- Timestamp:
- Jan 17, 2016, 1:59:00 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v3/src/orxonox/controllers/FightingController.h
r11057 r11065 72 72 //<! this and target_ plus or minus some amount in difference vector direction, 73 73 //<! depending on whether it is better to close up or survive. 74 void dodgeTowards (Vector3& position); //fly towards position and awoid being hit75 74 void doFire(); //<! choose weapon, set aim at target_ and fire 76 75 WeakPtr<ControllableEntity> target_; … … 97 96 void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed. 98 97 bool bSetupWorked; //<! If false, setupWeapons() is called. 99 int getFiremode( std::stringname);98 int getFiremode(const std::string& name); 100 99 101 100 };
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