Changeset 11320
- Timestamp:
- Dec 5, 2016, 4:07:35 PM (8 years ago)
- Location:
- code/branches/BigShip_HS16/data/levels
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/BigShip_HS16/data/levels/HeavyCruiser.oxw
r11052 r11320 34 34 35 35 <!-- HeavyCruiser and all its parts in one static entity --> 36 < StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >36 <!--StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 > 37 37 <attached> 38 38 <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> … … 46 46 <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 47 47 48 <!-- bay1 lights -->49 48 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 50 49 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> … … 53 52 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 54 53 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 55 <!-- front position lights --> 54 56 55 <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> 57 56 <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 58 57 <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 59 58 <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> 60 <!-- rear position lights --> 59 61 60 <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 62 61 <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> … … 293 292 <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/> 294 293 <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/> 295 296 <!-- <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>297 <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>298 <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>299 <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>300 <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>301 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>-->302 294 </collisionShapes> 303 </StaticEntity >295 </StaticEntity--> 304 296 305 297 <!-- Width/Height/Lenght--><!-- B=back F=front C=center--> 306 < StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >298 <!--StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 > 307 299 <attached> 308 300 <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/> … … 358 350 <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/> 359 351 <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/> 360 361 <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>-->362 352 363 353 … … 399 389 <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/> 400 390 401 <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>-->402 403 391 404 392 <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/> … … 544 532 <collisionShapes> 545 533 </collisionShapes> 546 </StaticEntity >534 </StaticEntity--> 547 535 548 536 … … 738 726 </Pawn> 739 727 740 < Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >728 <!--Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" > 741 729 742 730 <explosion> … … 752 740 <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/> 753 741 754 <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>755 <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>-->756 742 <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/> 757 743 <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/> … … 760 746 <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/> 761 747 <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/> 762 <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>-->763 748 <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/> 764 749 <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/> … … 816 801 <collisionShapes> 817 802 <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/> 818 819 <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>820 <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>-->821 803 <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/> 822 804 <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/> … … 825 807 <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/> 826 808 <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/> 827 <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>-->828 809 <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/> 829 810 <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/> … … 930 911 <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/> 931 912 </collisionShapes> 932 </Pawn >913 </Pawn--> 933 914 934 915 … … 937 918 938 919 <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody /> 939 940 <?lua941 --[[942 With this lua script, the sub-parts of HeavyCruiser can easily be inserted into a level.943 Available functions are:944 To place all subparts:945 placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ)946 To place individual parts:947 placeFrontL(...) Use the same arguments as in placeAllSubParts948 placeFrontR(...)949 placePartL(...)950 placePartR(...)951 placeSidearmL(...)952 placeSidearmLfront(...)953 placeSidearmR(...)954 placeSidearmRfront(...)955 ]]--956 957 dofile("includes/HeavyCruiserParts.lua")958 placeAllSubParts(0, 0,0,0, 0,0,0)959 ?>960 920 961 921 <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> --> -
code/branches/BigShip_HS16/data/levels/emptyLevel.oxw
r11291 r11320 32 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 33 33 34 <ModularSpaceShip position="0,-1000,-200" health="2000" maxhealth="4000" initialhealth="2000">34 <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="350" maxhealth="400" initialhealth="350"> 35 35 <templates> 36 <Template link= HeavyCruiser/>36 <Template link=endurance /> 37 37 </templates> 38 38 </ModularSpaceShip> -
code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw
r11311 r11320 1 1 <LevelInfo 2 2 name = "Endurance1" 3 description = " A level with absolutely nothing in it."3 description = "Endurance test level" 4 4 tags = "test" 5 5 screenshot = "emptylevel.png" … … 14 14 <?lua 15 15 include("templates/spaceshipEscort.oxt") 16 include("templates/endurancetest_template.oxt") 16 //include("templates/endurancetest_template.oxt") 17 17 18 ?> 18 19 … … 31 32 <SpawnPoint team=0 position="-200,0,0" lookat="-100,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 32 33 33 < ModularSpaceShip position="0,0,0" velocity ="0,0,0">34 <!--ModularSpaceship position="0,0,0" velocity="0,0,0" > 34 35 <templates> 35 36 <Template link=endurance/> 36 37 </templates> 37 </ModularSpace Ship>38 </ModularSpaceship--> 38 39 39 40 -
code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt
r11311 r11320 15 15 16 16 rotationaxis = "1,0,0" 17 explosionchunks = 1218 19 rotationrate = " 0"17 18 19 rotationrate = "5" 20 20 > 21 21 … … 24 24 <parts> 25 25 26 <ShipPart name = "tunnelsystem" initialhealth=" 20" maxhealth="20" damageabsorption="0.9" explosionposition="0,0,0">27 <destructionevents> 28 <PartDestructionEvent targetType="ship" operation="destroy" /> 29 < PartDestructionEvent targetType="part" targetName ="mistery1" operation="destroy" />26 <ShipPart name = "tunnelsystem" initialhealth="500" maxhealth="500" damageabsorption="0.5" explosionposition="0,0,0"> 27 <destructionevents> 28 <PartDestructionEvent targetType="ship" operation="destroy" /> 29 <!--PartDestructionEvent targetType="part" targetName ="mistery1" operation="destroy" /> 30 30 <PartDestructionEvent targetType="part" targetName ="mistery2" operation="destroy" /> 31 31 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1" operation="destroy" /> 32 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2" operation="destroy" / >33 34 35 36 </destructionevents> 37 </ShipPart> 38 39 <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">40 <destructionevents> 41 <PartDestructionEvent targetType="ship" operation="destroy" /> 42 </destructionevents> 43 </ShipPart> 44 45 <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">46 <destructionevents> 47 <PartDestructionEvent targetType="ship" operation="destroy" /> 48 </destructionevents> 49 </ShipPart> 50 51 52 <ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">53 <destructionevents> 54 <PartDestructionEvent targetType="ship" operation="destroy" /> 55 </destructionevents> 56 </ShipPart> 57 58 <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">59 <destructionevents> 60 <PartDestructionEvent targetType="ship" operation="destroy" /> 61 </destructionevents> 62 </ShipPart> 63 64 65 <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">66 <destructionevents> 67 <PartDestructionEvent targetType="ship" operation="destroy" /> 68 </destructionevents> 69 </ShipPart> 70 71 <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">72 <destructionevents> 73 <PartDestructionEvent targetType="ship" operation="destroy" /> 74 </destructionevents> 75 </ShipPart> 76 77 <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">78 <destructionevents> 79 <PartDestructionEvent targetType="ship" operation="destroy" /> 80 </destructionevents> 81 </ShipPart> 82 83 <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">84 <destructionevents> 85 <PartDestructionEvent targetType="ship" operation="destroy" /> 86 </destructionevents> 87 </ShipPart> 88 89 <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">90 <destructionevents> 91 <PartDestructionEvent targetType="ship" operation="destroy" /> 92 </destructionevents> 93 </ShipPart> 94 95 <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">96 <destructionevents> 97 <PartDestructionEvent targetType="ship" operation="destroy" /> 98 </destructionevents> 99 </ShipPart> 100 101 <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">102 <destructionevents> 103 <PartDestructionEvent targetType="ship" operation="destroy" /> 104 </destructionevents> 105 </ShipPart> 106 107 <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">108 <destructionevents> 109 <PartDestructionEvent targetType="ship" operation="destroy" /> 110 </destructionevents> 111 </ShipPart> 112 113 <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">114 <destructionevents> 115 <PartDestructionEvent targetType="ship" operation="destroy" /> 116 </destructionevents> 117 </ShipPart> 118 119 <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">120 <destructionevents> 121 <PartDestructionEvent targetType="ship" operation="destroy" /> 122 </destructionevents> 123 </ShipPart> 124 125 <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">126 <destructionevents> 127 <PartDestructionEvent targetType="ship" operation="destroy" /> 128 </destructionevents> 129 </ShipPart> 130 131 <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">132 <destructionevents> 133 <PartDestructionEvent targetType="ship" operation="destroy" /> 134 </destructionevents> 135 </ShipPart> 136 137 <ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">32 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2" operation="destroy" /--> 33 34 35 36 </destructionevents> 37 </ShipPart> 38 39 <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 40 <destructionevents> 41 <PartDestructionEvent targetType="ship" operation="destroy" /> 42 </destructionevents> 43 </ShipPart> 44 45 <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 46 <destructionevents> 47 <PartDestructionEvent targetType="ship" operation="destroy" /> 48 </destructionevents> 49 </ShipPart> 50 51 52 <ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 53 <destructionevents> 54 <PartDestructionEvent targetType="ship" operation="destroy" /> 55 </destructionevents> 56 </ShipPart> 57 58 <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 59 <destructionevents> 60 <PartDestructionEvent targetType="ship" operation="destroy" /> 61 </destructionevents> 62 </ShipPart> 63 64 65 <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 66 <destructionevents> 67 <PartDestructionEvent targetType="ship" operation="destroy" /> 68 </destructionevents> 69 </ShipPart> 70 71 <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 72 <destructionevents> 73 <PartDestructionEvent targetType="ship" operation="destroy" /> 74 </destructionevents> 75 </ShipPart> 76 77 <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 78 <destructionevents> 79 <PartDestructionEvent targetType="ship" operation="destroy" /> 80 </destructionevents> 81 </ShipPart> 82 83 <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 84 <destructionevents> 85 <PartDestructionEvent targetType="ship" operation="destroy" /> 86 </destructionevents> 87 </ShipPart> 88 89 <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 90 <destructionevents> 91 <PartDestructionEvent targetType="ship" operation="destroy" /> 92 </destructionevents> 93 </ShipPart> 94 95 <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 96 <destructionevents> 97 <PartDestructionEvent targetType="ship" operation="destroy" /> 98 </destructionevents> 99 </ShipPart> 100 101 <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 102 <destructionevents> 103 <PartDestructionEvent targetType="ship" operation="destroy" /> 104 </destructionevents> 105 </ShipPart> 106 107 <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 108 <destructionevents> 109 <PartDestructionEvent targetType="ship" operation="destroy" /> 110 </destructionevents> 111 </ShipPart> 112 113 <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 114 <destructionevents> 115 <PartDestructionEvent targetType="ship" operation="destroy" /> 116 </destructionevents> 117 </ShipPart> 118 119 <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 120 <destructionevents> 121 <PartDestructionEvent targetType="ship" operation="destroy" /> 122 </destructionevents> 123 </ShipPart> 124 125 <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 126 <destructionevents> 127 <PartDestructionEvent targetType="ship" operation="destroy" /> 128 </destructionevents> 129 </ShipPart> 130 131 <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 132 <destructionevents> 133 <PartDestructionEvent targetType="ship" operation="destroy" /> 134 </destructionevents> 135 </ShipPart> 136 137 <ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 138 138 <destructionevents> 139 139 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 151 151 </ShipPart> 152 152 153 <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">153 <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 154 154 <destructionevents> 155 155 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 159 159 </ShipPart> 160 160 161 <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">161 <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 162 162 <destructionevents> 163 163 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 167 167 </ShipPart> 168 168 169 <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">169 <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 170 170 <destructionevents> 171 171 <PartDestructionEvent targetType="ship" operation="destroy" /> 172 172 <PartDestructionEvent targetType="part" targetName ="ct8" operation="destroy" /> 173 173 <PartDestructionEvent targetType="part" targetName ="ct7" operation="destroy" /> 174 <PartDestructionEvent targetType="part" targetName ="mistery1" operation="destroy" /> 175 <PartDestructionEvent targetType="part" targetName ="mistery2" operation="destroy" /> 176 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1" operation="destroy" /> 177 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2" operation="destroy" /> 178 <PartDestructionEvent targetType="part" targetName ="tunnelsystem" operation="destroy" /> 179 180 181 </destructionevents> 182 </ShipPart> 183 184 <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0"> 174 175 176 177 </destructionevents> 178 </ShipPart> 179 180 <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 185 181 <destructionevents> 186 182 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 190 186 </ShipPart> 191 187 192 <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">188 <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 193 189 <destructionevents> 194 190 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 198 194 </ShipPart> 199 195 200 <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">196 <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 201 197 <destructionevents> 202 198 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 206 202 </ShipPart> 207 203 208 <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">204 <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 209 205 <destructionevents> 210 206 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 214 210 </ShipPart> 215 211 216 <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">212 <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 217 213 <destructionevents> 218 214 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 222 218 </ShipPart> 223 219 224 <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">220 <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 225 221 <destructionevents> 226 222 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 230 226 </ShipPart> 231 227 232 <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">228 <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 233 229 <destructionevents> 234 230 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 242 238 243 239 <explosion > 244 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 240 241 242 <ExplosionPart scale = 10 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 245 243 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 246 244 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 245 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 246 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 247 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 248 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 249 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 250 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 251 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 252 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 253 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 254 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 255 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 256 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 257 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 258 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 259 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 260 261 262 263 264 <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 265 <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 266 <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 267 <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 268 <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 269 <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 270 <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 271 <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 272 <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 273 <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 274 <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 275 <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 276 <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 277 <ExplosionPart offset="30,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 278 <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 279 <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 280 <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 281 <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 247 282 </explosion> 248 283 249 284 250 285 <attached> 286 287 <Model mesh="Endurance_Tunnelsystem.mesh" scale="66" lookat="0,0,0" pitch="-30" yaw="0" roll="90" /> 288 289 251 290 <!-- coordinates (0,0,0) element 0--> 252 291 253 292 <!-- Small-Ship 1/2 --> 254 293 … … 335 374 <collisionShapes> 336 375 337 <BoxCollisionShape position ="0,0, 45" halfExtents="25,32,8" />338 <BoxCollisionShape position ="0, 30,45" halfExtents="25,8,8" />376 <BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" /> 377 <BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" /> 339 378 340 379 </collisionShapes> … … 351 390 <collisionShapes> 352 391 353 <BoxCollisionShape position ="0,0,45" halfExtents="25,32,8" />354 <BoxCollisionShape position ="0, 30,45" halfExtents="25,8,8" />392 <BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" /> 393 <BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" /> 355 394 356 395 </collisionShapes> … … 364 403 <attached> 365 404 <Model mesh="Endurance_MainEngine.mesh" scale="5" /> 366 <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>405 367 406 368 407 <ParticleEmitter scale=5 position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 /> … … 511 550 <Model mesh="Endurance_Habitat.mesh" scale="5" /> 512 551 513 <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>514 552 </attached> 515 553
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