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Ignore:
Timestamp:
Nov 7, 2016, 4:07:14 PM (8 years ago)
Author:
meilel
Message:

level file changed

Location:
code/branches/SpaceRace_HS16/data/levels
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw

    r11272 r11276  
    1010  include("HUDTemplates3.oxo")
    1111  include("templates/lodInformation.oxt")
    12     include("templates/spaceshipAssff.oxt")
    13 
    14 ?>
    15 
    16 <?lua
    17   include("templates/spaceshipAssff2.oxt")
    1812  include("templates/fastship.oxt")
    19   include("templates/spaceshipPirate.oxt")
     13  include("templates/pickupRepresentationTemplates.oxt")
     14
    2015?>
    2116
     
    3429  >
    3530 
     31    <?lua
     32      include("includes/pickups.oxi")
     33    ?>
    3634
    3735
     
    5553      </events>
    5654    </WorldSound>
    57 
    58 
    5955    <DistanceTrigger name="start1" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
    6056    <DistanceTrigger name="go" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.5  />
    6157
    6258    <DistanceTrigger name="racetheme" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.75  />
    63 
    64 
    65 
    66      
    6759      <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" >
    6860    <events>
     
    7466
    7567
    76 
    77   <!-- Das erste Bot -->
    78     <SpaceShip position="20,0,0" lookat="25,0,0">
    79       <templates>
    80         <Template link=fastship />
    81       </templates>
    82       <controller>
    83         <WaypointPatrolController alertnessradius=1 team=10>
    84           <waypoints>
    85             <Model mesh="cube.mesh" scale=0 position="1000,0,0" />
    86             <Model mesh="cube.mesh" scale=0 position="1500,1000,250" />
    87             <Model mesh="cube.mesh" scale=0 position="0,400,300" />
    88           </waypoints>
    89         </WaypointPatrolController>
    90       </controller>
    91     </SpaceShip>
    92 
    93 
    94 
    95 
    96 
    97 
    9868  <!--   <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" /> -->
    99  
    100 
    10169    <?lua math.randomseed(98) ?>
    102 
    10370    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    104 
    10571    <SimpleNotification message="Reach the last check point within 150 seconds!!" />
     72
    10673
    10774    <!-- ------------------SpawnPoint----------------- -->
     
    10976    </SpawnPoint>
    11077
    111         <Model mesh="axes.mesh" scale="10" position="600,0,0"/>
    112         <Model mesh="axes.mesh" scale="10" position="800,0,0"/>
    113         <Model mesh="axes.mesh" scale="10" position="1000,0,0"/>
    114         <Model mesh="axes.mesh" scale="10" position="1100,0,0"/>
    115         <Model mesh="axes.mesh" scale="10" position="1200,0,0"/>
    116         <Model mesh="axes.mesh" scale="10" position="1300,0,0"/>
    117         <Model mesh="axes.mesh" scale="10" position="1400,0,0"/>
    118         <Model mesh="axes.mesh" scale="10" position="1500,0,0"/>
    119         <Model mesh="axes.mesh" scale="10" position="1600,0,0"/>
    120         <Model mesh="axes.mesh" scale="10" position="1700,0,0"/>
    121 
    122 
    123     <!-- Launch station -->
     78  <!-- Launch station -->
    12479  <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static">
    12580    <attached>
     
    13792  </StaticEntity>
    13893
    139    <!-- ---------------asteroid ellipse1----------------- -->
     94  <!-- ---------------ForceFields----------------- -->
     95    <ForceField position="0,0,0" direction="0,-1,0" diameter=700 velocity=2000 length=2000/>
     96
     97    <!-- ------------------Planet----------------- -->
     98    <Planet position="25000,5000,5000" scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
     99    <StaticEntity position="0,0,0" collisionType=static>
     100        <collisionShapes>
     101            <SphereCollisionShape radius="1" />
     102        </collisionShapes>
     103    </StaticEntity>
     104
     105   <!-- ---------------asteroid belt1----------------- -->
    140106    <?lua
    141107    max = 50
    142108    for i = 0, max, 1
    143109    do
    144     x = i*1000
    145     y = math.cos(i)*20
    146     z = math.sin(i)*20
     110    x = 800+ i*1000
     111    y = -500+ math.cos(i)*20
     112    z = -500+ math.sin(i)*20
    147113    ?>
    148114    <?lua
     
    153119
    154120    <MovableEntity
    155       position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
     121      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
    156122      collisionType = "dynamic"
    157123      linearDamping = "0.5"
    158124      angularDamping = "0.01"
    159       collisiondamage = "0.01"
     125      collisiondamage = "0.02"
    160126      enablecollisiondamage = "true"
    161127      scale="<?lua print(j * 5) ?>" >
     
    176142    <?lua end ?>
    177143
    178    <!-- ---------------asteroid ellipse1----------------- -->
     144   <!-- ---------------asteroid belt2----------------- -->
    179145    <?lua
    180146    max = 50
    181147    for i = 0, max, 1
    182148    do
    183     x = i*1000
    184     y = math.cos(i)*-20
    185     z = math.sin(i)*-20
     149    x = 800+ i*1000
     150    y = 100+ math.cos(i)*-20
     151    z = 100+ math.sin(i)*-20
    186152    ?>
    187153    <?lua
     
    192158
    193159    <MovableEntity
    194       position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
     160      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
    195161      collisionType = "dynamic"
    196162      linearDamping = "0.5"
    197163      angularDamping = "0.01"
    198       collisiondamage = "0.01"
     164      collisiondamage = "0.02"
    199165      enablecollisiondamage = "true"
    200166      scale="<?lua print(j * 5) ?>" >
     
    215181    <?lua end ?>
    216182
    217 
    218     <!-- ---------------ForceFields----------------- -->
    219     <ForceField position="0,0,0" direction="0,-1,0" diameter=500 velocity=2000 length=1200/>
    220 
    221183   <!-- ------------------CheckPoints----------------- -->
    222       <OldRaceCheckPoint name="checkpoint1" direction="0,2,0" position="800,20,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
     184   <!--OldRaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
    223185        <attached>
    224186            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    232194    </OldRaceCheckPoint>
    233195
    234     <OldRaceCheckPoint name="checkpoint2" position="1600,60,40" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
    235         <attached>
    236             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    237         </attached>
    238         <collisionShapes>
    239             <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    240             <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
    241             <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    242             <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    243         </collisionShapes>
    244     </OldRaceCheckPoint>
    245 
    246     <OldRaceCheckPoint name="checkpoint3" position="2400,100,70" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
     196    <OldRaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
     197        <attached>
     198            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     199        </attached>
     200        <collisionShapes>
     201            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     202            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     203            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     204            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     205        </collisionShapes>
     206    </OldRaceCheckPoint>
     207
     208    <OldRaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
    247209        <attached>
    248210            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    256218    </OldRaceCheckPoint>     
    257219
    258     <OldRaceCheckPoint name="checkpoint4" position="3200,150,120" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
     220    <OldRaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
    259221        <attached>
    260222            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    268230    </OldRaceCheckPoint>   
    269231
    270     <OldRaceCheckPoint name="checkpoint5" position="4000,200,140" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
     232    <OldRaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
    271233        <attached>
    272234            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     
    280242    </OldRaceCheckPoint> 
    281243
    282     <OldRaceCheckPoint name="checkpoint6" position="4800,100,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
    283         <attached>
    284             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    285         </attached>
    286         <collisionShapes>
    287             <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    288             <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
    289             <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    290             <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    291         </collisionShapes>
    292     </OldRaceCheckPoint>
    293 
    294     <OldRaceCheckPoint name="checkpoint7" position="5600,0,-20" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="true">
    295         <attached>
    296             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    297         </attached>
    298         <collisionShapes>
    299             <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
    300             <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
    301             <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
    302             <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
    303         </collisionShapes>
    304     </OldRaceCheckPoint>
    305 
    306 
    307 
    308    <!-- <SpaceRaceManager>
    309  <checkpoints>
    310     <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
    311         <attached>
    312             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    313 
    314 
    315         <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" />
    316         <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" />
    317         <Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
    318         <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
    319 
    320 
    321 
    322 
    323         </attached>
    324 
    325 
    326 
    327     <collisionShapes>
    328 
    329 
    330             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
    331             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
    332             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
    333             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
    334 
    335 
    336         </collisionShapes>
    337 
    338 
    339 
    340 
    341     </RaceCheckPoint>
    342 
    343 <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
    344         <attached>
    345             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    346         </attached>
    347 
    348 
    349            <collisionShapes>
    350 
    351             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
    352             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
    353             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
    354             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
    355 
    356         </collisionShapes>
    357     </RaceCheckPoint>
    358 
    359 
    360 </checkpoints>
    361 </SpaceRaceManager> -->
    362 
    363 
     244    <OldRaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
     245        <attached>
     246            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     247        </attached>
     248        <collisionShapes>
     249            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     250            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     251            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     252            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     253        </collisionShapes>
     254    </OldRaceCheckPoint>
     255
     256    <OldRaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
     257        <attached>
     258            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     259        </attached>
     260        <collisionShapes>
     261            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     262            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     263            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     264            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     265        </collisionShapes>
     266    </OldRaceCheckPoint>
     267
     268    <OldRaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
     269        <attached>
     270            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     271        </attached>
     272        <collisionShapes>
     273            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     274            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     275            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     276            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     277        </collisionShapes>
     278    </OldRaceCheckPoint>
     279
     280    <OldRaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
     281        <attached>
     282            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     283        </attached>
     284        <collisionShapes>
     285            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     286            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     287            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     288            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     289        </collisionShapes>
     290    </OldRaceCheckPoint>
     291
     292    <OldRaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false">
     293        <attached>
     294            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     295        </attached>
     296        <collisionShapes>
     297            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     298            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     299            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     300            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     301        </collisionShapes>
     302    </OldRaceCheckPoint>
     303
     304    <OldRaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false">
     305        <attached>
     306            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     307        </attached>
     308        <collisionShapes>
     309            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     310            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     311            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     312            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     313        </collisionShapes>
     314    </OldRaceCheckPoint>
     315
     316    <OldRaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false">
     317        <attached>
     318            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     319        </attached>
     320        <collisionShapes>
     321            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     322            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     323            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     324            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     325        </collisionShapes>
     326    </OldRaceCheckPoint>
     327
     328    <OldRaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="false">
     329        <attached>
     330            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     331        </attached>
     332        <collisionShapes>
     333            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     334            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     335            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     336            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     337        </collisionShapes>
     338    </OldRaceCheckPoint>
     339
     340    <OldRaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="false">
     341        <attached>
     342            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     343        </attached>
     344        <collisionShapes>
     345            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     346            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     347            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     348            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     349        </collisionShapes>
     350    </OldRaceCheckPoint>
     351
     352    <OldRaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="true">
     353        <attached>
     354            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
     355        </attached>
     356        <collisionShapes>
     357            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
     358            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
     359            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
     360            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
     361        </collisionShapes>
     362    </OldRaceCheckPoint>
     363
     364<!-- ---------------------PickUps---------------------- -->
     365
     366    <!--at checkpoint3-->
     367    <PickupSpawner pickup=mediumpeedpickup position="4800,100,300" triggerDistance="60" respawnTime="10" maxSpawnedItems="99" scale="8" />
     368    <!--at checkpoint#6-->
     369    <PickupSpawner pickup=mediumshrinkpickup position="14800,0,0" triggerDistance="60" respawnTime="20" maxSpawnedItems="5" scale="8"/>
     370    <!--at checkpoint9-->
     371    <PickupSpawner pickup=smallshrinkpickup position="20800,120,-120" triggerDistance="60" respawnTime="10" maxSpawnedItems="10" scale="8"/>
     372    <!--at checkpoint12-->
     373    <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="29800,-50,50" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
     374    <!--stray pickups-->
     375    <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="6000,-300,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
     376    <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="9000,300,200" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
     377    <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="20000,-400,0" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
    364378
    365379  </Scene>
  • code/branches/SpaceRace_HS16/data/levels/templates/fastship.oxt

    r11260 r11276  
    66   spawnparticleduration  = 3
    77
    8    health            = 100
     8   health            = 150
    99   maxhealth         = 200
    10    initialhealth     = 100
     10   initialhealth     = 150
    1111
    12    shieldhealth        = 30
    13    initialshieldhealth = 30
    14    maxshieldhealth     = 50
     12   shieldhealth        = 70
     13   initialshieldhealth = 50
     14   maxshieldhealth     = 100
    1515   shieldabsorption    = 0.8
    1616   shieldrechargerate  = 1
    1717   shieldrechargewaittime = 1
    1818
    19    primaryThrust     = 10000
    20    auxilaryThrust    = 10000
     19   primaryThrust     = 2000
     20   auxilaryThrust    = 1000
    2121   rotationThrust    = 50
    2222
     
    2525
    2626
    27    boostPower            = 1500
     27   boostPower            = 10
    2828   boostPowerRate        = 10
    2929   boostRate             = 10
    3030   boostCooldownDuration = 10
    3131
    32    shakeFrequency = 30
    33    shakeAmplitude = 15
     32   shakeFrequency = 50
     33   shakeAmplitude = 30
    3434
    3535   collisionType     = "dynamic"
     
    8585<Template name=spaceshipassffengine baseclass=MultiStateEngine>
    8686  <MultiStateEngine
    87   boostfactor    = 20
     87  boostfactor    = 10
    8888
    89    speedfront     =  500
    90    speedback      =  500
     89   speedfront     =  1000
     90   speedback      =  1000
    9191   speedleftright =  50
    9292   speedupdown    =  50
     
    9595   defEngineSndBoost = "sounds/Engine_high.ogg"
    9696   
    97    accelerationfront     = 5000
    98    accelerationbrake     = 5000
    99    accelerationback      =  125
    100    accelerationleftright =  125
    101    accelerationupdown    =  125
     97   accelerationfront     = 300
     98   accelerationbrake     = 300
     99   accelerationback      = 125
     100   accelerationleftright = 125
     101   accelerationupdown    = 125
    102102  >
    103103    <EffectContainer condition="idle">
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