- Timestamp:
- Nov 28, 2016, 4:06:53 PM (8 years ago)
- Location:
- data/contentcreation/pps/bartonp
- Files:
-
- 17 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
data/contentcreation/pps/bartonp/Exports/Checkpoint/Checkpoint_InnerRing.material
r11257 r11310 1 // Checkpoint_InnerRing genrated by blender2ogre 0.6.0 2 3 material Checkpoint_InnerRing 1 material Checkpoint_InnerRing 4 2 { 5 receive_shadows on 6 3 set $diffuseCol "1 1 1 1" 4 set $specularCol "1 1 1" 5 set $shininess "32" 6 7 7 technique 8 8 { 9 pass Checkpoint_InnerRing9 pass 10 10 { 11 ambient 0.17565025389194489 0.17645274102687836 0.17886075377464294 1.0 12 diffuse 0.1405202052074701 0.14116219492498328 0.1430886051519007 1.0 13 specular 0.10000000149011612 0.10000000149011612 0.10000000149011612 1.0 12.5 14 emissive 0.0 0.0 0.0 1.0 15 16 alpha_to_coverage off 17 colour_write on 18 cull_hardware clockwise 19 depth_check on 20 depth_func less_equal 21 depth_write on 22 illumination_stage 23 light_clip_planes off 24 light_scissor off 25 lighting on 26 normalise_normals off 27 polygon_mode solid 28 scene_blend one zero 29 scene_blend_op add 30 shading gouraud 31 transparent_sorting on 32 33 texture_unit 11 illumination_stage ambient 12 13 ambient 1 1 1 1 14 diffuse $diffuseCol 15 specular 0 0 0 0 16 emissive 0 0 0 0 17 18 vertex_program_ref ambient_vs 19 { 20 } 21 22 fragment_program_ref ambient_ps 23 { 24 } 25 26 texture_unit diffuseMap 34 27 { 35 28 texture CheckpointTex.jpg 36 tex_address_mode wrap 37 scale 1.0 1.0 38 tex_coord_set 0 39 colour_op modulate 29 } 30 31 texture_unit aoMap 32 { 33 texture CheckpointTex.jpg 34 } 35 } 36 37 pass 38 { 39 illumination_stage per_light 40 41 scene_blend add 42 // iteration once_per_light not needed while illumination_stage per_light is used 43 44 vertex_program_ref diffuse_vs 45 { 46 } 47 48 fragment_program_ref diffuse_ps 49 { 50 } 51 52 diffuse $diffuseCol 53 specular $specularCol $shininess 54 ambient 0 0 0 0 55 56 texture_unit diffuseMap 57 { 58 texture CheckpointTex.jpg 59 } 60 61 texture_unit specMap 62 { 63 texture CheckpointTex.jpg 64 } 65 66 texture_unit normalMap 67 { 68 texture CheckpointNormal.png 40 69 } 41 70 }
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