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Ignore:
Timestamp:
Nov 27, 2015, 9:45:24 AM (9 years ago)
Author:
gania
Message:

fixed a bug when loop wouldn't transfer to a slave when master died, shortened executeActionpoint method

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/campaignHS15/data/levels/AITest.oxw

    r10871 r10872  
    3535   
    3636<!-- HERE STARTS DEMO FOR THE "WAYPOINTS" -->
    37       <!--
     37     <!--
    3838    <Model mesh="cube.mesh" scale=8 position="  0,2000,-600" />
    3939    <Model mesh="cube.mesh" scale=8 position="  0,2000,-800" />
     
    6262<!-- HERE STARTS DEMO FOR THE ACTIONPOINTS.
    6363P.S. Never set protectMe in the first actionpoint: if human didn't spawn, that actionpoint will be skipped -->
    64        
     64       <!--
    6565    <Model mesh="cube.mesh" scale=8 position="0,0,0" />
    6666
     
    124124    </SpaceShip>
    125125 
    126    
     126    -->
    127127<!-- HERE ENDS DEMO FOR THE ACTIONPOINTS -->
    128128<!-- HERE STARTS DEMO FOR FIGHTING -->
     
    210210<!-- HERE ENDS DEMO FOR FIGHTING -->
    211211<!-- HERE STARTS DEMO FOR FORMATIONS -->
    212     <!--
     212   
    213213    <Model mesh="cube.mesh" scale=8 position="   0,2000,    0" />
    214214    <Model mesh="cube.mesh" scale=8 position="   0,2000,-2000" />
     
    259259      </controller>
    260260    </SpaceShip>
    261     -->
     261   
    262262<!-- HERE ENDS DEMO FOR FORMATIONS -->
    263263   
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