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Ignore:
Timestamp:
Apr 24, 2008, 12:48:31 AM (17 years ago)
Author:
dumenim
Message:

may have found another seg fault in GameStateClient in loadShapshot line 118

File:
1 edited

Legend:

Unmodified
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  • code/branches/network2/src/network/GameStateClient.cc

    r1106 r1152  
    115115        if(!it){
    116116          COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl;
     117          ///sigsegv may happen here again for some reason
     118          ///sigsegv is receved after the COUT(4) above
    117119          Synchronisable *no = dynamic_cast<Synchronisable *>(ID((unsigned int) sync.classID)->fabricate());
    118120          no->objectID=sync.objectID;
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