Changeset 10973 for data/trunk/materials
- Timestamp:
- Dec 14, 2015, 11:24:35 AM (9 years ago)
- Location:
- data/trunk/materials
- Files:
-
- 1 added
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
data/trunk/materials/101.material
r10966 r10973 1 // 101 genrated by blender2ogre 0.6.02 1 3 material 101 2 material 101 4 3 { 5 receive_shadows on 4 technique 5 { 6 pass 101 7 { 8 ambient 0.8 0.8 0.8 1 9 diffuse 0.64 0.64 0.64 1 10 specular 0.5 0.5 0.5 1 12.5 6 11 7 technique 8 { 9 pass 101 10 { 11 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 12 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 13 specular 0.5 0.5 0.5 1.0 12.5 14 emissive 0.0 0.0 0.0 1.0 12 texture_unit 13 { 14 texture 101.png 15 } 16 } 15 17 16 alpha_to_coverage off 17 colour_write on 18 cull_hardware clockwise 19 depth_check on 20 depth_func less_equal 21 depth_write on 22 illumination_stage 23 light_clip_planes off 24 light_scissor off 25 lighting on 26 normalise_normals off 27 polygon_mode solid 28 scene_blend one zero 29 scene_blend_op add 30 shading gouraud 31 transparent_sorting on 18 } 32 19 33 texture_unit34 {35 texture 101.png36 tex_address_mode wrap37 scale 1.0 1.038 colour_op modulate39 }40 }41 }42 20 } -
data/trunk/materials/CityGround.material
r10966 r10973 1 // CityGround genrated by blender2ogre 0.6.02 1 3 material CityGround 2 material CityGround 4 3 { 5 receive_shadows on 4 technique 5 { 6 pass CityGround 7 { 8 ambient 0.8 0.8 0.8 1 9 diffuse 0.64 0.64 0.64 1 10 specular 0.5 0.5 0.5 1 12.5 6 11 7 technique 8 { 9 pass CityGround 10 { 11 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 12 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 13 specular 0.5 0.5 0.5 1.0 12.5 14 emissive 0.0 0.0 0.0 1.0 12 texture_unit 13 { 14 texture CityGround.jpg 15 } 16 } 15 17 16 alpha_to_coverage off 17 colour_write on 18 cull_hardware clockwise 19 depth_check on 20 depth_func less_equal 21 depth_write on 22 illumination_stage 23 light_clip_planes off 24 light_scissor off 25 lighting on 26 normalise_normals off 27 polygon_mode solid 28 scene_blend one zero 29 scene_blend_op add 30 shading gouraud 31 transparent_sorting on 18 } 32 19 33 texture_unit34 {35 texture CityGround.jpg36 tex_address_mode wrap37 scale 1.0 1.038 colour_op modulate39 }40 }41 }42 20 } -
data/trunk/materials/Glasstower1.material
r10862 r10973 1 // Glasstower1 genrated by blender2ogre 0.6.02 1 3 material Glasstower1 2 material Glasstower1 4 3 { 5 receive_shadows on 4 technique 5 { 6 pass Glasstower1 7 { 8 ambient 0.8 0.8 0.8 1 9 diffuse 0.8 0.8 0.8 1 10 specular 0 0 0 1 12.5 6 11 7 technique 8 { 9 pass Glasstower1 10 { 11 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 12 diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0 13 specular 0.0 0.0 0.0 1.0 12.5 14 emissive 0.0 0.0 0.0 1.0 12 texture_unit 13 { 14 texture Glasstower1.jpg 15 } 16 } 15 17 16 alpha_to_coverage off 17 colour_write on 18 cull_hardware clockwise 19 depth_check on 20 depth_func less_equal 21 depth_write on 22 illumination_stage 23 light_clip_planes off 24 light_scissor off 25 lighting on 26 normalise_normals off 27 polygon_mode solid 28 scene_blend one zero 29 scene_blend_op add 30 shading gouraud 31 transparent_sorting on 18 } 32 19 33 texture_unit34 {35 texture Glasstower1.jpg36 tex_address_mode wrap37 scale 1.0 1.038 colour_op modulate39 }40 }41 }42 20 } -
data/trunk/materials/Hausc1.material
r10862 r10973 1 // Hausc1 genrated by blender2ogre 0.6.02 1 3 material Hausc1 2 material Hausc1 4 3 { 5 receive_shadows on 4 technique 5 { 6 pass Hausc1 7 { 8 ambient 0.8 0.8 0.8 1 9 diffuse 0.64 0.64 0.64 1 10 specular 0.5 0.5 0.5 1 12.5 6 11 7 technique 8 { 9 pass Hausc1 10 { 11 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 12 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 13 specular 0.5 0.5 0.5 1.0 12.5 14 emissive 0.0 0.0 0.0 1.0 12 texture_unit 13 { 14 texture hausc1.png 15 } 16 } 15 17 16 alpha_to_coverage off 17 colour_write on 18 cull_hardware clockwise 19 depth_check on 20 depth_func less_equal 21 depth_write on 22 illumination_stage 23 light_clip_planes off 24 light_scissor off 25 lighting on 26 normalise_normals off 27 polygon_mode solid 28 scene_blend one zero 29 scene_blend_op add 30 shading gouraud 31 transparent_sorting on 18 } 32 19 33 texture_unit34 {35 texture hausc1.png36 tex_address_mode wrap37 scale 1.0 1.038 colour_op modulate39 }40 }41 }42 20 } -
data/trunk/materials/PrimeTower.material
r10862 r10973 1 // PrimeTower genrated by blender2ogre 0.6.02 1 3 material PrimeTower 2 material PrimeTower 4 3 { 5 receive_shadows on 4 technique 5 { 6 pass PrimeTower 7 { 8 ambient 0.8 0.8 0.8 1 9 diffuse 0.64 0.64 0.64 1 10 specular 0.5 0.5 0.5 1 12.5 6 11 7 technique 8 { 9 pass PrimeTower 10 { 11 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 12 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 13 specular 0.5 0.5 0.5 1.0 12.5 14 emissive 0.0 0.0 0.0 1.0 12 texture_unit 13 { 14 texture prim.png 15 } 16 } 15 17 16 alpha_to_coverage off 17 colour_write on 18 cull_hardware clockwise 19 depth_check on 20 depth_func less_equal 21 depth_write on 22 illumination_stage 23 light_clip_planes off 24 light_scissor off 25 lighting on 26 normalise_normals off 27 polygon_mode solid 28 scene_blend one zero 29 scene_blend_op add 30 shading gouraud 31 transparent_sorting on 18 } 32 19 33 texture_unit34 {35 texture prim.png36 tex_address_mode wrap37 scale 1.0 1.038 tex_coord_set 039 colour_op modulate40 }41 }42 }43 20 }
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