- Timestamp:
- Jan 17, 2016, 6:41:22 PM (9 years ago)
- Location:
- code/branches/cpp11_v3
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v3
- Property svn:mergeinfo changed
/code/branches/cpp11_v2 merged: 10996-11008,11010
- Property svn:mergeinfo changed
-
code/branches/cpp11_v3/src/modules/questsystem/LocalQuest.h
r11054 r11068 97 97 virtual bool isCompletable(const PlayerInfo* player) const override; //!< Checks whether the Quest can be completed. 98 98 99 virtual QuestStatus ::ValuegetStatus(const PlayerInfo* player) const override; //!< Returns the status of the Quest for a specific player.100 virtual bool setStatus(PlayerInfo* player, const QuestStatus ::Value& status) override; //!< Sets the status for a specific player.99 virtual QuestStatus getStatus(const PlayerInfo* player) const override; //!< Returns the status of the Quest for a specific player. 100 virtual bool setStatus(PlayerInfo* player, const QuestStatus & status) override; //!< Sets the status for a specific player. 101 101 102 102 private: 103 std::map<const PlayerInfo*, QuestStatus ::Value> playerStatus_; //!< List of the status for each player, with the Player-pointer as key.103 std::map<const PlayerInfo*, QuestStatus> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. 104 104 105 105 };
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