Changeset 11320 for code/branches/BigShip_HS16/data/levels/HeavyCruiser.oxw
- Timestamp:
- Dec 5, 2016, 4:07:35 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/BigShip_HS16/data/levels/HeavyCruiser.oxw
r11052 r11320 34 34 35 35 <!-- HeavyCruiser and all its parts in one static entity --> 36 < StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >36 <!--StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 > 37 37 <attached> 38 38 <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> … … 46 46 <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 47 47 48 <!-- bay1 lights -->49 48 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 50 49 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> … … 53 52 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 54 53 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 55 <!-- front position lights --> 54 56 55 <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> 57 56 <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 58 57 <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 59 58 <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> 60 <!-- rear position lights --> 59 61 60 <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 62 61 <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> … … 293 292 <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/> 294 293 <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/> 295 296 <!-- <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>297 <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>298 <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>299 <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>300 <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>301 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>-->302 294 </collisionShapes> 303 </StaticEntity >295 </StaticEntity--> 304 296 305 297 <!-- Width/Height/Lenght--><!-- B=back F=front C=center--> 306 < StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >298 <!--StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 > 307 299 <attached> 308 300 <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/> … … 358 350 <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/> 359 351 <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/> 360 361 <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>-->362 352 363 353 … … 399 389 <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/> 400 390 401 <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>-->402 403 391 404 392 <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/> … … 544 532 <collisionShapes> 545 533 </collisionShapes> 546 </StaticEntity >534 </StaticEntity--> 547 535 548 536 … … 738 726 </Pawn> 739 727 740 < Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >728 <!--Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" > 741 729 742 730 <explosion> … … 752 740 <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/> 753 741 754 <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>755 <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>-->756 742 <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/> 757 743 <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/> … … 760 746 <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/> 761 747 <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/> 762 <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>-->763 748 <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/> 764 749 <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/> … … 816 801 <collisionShapes> 817 802 <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/> 818 819 <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>820 <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>-->821 803 <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/> 822 804 <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/> … … 825 807 <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/> 826 808 <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/> 827 <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>-->828 809 <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/> 829 810 <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/> … … 930 911 <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/> 931 912 </collisionShapes> 932 </Pawn >913 </Pawn--> 933 914 934 915 … … 937 918 938 919 <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody /> 939 940 <?lua941 --[[942 With this lua script, the sub-parts of HeavyCruiser can easily be inserted into a level.943 Available functions are:944 To place all subparts:945 placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ)946 To place individual parts:947 placeFrontL(...) Use the same arguments as in placeAllSubParts948 placeFrontR(...)949 placePartL(...)950 placePartR(...)951 placeSidearmL(...)952 placeSidearmLfront(...)953 placeSidearmR(...)954 placeSidearmRfront(...)955 ]]--956 957 dofile("includes/HeavyCruiserParts.lua")958 placeAllSubParts(0, 0,0,0, 0,0,0)959 ?>960 920 961 921 <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
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