Changeset 11444 for code/branches/Presentation_FS17
- Timestamp:
- May 30, 2017, 2:58:20 PM (7 years ago)
- Location:
- code/branches/Presentation_FS17
- Files:
-
- 6 edited
- 4 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Presentation_FS17
- Property svn:mergeinfo changed
/code/branches/Boss_FS17 (added) merged: 11367,11380,11388,11424,11443
- Property svn:mergeinfo changed
-
code/branches/Presentation_FS17/data/levels/Endurancefinal.oxw
r11357 r11444 37 37 </templates> 38 38 </ModularSpaceShip> 39 40 <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > 41 <attached> 42 <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> 43 </attached> 44 <collisionShapes> 45 <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> 46 </collisionShapes> 47 </StaticEntity> 48 49 50 39 51 40 52 </Scene> -
code/branches/Presentation_FS17/data/levels/includes/weaponSettingsEscort.oxi
r11052 r11444 14 14 </links> 15 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 16 <!--<HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> --> 17 <IceGun mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 17 18 </Weapon> 18 19 <Weapon> … … 28 29 <munition> 29 30 <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> 31 30 32 </munition> -
code/branches/Presentation_FS17/data/levels/shieldTest.oxw
r11052 r11444 9 9 include("HUDTemplates3.oxo") 10 10 include("stats.oxo") 11 include("templates/spaceship ImmTest.oxt")11 include("templates/spaceshipAssff.oxt") 12 12 include("templates/lodInformation.oxt") 13 13 ?> … … 61 61 for i = 1, 10, 1 do 62 62 ?> 63 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceship immtest/>63 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 64 64 <?lua end ?> 65 65 -
code/branches/Presentation_FS17/src/modules/weapons/weaponmodes/IceGun.cc
r11108 r11444 51 51 RegisterObject(IceGun); 52 52 53 // Default val ues53 // Default val 54 54 this->reloadTime_ = 1.0f; 55 55 this->damage_ = 0.0f; -
code/branches/Presentation_FS17/src/orxonox/items/PartDestructionEvent.cc
r11099 r11444 69 69 XMLPortParam(PartDestructionEvent, "value", setEventValue, getEventValue, xmlelement, mode).defaultValues(0); 70 70 XMLPortParam(PartDestructionEvent, "message", setMessage, getMessage, xmlelement, mode).defaultValues("NULL"); 71 //MLPortPAram(PartDestructionEvent, "spawn", setSpawn, getSpawn, xmlelement, mode).defaultValues("NULL"); 71 72 72 73 /* … … 100 101 case TargetParam::shieldhealth: 101 102 this->parent_->getParent()->setShieldHealth(operate(this->parent_->getParent()->getShieldHealth())); 103 break; 104 case TargetParam::maxshieldhealth: 105 this->parent_->getParent()->setMaxShieldHealth(operate(this->parent_->getParent()->getMaxShieldHealth())); 102 106 break; 103 107 case TargetParam::boostpower:
Note: See TracChangeset
for help on using the changeset viewer.