- Timestamp:
- May 26, 2016, 3:13:51 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/presentationFS16/data/levels/templates/spaceshipHover.oxt
r11052 r11199 18 18 reloadwaittime = 0.5 19 19 20 primaryThrust = 200 21 auxilaryThrust = 3022 rotationThrust = 2520 primaryThrust = 2000 21 auxilaryThrust = 1 22 rotationThrust = 45 23 23 24 jumpBoost = 9024 jumpBoost = 450 25 25 26 26 lift = 1; 27 stallSpeed = 220;27 stallSpeed = 1400; 28 28 29 29 boostPower = 10 … … 33 33 34 34 collisionType = "dynamic" 35 mass = 100 35 mass = 1000000 36 36 linearDamping = 0.2 37 37 angularDamping = 0.9999999 … … 41 41 </engines> 42 42 <attached> 43 <Model position="0,0,- 20" mesh="hovership_body.mesh" scale="5" yaw=180/>44 <Model position="0,0,- 20" mesh="hovership_engine.mesh" scale="5" yaw=180/>45 <Model position="0,0,- 20" mesh="hovership_gun.mesh" scale="5" yaw=180/>43 <Model position="0,0,-120" mesh="hovership_body.mesh" scale="30" yaw=180/> 44 <Model position="0,0,-120" mesh="hovership_engine.mesh" scale="30" yaw=180/> 45 <Model position="0,0,-120" mesh="hovership_gun.mesh" scale="30" yaw=180/> 46 46 47 47 </attached> 48 48 <collisionShapes> 49 <BoxCollisionShape position="0,- 2 ,7" halfExtents="7, 4 ,30" />49 <BoxCollisionShape position="0,-12, 42" halfExtents="49, 24 ,180" /> 50 50 </collisionShapes> 51 51 <explosion> 52 52 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 53 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale= 2 />53 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=12 /> 54 54 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 55 55 … … 69 69 <SpaceShip> 70 70 <camerapositions> 71 <CameraPosition position="0, 8, 5" drag=true mouselook=true />72 <CameraPosition position="0, 8,5" yaw="180" drag=true mouselook=true />71 <CameraPosition position="0, 48, 30" drag=true mouselook=true /> 72 <CameraPosition position="0, 48, 30" yaw="180" drag=true mouselook=true /> 73 73 </camerapositions> 74 74 </SpaceShip> … … 79 79 boostfactor = 2 80 80 81 speedfront = 9082 speedback = 4083 speedleftright = 4084 speedupdown = 4081 speedfront = 1400 82 speedback = 800 83 speedleftright = 700 84 speedupdown = 700 85 85 86 accelerationfront = 50087 accelerationbrake = 50088 accelerationback = 12589 accelerationleftright = 12586 accelerationfront = 1000 87 accelerationbrake = 1000 88 accelerationback = 250 89 accelerationleftright = 350 90 90 accelerationupdown = 125 91 91 >
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