- Timestamp:
- Jan 9, 2016, 6:26:20 PM (9 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc
r10293 r11052 68 68 @brief 69 69 The function called when a projectile hits another thing. 70 Calls the hit-function, starts the reloadcountdown, displays visual hit effects defined in Pawn.70 Calls the hit-function, starts the shield recharge countdown, displays visual hit effects defined in Pawn. 71 71 Needs to be called in the collidesAgainst() function by every Class directly inheriting from BasicProjectile. 72 72 @param otherObject … … 97 97 { 98 98 victim->hit(this->getShooter(), contactPoint, cs, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); 99 victim->start ReloadCountdown();99 victim->startShieldRechargeCountdown(); 100 100 } 101 101
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