child Overlays that our visibility has changed149 for (const auto & elem : hudElements_) 150 (elem)->changedVisibility(); //inform all Child Overlays that our visibility has changed 151 151 } 152 152 … … 155 155 this->owner_ = owner; 156 156 157 for ( std::set<StrongPtr<OrxonoxOverlay>>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)158 ( *it)->setOwner(owner);157 for (const auto & elem : hudElements_) 158 (elem)->setOwner(owner); 159 159 } 160 160 -
code/branches/cpp11_v2/src/orxonox/sound/SoundManager.cc
r10771 r10821 407 407 if (ambient != nullptr) 408 408 { 409 for ( AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it)410 { 411 if ( it->first == ambient)409 for (auto & elem : this->ambientSounds_) 410 { 411 if (elem.first == ambient) 412 412 { 413 it->second = true;414 this->fadeOut( it->first);413 elem.second = true; 414 this->fadeOut(elem.first); 415 415 return; 416 416 } -
code/branches/cpp11_v2/src/orxonox/sound/SoundStreamer.cc
r10765 r10821 68 68 int current_section; 69 69 70 for( int i = 0; i < 4; i++)70 for(auto & initbuffer : initbuffers) 71 71 { 72 72 long ret = ov_read(&vf, inbuffer, sizeof(inbuffer), 0, 2, 1, ¤t_section); … … 82 82 } 83 83 84 alBufferData(initbuffer s[i], format, &inbuffer, ret, vorbisInfo->rate);84 alBufferData(initbuffer, format, &inbuffer, ret, vorbisInfo->rate); 85 85 } 86 86 alSourceQueueBuffers(audioSource, 4, initbuffers); -
code/branches/cpp11_v2/src/orxonox/weaponsystem/Munition.cc
r10768 r10821 55 55 Munition::~Munition() 56 56 { 57 for ( std::map<WeaponMode*, Magazine*>::iterator it = this->currentMagazines_.begin(); it != this->currentMagazines_.end(); ++it)58 delete it->second;57 for (auto & elem : this->currentMagazines_) 58 delete elem.second; 59 59 } 60 60 … … 268 268 { 269 269 // Return true if any of the current magazines is not full (loading counts as full although it returns 0 munition) 270 for ( std::map<WeaponMode*, Magazine*>::const_iterator it = this->currentMagazines_.begin(); it != this->currentMagazines_.end(); ++it)271 if ( it->second->munition_ < this->maxMunitionPerMagazine_ && it->second->bLoaded_)270 for (const auto & elem : this->currentMagazines_) 271 if (elem.second->munition_ < this->maxMunitionPerMagazine_ && elem.second->bLoaded_) 272 272 return true; 273 273 } … … 316 316 { 317 317 bool change = false; 318 for ( std::map<WeaponMode*, Magazine*>::iterator it = this->currentMagazines_.begin(); it != this->currentMagazines_.end(); ++it)318 for (auto & elem : this->currentMagazines_) 319 319 { 320 320 // Add munition if the magazine isn't full (but only to loaded magazines) 321 if (amount > 0 && it->second->munition_ < this->maxMunitionPerMagazine_ && it->second->bLoaded_)321 if (amount > 0 && elem.second->munition_ < this->maxMunitionPerMagazine_ && elem.second->bLoaded_) 322 322 { 323 it->second->munition_++;323 elem.second->munition_++; 324 324 amount--; 325 325 change = true; -
code/branches/cpp11_v2/src/orxonox/weaponsystem/Weapon.cc
r10768 r10821 61 61 this->weaponPack_->removeWeapon(this); 62 62 63 for ( std::multimap<unsigned int, WeaponMode*>::iterator it = this->weaponmodes_.begin(); it != this->weaponmodes_.end(); ++it)64 it->second->destroy();63 for (auto & elem : this->weaponmodes_) 64 elem.second->destroy(); 65 65 } 66 66 } … … 85 85 { 86 86 unsigned int i = 0; 87 for ( std::multimap<unsigned int, WeaponMode*>::const_iterator it = this->weaponmodes_.begin(); it != this->weaponmodes_.end(); ++it)87 for (const auto & elem : this->weaponmodes_) 88 88 { 89 89 if (i == index) 90 return it->second;90 return elem.second; 91 91 92 92 ++i; … … 136 136 void Weapon::reload() 137 137 { 138 for ( std::multimap<unsigned int, WeaponMode*>::iterator it = this->weaponmodes_.begin(); it != this->weaponmodes_.end(); ++it)139 it->second->reload();138 for (auto & elem : this->weaponmodes_) 139 elem.second->reload(); 140 140 } 141 141 … … 148 148 void Weapon::notifyWeaponModes() 149 149 { 150 for ( std::multimap<unsigned int, WeaponMode*>::iterator it = this->weaponmodes_.begin(); it != this->weaponmodes_.end(); ++it)151 it->second->setWeapon(this);150 for (auto & elem : this->weaponmodes_) 151 elem.second->setWeapon(this); 152 152 } 153 153 } -
code/branches/cpp11_v2/src/orxonox/weaponsystem/WeaponPack.cc
r10768 r10821 76 76 void WeaponPack::fire(unsigned int weaponmode) 77 77 { 78 for ( std::vector<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)79 ( *it)->fire(weaponmode);78 for (auto & elem : this->weapons_) 79 (elem)->fire(weaponmode); 80 80 } 81 81 … … 86 86 void WeaponPack::reload() 87 87 { 88 for ( std::vector<Weapon *>::iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)89 ( *it)->reload();88 for (auto & elem : this->weapons_) 89 (elem)->reload(); 90 90 } 91 91 … … 114 114 unsigned int i = 0; 115 115 116 for ( std::vector<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)116 for (const auto & elem : this->weapons_) 117 117 { 118 118 if (i == index) 119 return ( *it);119 return (elem); 120 120 ++i; 121 121 } … … 132 132 { 133 133 unsigned int i = 0; 134 for ( std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)134 for (const auto & elem : this->links_) 135 135 { 136 136 if (i == index) 137 return ( *it);137 return (elem); 138 138 139 139 ++i; … … 144 144 unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const 145 145 { 146 for ( std::set<DefaultWeaponmodeLink*>::const_iterator it = this->links_.begin(); it != this->links_.end(); ++it)147 if (( *it)->getFiremode() == firemode)148 return ( *it)->getWeaponmode();146 for (const auto & elem : this->links_) 147 if ((elem)->getFiremode() == firemode) 148 return (elem)->getWeaponmode(); 149 149 150 150 return WeaponSystem::WEAPON_MODE_UNASSIGNED; -
code/branches/cpp11_v2/src/orxonox/weaponsystem/WeaponSet.cc
r10768 r10821 63 63 { 64 64 // Fire all WeaponPacks with their defined weaponmode 65 for ( std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it)66 if ( it->second != WeaponSystem::WEAPON_MODE_UNASSIGNED)67 it->first->fire(it->second);65 for (auto & elem : this->weaponpacks_) 66 if (elem.second != WeaponSystem::WEAPON_MODE_UNASSIGNED) 67 elem.first->fire(elem.second); 68 68 } 69 69 … … 71 71 { 72 72 // Reload all WeaponPacks with their defined weaponmode 73 for ( std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it)74 it->first->reload();73 for (auto & elem : this->weaponpacks_) 74 elem.first->reload(); 75 75 } 76 76 -
code/branches/cpp11_v2/src/orxonox/weaponsystem/WeaponSystem.cc
r10768 r10821 106 106 { 107 107 unsigned int i = 0; 108 for ( std::vector<WeaponSlot*>::const_iterator it = this->weaponSlots_.begin(); it != this->weaponSlots_.end(); ++it)108 for (const auto & elem : this->weaponSlots_) 109 109 { 110 110 ++i; 111 111 if (i > index) 112 return ( *it);112 return (elem); 113 113 } 114 114 return nullptr; … … 153 153 { 154 154 unsigned int i = 0; 155 for ( std::map<unsigned int, WeaponSet*>::const_iterator it = this->weaponSets_.begin(); it != this->weaponSets_.end(); ++it)155 for (const auto & elem : this->weaponSets_) 156 156 { 157 157 ++i; 158 158 if (i > index) 159 return it->second;159 return elem.second; 160 160 } 161 161 return nullptr; … … 168 168 169 169 unsigned int freeSlots = 0; 170 for ( std::vector<WeaponSlot*>::iterator it = this->weaponSlots_.begin(); it != this->weaponSlots_.end(); ++it)171 { 172 if (!( *it)->isOccupied())170 for (auto & elem : this->weaponSlots_) 171 { 172 if (!(elem)->isOccupied()) 173 173 ++freeSlots; 174 174 } … … 184 184 // Attach all weapons to the first free slots (and to the Pawn) 185 185 unsigned int i = 0; 186 for ( std::vector<WeaponSlot*>::iterator it = this->weaponSlots_.begin(); it != this->weaponSlots_.end(); ++it)187 { 188 if (!( *it)->isOccupied() && i < wPack->getNumWeapons())186 for (auto & elem : this->weaponSlots_) 187 { 188 if (!(elem)->isOccupied() && i < wPack->getNumWeapons()) 189 189 { 190 190 Weapon* weapon = wPack->getWeapon(i); 191 ( *it)->attachWeapon(weapon);191 (elem)->attachWeapon(weapon); 192 192 this->getPawn()->attach(weapon); 193 193 ++i; … … 196 196 197 197 // Assign the desired weaponmode to the firemodes 198 for ( std::map<unsigned int, WeaponSet *>::iterator it = this->weaponSets_.begin(); it != this->weaponSets_.end(); ++it)199 { 200 unsigned int weaponmode = wPack->getDesiredWeaponmode( it->first);198 for (auto & elem : this->weaponSets_) 199 { 200 unsigned int weaponmode = wPack->getDesiredWeaponmode(elem.first); 201 201 if (weaponmode != WeaponSystem::WEAPON_MODE_UNASSIGNED) 202 it->second->setWeaponmodeLink(wPack, weaponmode);202 elem.second->setWeaponmodeLink(wPack, weaponmode); 203 203 } 204 204 … … 219 219 220 220 // Remove all added links from the WeaponSets 221 for ( std::map<unsigned int, WeaponSet *>::iterator it = this->weaponSets_.begin(); it != this->weaponSets_.end(); ++it)222 it->second->removeWeaponmodeLink(wPack);221 for (auto & elem : this->weaponSets_) 222 elem.second->removeWeaponmodeLink(wPack); 223 223 224 224 // Remove the WeaponPack from the WeaponSystem … … 231 231 { 232 232 unsigned int i = 0; 233 for ( std::vector<WeaponPack*>::const_iterator it = this->weaponPacks_.begin(); it != this->weaponPacks_.end(); ++it)233 for (const auto & elem : this->weaponPacks_) 234 234 { 235 235 ++i; 236 236 if (i > index) 237 return ( *it);237 return (elem); 238 238 } 239 239 return nullptr; … … 268 268 // Check if the WeaponSet belongs to this WeaponSystem 269 269 bool foundWeaponSet = false; 270 for ( std::map<unsigned int, WeaponSet *>::iterator it2 = this->weaponSets_.begin(); it2 != this->weaponSets_.end(); ++it2)271 { 272 if ( it2->second == wSet)270 for (auto & elem : this->weaponSets_) 271 { 272 if (elem.second == wSet) 273 273 { 274 274 foundWeaponSet = true; … … 296 296 void WeaponSystem::reload() 297 297 { 298 for ( std::map<unsigned int, WeaponSet *>::iterator it = this->weaponSets_.begin(); it != this->weaponSets_.end(); ++it)299 it->second->reload();298 for (auto & elem : this->weaponSets_) 299 elem.second->reload(); 300 300 } 301 301 -
code/branches/cpp11_v2/src/orxonox/worldentities/ControllableEntity.cc
r10769 r10821 165 165 { 166 166 unsigned int i = 0; 167 for ( std::list<StrongPtr<CameraPosition>>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)167 for (const auto & elem : this->cameraPositions_) 168 168 { 169 169 if (i == index) 170 return ( *it);170 return (elem); 171 171 ++i; 172 172 } … … 180 180 181 181 unsigned int counter = 0; 182 for ( std::list<StrongPtr<CameraPosition>>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)183 { 184 if (( *it) == this->currentCameraPosition_)182 for (const auto & elem : this->cameraPositions_) 183 { 184 if ((elem) == this->currentCameraPosition_) 185 185 break; 186 186 counter++; … … 477 477 if (parent) 478 478 { 479 for ( std::list<StrongPtr<CameraPosition>>::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it)480 if (( *it)->getIsAbsolute())481 parent->attach(( *it));479 for (auto & elem : this->cameraPositions_) 480 if ((elem)->getIsAbsolute()) 481 parent->attach((elem)); 482 482 } 483 483 } -
code/branches/cpp11_v2/src/orxonox/worldentities/EffectContainer.cc
r10765 r10821 89 89 { 90 90 unsigned int i = 0; 91 for ( std::vector<WorldEntity*>::const_iterator it = this->effects_.begin(); it != this->effects_.end(); ++it)91 for (const auto & elem : this->effects_) 92 92 if (i == index) 93 return ( *it);93 return (elem); 94 94 return nullptr; 95 95 } -
code/branches/cpp11_v2/src/orxonox/worldentities/WorldEntity.cc
r10774 r10821 233 233 234 234 // iterate over all children and change their activity as well 235 for ( std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++)235 for (const auto & elem : this->getAttachedObjects()) 236 236 { 237 237 if(!this->isActive()) 238 238 { 239 ( *it)->bActiveMem_ = (*it)->isActive();240 ( *it)->setActive(this->isActive());239 (elem)->bActiveMem_ = (elem)->isActive(); 240 (elem)->setActive(this->isActive()); 241 241 } 242 242 else 243 243 { 244 ( *it)->setActive((*it)->bActiveMem_);244 (elem)->setActive((elem)->bActiveMem_); 245 245 } 246 246 } … … 259 259 { 260 260 // iterate over all children and change their visibility as well 261 for ( std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++)261 for (const auto & elem : this->getAttachedObjects()) 262 262 { 263 263 if(!this->isVisible()) 264 264 { 265 ( *it)->bVisibleMem_ = (*it)->isVisible();266 ( *it)->setVisible(this->isVisible());265 (elem)->bVisibleMem_ = (elem)->isVisible(); 266 (elem)->setVisible(this->isVisible()); 267 267 } 268 268 else 269 269 { 270 ( *it)->setVisible((*it)->bVisibleMem_);270 (elem)->setVisible((elem)->bVisibleMem_); 271 271 } 272 272 } … … 518 518 { 519 519 unsigned int i = 0; 520 for ( std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)520 for (const auto & elem : this->children_) 521 521 { 522 522 if (i == index) 523 return ( *it);523 return (elem); 524 524 ++i; 525 525 } … … 938 938 // Recalculate mass 939 939 this->childrenMass_ = 0.0f; 940 for ( std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)941 this->childrenMass_ += ( *it)->getMass();940 for (const auto & elem : this->children_) 941 this->childrenMass_ += (elem)->getMass(); 942 942 recalculateMassProps(); 943 943 // Notify parent WE -
code/branches/cpp11_v2/src/orxonox/worldentities/pawns/ModularSpaceShip.cc
r10768 r10821 99 99 } 100 100 // iterate through all attached parts 101 for( unsigned int j = 0; j < this->partList_.size(); j++)101 for(auto & elem : this->partList_) 102 102 { 103 103 // if the name of the part matches the name of the object, add the object to that parts entitylist (unless it was already done). 104 if(( this->partList_[j]->getName() == this->getAttachedObject(i)->getName()) && !this->partList_[j]->hasEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i))))104 if((elem->getName() == this->getAttachedObject(i)->getName()) && !elem->hasEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i)))) 105 105 { 106 106 // The Entity is added to the part's entityList_ 107 this->partList_[j]->addEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i)));107 elem->addEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i))); 108 108 // An entry in the partMap_ is created, assigning the part to the entity. 109 this->addPartEntityAssignment((StaticEntity*)(this->getAttachedObject(i)), this->partList_[j]);109 this->addPartEntityAssignment((StaticEntity*)(this->getAttachedObject(i)), elem); 110 110 } 111 111 } … … 146 146 ShipPart* ModularSpaceShip::getPartOfEntity(StaticEntity* entity) const 147 147 { 148 for ( std::map<StaticEntity*, ShipPart*>::const_iterator it = this->partMap_.begin(); it != this->partMap_.end(); ++it)149 { 150 if ( it->first == entity)151 return it->second;148 for (const auto & elem : this->partMap_) 149 { 150 if (elem.first == entity) 151 return elem.second; 152 152 } 153 153 return nullptr; … … 242 242 ShipPart* ModularSpaceShip::getShipPartByName(std::string name) 243 243 { 244 for( std::vector<ShipPart*>::iterator it = this->partList_.begin(); it != this->partList_.end(); ++it)245 { 246 if(orxonox_cast<ShipPart*>( *it)->getName() == name)247 { 248 return orxonox_cast<ShipPart*>( *it);244 for(auto & elem : this->partList_) 245 { 246 if(orxonox_cast<ShipPart*>(elem)->getName() == name) 247 { 248 return orxonox_cast<ShipPart*>(elem); 249 249 } 250 250 } … … 261 261 bool ModularSpaceShip::hasShipPart(ShipPart* part) const 262 262 { 263 for( unsigned int i = 0; i < this->partList_.size(); i++)264 { 265 if( this->partList_[i]== part)263 for(auto & elem : this->partList_) 264 { 265 if(elem == part) 266 266 return true; 267 267 } -
code/branches/cpp11_v2/src/orxonox/worldentities/pawns/SpaceShip.cc
r10768 r10821 158 158 159 159 // Run the engines 160 for( std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); it++)161 ( *it)->run(dt);160 for(auto & elem : this->engineList_) 161 (elem)->run(dt); 162 162 163 163 if (this->hasLocalController()) … … 318 318 bool SpaceShip::hasEngine(Engine* engine) const 319 319 { 320 for( unsigned int i = 0; i < this->engineList_.size(); i++)321 { 322 if( this->engineList_[i]== engine)320 for(auto & elem : this->engineList_) 321 { 322 if(elem == engine) 323 323 return true; 324 324 } … … 350 350 Engine* SpaceShip::getEngineByName(const std::string& name) 351 351 { 352 for( size_t i = 0; i < this->engineList_.size(); ++i)353 if( this->engineList_[i]->getName() == name)354 return this->engineList_[i];352 for(auto & elem : this->engineList_) 353 if(elem->getName() == name) 354 return elem; 355 355 356 356 orxout(internal_warning) << "Couldn't find Engine with name \"" << name << "\"." << endl; … … 396 396 void SpaceShip::addSpeedFactor(float factor) 397 397 { 398 for( unsigned int i=0; i<this->engineList_.size(); i++)399 this->engineList_[i]->addSpeedMultiply(factor);398 for(auto & elem : this->engineList_) 399 elem->addSpeedMultiply(factor); 400 400 } 401 401 … … 408 408 void SpaceShip::addSpeed(float speed) 409 409 { 410 for( unsigned int i=0; i<this->engineList_.size(); i++)411 this->engineList_[i]->addSpeedAdd(speed);410 for(auto & elem : this->engineList_) 411 elem->addSpeedAdd(speed); 412 412 } 413 413 … … 436 436 { 437 437 float speed=0; 438 for( unsigned int i=0; i<this->engineList_.size(); i++)439 { 440 if( this->engineList_[i]->getMaxSpeedFront() > speed)441 speed = this->engineList_[i]->getMaxSpeedFront();438 for(auto & elem : this->engineList_) 439 { 440 if(elem->getMaxSpeedFront() > speed) 441 speed = elem->getMaxSpeedFront(); 442 442 } 443 443 return speed; -
code/branches/cpp11_v2/src/orxonox/worldentities/pawns/TeamBaseMatchBase.cc
r10624 r10821 80 80 81 81 std::set<WorldEntity*> attachments = this->getAttachedObjects(); 82 for ( std::set<WorldEntity*>::iterator it = attachments.begin(); it != attachments.end(); ++it)82 for (const auto & attachment : attachments) 83 83 { 84 if (( *it)->isA(Class(TeamColourable)))84 if ((attachment)->isA(Class(TeamColourable))) 85 85 { 86 TeamColourable* tc = orxonox_cast<TeamColourable*>( *it);86 TeamColourable* tc = orxonox_cast<TeamColourable*>(attachment); 87 87 tc->setTeamColour(colour); 88 88 }
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