Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 2, 2015, 9:23:00 AM (9 years ago)
Author:
bhatiab
Message:

Finished Storyline and description, finished waypontpatrols for the 5 enemies, only problem i am having is that they don't attack me for some reason…

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/campaignHS15/data/levels/expeditionSector.oxw

    r10896 r10914  
    104104
    105105        BASE-STORY-LINE:
    106         We receive alien radio activity, you are asked to dock into the station, and change into the faster spaceship,[Quest: Dock to station, Event: when docked, change spaceship as in the main level! This triggers the next quest to fly in to the sector] after that
    107         [Quest: fly to sector] go into the sector 5c [Event: when in range, Planet becomes visible, an enemy base station, as well es the enmies, around 25 of them], you want to warn your commander, but 5 of the patroling enemies discover[WAYPOINT-Controlled Enemies] you so they hund and try to kill you [Quest: destroy the Aliens who want to hunt you, and escape, Event: 5 of the enemies are hunting you]
    108         [Quest: Triggerd after all 5 enemies are dead, if you die, you fail the mission! AFter destroying the enemies, go to your base and report what you have discovered!]
     106        We receive a message from commander (SimpleNotification -> SpawnTrigger) about alien radio activity in a nearby sector and are asked to change our spaceship
     107        QUEST1: Dock to Station and get better Spaceship
     108        TRIGGER: Docked to Station
     109        EVENT: Change Spaceship and Sector 5C becomes visilbe
     110
     111        We are asked to go to the sector and explore it
     112        QUEST2.1: Go to Sector 5C and see what you can find there
     113        TRIGGER: Distance Trigger at enemy spacestation, with a rather large radius
     114        EVENT: The 25 Enemies and there SpaceStation become visible, the planet should stay invisible; the patroling enemies on your way back become visible as well.
     115
     116        On your way back you discover the patroling enemy spaceships, they attack you, but you must survive and report to your commander about an possible upcoming attack from the aliens
     117        QUEST2.2: Destroy the patroling spaceships, spare no one
     118        TRIGGER: -------- The patroling spaceships should triggered bythemselves?
     119        EVENT: After destroying all 5 enemy ships, you can return to your base and safety, the Distancetrigger for next quest is activated
     120        FAIL: You fail if you die here
     121
     122        After destroying the enemy ships, you make it bake to your station in time to report about the hord of enemies you saw and start preparing for the upcoming fight!
     123        QUEST3: Go back to spacestation
     124        TRIGGER: Distancetrigger i suppose?
     125        EVENT: You win this level, and the main level is unlocked.
    109126    -->
    110127
     
    417434
    418435    <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-2700,-800,-800" lookat="0,0,0" team=1>
    419     <templates>
    420         <Template link=spaceshipescort />
    421     </templates>
    422     <controller>
    423       <WaypointController accuracy=10 team=3>
    424         <waypoints>
    425             <Model mesh="cube.mesh" scale=8 position="-2700,-800,-800" />
    426             <Model mesh="cube.mesh" scale=8 position="-3400,-1200,-200" />
    427             <Model mesh="cube.mesh" scale=8 position="-1600,-1000,-200" />
    428             <Model mesh="cube.mesh" scale=8 position="-2000,-1600,-1700" />
     436      <templates>
     437        <Template link=spaceshippirate />
     438      </templates>
     439      <controller>
     440        <WaypointPatrolController accuracy=40 alertnessradius=100 team=1>
     441          <waypoints>
     442            <StaticEntity position="-3400,-1200,-200" />
     443            <StaticEntity position="-1600,-1000,-200" />
     444            <StaticEntity position="-1700,-1400,-940" />
     445            <StaticEntity position="-2100,-1200,-1250" />
    429446            <StaticEntity position="-2700,-800,-800" />
    430         </waypoints>
    431       </WaypointController>
    432     </controller>
    433 </SpaceShip>
     447          </waypoints>
     448        </WaypointPatrolController>
     449      </controller>
     450    </SpaceShip>
     451
     452    <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-3400,-1200,-200" lookat="0,0,0" team=1>
     453      <templates>
     454        <Template link=spaceshippirate />
     455      </templates>
     456      <controller>
     457        <WaypointPatrolController accuracy=40 alertnessradius=100 team=1>
     458          <waypoints>
     459            <StaticEntity position="-1600,-1000,-200" />
     460            <StaticEntity position="-1700,-1400,-940" />
     461            <StaticEntity position="-2100,-1200,-1250" />
     462            <StaticEntity position="-2700,-800,-800" />
     463            <StaticEntity position="-3400,-1200,-200" />
     464          </waypoints>
     465        </WaypointPatrolController>
     466      </controller>
     467    </SpaceShip>
     468
     469    <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-1600,-1000,-200" lookat="0,0,0" team=1>
     470      <templates>
     471        <Template link=spaceshippirate />
     472      </templates>
     473      <controller>
     474        <WaypointPatrolController accuracy=40 alertnessradius=100 team=1>
     475          <waypoints>
     476            <StaticEntity position="-1700,-1400,-940" />
     477            <StaticEntity position="-2100,-1200,-1250" />
     478            <StaticEntity position="-2700,-800,-800" />
     479            <StaticEntity position="-3400,-1200,-200" />
     480            <StaticEntity position="-1600,-1000,-200" />
     481          </waypoints>
     482        </WaypointPatrolController>
     483      </controller>
     484    </SpaceShip>
     485
     486    <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-1700,-1400,-940" lookat="0,0,0" team=1>
     487      <templates>
     488        <Template link=spaceshippirate />
     489      </templates>
     490      <controller>
     491        <WaypointPatrolController accuracy=40 alertnessradius=100 team=1>
     492          <waypoints>
     493            <StaticEntity position="-2100,-1200,-1250" />
     494            <StaticEntity position="-2700,-800,-800" />
     495            <StaticEntity position="-3400,-1200,-200" />
     496            <StaticEntity position="-1600,-1000,-200" />
     497            <StaticEntity position="-1700,-1400,-940" />
     498          </waypoints>
     499        </WaypointPatrolController>
     500      </controller>
     501    </SpaceShip>
     502
     503    <SpaceShip visible=true active=true name="Enemies" radarname="Attacker" position="-2100,-1200,-1250" lookat="0,0,0" team=1>
     504      <templates>
     505        <Template link=spaceshippirate />
     506      </templates>
     507      <controller>
     508        <WaypointPatrolController accuracy=40 alertnessradius=100 team=1>
     509          <waypoints>
     510            <StaticEntity position="-2700,-800,-800" />
     511            <StaticEntity position="-3400,-1200,-200" />
     512            <StaticEntity position="-1600,-1000,-200" />
     513            <StaticEntity position="-1700,-1400,-940" />
     514            <StaticEntity position="-2100,-1200,-1250" />
     515          </waypoints>
     516        </WaypointPatrolController>
     517      </controller>
     518    </SpaceShip>
    434519
    435520
Note: See TracChangeset for help on using the changeset viewer.