Changeset 1106
- Timestamp:
- Apr 17, 2008, 4:04:25 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/network2/src/network/GameStateClient.cc
r1100 r1106 106 106 data+=sync.length; 107 107 108 if( it->objectID!=sync.objectID){108 if(!it || it->objectID!=sync.objectID){ 109 109 // bad luck ;) 110 110 // delete the synchronisable (obviously seems to be deleted on the server)
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