- Timestamp:
- Apr 14, 2016, 4:02:00 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc
r11164 r11166 303 303 if(GameMode::isMaster()) 304 304 { 305 orxout() << "f CE IF" << firemode << endl;305 orxout() << "fire ce if " << firemode << endl; 306 306 this->fired(firemode); 307 307 } 308 308 else 309 309 { 310 orxout() << "f CE EL" << firemode << endl;310 orxout() << "fire ce else " << firemode << endl; 311 311 callMemberNetworkFunction(&ControllableEntity::fire, this->getObjectID(), 0, firemode); 312 312 } … … 317 317 if(GameMode::isMaster()) 318 318 { 319 orxout() << "r CE IF" << firemode << endl;319 orxout() << "release ce if " << firemode << endl; 320 320 this->released(firemode); 321 321 } 322 322 else 323 323 { 324 orxout() << "r CE EL" << firemode << endl;324 orxout() << "release ce else " << firemode << endl; 325 325 callMemberNetworkFunction(&ControllableEntity::fire, this->getObjectID(), 0, firemode); 326 326 }
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