Changeset 10961 for code/branches/presentationHS15/data
- Timestamp:
- Dec 9, 2015, 2:45:58 PM (9 years ago)
- Location:
- code/branches/presentationHS15
- Files:
-
- 1 deleted
- 61 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS15
- Property svn:mergeinfo changed
/code/branches/fabienHS15 (added) merged: 10685,10688,10692,10713-10715,10721,10724,10739,10746,10791,10794-10795,10814,10842,10878
- Property svn:mergeinfo changed
-
code/branches/presentationHS15/data/gui/layouts/InGameMenu.layout
r7801 r10961 9 9 <Property Name="Text" Value="Return to Game" /> 10 10 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 11 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0. 3625,0},{0.6,0},{0.4125,0}}" />11 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.2875,0},{0.6,0},{0.3375,0}}" /> 12 12 <Property Name="Alpha" Value="0.9" /> 13 13 <Event Name="Clicked" Function="InGameMenu.button_return_clicked"/> 14 14 </Window> 15 <Window Type="MenuWidgets/Button" Name="orxonox/InGameMenu_ReloadLevelButton" > 16 <Property Name="Text" Value="Reload level" /> 17 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 18 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.3625,0},{0.6,0},{0.4125,0}}" /> 19 <Property Name="Alpha" Value="0.9" /> 20 <Event Name="Clicked" Function="InGameMenu.button_reloadLevel_clicked"/> 21 </Window> 15 22 <Window Type="MenuWidgets/Button" Name="orxonox/InGameMenu_MainMenuButton" > 16 23 <Property Name="Text" Value="Main Menu" /> 17 24 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 18 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.4 625,0},{0.6,0},{0.5125,0}}" />25 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.4375,0},{0.6,0},{0.4875,0}}" /> 19 26 <Property Name="Alpha" Value="0.9" /> 20 27 <Event Name="Clicked" Function="InGameMenu.button_mainmenu_clicked"/> … … 23 30 <Property Name="Text" Value="Settings" /> 24 31 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 25 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.5 625,0},{0.6,0},{0.6125,0}}" />32 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.5125,0},{0.6,0},{0.5625,0}}" /> 26 33 <Property Name="Alpha" Value="0.9" /> 27 34 <Event Name="Clicked" Function="InGameMenu.button_settings_clicked"/> … … 30 37 <Property Name="Text" Value="Quit" /> 31 38 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 32 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0. 6625,0},{0.6,0},{0.7125,0}}" />39 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.5875,0},{0.6,0},{0.6375,0}}" /> 33 40 <Property Name="Alpha" Value="0.9" /> 34 41 <Event Name="Clicked" Function="InGameMenu.button_quit_clicked"/> -
code/branches/presentationHS15/data/gui/scripts/InGameMenu.lua
r9016 r10961 7 7 P.multiplayerMode = "startClient" 8 8 9 --button are arranged in a 4x1 matrix, the left lower item is nil9 --button are arranged in a 5x1 matrix, the left lower item is nil 10 10 P:setButton(1, 1, { 11 11 ["button"] = winMgr:getWindow("orxonox/InGameMenu_ReturnButton"), … … 14 14 15 15 P:setButton(2, 1, { 16 ["button"] = winMgr:getWindow("orxonox/InGameMenu_ReloadLevelButton"), 17 ["callback"] = P.button_reloadLevel_clicked 18 }) 19 20 P:setButton(3, 1, { 16 21 ["button"] = winMgr:getWindow("orxonox/InGameMenu_MainMenuButton"), 17 22 ["callback"] = P.button_mainmenu_clicked 18 23 }) 19 24 20 P:setButton( 3, 1, {25 P:setButton(4, 1, { 21 26 ["button"] = winMgr:getWindow("orxonox/InGameMenu_SettingsButton"), 22 27 ["callback"] = P.button_settings_clicked 23 28 }) 24 29 25 P:setButton( 4, 1, {30 P:setButton(5, 1, { 26 31 ["button"] = winMgr:getWindow("orxonox/InGameMenu_QuitButton"), 27 32 ["callback"] = P.button_quit_clicked … … 54 59 end 55 60 61 function P.button_reloadLevel_clicked(e) 62 hideMenuSheet("InGameMenu") 63 orxonox.execute("reloadLevel") 64 end 65 56 66 function P.button_return_clicked(e) 57 67 hideMenuSheet("InGameMenu") -
code/branches/presentationHS15/data/levels/FPS_Level_HS14.oxw
r10262 r10961 67 67 maxshieldhealth = "50" 68 68 shieldabsorption = "0.8" 69 reloadrate= "100"70 reloadwaittime= "0.1"69 shieldrechargerate = "100" 70 shieldrechargewaittime = "0.1" 71 71 name = "Tanis1" 72 72 radarname = "Light Destroyer" > … … 197 197 maxshieldhealth = "200" 198 198 shieldabsorption = "0.8" 199 reloadrate= "1"200 reloadwaittime= "1"199 shieldrechargerate = "1" 200 shieldrechargewaittime = "1" 201 201 name = "Tanis0" 202 202 radarname = "Tanis big ship" > … … 216 216 maxshieldhealth = "50" 217 217 shieldabsorption = "0.8" 218 reloadrate= "1"219 reloadwaittime= "1"218 shieldrechargerate = "1" 219 shieldrechargewaittime = "1" 220 220 name = "Tanis0" 221 221 radarname = "Pirate1" > … … 239 239 maxshieldhealth = "50" 240 240 shieldabsorption = "0.8" 241 reloadrate= "1"242 reloadwaittime= "1"241 shieldrechargerate = "1" 242 shieldrechargewaittime = "1" 243 243 name = "Tanis0" 244 244 radarname = "Pirate2" > -
code/branches/presentationHS15/data/levels/iJohnVane_TriptoArea51.oxw
r10274 r10961 169 169 maxshieldhealth = "120" 170 170 shieldabsorption = "0.8" 171 reloadrate= "1"172 reloadwaittime= "1"171 shieldrechargerate = "1" 172 shieldrechargewaittime = "1" 173 173 name = "cruiser" 174 174 radarname = "Spacecruiser" > -
code/branches/presentationHS15/data/levels/includes/invaderWeapon.oxi
r9943 r10961 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 25 25 </links> 26 26 </WeaponPack> 27 </weapons> 27 </weaponpacks> 28 <munition> 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/> 30 </munition> -
code/branches/presentationHS15/data/levels/includes/invaderWeaponEnemy.oxi
r9943 r10961 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 25 25 </links> 26 26 </WeaponPack> 27 </weapons> 27 </weaponpacks> 28 <munition> 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/> 30 </munition> -
code/branches/presentationHS15/data/levels/includes/pickups.oxi
r9348 r10961 78 78 /> 79 79 80 <PickupRepresentation 81 name = "destroy" 82 pickupName = "Destroy Pickup" 83 pickupDescription = "Destroy all pickups you have." 84 spawnerTemplate = "destroypickupRepresentation" 85 inventoryRepresentation = "detroyPickup" 86 /> 87 88 <PickupRepresentation 89 name = "destroycarrier" 90 pickupName = "Destroy Carrier Pickup" 91 pickupDescription = "destroys you." 92 spawnerTemplate = "destroycarrierpickupRepresentation" 93 inventoryRepresentation = "destroyCarrierPickup" 94 /> 95 80 96 <!-- Speed pickups --> 81 97 … … 138 154 /> 139 155 156 <!-- Munition pickups --> 157 158 <PickupRepresentation 159 name = "smallmunitionpickup" 160 pickupName = "Small munition" 161 pickupDescription = "Gives a small amount of munition." 162 spawnerTemplate = "smallmunitionpickupRepresentation" 163 inventoryRepresentation = "SmallMunition" 164 /> 165 166 <PickupRepresentation 167 name = "mediummunitionpickup" 168 pickupName = "Medium munition" 169 pickupDescription = "Gives a medium amount of munition." 170 spawnerTemplate = "mediummunitionpickupRepresentation" 171 inventoryRepresentation = "MediumMunition" 172 /> 173 174 <PickupRepresentation 175 name = "hugemunitionpickup" 176 pickupName = "Huge munition" 177 pickupDescription = "Gives a huge amount of munition." 178 spawnerTemplate = "hugemunitionpickupRepresentation" 179 inventoryRepresentation = "HugeMunition" 180 /> 181 140 182 <!-- Pickup Collection pickups --> 141 183 … … 175 217 176 218 <PickupRepresentation 177 name = " largedamageboostpickup"178 pickupName = " Large DamageBoost Pickup"219 name = "hugedamageboostpickup" 220 pickupName = "Huge DamageBoost Pickup" 179 221 pickupDescription = "Multiplies the ship damage with 7." 180 spawnerTemplate = " largedamageboostpickupRepresentation"181 inventoryRepresentation = " LargeDamageBoost"222 spawnerTemplate = "hugedamageboostpickupRepresentation" 223 inventoryRepresentation = "HugeDamageBoost" 182 224 /> 183 225 … … 207 249 inventoryRepresentation = "HugeShrink" 208 250 /> 251 252 <!-- Boost Pickup --> 253 254 <PickupRepresentation 255 name = "smallboostpickup" 256 pickupName = "Small Boost" 257 pickupDescription = "Restores the boost by a bit" 258 spawnerTemplate = "smallboostpickupRepresentation" 259 inventoryRepresentation = "SmallBoost" 260 /> 261 262 <PickupRepresentation 263 name = "mediumboostpickup" 264 pickupName = "Medium Boost" 265 pickupDescription = "Restores the boost" 266 spawnerTemplate = "mediumboostpickupRepresentation" 267 inventoryRepresentation = "MediumBoost" 268 /> 269 270 <PickupRepresentation 271 name = "hugeboostpickup" 272 pickupName = "Huge Boost" 273 pickupDescription = "Restores the boost considerably" 274 spawnerTemplate = "hugeboostpickupRepresentation" 275 inventoryRepresentation = "HugeBoost" 276 /> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsAssff.oxi
r10677 r10961 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 24 24 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 25 25 </attached> 26 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />27 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />26 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 28 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> … … 34 34 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 35 35 </attached> 36 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />37 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />36 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 37 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 38 38 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=23 /> 39 39 </Weapon> 40 40 <Weapon> 41 41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=8 /> 43 43 </Weapon> 44 44 </WeaponPack> 45 </weapons> 45 </weaponpacks> 46 <munition> 47 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=2 replenishinterval=7.5/> 48 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 49 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 50 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsAssff2.oxi
r10677 r10961 9 9 <WeaponSet firemode=2 /> 10 10 <WeaponSet firemode=3 /> 11 </weaponsets> 12 <weapon s>11 </weaponsets> 12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 23 23 <BlinkingBillboard position="-1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 /> 24 24 </attached> 25 <HsW01 mode=0 munitionpershot= 0delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />26 <HsW01 mode=0 munitionpershot= 0delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />25 <HsW01 mode=0 munitionpershot=1 delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" /> 26 <HsW01 mode=0 munitionpershot=1 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" /> 27 27 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 /> 28 28 </Weapon> … … 32 32 <BlinkingBillboard position="1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 /> 33 33 </attached> 34 <HsW01 mode=0 munitionpershot= 0delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" />35 <HsW01 mode=0 munitionpershot= 0delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" />34 <HsW01 mode=0 munitionpershot=1 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" /> 35 <HsW01 mode=0 munitionpershot=1 delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" /> 36 36 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 /> 37 37 </Weapon> 38 38 <Weapon> 39 39 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=50 /> 40 <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 />40 <RocketFire mode=3 muzzleoffset="0,0,0" damage=100 fuel=10 /> 41 41 </Weapon> 42 42 </WeaponPack> 43 </weapons> 43 </weaponpacks> 44 <munition> 45 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 46 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 47 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 48 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsCollateral.oxi
r9664 r10961 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 25 25 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="-1.5, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN --> 26 26 </attached> 27 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />28 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />29 <LightningGun mode=1 mu zzleoffset="0,0,0" damage=3.14159 shielddamage=20 />27 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 28 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 29 <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 30 30 </Weapon> 31 31 … … 36 36 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="1.8, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN --> 37 37 </attached> 38 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />39 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />38 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 39 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 40 40 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 41 41 </Weapon> 42 42 <Weapon> 43 43 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 44 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />44 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 45 45 </Weapon> 46 46 </WeaponPack> 47 </weapons> 47 </weaponpacks> 48 <munition> 49 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 50 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 51 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 52 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsEscort.oxi
r9763 r10961 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 17 <!--HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam2.mesh" /--> 16 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 18 17 </Weapon> 19 18 <Weapon> 20 <HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" /> 21 <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam2.mesh" /--> 19 <HsW01 mode=0 munitionpershot=1 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" /> 22 20 </Weapon> 23 21 </WeaponPack> … … 27 25 </links> 28 26 </WeaponPack> 29 </weapons> 27 </weaponpacks> 28 <munition> 29 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 30 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsFPS.oxi
r9348 r10961 11 11 <WeaponSet firemode=1 /> 12 12 </weaponsets> 13 <weapon s>13 <weaponpacks> 14 14 <WeaponPack firemode=0> 15 15 <links> … … 49 49 /--> 50 50 </WeaponPack> 51 </weapons> 51 </weaponpacks> 52 <munition> 53 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/> 54 <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 /> 55 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsFPS_HS14.oxi
r10262 r10961 11 11 <WeaponSet firemode=1 /> 12 12 </weaponsets> 13 <weapon s>13 <weaponpacks> 14 14 <WeaponPack firemode=0> 15 15 <links> … … 49 49 /--> 50 50 </WeaponPack> 51 </weapons> 51 </weaponpacks> 52 <munition> 53 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/> 54 <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 /> 55 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsFS15.oxi
r10622 r10961 12 12 <WeaponSet firemode=4 /> 13 13 </weaponsets> 14 <weapon s>14 <weaponpacks> 15 15 <WeaponPack> 16 16 <links> … … 38 38 <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 39 39 <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 40 <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />40 <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 41 41 </Weapon> 42 42 </WeaponPack> … … 49 49 </Weapon--> 50 50 </WeaponPack> 51 </weapons> 51 </weaponpacks> 52 <munition> 53 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 54 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 55 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 56 <GravityBombMunition initialmagazines=3 maxmagazines=3 munitionpermagazine=1 /> 57 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsGhost.oxi
r8857 r10961 11 11 <WeaponSet firemode=2 /> 12 12 </weaponsets> 13 <weapon s>13 <weaponpacks> 14 14 <WeaponPack> 15 15 <links> … … 19 19 </links> 20 20 <Weapon> 21 <HsW01 mode=0 munitionpershot= 0healthdamage=3.14159 delay=0 material="Flares/point_lensflare" />22 <HsW01 mode=0 munitionpershot= 0healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />21 <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0 material="Flares/point_lensflare" /> 22 <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 23 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 /> 24 24 </Weapon> 25 25 <Weapon> 26 <HsW01 mode=0 munitionpershot= 0damage=3.14159 delay=0 material="Flares/point_lensflare" />27 <HsW01 mode=0 munitionpershot= 0damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />26 <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0 material="Flares/point_lensflare" /> 27 <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 28 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 /> 29 29 </Weapon> 30 30 <Weapon> 31 <SimpleRocketFire mode=2 mu zzleoffset="0,0,0" damage=50 />31 <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 /> 32 32 </Weapon> 33 33 <Weapon> 34 <SimpleRocketFire mode=2 mu zzleoffset="0,0,0" damage=50 delay=0.1 />34 <SimpleRocketFire mode=2 munitionpershot=1 muzzleoffset="0,0,0" damage=50 delay=0.1 /> 35 35 </Weapon> 36 36 </WeaponPack> 37 </weapons> 37 </weaponpacks> 38 <munition> 39 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 40 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 41 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 42 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsH2.oxi
r7679 r10961 8 8 <WeaponSet firemode=1 /> 9 9 </weaponsets> 10 <weapon s>10 <weaponpacks> 11 11 <WeaponPack> 12 12 <links> … … 18 18 <Model mesh="hs-w01s.mesh" roll="180" position="0.1, 0.0, 0.0" scale=2 /> 19 19 </attached> 20 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />21 <HsW01 mode=0 munitionpershot= 0delay=0 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />20 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" /> 21 <HsW01 mode=0 munitionpershot=1 delay=0 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" /> 22 22 </Weapon> 23 23 <Weapon> … … 26 26 <Model mesh="hs-w01s.mesh" roll="180" position="-0.1, 0.0, 0.0" scale=2 /> 27 27 </attached> 28 <HsW01 mode=0 munitionpershot= 0delay=0 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />29 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />28 <HsW01 mode=0 munitionpershot=1 delay=0 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" /> 29 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" /> 30 30 </Weapon> 31 31 </WeaponPack> … … 42 42 </Weapon> 43 43 </WeaponPack> 44 </weapons> 44 </weaponpacks> 45 <munition> 46 <LaserMunition initialmagazines=10 maxmagazines=10 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 47 </munition> 45 48 -
code/branches/presentationHS15/data/levels/includes/weaponSettingsHXY.oxi
r8755 r10961 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 24 24 </Weapon> 25 25 </WeaponPack> 26 </weapons> 26 </weaponpacks> 27 <munition> 28 <LaserMunition initialmagazines=10 maxmagazines=10 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 29 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 30 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsHeartAttack.oxi
r10622 r10961 11 11 <WeaponSet firemode=3 /> 12 12 </weaponsets> 13 <weapon s>13 <weaponpacks> 14 14 <WeaponPack> 15 15 <links> … … 20 20 </links> 21 21 <Weapon> 22 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />23 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />24 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />25 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />22 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" /> 23 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" /> 24 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" /> 25 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" /> 26 26 </Weapon> 27 27 <Weapon> 28 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />29 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />30 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />31 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />28 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" /> 29 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" /> 30 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" /> 31 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" /> 32 32 </Weapon> 33 33 <Weapon> 34 <LaserFire mode=1 munitionpershot= 0muzzleoffset="2.2,6,16" damage=30 shielddamage=20 />35 <LaserFire mode=1 munitionpershot= 0muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 />36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />34 <LaserFire mode=1 munitionpershot=1 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 /> 35 <LaserFire mode=1 munitionpershot=1 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 /> 36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 37 37 <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 38 38 </Weapon> … … 40 40 </Weapon> 41 41 </WeaponPack> 42 <WeaponPack> 43 <links> 44 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 45 </links> 46 <!--Weapon> 47 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /> 48 </Weapon--> 49 </WeaponPack> 50 </weapons> 42 </weaponpacks> 43 <munition> 44 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=6.0/> 45 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 46 <RocketMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=1 /> 47 <GravityBombMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 48 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsHeavyCruiser.oxi
r9943 r10961 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 24 24 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 25 25 </attached> 26 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />27 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />26 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> … … 34 34 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,-10.3" scale=0.6 /> 35 35 </attached> 36 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />37 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />36 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 37 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 38 38 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 39 39 </Weapon> 40 40 <Weapon> 41 41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 43 43 </Weapon> 44 44 </WeaponPack> 45 <WeaponPack> 46 <links> 47 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 48 </links> 49 <!--Weapon> 50 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /> 51 </Weapon--> 52 </WeaponPack> 53 </weapons> 45 </weaponpacks> 46 <munition> 47 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=5.0/> 48 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 49 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 50 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsHeavyCruiserBody.oxi
r9943 r10961 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 21 21 <attached> 22 22 </attached> 23 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />24 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />23 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 24 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 25 25 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 26 26 </Weapon> … … 28 28 <attached> 29 29 </attached> 30 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />31 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />30 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 31 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 32 32 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 33 33 </Weapon> 34 34 <Weapon> 35 35 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />36 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 37 37 </Weapon> 38 38 </WeaponPack> … … 45 45 </Weapon--> 46 46 </WeaponPack> 47 </weapons> 47 </weaponpacks> 48 <munition> 49 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/> 50 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 51 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 52 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsHover.oxi
r10960 r10961 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 25 25 </links> 26 26 </WeaponPack> 27 </weapons> 27 </weaponpacks> 28 <munition> 29 <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 30 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsImmTest.oxi
r8706 r10961 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 44 44 <Weapon> 45 45 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" shielddamage=50 /> 46 <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 />46 <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 fuel=10 /> 47 47 </Weapon> 48 48 </WeaponPack> … … 55 55 </Weapon--> 56 56 </WeaponPack> 57 </weapons> 57 </weaponpacks> 58 <munition> 59 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/> 60 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 61 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 62 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsPirate.oxi
r7679 r10961 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot= 0delay=0 damage=2.5 material="Flares/point_lensflare" />17 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />16 <HsW01 mode=0 munitionpershot=1 delay=0 damage=2.5 material="Flares/point_lensflare" /> 17 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 18 18 </Weapon> 19 19 <Weapon> 20 <HsW01 mode=0 munitionpershot= 0delay=0 damage=2.5 material="Flares/point_lensflare" />21 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />20 <HsW01 mode=0 munitionpershot=1 delay=0 damage=2.5 material="Flares/point_lensflare" /> 21 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 22 22 </Weapon> 23 23 </WeaponPack> 24 </weapons> 24 </weaponpacks> 25 <munition> 26 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/> 27 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsRing.oxi
r10650 r10961 1 <weaponslots> 2 <WeaponSlot position="11,0,-7" /> 3 <WeaponSlot position="0,0,-7" /> 4 <WeaponSlot position="-11,0,-7" /> 5 </weaponslots> 6 <weaponsets> 7 <WeaponSet firemode=0 /> 8 <WeaponSet firemode=1 /> 9 </weaponsets> 10 <weapons> 11 <WeaponPack> 12 <links> 13 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 14 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 15 </links> 16 <Weapon> 17 <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset="11,0,-3" freezefactor=0.5 freezetime=2.0 /> 18 </Weapon> 19 <Weapon> 20 <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" -11,0,-3" freezefactor=0.5 freezetime=2.0 /> 21 </Weapon> 22 <Weapon> 23 <GravityBombFire mode=1 munitionpershot=0 delay=0.125 damage=3 muzzleoffset="0,0,-7"/> 24 </Weapon> 25 </WeaponPack> 26 </weapons> 1 <weaponslots> 2 <WeaponSlot position="11,0,-7" /> 3 <WeaponSlot position="-11,0,-7" /> 4 <WeaponSlot position="0,0,-7" /> 5 </weaponslots> 6 <weaponsets> 7 <WeaponSet firemode=0 /> 8 <WeaponSet firemode=1 /> 9 <WeaponSet firemode=2 /> 10 </weaponsets> 11 <weaponpacks> 12 <WeaponPack> 13 <links> 14 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 15 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 16 <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> 17 </links> 18 <Weapon> 19 <LaserFire mode=0 munitionpershot=1 damage=10 shielddamage=5 /> 20 <IceGun mode=1 munitionpershot=1 delay=0.125 damage=9.3 muzzleoffset="11,0,-3" freezefactor=0.5 freezetime=2.0 /> 21 </Weapon> 22 <Weapon> 23 <LaserFire mode=0 munitionpershot=1 damage=10 shielddamage=5 /> 24 <IceGun mode=1 munitionpershot=1 delay=0.125 damage=9.3 muzzleoffset=" -11,0,-3" freezefactor=0.5 freezetime=2.0 /> 25 </Weapon> 26 <Weapon> 27 <GravityBombFire mode=2 munitionpershot=1 delay=0.125 damage=3 muzzleoffset="0,0,-7"/> 28 </Weapon> 29 </WeaponPack> 30 </weaponpacks> 31 <munition> 32 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 33 <GravityBombMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=1 /> 34 <IceMunition initialmagazines=16 maxmagazines=16 munitionpermagazine=1 /> 35 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsSpacecruiser.oxi
r9348 r10961 14 14 <WeaponSet firemode=3 /> 15 15 </weaponsets> 16 <weapon s>16 <weaponpacks> 17 17 <WeaponPack> 18 18 <links> … … 28 28 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 29 29 </attached> 30 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />31 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />30 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 31 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 32 32 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 33 33 </Weapon> … … 38 38 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 39 39 </attached> 40 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />41 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />40 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 41 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 42 42 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 43 43 </Weapon> 44 44 <Weapon> 45 45 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 46 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />46 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 47 47 </Weapon> 48 48 <Weapon> … … 52 52 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 53 53 </attached> 54 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />55 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />54 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 55 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 56 56 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 57 57 </Weapon> … … 62 62 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 63 63 </attached> 64 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />65 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />64 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 65 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 66 66 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 67 67 </Weapon> … … 72 72 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 73 73 </attached> 74 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />75 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />74 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 75 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 76 76 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 77 77 </Weapon> … … 82 82 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 83 83 </attached> 84 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />85 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />84 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 85 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 86 86 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 87 87 </Weapon> 88 88 </WeaponPack> 89 </weapons> 89 </weaponpacks> 90 <munition> 91 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 92 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 93 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 94 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsSwallow.oxi
r10629 r10961 2 2 <WeaponSlot position=" 8,1.66,-17.5" /> 3 3 <WeaponSlot position="-8,1.66,-17.5" /> 4 <WeaponSlot position="0,1.66,-17.5" /> 4 5 </weaponslots> 5 6 <weaponsets> … … 7 8 <WeaponSet firemode=1 /> 8 9 </weaponsets> 9 <weapon s>10 <weaponpacks> 10 11 <WeaponPack> 11 12 <links> … … 14 15 </links> 15 16 <Weapon> 16 <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 17 <SplitGun mode=0 munitionpershot=1 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 18 <LaserFire mode=1 munitionpershot=1 damage=10.0 muzzleoffset="0.5,0.6,1.7" /> 17 19 </Weapon> 18 20 <Weapon> 19 <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 20 </Weapon> 21 <SplitGun mode=0 munitionpershot=1 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 /> 22 <LaserFire mode=1 munitionpershot=1 damage=10.0 muzzleoffset="-0.5,0.6,1.7" /> 23 </Weapon> 21 24 </WeaponPack> 22 </weapons> 25 </weaponpacks> 26 <munition> 27 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 28 <SplitMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 29 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsTransporter.oxi
r8891 r10961 7 7 <WeaponSet firemode=1 /> 8 8 </weaponsets> 9 <weapon s>9 <weaponpacks> 10 10 <WeaponPack> 11 11 <links> … … 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot= 0delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />17 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />16 <HsW01 mode=0 munitionpershot=1 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 17 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 18 18 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 19 19 </Weapon> 20 20 <Weapon> 21 <HsW01 mode=0 munitionpershot= 0delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />22 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />21 <HsW01 mode=0 munitionpershot=1 delay=0.1 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 22 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 23 23 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 24 24 </Weapon> 25 25 </WeaponPack> 26 </weapons> 26 </weaponpacks> 27 <munition> 28 <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 29 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 30 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsTurret.oxi
r10216 r10961 5 5 <WeaponSet firemode=0 /> 6 6 </weaponsets> 7 <weapon s>7 <weaponpacks> 8 8 <WeaponPack> 9 9 <links> … … 20 20 </Weapon> 21 21 </WeaponPack> 22 </weapons> 22 </weaponpacks> 23 <munition> 24 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 25 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsTurret1.oxi
r10262 r10961 5 5 <WeaponSet firemode=0 /> 6 6 </weaponsets> 7 <weapon s>7 <weaponpacks> 8 8 <WeaponPack> 9 9 <links> … … 20 20 </Weapon> 21 21 </WeaponPack> 22 </weapons> 22 </weaponpacks> 23 <munition> 24 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 25 </munition> -
code/branches/presentationHS15/data/levels/includes/weaponSettingsbigship.oxi
r9664 r10961 10 10 <WeaponSet firemode=3 /> 11 11 </weaponsets> 12 <weapon s>12 <weaponpacks> 13 13 <WeaponPack> 14 14 <links> … … 21 21 <attached> 22 22 </attached> 23 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />24 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />23 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 24 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 25 25 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 26 26 </Weapon> … … 29 29 30 30 </attached> 31 <HsW01 mode=0 munitionpershot= 0delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />32 <HsW01 mode=0 munitionpershot= 0delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />31 <HsW01 mode=0 munitionpershot=1 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 32 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 33 33 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 34 34 </Weapon> 35 35 <Weapon> 36 36 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 37 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />37 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 /> 38 38 </Weapon> 39 39 </WeaponPack> … … 46 46 </Weapon--> 47 47 </WeaponPack> 48 </weapons> 48 </weaponpacks> 49 <munition> 50 <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 51 <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 /> 52 <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 /> 53 </munition> -
code/branches/presentationHS15/data/levels/missionOne.oxw
r9985 r10961 1080 1080 maxshieldhealth = "120" 1081 1081 shieldabsorption = "0.8" 1082 reloadrate= "1"1083 reloadwaittime= "1"1082 shieldrechargerate = "1" 1083 shieldrechargewaittime = "1" 1084 1084 name = "cruiser" 1085 1085 radarname = "Spacecruiser" > -
code/branches/presentationHS15/data/levels/pickups.oxw
r9939 r10961 36 36 <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 37 37 38 <!-- Boost pickup --> 39 40 <PickupSpawner pickup=smallboostpickup position="-25,-125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 41 <PickupSpawner pickup=mediumboostpickup position="0,-125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 42 <PickupSpawner pickup=hugeboostpickup position="25,-125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 43 44 <!-- DamageBoost pickup --> 45 46 <PickupSpawner pickup=smalldamageboostpickup position="-25,-100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 47 <PickupSpawner pickup=mediumdamageboostpickup position="0,-100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 48 <PickupSpawner pickup=hugedamageboostpickup position="25,-100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 49 50 <!-- Munition pickups --> 51 52 <PickupSpawner pickup=smallmunitionpickup position="-25,-75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> 53 <PickupSpawner pickup=mediummunitionpickup position="0,-75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> 54 <PickupSpawner pickup=hugemunitionpickup position="25,-75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> 55 56 <!-- Shrink pickup --> 57 58 <PickupSpawner pickup=smallshrinkpickup position="-25,-50,-125" triggerDistance="20" respawnTime="60" maxSpawnedItems="5" /> 59 <PickupSpawner pickup=mediumshrinkpickup position="0,-50,-125" triggerDistance="20" respawnTime="60" maxSpawnedItems="5" /> 60 <PickupSpawner pickup=hugeshrinkpickup position="25,-50,-125" triggerDistance="20" respawnTime="60" maxSpawnedItems="5" /> 61 38 62 <!-- Shield pickups --> 39 63 … … 63 87 64 88 <!-- Meta pickups --> 65 66 <Template name=usemetapickup baseclass=MetaPickup>67 <MetaPickup representation="use" metaType="use" />68 </Template>69 70 <Template name=dropmetapickup baseclass=MetaPickup>71 <MetaPickup representation="drop" metaType="drop" />72 </Template>73 74 <Template name=destroymetapickup baseclass=MetaPickup>75 <MetaPickup metaType="destroy" />76 </Template>77 78 <Template name=destroycarriermetapickup baseclass=MetaPickup>79 <MetaPickup metaType="destroyCarrier" />80 </Template>81 89 82 90 <PickupSpawner pickup=usemetapickup position="-25,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> … … 91 99 <!-- Drone pickup --> 92 100 93 <PickupSpawner pickup=dronepickup position="-50,50,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 94 95 <!-- DamageBoost pickup --> 96 97 <PickupSpawner pickup=smalldamageboostpickup position="-50,75,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 98 <PickupSpawner pickup=mediumdamageboostpickup position="-50,100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 99 <PickupSpawner pickup=largedamageboostpickup position="-50,125,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 101 <PickupSpawner pickup=dronepickup position="-25,100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> 100 102 101 103 <!-- Other pickups --> … … 103 105 <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi --> 104 106 <PickupRepresentation 105 name = " MediumHealth"106 pickupName = " MediumHealth Pack"107 pickupDescription = " Once usedadds a medium amout of health to the ship."107 name = "ContinousHealth" 108 pickupName = "Continous Health Pack" 109 pickupDescription = "While useing adds a medium amout of health to the ship." 108 110 spawnerTemplate = "mediumhealthpickupRepresentation" 109 111 inventoryRepresentation = "MediumHealth" … … 111 113 112 114 <Template name=continuoushealthpickup baseclass=HealthPickup> 113 <HealthPickup representation=" MediumHealth" health=500 activationType=immediate healthRate=10 durationType=continuous />115 <HealthPickup representation="ContinousHealth" health=500 activationType=immediate healthRate=10 durationType=continuous /> 114 116 </Template> 115 117 116 118 <PickupSpawner pickup=continuoushealthpickup position="-50,0,-125" respawnTime="60" triggerDistance="20" maxSpawnedItems="5" /> 117 118 <PickupSpawner pickup="smallshrinkpickup" position="-25,-50,-125" respawnTime="60" triggerDistance="20" maxSpawnedItems="5" />119 <PickupSpawner pickup="mediumshrinkpickup" position="0,-50,-125" respawnTime="60" triggerDistance="20" maxSpawnedItems="5" />120 <PickupSpawner pickup="hugeshrinkpickup" position="25,-50,-125" respawnTime="60" triggerDistance="20" maxSpawnedItems="5" />121 119 122 120 <!-- @Objects: 4 boxes (uncontrolled pawns) --> … … 177 175 </Pawn> 178 176 179 <!--StaticEntity position="0,-200,0" direction="0,-1,0" collisionType=static mass=500 friction=0.01 >180 <attached>181 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10" />182 </attached>183 <collisionShapes>184 <BoxCollisionShape position="0,0,0" halfExtents="10,10,10" />185 </collisionShapes>186 </StaticEntity-->187 188 177 </Scene> 189 178 </Level> -
code/branches/presentationHS15/data/levels/presentationHS13.oxw
r10258 r10961 162 162 maxshieldhealth = "120" 163 163 shieldabsorption = "0.8" 164 reloadrate= "1"165 reloadwaittime= "1"164 shieldrechargerate = "1" 165 shieldrechargewaittime = "1" 166 166 name = "Tanis1" 167 167 radarname = "Tanis Cruiser" > -
code/branches/presentationHS15/data/levels/shieldTest.oxw
r9016 r10961 43 43 shieldabsorption= 1 44 44 45 reloadrate= "10"46 reloadwaittime= 145 shieldrechargerate = "10" 46 shieldrechargewaittime = 1 47 47 48 48 > -
code/branches/presentationHS15/data/levels/templates/HeavyCruiser.oxt
r10216 r10961 19 19 maxshieldhealth = 50 20 20 shieldabsorption = 0.8 21 reloadrate= 122 reloadwaittime= 121 shieldrechargerate = 1 22 shieldrechargewaittime = 1 23 23 24 24 primaryThrust = 300 -
code/branches/presentationHS15/data/levels/templates/HeavyCruiserBody.oxt
r9943 r10961 17 17 maxshieldhealth = 500 18 18 shieldabsorption = 0.8 19 reloadrate= 120 reloadwaittime= 119 shieldrechargerate = 1 20 shieldrechargewaittime = 1 21 21 22 22 primaryThrust = 300 -
code/branches/presentationHS15/data/levels/templates/ModularSpaceShipTest.oxt
r10262 r10961 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 -
code/branches/presentationHS15/data/levels/templates/bigship.oxt
r9664 r10961 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 30 -
code/branches/presentationHS15/data/levels/templates/enemyInvader.oxt
r9954 r10961 15 15 maxshieldhealth = 10 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 … … 77 77 maxshieldhealth = 20 78 78 shieldabsorption = 0.9 79 reloadrate= 180 reloadwaittime= 179 shieldrechargerate = 1 80 shieldrechargewaittime = 1 81 81 82 82 primaryThrust = 150 -
code/branches/presentationHS15/data/levels/templates/pickupRepresentationTemplates.oxt
r9348 r10961 1 <!-- Boost pickups: --> 2 3 <Template name=smallboostpickupRepresentation> 4 <PickupRepresentation> 5 <spawner-representation> 6 <StaticEntity> 7 <attached> 8 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 9 <attached> 10 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.3 /> 11 </attached> 12 </Billboard> 13 </attached> 14 </StaticEntity> 15 </spawner-representation> 16 </PickupRepresentation> 17 </Template> 18 19 <Template name=smallboostpickup baseclass=BoostPickup> 20 <BoostPickup 21 representation = "smallboostpickup" 22 boostrefill = 0.5 23 activationType = "immediate" 24 durationType = "once" 25 /> 26 </Template> 27 28 <Template name=mediumboostpickupRepresentation> 29 <PickupRepresentation> 30 <spawner-representation> 31 <StaticEntity> 32 <attached> 33 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 34 <attached> 35 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.5 /> 36 </attached> 37 </Billboard> 38 </attached> 39 </StaticEntity> 40 </spawner-representation> 41 </PickupRepresentation> 42 </Template> 43 44 <Template name=mediumboostpickup baseclass=BoostPickup> 45 <BoostPickup 46 representation = "mediumboostpickup" 47 boostrefill = 0.75 48 activationType = "immediate" 49 durationType = "once" 50 /> 51 </Template> 52 53 <Template name=hugeboostpickupRepresentation> 54 <PickupRepresentation> 55 <spawner-representation> 56 <StaticEntity> 57 <attached> 58 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Sphere2" scale=0.1> 59 <attached> 60 <Billboard position="0,0,0" colour="0.0,1.0,0.8" material="Flash" scale=0.7 /> 61 </attached> 62 </Billboard> 63 </attached> 64 </StaticEntity> 65 </spawner-representation> 66 </PickupRepresentation> 67 </Template> 68 69 <Template name=hugeboostpickup baseclass=BoostPickup> 70 <BoostPickup 71 representation = "hugeboostpickup" 72 boostrefill = 1.0 73 activationType = "immediate" 74 durationType = "once" 75 /> 76 </Template> 77 1 78 <!-- Shield pickups: --> 2 79 … … 189 266 </Template> 190 267 268 <!-- Munition pickups: --> 269 270 <Template name=smallmunitionpickupRepresentation> 271 <PickupRepresentation> 272 <spawner-representation> 273 <StaticEntity> 274 <attached> 275 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 276 <attached> 277 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.3 /> 278 </attached> 279 </Billboard> 280 </attached> 281 </StaticEntity> 282 </spawner-representation> 283 </PickupRepresentation> 284 </Template> 285 286 <Template name=smallmunitionpickup baseclass=MunitionPickup> 287 <MunitionPickup 288 representation = "smallmunitionpickup" 289 activationType = "immediate" 290 durationType = "once" 291 > 292 <munitioncontainers> 293 <MunitionContainer munitiontype="LaserMunition" munitionamount=16 magazinesamount=0 /> 294 <MunitionContainer munitiontype="FusionMunition" munitionamount=8 magazinesamount=0 /> 295 <MunitionContainer munitiontype="LightningMunition" munitionamount=8 magazinesamount=0 /> 296 </munitioncontainers> 297 </MunitionPickup> 298 </Template> 299 300 <Template name=mediummunitionpickupRepresentation> 301 <PickupRepresentation> 302 <spawner-representation> 303 <StaticEntity> 304 <attached> 305 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 306 <attached> 307 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.5 /> 308 </attached> 309 </Billboard> 310 </attached> 311 </StaticEntity> 312 </spawner-representation> 313 </PickupRepresentation> 314 </Template> 315 316 <Template name=mediummunitionpickup baseclass=MunitionPickup> 317 <MunitionPickup 318 representation = "mediummunitionpickup" 319 activationType = "immediate" 320 durationType = "once" 321 > 322 <munitioncontainers> 323 <MunitionContainer munitiontype="LaserMunition" munitionamount=32 magazinesamount=0 /> 324 <MunitionContainer munitiontype="FusionMunition" munitionamount=16 magazinesamount=0 /> 325 <MunitionContainer munitiontype="LightningMunition" munitionamount=16 magazinesamount=0 /> 326 <MunitionContainer munitiontype="SplitMunition" munitionamount=8 magazinesamount=0 /> 327 <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=2 /> 328 </munitioncontainers> 329 </MunitionPickup></Template> 330 331 <Template name=hugemunitionpickupRepresentation> 332 <PickupRepresentation> 333 <spawner-representation> 334 <StaticEntity> 335 <attached> 336 <Billboard position="0,0,0" colour="0.59,0.30,0.16" material="Sphere2" scale=0.1> 337 <attached> 338 <Billboard position="0,0,0" colour="0.47,0.24,0.13" material="Munition" scale=0.7 /> 339 </attached> 340 </Billboard> 341 </attached> 342 </StaticEntity> 343 </spawner-representation> 344 </PickupRepresentation> 345 </Template> 346 347 <Template name=hugemunitionpickup baseclass=MunitionPickup> 348 <MunitionPickup 349 representation = "hugemunitionpickup" 350 activationType = "immediate" 351 durationType = "once" 352 > 353 <munitioncontainers> 354 <MunitionContainer munitiontype="LaserMunition" munitionamount=64 magazinesamount=0 /> 355 <MunitionContainer munitiontype="FusionMunition" munitionamount=32 magazinesamount=0 /> 356 <MunitionContainer munitiontype="LightningMunition" munitionamount=32 magazinesamount=0 /> 357 <MunitionContainer munitiontype="SplitMunition" munitionamount=16 magazinesamount=0 /> 358 <MunitionContainer munitiontype="RocketMunition" munitionamount=0 magazinesamount=10 /> 359 <MunitionContainer munitiontype="IceMunition" munitionamount=0 magazinesamount=10 /> 360 <MunitionContainer munitiontype="GravityBombMunition" munitionamount=0 magazinesamount=10 /> 361 </munitioncontainers> 362 </MunitionPickup> 363 </Template> 364 191 365 <!-- Meta pickups: --> 192 366 … … 196 370 <StaticEntity> 197 371 <attached> 198 <Billboard position="0,0,0" colour="0.60,0.97,0.23" material="Sphere2" scale=0.1> 199 <attached> 200 <Billboard position="0,0,0" colour="0.40,0.81,0.10" material="Arrow" scale=0.65 /> 201 </attached> 202 </Billboard> 203 </attached> 204 </StaticEntity> 205 </spawner-representation> 206 </PickupRepresentation> 372 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 373 <attached> 374 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="ArrowUp" scale=0.65 /> 375 </attached> 376 </Billboard> 377 </attached> 378 </StaticEntity> 379 </spawner-representation> 380 </PickupRepresentation> 381 </Template> 382 383 <Template name=usemetapickup baseclass=MetaPickup> 384 <MetaPickup representation="use" metaType="use" /> 207 385 </Template> 208 386 … … 212 390 <StaticEntity> 213 391 <attached> 214 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1> 215 <attached> 216 <Billboard position="0,0,0" colour="0.95,0.20,0.10" material="Arrow" scale=0.65 /> 217 </attached> 218 </Billboard> 219 </attached> 220 </StaticEntity> 221 </spawner-representation> 222 </PickupRepresentation> 392 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 393 <attached> 394 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="ArrowDown" scale=0.65 /> 395 </attached> 396 </Billboard> 397 </attached> 398 </StaticEntity> 399 </spawner-representation> 400 </PickupRepresentation> 401 </Template> 402 403 <Template name=dropmetapickup baseclass=MetaPickup> 404 <MetaPickup representation="drop" metaType="drop" /> 405 </Template> 406 407 <Template name=destroypickupRepresentation> 408 <PickupRepresentation> 409 <spawner-representation> 410 <StaticEntity> 411 <attached> 412 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 413 <attached> 414 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Splash" scale=0.65 /> 415 </attached> 416 </Billboard> 417 </attached> 418 </StaticEntity> 419 </spawner-representation> 420 </PickupRepresentation> 421 </Template> 422 423 <Template name=destroymetapickup baseclass=MetaPickup> 424 <MetaPickup representation="destroy" metaType="destroy" /> 425 </Template> 426 427 <Template name=destroycarrierpickupRepresentation> 428 <PickupRepresentation> 429 <spawner-representation> 430 <StaticEntity> 431 <attached> 432 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Sphere2" scale=0.1> 433 <attached> 434 <Billboard position="0,0,0" colour="0.6,0.⁰,0.8" material="Asterisk" scale=0.65 /> 435 </attached> 436 </Billboard> 437 </attached> 438 </StaticEntity> 439 </spawner-representation> 440 </PickupRepresentation> 441 </Template> 442 443 <Template name=destroycarriermetapickup baseclass=MetaPickup> 444 <MetaPickup representation="destroycarrier" metaType="destroyCarrier" /> 223 445 </Template> 224 446 … … 232 454 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 233 455 <attached> 234 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageSmall" scale=0.7/>456 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.3 /> 235 457 </attached> 236 458 </Billboard> … … 258 480 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 259 481 <attached> 260 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageMedium" scale=0.7/>482 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.5 /> 261 483 </attached> 262 484 </Billboard> … … 277 499 </Template> 278 500 279 <Template name= largedamageboostpickupRepresentation>501 <Template name=hugedamageboostpickupRepresentation> 280 502 <PickupRepresentation> 281 503 <spawner-representation> … … 284 506 <Billboard position="0,0,0" colour="0.95,0.10,0.05" material="Sphere2" scale=0.1 > 285 507 <attached> 286 <Billboard position="0,0,0" colour="0. 30,0.30,0.30" material="damageLarge" scale=0.7 />287 </attached> 288 </Billboard> 289 </attached> 290 </StaticEntity> 291 </spawner-representation> 292 </PickupRepresentation> 293 </Template> 294 295 <Template name= largedamageboostpickup baseclass=DamageBoostPickup>508 <Billboard position="0,0,0" colour="0.70,0.10,0.10" material="Damage" scale=0.7 /> 509 </attached> 510 </Billboard> 511 </attached> 512 </StaticEntity> 513 </spawner-representation> 514 </PickupRepresentation> 515 </Template> 516 517 <Template name=hugedamageboostpickup baseclass=DamageBoostPickup> 296 518 <DamageBoostPickup 297 representation = " largedamageboostpickup"519 representation = "hugedamageboostpickup" 298 520 duration = 10.0 299 521 damageMultiplier = 7.0 … … 498 720 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 499 721 <attached> 500 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0. 4/>722 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.35 /> 501 723 </attached> 502 724 </Billboard> … … 524 746 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 525 747 <attached> 526 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0. 7/>748 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.55 /> 527 749 </attached> 528 750 </Billboard> … … 550 772 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Sphere2" scale=0.1> 551 773 <attached> 552 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale= 1.0/>774 <Billboard position="0,0,0" colour="1.0,0.55,1.0" material="Shrink" scale=0.75 /> 553 775 </attached> 554 776 </Billboard> … … 609 831 </attached> 610 832 <collisionShapes> 611 < BoxCollisionShape position="0,0,0" halfExtents="1, 1, 1"/>833 <SphereCollisionShape position="0,0,0" radius=5 /> 612 834 </collisionShapes> 613 835 <weaponslots> 614 <WeaponSlot position=" 0,0,0" />836 <WeaponSlot position="0,0,0" /> 615 837 </weaponslots> 616 838 <weaponsets> 617 839 <WeaponSet firemode=0 /> 618 840 </weaponsets> 619 <weapon s>841 <weaponpacks> 620 842 <WeaponPack> 621 843 <links> … … 631 853 </Weapon> 632 854 </WeaponPack> 633 </weapons> 855 </weaponpacks> 856 <munition> 857 <LaserMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/> 858 </munition> 634 859 </Drone> 635 860 </Template> -
code/branches/presentationHS15/data/levels/templates/spaceshipAssff.oxt
r9939 r10961 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 -
code/branches/presentationHS15/data/levels/templates/spaceshipAssff2.oxt
r8860 r10961 15 15 maxshieldhealth = 150 16 16 shieldabsorption = 0.95 17 reloadrate= 518 reloadwaittime= 0.517 shieldrechargerate = 5 18 shieldrechargewaittime = 0.5 19 19 20 20 primaryThrust = 100 … … 37 37 linearDamping = 0.7 38 38 angularDamping = 0.9999999 39 40 explosionSound = "sounds/Explosion2.ogg" 39 41 > 40 42 <engines> -
code/branches/presentationHS15/data/levels/templates/spaceshipCollateralDamage.oxt
r9664 r10961 16 16 maxshieldhealth = 50 17 17 shieldabsorption = 0.8 18 reloadrate= 119 reloadwaittime= 118 shieldrechargerate = 1 19 shieldrechargewaittime = 1 20 20 21 21 primaryThrust = 100 -
code/branches/presentationHS15/data/levels/templates/spaceshipDodgeRace.oxt
r10262 r10961 15 15 maxshieldhealth = 20 16 16 shieldabsorption = 0.1 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 -
code/branches/presentationHS15/data/levels/templates/spaceshipEscort.oxt
r9664 r10961 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 -
code/branches/presentationHS15/data/levels/templates/spaceshipGhost.oxt
r8858 r10961 15 15 maxshieldhealth = 150 16 16 shieldabsorption = 0.9 17 reloadrate= 318 reloadwaittime= 0.017 shieldrechargerate = 3 18 shieldrechargewaittime = 0.0 19 19 20 20 primaryThrust = 600 -
code/branches/presentationHS15/data/levels/templates/spaceshipHeartAttack.oxt
r10622 r10961 15 15 maxshieldhealth = 800 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 40 -
code/branches/presentationHS15/data/levels/templates/spaceshipInvader.oxt
r9943 r10961 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 -
code/branches/presentationHS15/data/levels/templates/spaceshipPirate.oxt
r8858 r10961 15 15 maxshieldhealth = 40 16 16 shieldabsorption = 0.6 17 reloadrate= 218 reloadwaittime= 0.517 shieldrechargerate = 2 18 shieldrechargewaittime = 0.5 19 19 20 20 primaryThrust = 100 -
code/branches/presentationHS15/data/levels/templates/spaceshipRace.oxt
r9348 r10961 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 -
code/branches/presentationHS15/data/levels/templates/spaceshipRing.oxt
r10622 r10961 15 15 maxshieldhealth = 60 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 150 -
code/branches/presentationHS15/data/levels/templates/spaceshipSpacecruiser.oxt
r9348 r10961 15 15 maxshieldhealth = 90 16 16 shieldabsorption = 0.9 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 90 -
code/branches/presentationHS15/data/levels/templates/spaceshipSwallow.oxt
r8858 r10961 15 15 maxshieldhealth = 80 16 16 shieldabsorption = 0.75 17 reloadrate= 1.518 reloadwaittime= 0.217 shieldrechargerate = 1.5 18 shieldrechargewaittime = 0.2 19 19 20 20 primaryThrust = 600; -
code/branches/presentationHS15/data/levels/templates/spaceshipTurret.oxt
r9664 r10961 15 15 maxshieldhealth = 50 16 16 shieldabsorption = 0.8 17 reloadrate= 118 reloadwaittime= 117 shieldrechargerate = 1 18 shieldrechargewaittime = 1 19 19 20 20 primaryThrust = 100 -
code/branches/presentationHS15/data/levels/templates/towerdefensetower.oxt
r10622 r10961 4 4 5 5 explosionchunks = 6 6 reloadrate=107 reloadwaittime=56 shieldrechargerate=10 7 shieldrechargewaittime=5 8 8 collisionType="none" 9 9 pitch="0" -
code/branches/presentationHS15/data/levels/towerDefense.oxw
r10629 r10961 39 39 <TowerDefenseTower 40 40 explosionchunks=6 41 reloadrate=1042 reloadwaittime=541 shieldrechargerate=10 42 shieldrechargewaittime=5 43 43 collisionType="none" 44 44 pitch="0" … … 60 60 <WeaponSet firemode=0 /> 61 61 </weaponsets> 62 <weapon s>62 <weaponpacks> 63 63 <WeaponPack> 64 64 <links> … … 69 69 </Weapon> 70 70 </WeaponPack> 71 </weapons> 71 </weaponpacks> 72 <munition> 73 <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10 replenishamount=1 replenishinterval=0.3/> 74 </munition> 72 75 </TowerDefenseTower> 73 76 </Template> … … 76 79 <TowerDefenseTower 77 80 explosionchunks=6 78 reloadrate=1079 reloadwaittime=581 shieldrechargerate=10 82 shieldrechargewaittime=5 80 83 collisionType="none" 81 84 pitch="0" … … 97 100 <WeaponSet firemode=0 /> 98 101 </weaponsets> 99 <weapon s>102 <weaponpacks> 100 103 <WeaponPack> 101 104 <links> … … 106 109 </Weapon> 107 110 </WeaponPack> 108 </weapons> 111 </weaponpacks> 112 <munition> 113 <LightningMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 114 </munition> 109 115 <attached> 110 116 <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> … … 116 122 <TowerDefenseTower 117 123 explosionchunks=6 118 reloadrate=10119 reloadwaittime=5124 shieldrechargerate=10 125 shieldrechargewaittime=5 120 126 collisionType="none" 121 127 pitch="0" … … 137 143 <WeaponSet firemode=0 /> 138 144 </weaponsets> 139 <weapon s>145 <weaponpacks> 140 146 <WeaponPack> 141 147 <links> … … 146 152 </Weapon> 147 153 </WeaponPack> 148 </weapons> 154 </weaponpacks> 155 <munition> 156 <SplitMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 157 </munition> 149 158 </TowerDefenseTower> 150 159 </Template> … … 153 162 <TowerDefenseTower 154 163 explosionchunks=6 155 reloadrate=10156 reloadwaittime=5164 shieldrechargerate=10 165 shieldrechargewaittime=5 157 166 collisionType="none" 158 167 pitch="0" … … 174 183 <WeaponSet firemode=0 /> 175 184 </weaponsets> 176 <weapon s>185 <weaponpacks> 177 186 <WeaponPack> 178 187 <links> … … 180 189 </links> 181 190 <Weapon> 182 <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 />191 <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 fuel=10/> 183 192 </Weapon> 184 193 </WeaponPack> 185 </weapons> 194 </weaponpacks> 195 <munition> 196 <RocketMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 197 </munition> 186 198 <attached> 187 199 <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 /> … … 193 205 <TowerDefenseTower 194 206 explosionchunks=6 195 reloadrate=10196 reloadwaittime=5207 shieldrechargerate=10 208 shieldrechargewaittime=5 197 209 collisionType="none" 198 210 pitch="0" … … 214 226 <WeaponSet firemode=0 /> 215 227 </weaponsets> 216 <weapon s>228 <weaponpacks> 217 229 <WeaponPack> 218 230 <links> … … 223 235 </Weapon> 224 236 </WeaponPack> 225 </weapons> 237 </weaponpacks> 238 <munition> 239 <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 240 </munition> 226 241 </TowerDefenseTower> 227 242 </Template> … … 243 258 maxshieldhealth = 15 244 259 shieldabsorption = 0.8 245 reloadrate= 1246 reloadwaittime= 1260 shieldrechargerate = 1 261 shieldrechargewaittime = 1 247 262 248 263 primaryThrust = 1000 … … 308 323 maxshieldhealth = 0 309 324 shieldabsorption = 0.8 310 reloadrate= 1311 reloadwaittime= 1325 shieldrechargerate = 1 326 shieldrechargewaittime = 1 312 327 313 328 primaryThrust = 100 … … 381 396 maxshieldhealth = 5 382 397 shieldabsorption = 0.8 383 reloadrate= 1384 reloadwaittime= 1398 shieldrechargerate = 1 399 shieldrechargewaittime = 1 385 400 386 401 primaryThrust = 100 -
code/branches/presentationHS15/data/overlays/HUDTemplates3.oxo
r10292 r10961 27 27 </Template> 28 28 29 <Template name="rockethud"> 30 <OverlayGroup name = "rockethud" scale = "1, 1"> 31 <HUDRocketFuelBar 32 name = "RocketFuelBar1" 33 background = "Orxonox/BarBackground" 34 size = "0.40, 0.04" 35 position = "0.0 , 1.0 " 36 pickpoint = "0, 1" 37 correctaspect = true 38 iconmaterial = "Orxonox/BarIconFuel" 39 > 40 <BarColour position = 0.0 colour = "0.7,0.2,0.2" /> 41 <BarColour position = 0.5 colour = "0.7,0.7,0.2" /> 42 <BarColour position = 1.0 colour = "0.2,0.7,0.2" /> 43 </HUDRocketFuelBar> 44 </OverlayGroup> 45 </Template> 46 29 47 <Template name="spaceshiphud"> 30 48 <OverlayGroup name = "spaceshiphud" scale = "1, 1"> … … 34 52 name = "HealthBar1" 35 53 background = "Orxonox/HealthBarBackground" 36 size = "0. 35, 0.0875"37 position = "0.0 , 0. 9"54 size = "0.40, 0.08" 55 position = "0.0 , 0.85 " 38 56 pickpoint = "0, 1" 39 57 bartexture = "healthbar_bar.png" 40 58 textfont = "VeraMono" 41 59 textusebarcolour = true 42 texts ize = 0.03943 textoffset = "0.3 15, 0.05"60 textscale = 0.4 61 textoffset = "0.325, -0.825" 44 62 textpickpoint = "0, 0" 45 63 textalign = "right" 46 correctaspect = false47 textcorrectaspect = false64 correctaspect = true 65 iconmaterial = "Orxonox/BarIconHealth" 48 66 > 49 67 <BarColour position = 0.0 colour = "0.7,0.2,0.2" /> … … 51 69 <BarColour position = 1.0 colour = "0.2,0.7,0.2" /> 52 70 </HUDHealthBar> 71 72 <HUDShieldBar 73 name = "ShieldBar1" 74 background = "Orxonox/BarBackground" 75 size = "0.40, 0.04" 76 position = "0.0 , 0.9 " 77 pickpoint = "0, 1" 78 correctaspect = true 79 iconmaterial = "Orxonox/BarIconShield" 80 > 81 <BarColour position = 0.0 colour = "0.7,0.2,0.2" /> 82 <BarColour position = 0.5 colour = "0.7,0.7,0.2" /> 83 <BarColour position = 1.0 colour = "0.2,0.7,0.2" /> 84 </HUDShieldBar> 53 85 54 86 <HUDSpeedBar 55 87 name = "SpeedBar1" 56 88 background = "Orxonox/BarBackground" 57 size = "0. 35, 0.05"89 size = "0.40, 0.04" 58 90 position = "0.0 , 0.95 " 59 91 pickpoint = "0, 1" 60 correctaspect = false 92 correctaspect = true 93 iconmaterial = "Orxonox/BarIconSpeed" 61 94 > 62 95 <BarColour position = 0.0 colour = "0.7,0.5,0.2" /> … … 67 100 <HUDBoostBar 68 101 name = "BoostBar1" 69 background tex = "bar1.png"70 size = "0. 35, 0.05"102 background = "Orxonox/BarBackground" 103 size = "0.40, 0.04" 71 104 position = "0.0 , 1.0 " 72 105 pickpoint = "0, 1" 73 correctaspect = false 106 correctaspect = true 107 iconmaterial = "Orxonox/BarIconBoost" 74 108 > 75 109 <BarColour position = 0.0 colour = "0.7,0.2,0.2" /> … … 81 115 name = "EnemyHealthBar" 82 116 background = "Orxonox/HealthBarBackground" 83 size = "0. 35, 0.0875"84 position = "1 ,0 .1"85 pickpoint = "1, 1"117 size = "0.4, 0.08" 118 position = "1 ,0" 119 pickpoint = "1, 0" 86 120 bartexture = "healthbar_bar.png" 87 121 textfont = "VeraMono" 88 122 textusebarcolour = true 89 texts ize = 0.03990 textoffset = " 0.315, 0.05"123 textscale = 0.4 124 textoffset = "-0.675, 0.175" 91 125 textpickpoint = "0, 0" 92 126 textalign = "right" 93 correctaspect = false94 textcorrectaspect = false127 correctaspect = true 128 iconmaterial = "Orxonox/BarIconHealth" 95 129 > 96 130 <BarColour position = 0.0 colour = "0.7,0.2,0.2" /> … … 98 132 <BarColour position = 1.0 colour = "0.2,0.7,0.2" /> 99 133 </HUDEnemyHealthBar> 134 135 <HUDEnemyShieldBar 136 name = "EnemyShieldBar1" 137 background = "Orxonox/BarBackground" 138 size = "0.40, 0.04" 139 position = "1.0 , 0.1 " 140 pickpoint = "1, 0" 141 correctaspect = true 142 iconmaterial = "Orxonox/BarIconShield" 143 > 144 <BarColour position = 0.0 colour = "0.7,0.2,0.2" /> 145 <BarColour position = 0.5 colour = "0.7,0.7,0.2" /> 146 <BarColour position = 1.0 colour = "0.2,0.7,0.2" /> 147 </HUDEnemyShieldBar> 100 148 101 149 <HUDNavigation … … 127 175 mapAngle3D = 0.6435011 128 176 /> 177 178 <HUDWeaponSystem 179 name = "WeaponSystem" 180 correctaspect = true 181 position = "0.01, 0.01" 182 pickpoint = "0, 0" 183 visible = "true" 184 weaponModeHUDSize = "0.09, 0.03" 185 /> 129 186 130 187 <HUDTimer -
code/branches/presentationHS15/data/overlays/HoverHUD.oxo
r10960 r10961 32 32 textfont = "VeraMono" 33 33 textusebarcolour = true 34 texts ize = 0.03935 textoffset = "0.3 15, 0.05"34 textscale = 0.4 35 textoffset = "0.325, -0.825" 36 36 textpickpoint = "0, 0" 37 37 textalign = "right" 38 correctaspect = false39 textcorrectaspect = false38 correctaspect = true 39 iconmaterial = "Orxonox/BarIconHealth" 40 40 > 41 41 <BarColour position = 0.0 colour = "0.7,0.2,0.2" /> -
code/branches/presentationHS15/data/overlays/InvaderHUD.oxo
r9953 r10961 99 99 textfont = "VeraMono" 100 100 textusebarcolour = true 101 texts ize = 0.039102 textoffset = "0.3 15, 0.05"101 textscale = 0.4 102 textoffset = "0.325, -0.825" 103 103 textpickpoint = "0, 0" 104 104 textalign = "right" 105 correctaspect = false106 textcorrectaspect = false105 correctaspect = true 106 iconmaterial = "Orxonox/BarIconHealth" 107 107 > 108 108 <BarColour position = 0.0 colour = "0.7,0.2,0.2" /> -
code/branches/presentationHS15/data/overlays/jumpHUD.oxo
r10262 r10961 37 37 showFuel = false 38 38 showMessages = true 39 /> 40 41 <HUDBar 42 name = "SpeedBar1" 43 background = "Orxonox/BarBackground" 44 size = "0.35, 0.05" 45 position = "0.0 , 1.0 " 46 pickpoint = "0, 1" 47 correctaspect = false 48 49 initialvalue = 50 50 51 > 52 <BarColour position = 0.0 colour = "0.7,0.5,0.2" /> 53 <BarColour position = 0.5 colour = "0.2,0.7,0.2" /> 54 <BarColour position = 1.0 colour = "0.7,0.2,0.2" /> 55 </HUDBar> 39 /> 56 40 57 41 </OverlayGroup>
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