- Timestamp:
- Jan 24, 2016, 12:21:43 PM (9 years ago)
- Location:
- data/trunk
- Files:
-
- 1 added
- 1 deleted
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
data/trunk/materials/Example.material
r10966 r11088 328 328 technique 329 329 { 330 pass 331 { 332 lighting off 333 scene_blend add 334 depth_write off 335 336 texture_unit 337 { 338 texture flare.png 339 } 340 } 341 } 342 343 technique 344 { 345 scheme glow 330 346 pass 331 347 { -
data/trunk/materials/Flares.material
r11084 r11088 121 121 scene_blend add 122 122 depth_write off 123 emissive 1 1 1 123 124 124 125 texture_unit … … 126 127 texture backlightflare.png 127 128 } 128 129 } 130 } 131 132 technique 133 { 134 scheme glow 135 pass 136 { 137 lighting off 138 scene_blend add 139 depth_write off 129 140 emissive 1 1 1 141 142 texture_unit 143 { 144 texture backlightflare_glow.png 145 } 146 } 147 } 148 } 149 150 material Flares/ThrusterFlare1 151 { 152 technique 153 { 154 pass 155 { 156 lighting off 157 scene_blend add 158 depth_write off 159 emissive 1 1 1 160 161 texture_unit 162 { 163 texture bigflare1.png 164 } 130 165 } 131 166 } … … 136 171 pass 137 172 { 138 texture_unit 139 { 140 texture backlightflare_glow.png 141 } 142 ambient 1 1 1 143 diffuse 1 1 1 144 specular 0 0 0 1 173 lighting off 174 scene_blend add 175 depth_write off 145 176 emissive 1 1 1 146 } 147 } 148 } 149 150 material Flares/ThrusterFlare1 151 { 152 technique 153 { 154 pass 155 { 156 lighting off 157 scene_blend add 158 depth_write off 159 160 texture_unit 161 { 162 texture bigflare1.png 163 } 164 165 emissive 1 1 1 166 } 167 } 168 169 technique 170 { 171 scheme glow 172 pass 173 { 177 174 178 texture_unit 175 179 { 176 180 texture bigflare1_glow.png 177 181 } 178 ambient 1 1 1179 diffuse 1 1 1180 specular 0 0 0 1181 emissive 1 1 1182 182 } 183 183 } -
data/trunk/materials/PE_materials.material
r11084 r11088 37 37 } 38 38 } 39 40 technique 41 { 42 scheme glow 43 pass 44 { 45 lighting off 46 depth_write off 47 scene_blend add 48 49 texture_unit 50 { 51 texture flare.png 52 } 53 } 54 } 39 55 } 40 56 … … 190 206 depth_write off 191 207 scene_blend add 208 emissive 1 1 1 192 209 193 210 texture_unit … … 195 212 texture explosion3.png 196 213 } 197 214 } 215 } 216 217 technique 218 { 219 scheme glow 220 pass 221 { 222 lighting off 223 depth_write off 224 scene_blend add 198 225 emissive 1 1 1 199 } 200 } 201 202 technique 203 { 204 scheme glow 205 pass 206 { 226 207 227 texture_unit 208 228 { 209 229 texture explosion3_glow.png 210 230 } 211 ambient 1 1 1212 diffuse 1 1 1213 specular 0 0 0 1214 emissive 1 1 1215 231 } 216 232 } -
data/trunk/materials/Trail.material
r11084 r11088 9 9 depth_check on 10 10 depth_write off 11 emissive 1 1 1 11 12 12 13 texture_unit … … 14 15 texture backlighttrail.png 15 16 } 16 17 emissive 1 1 118 17 } 19 18 } … … 24 23 pass 25 24 { 25 lighting off 26 scene_blend alpha_blend 27 depth_check on 28 depth_write off 29 emissive 1 1 1 30 26 31 texture_unit 27 32 { 28 33 texture backlighttrail_glow.png 29 34 } 30 ambient 1 1 131 diffuse 1 1 132 specular 0 0 0 133 emissive 1 1 134 35 } 35 36 } -
data/trunk/materials/assff.material
r7708 r11088 23 23 } 24 24 } 25 26 technique 27 { 28 scheme glow 29 pass 30 { 31 lighting off 32 33 texture_unit 34 { 35 texture assff_glow.JPG 36 } 37 } 38 } 25 39 } -
data/trunk/materials/laserbeam.material
r11084 r11088 8 8 depth_write off 9 9 scene_blend add 10 emissive 1 1 1 11 10 12 texture_unit 11 13 { … … 13 15 colour_op modulate 14 16 } 15 emissive 1 1 116 17 } 17 18 } … … 22 23 pass 23 24 { 25 lighting off 26 depth_write off 27 scene_blend add 28 emissive 1 1 1 29 24 30 texture_unit 25 31 { 26 32 texture laserbeam_glow.png 27 33 } 28 ambient 1 1 129 diffuse 1 1 130 specular 0 0 0 131 emissive 1 1 132 34 } 33 35 } -
data/trunk/programs/glow.cg
r11084 r11088 69 69 tex2D(scene, uv) + 70 70 #endif 71 tex2D(blurXY, uv) * 4;71 tex2D(blurXY, uv) * 1; 72 72 }
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