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Ignore:
Timestamp:
Mar 17, 2016, 3:53:19 PM (9 years ago)
Author:
sagerj
Message:

first commit, added discharger weaponclass

Location:
code/branches/sagerjFS16/src/orxonox
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/sagerjFS16/src/orxonox/controllers/NewHumanController.cc

    r11071 r11142  
    348348        if (NewHumanController::localController_s)
    349349            NewHumanController::localController_s->doUnfire();
     350        orxout() << "unfire" << endl;
    350351    }
    351352
  • code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h

    r11108 r11142  
    4545    /**
    4646    @brief
    47         A WeaponMode defines how a Weapon is used. It specifies what kind of @ref orxonox::Projectile is created when you fire it, how much time it takes to reload, what sound you hear while shooting, how much damage the projectile deals to a target, ...
     47        A WeaponMode defines how a Weapon is used. It specifies what kind of
     48        @ref orxonox::Projectile is created when you fire it, how much time it takes to reload,
     49        what sound you hear while shooting, how much damage the projectile deals to a target, ...
    4850    */
    4951    class _OrxonoxExport WeaponMode : public BaseObject
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