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Ignore:
Timestamp:
Apr 28, 2016, 3:09:26 PM (9 years ago)
Author:
sagerj
Message:

overwritten many fire functions now only need to implement timer/charges

File:
1 edited

Legend:

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  • code/branches/sagerjFS16/src/orxonox/worldentities/pawns/Spectator.cc

    r11071 r11175  
    4242namespace orxonox
    4343{
    44     extern const std::string __CC_fire_name;
     44    extern const std::string __CC_push_name;
    4545    extern const std::string __CC_suicide_name;
    4646
     
    162162
    163163        // change keybind mode of fire command to OnPress to avoid firing after respawn
    164         ModifyConsoleCommand(__CC_fire_name).keybindMode(KeybindMode::OnPress);
     164        ModifyConsoleCommand(__CC_push_name).keybindMode(KeybindMode::OnPress);
    165165
    166166        // disable suicide
     
    177177        // change fire command to a helper function and change keybind mode to OnPress
    178178        // as soon as the player releases and presses the button again, the helper function will be called which changes the keybind mode back to OnHold
    179         ModifyConsoleCommand(__CC_fire_name).pushFunction(&Spectator::resetFireCommand).keybindMode(KeybindMode::OnPress);
     179        ModifyConsoleCommand(__CC_push_name).pushFunction(&Spectator::resetFireCommand).keybindMode(KeybindMode::OnPress);
    180180
    181181        // enable suicide
     
    188188    void Spectator::resetFireCommand(unsigned int firemode)
    189189    {
    190         ModifyConsoleCommand(__CC_fire_name).popFunction().keybindMode(KeybindMode::OnHold); // pop this helper function and change keybind mode
    191 
    192         CommandExecutor::execute(__CC_fire_name + " " + multi_cast<std::string>(firemode)); // call the fire command again, this time with the real function
     190        ModifyConsoleCommand(__CC_push_name).popFunction().keybindMode(KeybindMode::OnHold); // pop this helper function and change keybind mode
     191
     192        CommandExecutor::execute(__CC_push_name + " " + multi_cast<std::string>(firemode)); // call the fire command again, this time with the real function
    193193    }
    194194
     
    229229    }
    230230
    231     void Spectator::fired(unsigned int firemode)
     231    void Spectator::pushed(unsigned int firemode)
    232232    {
    233233        if (this->getPlayer())
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