- Timestamp:
- Mar 24, 2016, 3:56:35 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc
r11099 r11153 294 294 } 295 295 296 void WeaponSystem::release(unsigned int firemode) 297 { 298 std::map<unsigned int, WeaponSet *>::iterator it = this->weaponSets_.find(firemode); 299 if (it != this->weaponSets_.end() && it->second) 300 it->second->release(); 301 } 302 296 303 void WeaponSystem::reload() 297 304 {
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