Changeset 11175 for code/branches
- Timestamp:
- Apr 28, 2016, 3:09:26 PM (9 years ago)
- Location:
- code/branches/sagerjFS16
- Files:
-
- 25 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/sagerjFS16/data/defaultConfig/keybindings.ini
r11153 r11175 122 122 KeyStop= 123 123 KeySystemRequest="printScreen" 124 KeyT= onpress fire3 | onrelease release 3124 KeyT= onpress push 3 | onrelease release 3 125 125 KeyTab="NewHumanController changeMode" 126 126 KeyU="" … … 142 142 KeyWebStop= 143 143 KeyX="selectClosest" 144 KeyY= onpress fire4 | onrelease release 4144 KeyY= onpress push 4 | onrelease release 4 145 145 KeyYen= 146 146 KeyZ="selectNext" … … 152 152 Button6= 153 153 Button7= 154 Left= fire0 | release 0155 Middle= fire2 | release 2156 Right= fire1 | release 1154 Left= push 0 | release 0 155 Middle= push 2 | release 2 156 Right= push 1 | release 1 157 157 Wheel1Down="NewHumanController decelerate" 158 158 Wheel1Up="NewHumanController accelerate" -
code/branches/sagerjFS16/src/modules/invader/InvaderEnemyShooter.cc
r11083 r11175 71 71 void InvaderEnemyShooter::shoot() 72 72 { 73 ControllableEntity:: fire(0);73 ControllableEntity::push(0); 74 74 } 75 75 -
code/branches/sagerjFS16/src/modules/invader/InvaderShip.cc
r11071 r11175 91 91 // shoot! 92 92 if (isFireing) 93 ControllableEntity:: fire(0);93 ControllableEntity::push(0); 94 94 95 95 // Camera -
code/branches/sagerjFS16/src/modules/jump/JumpFigure.cc
r11071 r11175 398 398 } 399 399 400 void JumpFigure:: fire(unsigned int firemode)401 { 402 403 } 404 405 void JumpFigure:: fired(unsigned int firemode)400 void JumpFigure::push(unsigned int firemode) 401 { 402 403 } 404 405 void JumpFigure::pushed(unsigned int firemode) 406 406 { 407 407 firePressed_ = true; -
code/branches/sagerjFS16/src/modules/jump/JumpFigure.h
r11105 r11175 47 47 virtual void rotatePitch(const Vector2& value) override; 48 48 virtual void rotateRoll(const Vector2& value) override; 49 void fire(unsigned int firemode);50 virtual void fired(unsigned int firemode) override;49 void push(unsigned int firemode); 50 virtual void pushed(unsigned int firemode) override; 51 51 virtual void JumpFromPlatform(JumpPlatform* platform); 52 52 virtual void JumpFromSpring(JumpSpring* spring); -
code/branches/sagerjFS16/src/modules/objects/controllers/TurretController.cc
r11071 r11175 198 198 { 199 199 200 this->getControllableEntity()-> fire(0);200 this->getControllableEntity()->push(0); 201 201 } 202 202 } -
code/branches/sagerjFS16/src/modules/towerdefense/TowerDefenseSelecter.cc
r11071 r11175 146 146 } 147 147 148 void TowerDefenseSelecter:: fire(unsigned int firemode)148 void TowerDefenseSelecter::push(unsigned int firemode) 149 149 { 150 150 } 151 151 152 void TowerDefenseSelecter:: fired(unsigned int firemode)152 void TowerDefenseSelecter::pushed(unsigned int firemode) 153 153 { 154 154 -
code/branches/sagerjFS16/src/modules/towerdefense/TowerDefenseSelecter.h
r11071 r11175 47 47 virtual void rotatePitch(const Vector2& value) override; 48 48 virtual void rotateRoll(const Vector2& value) override; 49 void fire(unsigned int firemode);50 virtual void fired(unsigned int firemode) override;49 void push(unsigned int firemode); 50 virtual void pushed(unsigned int firemode) override; 51 51 virtual void boost(bool bBoost) override; 52 52 virtual void setSelectedPosition(TDCoordinate* newPos); -
code/branches/sagerjFS16/src/modules/weapons/projectiles/Rocket.cc
r11071 r11175 218 218 Destroys the Rocket upon pressing "fire". 219 219 */ 220 void Rocket:: fired(unsigned int firemode)220 void Rocket::pushed(unsigned int firemode) 221 221 { 222 222 this->destroyObject(); -
code/branches/sagerjFS16/src/modules/weapons/projectiles/Rocket.h
r11071 r11175 116 116 virtual void setShooter(Pawn* shooter) override; 117 117 118 virtual void fired(unsigned int firemode) override;118 virtual void pushed(unsigned int firemode) override; 119 119 120 120 /** -
code/branches/sagerjFS16/src/modules/weapons/projectiles/RocketOld.cc
r11071 r11175 218 218 Destroys the RocketOld upon pressing "fire". 219 219 */ 220 void RocketOld:: fired(unsigned int firemode)220 void RocketOld::pushed(unsigned int firemode) 221 221 { 222 222 this->destroyObject(); -
code/branches/sagerjFS16/src/modules/weapons/projectiles/RocketOld.h
r11071 r11175 116 116 virtual void setShooter(Pawn* shooter) override; 117 117 118 virtual void fired(unsigned int firemode) override;118 virtual void pushed(unsigned int firemode) override; 119 119 120 120 private: -
code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc
r11174 r11175 54 54 this->damage_ = 90.01f; 55 55 this->speed_ = 90.01f; 56 this->chargeable_ = 0;56 this->chargeable_ = true; 57 57 58 58 this->setMunitionName("LaserMunition"); … … 65 65 void Discharger::fire() 66 66 { 67 orxout() << "release" << cTime_ << endl;67 // orxout() << "release" << cTime_ << endl; 68 68 BillboardProjectile* projectile = new BillboardProjectile(this->getContext()); 69 69 … … 71 71 projectile->setOrientation(this->getMuzzleOrientation()); 72 72 projectile->setPosition(this->getMuzzlePosition()); 73 projectile->setVelocity(this->getMuzzleDirection() * this->speed_ * charges_);73 projectile->setVelocity(this->getMuzzleDirection() * this->speed_); 74 74 75 75 projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 76 76 projectile->setDamage(this->getDamage() * charges_); 77 projectile->setShieldDamage(this->getShieldDamage() * charges_);78 projectile->setHealthDamage(this->getHealthDamage() * charges_);79 this->charges_ = 0;77 projectile->setShieldDamage(this->getShieldDamage()); 78 projectile->setHealthDamage(this->getHealthDamage()); 79 // this->charges_ = 0; 80 80 } 81 81 } -
code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.h
r11174 r11175 58 58 59 59 private: 60 bool chargeable_; // An indicator that this weapon type is chargeable. 61 float speed_; // The speed of the fired projectile. 62 float ctime_; // time the weapon has charged. 63 }; 60 //bool chargeable_; // An indicator that this weapon type is chargeable. 61 int charges_; 62 float speed_; // The speed of the fired projectile. 63 float ctime_; // time the weapon has charged. 64 }; 64 65 } 65 66 -
code/branches/sagerjFS16/src/orxonox/controllers/AIController.cc
r11071 r11175 197 197 if (this->bHasTargetPosition_) 198 198 this->moveToTargetPosition(); 199 this->do Fire();199 this->doPush(); 200 200 } 201 201 … … 227 227 this->moveToTargetPosition(); 228 228 229 this->do Fire();229 this->doPush(); 230 230 } 231 231 } … … 241 241 if((timeout_< 0)||(!target_))//Check if the timeout is over or target died. 242 242 { 243 controllable-> fire(0);//kill the rocket243 controllable->push(0);//kill the rocket 244 244 this->setPreviousMode();//get out of rocket mode 245 245 } -
code/branches/sagerjFS16/src/orxonox/controllers/ArtificialController.cc
r11099 r11175 132 132 @brief DoFire is called when a bot should shoot and decides which weapon is used and whether the bot shoots at all. 133 133 */ 134 void ArtificialController::do Fire()134 void ArtificialController::doPush() 135 135 { 136 136 if(!this->bSetupWorked)//setup: find out which weapons are active ! hard coded: laser is "0", lens flare is "1", ... … … 144 144 if (this->isCloseAtTarget(130) && (firemode = getFiremode("LightningGun")) > -1 ) 145 145 {//LENSFLARE: short range weapon 146 this->getControllableEntity()-> fire(firemode); //ai uses lens flare if they're close enough to the target146 this->getControllableEntity()->push(firemode); //ai uses lens flare if they're close enough to the target 147 147 } 148 148 else if( this->isCloseAtTarget(400) && (random < this->botlevel_) && (firemode = getFiremode("RocketFire")) > -1 ) 149 149 {//ROCKET: mid range weapon 150 150 this->mode_ = ROCKET; //Vector-implementation: mode_.push_back(ROCKET); 151 this->getControllableEntity()-> fire(firemode); //launch rocket151 this->getControllableEntity()->push(firemode); //launch rocket 152 152 if(this->getControllableEntity() && this->target_) //after fire(3) is called, getControllableEntity() refers to the rocket! 153 153 { … … 161 161 } 162 162 else if ((firemode = getFiremode("HsW01")) > -1 ) //LASER: default weapon 163 this->getControllableEntity()-> fire(firemode);163 this->getControllableEntity()->push(firemode); 164 164 } 165 165 } -
code/branches/sagerjFS16/src/orxonox/controllers/ArtificialController.h
r11071 r11175 48 48 virtual void changedControllableEntity() override; 49 49 50 virtual void do Fire();50 virtual void doPush(); 51 51 void setBotLevel(float level=1.0f); 52 52 inline float getBotLevel() const -
code/branches/sagerjFS16/src/orxonox/controllers/DroneController.cc
r11071 r11175 130 130 this->aimAtTarget(); 131 131 if(!this->friendlyFire()) 132 this->getDrone()-> fire(0);132 this->getDrone()->push(0); 133 133 } 134 134 } -
code/branches/sagerjFS16/src/orxonox/controllers/FightingController.cc
r11083 r11175 318 318 } 319 319 320 this->getControllableEntity()-> fire(firemode);320 this->getControllableEntity()->push(firemode); 321 321 322 322 } -
code/branches/sagerjFS16/src/orxonox/controllers/WaypointPatrolController.cc
r11071 r11175 69 69 70 70 if (this->getControllableEntity() && this->isCloseAtTarget(this->attackradius_) && this->isLookingAtTarget(math::pi / 20.0f)) 71 this->getControllableEntity()-> fire(0);71 this->getControllableEntity()->push(0); 72 72 } 73 73 else -
code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc
r11174 r11175 63 63 this->bAutoReload_ = true; 64 64 this->bParallelReload_ = true; 65 this->chargeable_ = false; 65 66 66 67 this->reloadTimer_.setTimer(0.0f, false, createExecutor(createFunctor(&WeaponMode::reloaded, this))); … … 120 121 bool WeaponMode::fire(float* reloadTime) 121 122 { 123 orxout() << "--- " << endl; 122 124 (*reloadTime) = this->reloadTime_; 123 125 // Fireing is only possible if this weapon mode is not reloading and there is enough munition … … 170 172 bool WeaponMode::push(float* reloadTime) 171 173 { 174 orxout() << "push " << chargeable_ << endl; 172 175 if( this->chargeable_) 173 176 { 174 177 // setting up a timer for knowing how long the weapon was charged 175 178 // and passes the value to this->cTime_ 179 orxout() << "if " << endl; 180 return false; 176 181 } else { 182 orxout() << "else " << endl; 177 183 return fire(reloadTime); 178 184 } 179 180 185 } 181 186 182 187 bool WeaponMode::release(float* reloadTime) 183 188 { 189 orxout() << "release " << endl; 184 190 if( this->chargeable_) 185 { 191 { 192 orxout() << "if " << endl; 186 193 return fire(reloadTime); 194 }else{ 195 orxout() << "else " << endl; 196 return false; 187 197 } 188 198 } -
code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h
r11174 r11175 174 174 bool bAutoReload_; // If true, the weapon reloads the magazine automatically. 175 175 bool bParallelReload_; // If true, the weapon reloads in parallel to the magazine reloading. 176 bool chargeable_; // If true, the weapon fires at release instead at push(where he charges up) 176 177 177 178 float damage_; -
code/branches/sagerjFS16/src/orxonox/worldentities/ControllableEntity.cc
r11174 r11175 49 49 RegisterClass(ControllableEntity); 50 50 51 registerMemberNetworkFunction( ControllableEntity, fire);51 registerMemberNetworkFunction( ControllableEntity, push ); 52 52 registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); 53 53 … … 307 307 else 308 308 { 309 callMemberNetworkFunction(&ControllableEntity:: fire, this->getObjectID(), 0, firemode);309 callMemberNetworkFunction(&ControllableEntity::push, this->getObjectID(), 0, firemode); 310 310 } 311 311 } … … 319 319 else 320 320 { 321 callMemberNetworkFunction(&ControllableEntity:: fire, this->getObjectID(), 0, firemode);321 callMemberNetworkFunction(&ControllableEntity::release, this->getObjectID(), 0, firemode); 322 322 } 323 323 } -
code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Spectator.cc
r11071 r11175 42 42 namespace orxonox 43 43 { 44 extern const std::string __CC_ fire_name;44 extern const std::string __CC_push_name; 45 45 extern const std::string __CC_suicide_name; 46 46 … … 162 162 163 163 // change keybind mode of fire command to OnPress to avoid firing after respawn 164 ModifyConsoleCommand(__CC_ fire_name).keybindMode(KeybindMode::OnPress);164 ModifyConsoleCommand(__CC_push_name).keybindMode(KeybindMode::OnPress); 165 165 166 166 // disable suicide … … 177 177 // change fire command to a helper function and change keybind mode to OnPress 178 178 // as soon as the player releases and presses the button again, the helper function will be called which changes the keybind mode back to OnHold 179 ModifyConsoleCommand(__CC_ fire_name).pushFunction(&Spectator::resetFireCommand).keybindMode(KeybindMode::OnPress);179 ModifyConsoleCommand(__CC_push_name).pushFunction(&Spectator::resetFireCommand).keybindMode(KeybindMode::OnPress); 180 180 181 181 // enable suicide … … 188 188 void Spectator::resetFireCommand(unsigned int firemode) 189 189 { 190 ModifyConsoleCommand(__CC_ fire_name).popFunction().keybindMode(KeybindMode::OnHold); // pop this helper function and change keybind mode191 192 CommandExecutor::execute(__CC_ fire_name + " " + multi_cast<std::string>(firemode)); // call the fire command again, this time with the real function190 ModifyConsoleCommand(__CC_push_name).popFunction().keybindMode(KeybindMode::OnHold); // pop this helper function and change keybind mode 191 192 CommandExecutor::execute(__CC_push_name + " " + multi_cast<std::string>(firemode)); // call the fire command again, this time with the real function 193 193 } 194 194 … … 229 229 } 230 230 231 void Spectator:: fired(unsigned int firemode)231 void Spectator::pushed(unsigned int firemode) 232 232 { 233 233 if (this->getPlayer()) -
code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Spectator.h
r9667 r11175 54 54 virtual void rotateRoll(const Vector2& value); 55 55 56 virtual void fired(unsigned int firemode);56 virtual void pushed(unsigned int firemode); 57 57 virtual void greet(); 58 58 virtual void mouseLook() {}
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