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Ignore:
Timestamp:
Apr 17, 2008, 4:04:25 PM (17 years ago)
Author:
scheusso
Message:

one segfault less

File:
1 edited

Legend:

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  • code/branches/network2/src/network/GameStateClient.cc

    r1100 r1106  
    106106      data+=sync.length;
    107107
    108       if(it->objectID!=sync.objectID){
     108      if(!it || it->objectID!=sync.objectID){
    109109        // bad luck ;)
    110110        // delete the synchronisable (obviously seems to be deleted on the server)
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