Changeset 11064 for code/branches/cpp11_v3/src
- Timestamp:
- Jan 14, 2016, 10:58:46 PM (9 years ago)
- Location:
- code/branches/cpp11_v3/src
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v3/src/modules/overlays/hud/HUDWeapon.h
r11059 r11064 64 64 virtual void sizeChanged(); 65 65 66 v irtual void setWeapon(Weapon* weapon);66 void setWeapon(Weapon* weapon); 67 67 68 68 inline void setWeaponModeHUDActualSize(Vector2 vector) … … 84 84 85 85 private: 86 v irtual void createHUDChilds();87 v irtual void positionHUDChilds();88 v irtual void destroyHUDChilds();89 v irtual void updateWeaponModeList();90 v irtual void updateSize();91 v irtual void updatePosition();86 void createHUDChilds(); 87 void positionHUDChilds(); 88 void destroyHUDChilds(); 89 void updateWeaponModeList(); 90 void updateSize(); 91 void updatePosition(); 92 92 93 93 WeakPtr<Pawn> owner_; -
code/branches/cpp11_v3/src/modules/overlays/hud/HUDWeaponMode.h
r11057 r11064 65 65 virtual void sizeChanged(); 66 66 67 v irtual void setWeaponMode(WeaponMode* weaponMode);67 void setWeaponMode(WeaponMode* weaponMode); 68 68 69 69 inline void setWeaponModeHUDActualSize(Vector2 vector) … … 88 88 89 89 private: 90 v irtual void updateSize();91 v irtual void updatePosition();92 v irtual void positionHUDChilds();90 void updateSize(); 91 void updatePosition(); 92 void positionHUDChilds(); 93 93 94 94 WeakPtr<Pawn> owner_; -
code/branches/cpp11_v3/src/modules/overlays/hud/HUDWeaponSystem.h
r11052 r11064 64 64 { return weaponModeHUDSize_; } 65 65 private: 66 v irtual void updateWeaponList();67 v irtual void createHUDChilds();68 v irtual void positionHUDChilds();69 v irtual void destroyHUDChilds();66 void updateWeaponList(); 67 void createHUDChilds(); 68 void positionHUDChilds(); 69 void destroyHUDChilds(); 70 70 71 71 WeakPtr<Pawn> owner_; -
code/branches/cpp11_v3/src/modules/pickup/items/MunitionPickup.h
r11052 r11064 63 63 virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. 64 64 65 v irtual void addMunitionContainer(MunitionContainer* munitionContainer);65 void addMunitionContainer(MunitionContainer* munitionContainer); 66 66 MunitionContainer* getMunitionContainer(unsigned int index); 67 67 -
code/branches/cpp11_v3/src/modules/weapons/projectiles/MineProjectile.h
r11052 r11064 59 59 virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); 60 60 61 v irtual void setMaxTimeUntilExplosion(float maxTimeUntilExplosion);62 v irtual void setTimeUntilActivation(float timeUntilActivation);61 void setMaxTimeUntilExplosion(float maxTimeUntilExplosion); 62 void setTimeUntilActivation(float timeUntilActivation); 63 63 protected: 64 64 static const float triggerRadius_; … … 84 84 WeakPtr<DistanceTrigger> distanceTrigger_; 85 85 86 v irtual void destructionEffect();87 v irtual void allowExplosion();88 v irtual void explode();86 void destructionEffect(); 87 void allowExplosion(); 88 void explode(); 89 89 }; 90 90 } -
code/branches/cpp11_v3/src/orxonox/weaponsystem/ReplenishingMunition.h
r11052 r11064 56 56 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 57 57 58 virtualfloat getProgress();58 float getProgress(); 59 59 inline unsigned int getReplenishAmount() const 60 60 { return replenishAmount_; }
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