Changeset 11499 for code/branches/HUD_HS16
- Timestamp:
- Oct 23, 2017, 2:56:00 PM (7 years ago)
- Location:
- code/branches/HUD_HS16
- Files:
-
- 25 deleted
- 43 edited
- 8 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/HUD_HS16
- Property svn:mergeinfo changed
-
code/branches/HUD_HS16/data/gui/layouts/CampaignMenu.layout
r11497 r11499 8 8 <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1.0,0},{1.0,0}}" /> 9 9 <Property Name="BackgroundEnabled" Value="False" /> 10 11 <!-- Misson 1************************************* --> 12 <Window Type="MenuWidgets/Button" Name="orxonox/Mission1Text" > 10 <Window Type="MenuWidgets/Button" Name="orxonox/Mission1Button" > 13 11 <Property Name="Text" Value="Mission One" /> 14 12 <Property Name="Visible" Value="False"/> 15 <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.6,0},{0.3,0},{0.65,0}}" /> 13 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 14 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.1,0},{0.65,0},{0.15,0}}" /> 16 15 <Event Name="Clicked" Function="CampaignMenu.Mission1Button_clicked"/> 17 16 </Window> 18 19 <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission1Button">17 <Window Type="MenuWidgets/Button" Name="orxonox/Mission2Button" > 18 <Property Name="Text" Value="Fight in our Back" /> 20 19 <Property Name="Visible" Value="False"/> 21 20 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 22 <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.75,0},{0.25,0},{0.95,0}}" /> 23 <Event Name="Clicked" Function="CampaignMenu.Mission1Button_clicked"/> 24 </Window> 25 26 <!-- Misson 2************************************* --> 27 <Window Type="MenuWidgets/Button" Name="orxonox/Mission2Text" > 28 <Property Name="Text" Value="Fight in our Back" /> 29 <Property Name="Visible" Value="False"/> 30 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.6,0},{0.55,0},{0.65,0}}" /> 21 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.18,0},{0.65,0},{0.23,0}}" /> 31 22 <Property Name="Disabled" Value="True" /> 32 23 <Event Name="Clicked" Function="CampaignMenu.Mission2Button_clicked"/> 33 24 </Window> 34 35 <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission2Button">25 <Window Type="MenuWidgets/Button" Name="orxonox/Mission3Button" > 26 <Property Name="Text" Value="Pirate Attack" /> 36 27 <Property Name="Visible" Value="False"/> 37 28 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 38 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.7,0},{0.5,0},{0.85,0}}" /> 39 <Property Name="Disabled" Value="True" /> 40 <Event Name="Clicked" Function="CampaignMenu.Mission2Button_clicked"/> 41 </Window> 42 43 <!-- Misson 3************************************* --> 44 <Window Type="MenuWidgets/Button" Name="orxonox/Mission3Text" > 45 <Property Name="Text" Value="Pirate Attack" /> 46 <Property Name="Visible" Value="False"/> 47 <Property Name="UnifiedAreaRect" Value="{{0.6,0},{0.75,0},{0.8,0},{0.8,0}}" /> 29 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.26,0},{0.65,0},{0.31,0}}" /> 48 30 <Property Name="Disabled" Value="True" /> 49 31 <Event Name="Clicked" Function="CampaignMenu.Mission3Button_clicked"/> 50 32 </Window> 51 <Window Type="MenuWidgets/ JuuButton" Name="orxonox/Mission3Button" >52 33 <Window Type="MenuWidgets/Button" Name="orxonox/Mission4Button" > 34 <Property Name="Text" Value="Trip to Area 51" /> 53 35 <Property Name="Visible" Value="False"/> 54 36 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 55 <Property Name="UnifiedAreaRect" Value="{{0.685,0},{0.605,0},{0.75,0},{0.71,0}}" /> 56 <Property Name="Disabled" Value="True" /> 57 <Event Name="Clicked" Function="CampaignMenu.Mission3Button_clicked"/> 58 </Window> 59 60 <!-- Misson 4************************************* --> 61 <Window Type="MenuWidgets/Button" Name="orxonox/Mission4Text" > 62 <Property Name="Text" Value="Trip to Area 51" /> 63 <Property Name="Visible" Value="False"/> 64 <Property Name="UnifiedAreaRect" Value="{{0.575,0},{0.5,0},{0.775,0},{0.55,0}}" /> 37 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.34,0},{0.65,0},{0.39,0}}" /> 65 38 <Property Name="Disabled" Value="True" /> 66 39 <Event Name="Clicked" Function="CampaignMenu.Mission4Button_clicked"/> 67 40 </Window> 68 <Window Type="MenuWidgets/ JuuButton" Name="orxonox/Mission4Button" >69 41 <Window Type="MenuWidgets/Button" Name="orxonox/Mission5Button" > 42 <Property Name="Text" Value="Area 51 under Fire" /> 70 43 <Property Name="Visible" Value="False"/> 71 44 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 72 <Property Name="UnifiedAreaRect" Value="{{0.78,0},{0.48,0},{0.87,0},{0.59,0}}" /> 73 <Property Name="Disabled" Value="True" /> 74 <Event Name="Clicked" Function="CampaignMenu.Mission4Button_clicked"/> 75 </Window> 76 77 <!-- Misson 5************************************* --> 78 <Window Type="MenuWidgets/Button" Name="orxonox/Mission5Text" > 79 <Property Name="Text" Value="Area 51 under Fire" /> 80 <Property Name="Visible" Value="False"/> 81 <Property Name="UnifiedAreaRect" Value="{{0.625,0},{0.4,0},{0.825,0},{0.45,0}}" /> 45 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.42,0},{0.65,0},{0.47,0}}" /> 82 46 <Property Name="Disabled" Value="True" /> 83 47 <Event Name="Clicked" Function="CampaignMenu.Mission5Button_clicked"/> 84 48 </Window> 85 <Window Type="MenuWidgets/ JuuButton" Name="orxonox/Mission5Button" >86 49 <Window Type="MenuWidgets/Button" Name="orxonox/Mission6Button" > 50 <Property Name="Text" Value="Escape the Bastards" /> 87 51 <Property Name="Visible" Value="False"/> 88 52 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 89 <Property Name="UnifiedAreaRect" Value="{{0.725,0},{0.27,0},{0.775,0},{0.37,0}}" /> 90 <Property Name="Disabled" Value="True" /> 91 <Event Name="Clicked" Function="CampaignMenu.Mission5Button_clicked"/> 92 </Window> 93 94 <!-- Misson 6************************************* --> 95 <Window Type="MenuWidgets/Button" Name="orxonox/Mission6Text" > 96 <Property Name="Text" Value="Escape the Bastards" /> 97 <Property Name="Visible" Value="False"/> 98 <Property Name="UnifiedAreaRect" Value="{{0.525,0},{0.1,0},{0.725,0},{0.15,0}}" /> 53 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.50,0},{0.65,0},{0.55,0}}" /> 99 54 <Property Name="Disabled" Value="True" /> 100 55 <Event Name="Clicked" Function="CampaignMenu.Mission6Button_clicked"/> 101 56 </Window> 102 <Window Type="MenuWidgets/ JuuButton" Name="orxonox/Mission6Button" >103 57 <Window Type="MenuWidgets/Button" Name="orxonox/Mission7Button" > 58 <Property Name="Text" Value="Expedition to Sector 5C" /> 104 59 <Property Name="Visible" Value="False"/> 105 60 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 106 <Property Name="UnifiedAreaRect" Value="{{0.6,0},{0.17,0},{0.65,0},{0.27,0}}" /> 107 <Property Name="Disabled" Value="True" /> 108 <Event Name="Clicked" Function="CampaignMenu.Mission6Button_clicked"/> 109 </Window> 110 111 <!-- Misson 7************************************* --> 112 <Window Type="MenuWidgets/Button" Name="orxonox/Mission7Text" > 113 <Property Name="Text" Value="Expedition to Sector 5C" /> 114 <Property Name="Visible" Value="False"/> 115 <Property Name="Disabled" Value="True" /> 116 <Event Name="Clicked" Function="CampaignMenu.Mission7Button_clicked"/> 117 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.025,0},{0.6,0},{0.075,0}}" /> 118 </Window> 119 <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission7Button" > 120 121 <Property Name="Visible" Value="False"/> 122 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 123 <Property Name="UnifiedAreaRect" Value="{{0.47,0},{0.13,0},{0.525,0},{0.23,0}}" /> 61 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.58,0},{0.65,0},{0.63,0}}" /> 124 62 <Property Name="Disabled" Value="True" /> 125 63 <Event Name="Clicked" Function="CampaignMenu.Mission7Button_clicked"/> 126 64 </Window> 127 128 <!-- Misson 8************************************* --> 129 <Window Type="MenuWidgets/Button" Name="orxonox/Mission8Text" > 65 <Window Type="MenuWidgets/Button" Name="orxonox/Mission8Button" > 130 66 <Property Name="Text" Value="Shuttle under Attack" /> 131 67 <Property Name="Visible" Value="False"/> 132 <Property Name="Disabled" Value="True" />133 <Property Name="UnifiedAreaRect" Value="{{0.25,0},{0.2,0},{0.45,0},{0.25,0}}" />134 <Event Name="Clicked" Function="CampaignMenu.Mission8Button_clicked"/>135 </Window>136 <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission8Button" >137 138 <Property Name="Visible" Value="False"/>139 68 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 140 <Property Name="UnifiedAreaRect" Value="{{0.3 3,0},{0.1,0},{0.38,0},{0.18,0}}" />69 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.66,0},{0.65,0},{0.71,0}}" /> 141 70 <Property Name="Disabled" Value="True" /> 142 71 <Event Name="Clicked" Function="CampaignMenu.Mission8Button_clicked"/> 143 72 </Window> 144 145 <!-- Misson 9************************************* --> 146 <Window Type="MenuWidgets/Button" Name="orxonox/Mission9Text" > 73 <Window Type="MenuWidgets/Button" Name="orxonox/Mission9Button" > 147 74 <Property Name="Text" Value="Retaliation" /> 148 75 <Property Name="Visible" Value="False"/> 149 <Property Name="Disabled" Value="True" />150 <Property Name="UnifiedAreaRect" Value="{{0.1,0},{0.145,0},{0.3,0},{0.195,0}}" />151 <Event Name="Clicked" Function="CampaignMenu.Mission9Button_clicked"/>152 </Window>153 <Window Type="MenuWidgets/JuuButton" Name="orxonox/Mission9Button" >154 155 <Property Name="Visible" Value="False"/>156 76 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 157 <Property Name="UnifiedAreaRect" Value="{{0. 18,0},{0.07,0},{0.24,0},{0.145,0}}" />77 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.74,0},{0.65,0},{0.79,0}}" /> 158 78 <Property Name="Disabled" Value="True" /> 159 79 <Event Name="Clicked" Function="CampaignMenu.Mission9Button_clicked"/> 160 80 </Window> 161 81 162 <!-- Back Button************************************* --> 82 163 83 <Window Type="MenuWidgets/Button" Name="orxonox/CampaignMenuBackButton" > 164 84 <Property Name="Text" Value="Back" /> 165 85 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 166 <Property Name="UnifiedAreaRect" Value="{{0. 75,0},{0.9,0},{0.95,0},{0.95,0}}" />86 <Property Name="UnifiedAreaRect" Value="{{0.35,0},{0.85,0},{0.65,0},{0.9,0}}" /> 167 87 <Event Name="Clicked" Function="CampaignMenu.CampaignMenuBackButton_clicked"/> 168 88 </Window> -
code/branches/HUD_HS16/data/gui/layouts/MainMenu.layout
r11497 r11499 11 11 <Property Name="Text" Value="Quickstart" /> 12 12 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 13 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.2 5,0},{0.6,0},{0.3,0}}" />13 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.2875,0},{0.6,0},{0.3375,0}}" /> 14 14 <Event Name="Clicked" Function="MainMenu.QuickGameTestButton_clicked"/> 15 15 </Window> … … 17 17 <Property Name="Text" Value="Singleplayer" /> 18 18 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 19 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.3 25,0},{0.6,0},{0.375,0}}" />19 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.3625,0},{0.6,0},{0.4125,0}}" /> 20 20 <Event Name="Clicked" Function="MainMenu.SingleplayerButton_clicked"/> 21 21 </Window> … … 23 23 <Property Name="Text" Value="Multiplayer" /> 24 24 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 25 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.4 ,0},{0.6,0},{0.45,0}}" />25 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.4375,0},{0.6,0},{0.4875,0}}" /> 26 26 <Event Name="Clicked" Function="MainMenu.MultiplayerButton_clicked"/> 27 </Window>28 <Window Type="MenuWidgets/Button" Name="orxonox/HighscoreButton" >29 <Property Name="Text" Value="Highscore" />30 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />31 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.475,0},{0.6,0},{0.525,0}}" />32 <Event Name="Clicked" Function="MainMenu.HighscoreButton_clicked"/>33 27 </Window> 34 28 <Window Type="MenuWidgets/Button" Name="orxonox/SettingsButton" > 35 29 <Property Name="Text" Value="Settings" /> 36 30 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 37 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.5 5,0},{0.6,0},{0.6,0}}" />31 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.5125,0},{0.6,0},{0.5625,0}}" /> 38 32 <Event Name="Clicked" Function="MainMenu.SettingsButton_clicked"/> 39 33 </Window> … … 41 35 <Property Name="Text" Value="Credits" /> 42 36 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 43 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0. 625,0},{0.6,0},{0.675,0}}" />37 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.5875,0},{0.6,0},{0.6375,0}}" /> 44 38 <Event Name="Clicked" Function="MainMenu.CreditsButton_clicked"/> 45 39 </Window> … … 47 41 <Property Name="Text" Value="Exit" /> 48 42 <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" /> 49 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0. 7,0},{0.6,0},{0.75,0}}" />43 <Property Name="UnifiedAreaRect" Value="{{0.4,0},{0.6625,0},{0.6,0},{0.7125,0}}" /> 50 44 <Event Name="Clicked" Function="MainMenu.ExitButton_clicked"/> 51 45 </Window> -
code/branches/HUD_HS16/data/gui/schemes/OrxonoxHUDWidgets.scheme
r11497 r11499 40 40 <WindowAlias Alias="HUDWidgets/Tooltip" Target="OrxonoxLook/Tooltip" /> 41 41 <WindowAlias Alias="HUDWidgets/Tree" Target="OrxonoxLook/Tree" /> 42 43 <WindowAlias Alias="HUDWidgets/ImageButton" Target="OrxonoxLook/JuuButton" />44 42 </GUIScheme> -
code/branches/HUD_HS16/data/gui/schemes/OrxonoxLook.scheme
r11497 r11499 50 50 <FalagardMapping WindowType="OrxonoxLook/VUMeter" TargetType="CEGUI/ProgressBar" Renderer="Falagard/ProgressBar" LookNFeel="OrxonoxLook/VUMeter" /> 51 51 <FalagardMapping WindowType="OrxonoxLook/LargeVerticalScrollbar" TargetType="CEGUI/Scrollbar" Renderer="Falagard/Scrollbar" LookNFeel="OrxonoxLook/LargeVerticalScrollbar" /> 52 <FalagardMapping WindowType="OrxonoxLook/LargeVerticalScrollbarThumb" TargetType="CEGUI/Thumb" Renderer="Falagard/Button" LookNFeel="OrxonoxLook/LargeVerticalScrollbarThumb" /> 53 54 <!-- Special Button for CampaignMenu --> 55 <FalagardMapping WindowType="OrxonoxLook/JuuButton" TargetType="CEGUI/PushButton" Renderer="Falagard/Button" LookNFeel="OrxonoxLook/JuuButton" /> 56 52 <FalagardMapping WindowType="OrxonoxLook/LargeVerticalScrollbarThumb" TargetType="CEGUI/Thumb" Renderer="Falagard/Button" LookNFeel="OrxonoxLook/LargeVerticalScrollbarThumb" /> 57 53 </GUIScheme> -
code/branches/HUD_HS16/data/gui/schemes/OrxonoxMenuWidgets.scheme
r11497 r11499 40 40 <WindowAlias Alias="MenuWidgets/Tooltip" Target="OrxonoxLook/Tooltip" /> 41 41 <WindowAlias Alias="MenuWidgets/Tree" Target="OrxonoxLook/Tree" /> 42 43 <WindowAlias Alias="MenuWidgets/JuuButton" Target="OrxonoxLook/JuuButton" />44 42 </GUIScheme> -
code/branches/HUD_HS16/data/gui/schemes/TaharezGreenHUDWidgets.scheme
r11497 r11499 40 40 <WindowAlias Alias="HUDWidgets/Tooltip" Target="TaharezGreenLook/Tooltip" /> 41 41 <WindowAlias Alias="HUDWidgets/Tree" Target="TaharezGreenLook/Tree" /> 42 43 <WindowAlias Alias="HUDWidgets/ImageButton" Target="TaharezGreenLook/JuuButton" />44 42 </GUIScheme> -
code/branches/HUD_HS16/data/gui/schemes/TaharezGreenLook.scheme
r11497 r11499 51 51 <FalagardMapping WindowType="TaharezGreenLook/LargeVerticalScrollbar" TargetType="CEGUI/Scrollbar" Renderer="Falagard/Scrollbar" LookNFeel="TaharezGreenLook/LargeVerticalScrollbar" /> 52 52 <FalagardMapping WindowType="TaharezGreenLook/LargeVerticalScrollbarThumb" TargetType="CEGUI/Thumb" Renderer="Falagard/Button" LookNFeel="TaharezGreenLook/LargeVerticalScrollbarThumb" /> 53 54 <!-- Special Button for CampaignMenu -->55 <FalagardMapping WindowType="TaharezGreenLook/JuuButton" TargetType="CEGUI/PushButton" Renderer="Falagard/Button" LookNFeel="TaharezGreenLook/JuuButton" />56 53 </GUIScheme> -
code/branches/HUD_HS16/data/gui/schemes/TaharezGreenMenuWidgets.scheme
r11497 r11499 40 40 <WindowAlias Alias="MenuWidgets/Tooltip" Target="TaharezGreenLook/Tooltip" /> 41 41 <WindowAlias Alias="MenuWidgets/Tree" Target="TaharezGreenLook/Tree" /> 42 43 <WindowAlias Alias="MenuWidgets/JuuButton" Target="TaharezGreenLook/JuuButton" />44 42 </GUIScheme> -
code/branches/HUD_HS16/data/gui/schemes/TaharezLook.scheme
r11497 r11499 51 51 <FalagardMapping WindowType="TaharezLook/LargeVerticalScrollbar" TargetType="CEGUI/Scrollbar" Renderer="Falagard/Scrollbar" LookNFeel="TaharezLook/LargeVerticalScrollbar" /> 52 52 <FalagardMapping WindowType="TaharezLook/LargeVerticalScrollbarThumb" TargetType="CEGUI/Thumb" Renderer="Falagard/Button" LookNFeel="TaharezLook/LargeVerticalScrollbarThumb" /> 53 54 53 </GUIScheme> -
code/branches/HUD_HS16/data/gui/scripts/CampaignMenu.lua
r11497 r11499 9 9 function P.updateButtons() 10 10 P.updateButton(0, winMgr:getWindow("orxonox/Mission1Button")) 11 P.updateButton(0, winMgr:getWindow("orxonox/Mission1Text"))12 11 P.updateButton(1, winMgr:getWindow("orxonox/Mission2Button")) 13 P.updateButton(1, winMgr:getWindow("orxonox/Mission2Text"))14 12 P.updateButton(2, winMgr:getWindow("orxonox/Mission3Button")) 15 P.updateButton(2, winMgr:getWindow("orxonox/Mission3Text"))16 13 P.updateButton(3, winMgr:getWindow("orxonox/Mission4Button")) 17 P.updateButton(3, winMgr:getWindow("orxonox/Mission4Text"))18 14 P.updateButton(4, winMgr:getWindow("orxonox/Mission5Button")) 19 P.updateButton(4, winMgr:getWindow("orxonox/Mission5Text"))20 15 P.updateButton(5, winMgr:getWindow("orxonox/Mission6Button")) 21 P.updateButton(5, winMgr:getWindow("orxonox/Mission6Text"))22 16 P.updateButton(6, winMgr:getWindow("orxonox/Mission7Button")) 23 P.updateButton(6, winMgr:getWindow("orxonox/Mission7Text"))24 17 P.updateButton(7, winMgr:getWindow("orxonox/Mission8Button")) 25 P.updateButton(7, winMgr:getWindow("orxonox/Mission8Text"))26 18 P.updateButton(8, winMgr:getWindow("orxonox/Mission9Button")) 27 P.updateButton(8, winMgr:getWindow("orxonox/Mission9Text"))28 19 29 20 … … 106 97 107 98 function P.loadLevel(level) 108 orxonox.execute(" changeGame " .. level:getXMLFilename())99 orxonox.execute("startGame " .. level:getXMLFilename()) 109 100 hideAllMenuSheets() 110 101 end … … 127 118 128 119 function P.CampaignMenuBackButton_clicked(e) 129 orxonox.execute("startMainMenu") 130 hideMenuSheet("CampaignMenu") 120 hideMenuSheet(P.name) 131 121 end 132 122 -
code/branches/HUD_HS16/data/gui/scripts/MainMenu.lua
r11497 r11499 2 2 3 3 local P = createMenuSheet("MainMenu") 4 P.loadAlong = { "SingleplayerMenu", "MultiplayerMenu", " HighscoreMenu", "SettingsMenu", "CreditsMenu" }4 P.loadAlong = { "SingleplayerMenu", "MultiplayerMenu", "SettingsMenu", "CreditsMenu" } 5 5 6 6 function P.onLoad() … … 22 22 23 23 P:setButton(4, 1, { 24 ["button"] = winMgr:getWindow("orxonox/HighscoreButton"),25 ["callback"] = P.MultiplayerButton_clicked26 })27 28 P:setButton(5, 1, {29 24 ["button"] = winMgr:getWindow("orxonox/SettingsButton"), 30 25 ["callback"] = P.SettingsButton_clicked 31 26 }) 32 27 33 P:setButton( 6, 1, {28 P:setButton(5, 1, { 34 29 ["button"] = winMgr:getWindow("orxonox/CreditsButton"), 35 30 ["callback"] = P.CreditsButton_clicked 36 31 }) 37 32 38 P:setButton( 7, 1, {33 P:setButton(6, 1, { 39 34 ["button"] = winMgr:getWindow("orxonox/ExitButton"), 40 35 ["callback"] = P.ExitButton_clicked … … 56 51 end 57 52 58 function P.HighscoreButton_clicked(e)59 showMenuSheet("HighscoreMenu", true)60 end61 62 53 function P.SettingsButton_clicked(e) 63 54 showMenuSheet("SettingsMenu", true) -
code/branches/HUD_HS16/data/gui/scripts/MiscConfigMenu.lua
r11497 r11499 18 18 19 19 P.commandList = {} 20 table.insert(P.commandList, "Highscore playerName_")21 20 table.insert(P.commandList, "KeyBinder mouseSensitivity_") 22 21 table.insert(P.commandList, "KeyBinder mouseSensitivityDerived_") … … 44 43 45 44 P.nameList = {} 46 table.insert(P.nameList, "Playername")47 45 table.insert(P.nameList, "Mouse sensitivity") 48 46 table.insert(P.nameList, "Mouse acceleration") -
code/branches/HUD_HS16/data/gui/scripts/SingleplayerMenu.lua
r11497 r11499 172 172 173 173 function P.CampaignButton_clicked(e) 174 -- showMenuSheet("CampaignMenu", true) 175 hideAllMenuSheets() 176 orxonox.execute("startGame StoryModeMap.oxw") 174 showMenuSheet("CampaignMenu", true) 177 175 end 178 176 -
code/branches/HUD_HS16/data/levels/HeavyCruiser.oxw
r11497 r11499 34 34 35 35 <!-- HeavyCruiser and all its parts in one static entity --> 36 < !--StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >36 <StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 > 37 37 <attached> 38 38 <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> … … 46 46 <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 47 47 48 <!-- bay1 lights --> 48 49 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 49 50 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> … … 52 53 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 53 54 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 54 55 <!-- front position lights --> 55 56 <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> 56 57 <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 57 58 <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 58 59 <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> 59 60 <!-- rear position lights --> 60 61 <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 61 62 <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> … … 292 293 <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/> 293 294 <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/> 295 296 <!-- <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/> 297 <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/> 298 <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/> 299 <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/> 300 <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/> 301 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>--> 294 302 </collisionShapes> 295 </StaticEntity -->303 </StaticEntity> 296 304 297 305 <!-- Width/Height/Lenght--><!-- B=back F=front C=center--> 298 < !--StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >306 <StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 > 299 307 <attached> 300 308 <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/> … … 350 358 <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/> 351 359 <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/> 360 361 <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>--> 352 362 353 363 … … 389 399 <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/> 390 400 401 <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>--> 402 391 403 392 404 <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/> … … 532 544 <collisionShapes> 533 545 </collisionShapes> 534 </StaticEntity -->546 </StaticEntity> 535 547 536 548 … … 726 738 </Pawn> 727 739 728 < !--Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >740 <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" > 729 741 730 742 <explosion> … … 740 752 <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/> 741 753 754 <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/> 755 <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>--> 742 756 <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/> 743 757 <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/> … … 746 760 <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/> 747 761 <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/> 762 <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>--> 748 763 <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/> 749 764 <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/> … … 801 816 <collisionShapes> 802 817 <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/> 818 819 <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/> 820 <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>--> 803 821 <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/> 804 822 <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/> … … 807 825 <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/> 808 826 <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/> 827 <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>--> 809 828 <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/> 810 829 <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/> … … 911 930 <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/> 912 931 </collisionShapes> 913 </Pawn -->932 </Pawn> 914 933 915 934 … … 918 937 919 938 <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody /> 939 940 <?lua 941 --[[ 942 With this lua script, the sub-parts of HeavyCruiser can easily be inserted into a level. 943 Available functions are: 944 To place all subparts: 945 placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ) 946 To place individual parts: 947 placeFrontL(...) Use the same arguments as in placeAllSubParts 948 placeFrontR(...) 949 placePartL(...) 950 placePartR(...) 951 placeSidearmL(...) 952 placeSidearmLfront(...) 953 placeSidearmR(...) 954 placeSidearmRfront(...) 955 ]]-- 956 957 dofile("includes/HeavyCruiserParts.lua") 958 placeAllSubParts(0, 0,0,0, 0,0,0) 959 ?> 920 960 921 961 <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> --> -
code/branches/HUD_HS16/data/levels/emptyLevel.oxw
r11497 r11499 1 1 <LevelInfo 2 name = " emptyLevel"2 name = "Empty level" 3 3 description = "A level with absolutely nothing in it." 4 4 tags = "test" … … 10 10 include("HUDTemplates3.oxo") 11 11 include("templates/lodInformation.oxt") 12 include("templates/HeavyCruiser.oxt")13 12 ?> 14 13 15 14 <?lua 16 15 include("templates/spaceshipEscort.oxt") 17 include("templates/endurancetest_template.oxt")18 16 ?> 19 17 … … 31 29 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 32 30 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 33 34 <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000">35 <templates>36 <Template link=endurance />37 </templates>38 </ModularSpaceShip>39 31 40 32 </Scene> -
code/branches/HUD_HS16/data/levels/events.oxw
r11497 r11499 57 57 --> 58 58 59 <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true" /> 60 <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,1"/> 61 62 <NextQuestion question="Continue?" a1="yes" a2="no" > 63 <possibleQuestions> 64 <NextQuestion question="Are you sure?" a1="yep let me continue" a2="no actually not" /> 65 <NextQuestion question="Why?" a1="Got a dentist's appointment" a2="this sucks" > 66 <possibleQuestions> 67 <NextQuestion question="Are your teeth that bad mate?" a1="yep" a2="leave me alone godammit" /> 68 <NextQuestion question="You suck" a1="..." a2="Im going now okay" /> 69 </possibleQuestions> 70 </NextQuestion> 71 </possibleQuestions> 59 60 <!-- red --> 61 <!-- 62 Standard: 63 Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger). 64 Every fired event of the source is mapped to the "visibility" state of the listener. 65 66 This is a 1:1 mapping between event-listener and event-source. 67 --> 68 <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> 69 <events> 70 <visibility> 71 <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" /> 72 </visibility> 73 </events> 74 </Billboard> 75 76 <!-- HELLO THERE ................................................................ ITS ME --> 77 <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true"/> 78 <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/> 79 <DDDialogue string="Hello World3" > 72 80 <events> 73 81 <execute> … … 75 83 </execute> 76 84 </events> 77 </NextQuestion> 78 79 <DistanceTrigger name="test1" position="100,300,0" target="Pawn" distance=25 stayActive="true" /> 80 <Backlight position="100,300,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,1"/> 81 82 <NextQuestion question="Wazzp bud?" a1="yes" a2="no" > 83 <possibleQuestions> 84 <NextQuestion question="Do you like fish" a1="yep let me continue" a2="no actually not" /> 85 <NextQuestion question="Whats your favourite pastime?" a1="Got a dentist's appointment" a2="this sucks" > 86 <possibleQuestions> 87 <NextQuestion question="Whatever?" a1="yep" a2="leave me alone godammit" /> 88 <NextQuestion question="Turtles then?" a1="..." a2="Im going now okay" /> 89 </possibleQuestions> 90 </NextQuestion> 91 </possibleQuestions> 92 <events> 93 <execute> 94 <EventListener event="test1" /> 95 </execute> 96 </events> 97 </NextQuestion> 98 99 100 <!-- red --> 101 <!-- 102 Standard: 103 Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger). 104 Every fired event of the source is mapped to the "visibility" state of the listener. 105 106 This is a 1:1 mapping between event-listener and event-source. 107 --> 108 <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> 109 <events> 110 <visibility> 111 <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" /> 112 </visibility> 113 </events> 114 </Billboard> 115 116 <!-- HELLO THERE ................................................................ ITS ME --> 117 <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true"/> 118 <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/> 119 <DialogueManager question="Hello World3"> 120 <events> 121 <execute> 122 <EventListener event="test" /> 123 </execute> 124 </events> 125 </DialogueManager> 126 85 </DDDialogue> 127 86 128 87 <!-- orange --> -
code/branches/HUD_HS16/data/overlays/HUDTemplates3.oxo
r11497 r11499 214 214 /> 215 215 216 <GUIOverlay 217 name = "Dialogue" 218 guiname = "Dialogue" 219 visible = "false" 220 /> 221 222 </OverlayGroup> 223 </Template> 216 </OverlayGroup> 217 </Template> -
code/branches/HUD_HS16/src/modules/CMakeLists.txt
r11497 r11499 26 26 ################ Sub Directories ################ 27 27 28 ADD_SUBDIRECTORY(dialogue)29 28 ADD_SUBDIRECTORY(designtools) 30 ADD_SUBDIRECTORY(dialogue)31 29 ADD_SUBDIRECTORY(gametypes) 32 30 ADD_SUBDIRECTORY(notifications) … … 46 44 ADD_SUBDIRECTORY(dodgerace) 47 45 ADD_SUBDIRECTORY(hover) 48 ADD_SUBDIRECTORY(superorxobros) -
code/branches/HUD_HS16/src/modules/dialogue/CMakeLists.txt
r11395 r11499 1 1 SET_SOURCE_FILES(DIALOGUE_SRC_FILES 2 2 DialogueManager.cc 3 NextQuestion.cc 3 4 4 5 ) … … 7 8 MODULE 8 9 FIND_HEADER_FILES 10 TOLUA_FILES 11 DialogueManager.h 9 12 LINK_LIBRARIES 10 13 orxonox 11 14 SOURCE_FILES ${DIALOGUE_SRC_FILES} 12 15 ) 16 -
code/branches/HUD_HS16/src/modules/dodgerace/DodgeRace.cc
r11497 r11499 36 36 #include "DodgeRaceCube.h" 37 37 #include "core/CoreIncludes.h" 38 #include "Highscore.h"39 38 40 39 namespace orxonox … … 225 224 // It will misteriously crash the game! 226 225 // Instead startMainMenu, this won't crash. 227 if (Highscore::exists()){228 int score = this->getPoints();229 if(score > Highscore::getInstance().getHighestScoreOfGame("Dodge Race"))230 Highscore::getInstance().storeHighscore("Dodge Race",score);231 232 }233 226 GSLevel::startMainMenu(); 234 227 } -
code/branches/HUD_HS16/src/modules/gametypes/CMakeLists.txt
r11497 r11499 3 3 RaceCheckPoint.cc 4 4 SpaceRaceManager.cc 5 5 OldSpaceRace.cc 6 OldRaceCheckPoint.cc 6 7 SpaceRaceBot.cc 7 8 SpaceRaceController.cc -
code/branches/HUD_HS16/src/modules/gametypes/SpaceRace.cc
r11497 r11499 23 23 * Mauro Salomon 24 24 * Co-authors: 25 * Celine Egger*/ 26 27 28 29 30 /* 31 Edited, Renewed and Revised by 32 Berkay Berabi 33 Louis Meile 34 35 36 To-do- list by Louis Meile and Berkay Berabi for future projects : 37 - improve AI (SpaceRaceController): 38 i) so far bots arent able to evade obstacles. fix that! 39 ii) bots should be able to use pickups 40 - game crashes when bot wins the game(this is a huge problem you should work with the log file to find out what the errors are ) 41 - bots rotate while waiting for the countdown to end. make it stop! 42 - add elements to level file to make it even more fun to play. be creative! 43 */ 44 25 * Celine Egger 26 * 27 */ 45 28 46 29 #include "SpaceRace.h" 47 30 48 #include "core/CoreIncludes.h"49 #include "chat/ChatManager.h"50 #include "util/Convert.h"51 #include "util/Math.h"52 #include "infos/Bot.h"53 #include "items/Engine.h"54 #include "controllers/HumanController.h"55 56 #include "core/CoreIncludes.h"57 #include "chat/ChatManager.h"58 #include "infos/PlayerInfo.h"59 #include "worldentities/pawns/Pawn.h"60 #include "core/config/ConfigValueIncludes.h"61 #include "infos/Bot.h"62 #include "SpaceRaceBot.h"63 31 #include "items/Engine.h" 64 32 … … 69 37 #include "SpaceRaceBot.h" 70 38 #include "items/Engine.h" 71 #include <vector>72 73 39 74 40 namespace orxonox … … 80 46 RegisterObject(SpaceRace); 81 47 82 this->botclass_ = Class(SpaceRaceBot); 48 this->botclass_ = Class(SpaceRaceBot);//ClassByString("") 83 49 this->cantMove_ = false; 84 50 this->bTimeIsUp_ = false; 85 this->setConfigValues(); 86 87 this->numberOfBots_ = 5; // quick fix: don't allow default-bots to enter the race 88 //we fixed the number of bots in order to have the same starting position all the time ! 51 this->numberOfBots_ = 0; // quick fix: don't allow default-bots to enter the race 52 // remove this line, if a raceBot has been created. 89 53 } 90 91 void SpaceRace::setConfigValues()92 {93 94 95 }96 97 void SpaceRace::start()98 {99 // define spawn positions of the 5 bots100 101 int startpos[15];102 103 startpos[0] =100;104 startpos[1] =-40;105 startpos[2] =0;106 107 startpos[3] =100;108 startpos[4] =-40;109 startpos[5] =100;110 111 startpos[6] =100;112 startpos[7] =-40;113 startpos[8] =-100;114 115 startpos[9] =0;116 startpos[10] =-40;117 startpos[11] =-80;118 119 startpos[12] =0;120 startpos[13] =-40;121 startpos[14] =80;122 123 124 125 126 Gametype::start();127 if (true)128 {129 this->spawnPlayersIfRequested();130 this->cantMove_ = true;131 //players are unable to move while countdown is running132 for (Engine* engine : ObjectList<Engine>()){133 engine->setActive(false);134 135 136 }137 //append spawn positions to bots138 int a,b,c;139 a=0;140 b=1;141 c=2;142 for (SpaceRaceBot* bot : ObjectList<SpaceRaceBot>()){143 bot->getControllableEntity()->setPosition(startpos[a],startpos[b],startpos[c]);144 a= a+3;145 b = b+3;146 c+= 3;147 }148 149 150 }151 152 153 154 std::string message("Use headphones to hear the countdown!");155 this->getGametypeInfo()->sendAnnounceMessage(message);156 ChatManager::message(message);157 158 //after 11 seconds , countdownFinished function is called to activate bots` engines159 Timer* countdownTimer = new Timer();160 countdownTimer->setTimer(11, false, createExecutor(createFunctor(&SpaceRace::countdownFinished, this)));161 }162 163 164 165 54 166 55 void SpaceRace::end() … … 174 63 { 175 64 message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n" 176 + "You lose!";65 + "You didn't reach the check point before the time limit. You lose!"; 177 66 } 178 67 else 179 68 { 180 message = "You win!! Final check point reachedafter "+ multi_cast<std::string>(s)69 message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s) 181 70 + "." + multi_cast<std::string>(ms) + " seconds."; 182 71 } … … 189 78 } 190 79 191 192 void SpaceRace::tick(float dt) 80 void SpaceRace::tick(float dt) 193 81 { 194 82 SUPER(SpaceRace,tick,dt); 195 } 83 84 // spawn the players already when the countdown starts, but deactivate their engines 85 if (this->isStartCountdownRunning() && !this->cantMove_) 86 { 87 this->spawnPlayersIfRequested(); 88 this->cantMove_ = true; 89 90 for (Engine* engine : ObjectList<Engine>()) 91 engine->setActive(false); 92 } 93 94 // activate the engines again if the countdown ends 95 if (!this->isStartCountdownRunning() && this->cantMove_) 96 { 97 for (Engine* engine : ObjectList<Engine>()) 98 engine->setActive(true); 99 100 this->cantMove_= false; 101 102 std::string message = "The match has started! Reach the check points as quickly as possible!"; 103 this->getGametypeInfo()->sendAnnounceMessage(message); 104 ChatManager::message(message); 105 } 106 } 196 107 197 108 void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player) … … 203 114 int ms = this->clock_.getMilliseconds() % 1000; 204 115 205 206 207 const std::string& message = player->getName() + " reached the checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1) 208 + "after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds."; 209 this->getGametypeInfo()->sendAnnounceMessage(message); 210 ChatManager::message(message); 211 212 } 213 214 void SpaceRace::countdownFinished()//activates the engines of all players 215 { 216 217 std::string message("RACE STARTED "); 116 const std::string& message = "Checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1) 117 + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds."; 218 118 this->getGametypeInfo()->sendAnnounceMessage(message); 219 ChatManager::message(message);220 221 222 for (Engine* engine : ObjectList<Engine>())223 engine->setActive(true);224 225 226 227 }228 229 void SpaceRace::playerEntered(PlayerInfo* player)230 {231 Gametype::playerEntered(player);232 233 const std::string& message = player->getName() + " entered the game";234 119 ChatManager::message(message); 235 120 } 236 121 237 238 void SpaceRace::addBots(unsigned int amount) //function that add the bots to the game239 {240 for (unsigned int i = 1; i <= amount; ++i){241 this->botclass_.fabricate(this->getContext());242 }243 }244 245 246 //set bot configurations247 122 bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator) 248 123 { 249 return true;124 return false; 250 125 } 251 126 252 127 bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator) 253 128 { 254 return true;129 return false; 255 130 } 256 131 257 bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)// false because the bots can not recognize the objects and die to early 258 //if they can 132 bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator) 259 133 { 260 134 return false; -
code/branches/HUD_HS16/src/modules/gametypes/SpaceRace.h
r11497 r11499 57 57 virtual ~SpaceRace() {} 58 58 59 void setConfigValues();59 virtual void tick(float dt) override; 60 60 61 virtual void tick(float dt) override;62 virtual void start() override;63 61 virtual void end() override; 64 virtual void countdownFinished();65 virtual void addBots(unsigned int amount) override; //<! overwrite function in order to bypass the addbots command.66 67 68 69 virtual void playerEntered(PlayerInfo* player) override;70 71 //virtual void newCheckpointReached();72 62 73 63 void newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player); 74 75 76 77 64 inline RaceCheckPoint* getCheckpointReached(PlayerInfo* player) 78 65 { return this->checkpointReached_[player]; } -
code/branches/HUD_HS16/src/modules/gametypes/SpaceRaceBot.cc
r11497 r11499 23 23 * Author: purgham 24 24 */ 25 #include <vector>26 25 27 26 #include "SpaceRaceBot.h" 28 #include "core/GameMode.h"29 27 #include "core/CoreIncludes.h" 30 #include "core/config/ConfigValueIncludes.h"31 #include "gametypes/Gametype.h"32 #include "controllers/AIController.h"33 #include "gametypes/SpaceRaceController.h"34 35 36 37 28 38 29 namespace orxonox … … 44 35 this->defaultController_ = Class(SpaceRaceController);// ClassByString("") 45 36 this->createController(); 46 47 }48 49 SpaceRaceBot::~SpaceRaceBot(){50 51 }52 53 void SpaceRaceBot::setConfigValues()54 {55 static const std::string names[] =56 {57 "Dr. Julius No",58 "Berkay Berabi",59 "Louis Meile"60 "Yo mama"61 };62 static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));63 64 SetConfigValue(names_, defaultnames);65 37 } 66 38 } -
code/branches/HUD_HS16/src/modules/gametypes/SpaceRaceBot.h
r11497 r11499 30 30 #include "gametypes/GametypesPrereqs.h" 31 31 #include "gametypes/SpaceRaceController.h" 32 #include <vector>33 32 34 33 … … 36 35 { 37 36 37 /** 38 39 */ 38 40 class _GametypesExport SpaceRaceBot: public Bot 39 41 { 40 42 public: 41 SpaceRaceBot(Context* context); 42 virtual ~SpaceRaceBot(); 43 44 void setConfigValues(); 45 46 47 48 virtual inline bool isInitialized() const override 49 { return true; } 50 virtual inline float getPing() const override 51 { return 0; } 52 virtual inline float getPacketLossRatio() const override 53 { return 0; } 54 55 56 private: 57 std::vector<std::string> names_; 58 59 43 SpaceRaceBot(Context* context); 44 virtual ~SpaceRaceBot() {} 60 45 }; 61 46 } -
code/branches/HUD_HS16/src/modules/gametypes/SpaceRaceController.cc
r11497 r11499 16 16 * GNU General Public License for more details. 17 17 * 18 * You should have 18 * You should have received a copy of the GNU General Public License 19 19 * along with this program; if not, write to the Free Software 20 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. … … 58 58 OrxAssert(!checkpoints.empty(), "No Checkpoints in Level"); 59 59 checkpoints_ = checkpoints; 60 /*orxout()<<"es gibt: "<<checkpoints_.size()<<"checkpoints"<<endl; 61 for(std::vector<RaceCheckPoint*>::iterator it=checkpoints_.begin(); it!=checkpoints_.end(); it++) 62 { 63 orxout()<<"Checkpoint "<<(*it)->getCheckpointIndex()<<"; NExtReal: "; 64 std::set<int> temp =(*it)->getNextCheckpoints(); 65 for (std::set<int>::iterator ii =temp.begin(); ii!=temp.end(); ii++) 66 { 67 orxout()<<(*ii)<<", "; 68 } 69 70 orxout()<<" NextVirtual: "; 71 temp=(*it)->getVirtualNextCheckpoints(); 72 for (std::set<int>::iterator ii =temp.begin(); ii!=temp.end(); ii++) 73 { 74 orxout()<<(*ii)<<", "; 75 } 76 orxout()<<endl<<endl; 77 78 }//ausgabe*/ 79 /* 80 for (std::vector<RaceCheckPoint*>::iterator it = checkpoints.begin(); it != checkpoints.end(); ++it) 81 { 82 std::set<int> nextCheckPoints = ((*it)->getNextCheckpoints()); 83 if(!nextCheckPoints.empty()) 84 { 85 for (std::set<int>::iterator numb = nextCheckPoints.begin(); numb!=nextCheckPoints.end(); numb++) 86 { 87 RaceCheckPoint* point2 = findCheckpoint((*numb)); 88 89 //if(point2 != nullptr) 90 //placeVirtualCheckpoints((*it), point2); 91 } 92 } 93 } 94 */ 95 /* 96 for(std::vector<RaceCheckPoint*>::iterator it=checkpoints_.begin(); it!=checkpoints_.end(); it++) 97 { 98 orxout()<<"Checkpoint "<<(*it)->getCheckpointIndex()<<"; NExtReal: "; 99 std::set<int> temp =(*it)->getNextCheckpoints(); 100 for (std::set<int>::iterator ii =temp.begin(); ii!=temp.end(); ii++) 101 { 102 orxout()<<(*ii)<<", "; 103 } 104 105 orxout()<<" NextVirtual: "; 106 temp=(*it)->getVirtualNextCheckpoints(); 107 for (std::set<int>::iterator ii =temp.begin(); ii!=temp.end(); ii++) 108 { 109 orxout()<<(*ii)<<", "; 110 } 111 orxout()<<endl; 112 113 }//ausgabe 114 orxout()<<"es gibt: "<<checkpoints_.size()<<"checkpoints"<<endl;*/ 60 115 staticRacePoints_ = findStaticCheckpoints(nextRaceCheckpoint_, checkpoints); 61 116 // initialisation of currentRaceCheckpoint_ … … 67 122 continue; 68 123 } 124 //orxout()<<"Die ANzahl der virtuellen CP betraegt: "<< (-i)-2<<endl; 69 125 70 126 } … … 169 225 minNextRaceCheckPoint = nextRaceCheckPoint; 170 226 } 171 172 227 } 173 228 … … 308 363 //orxout()<< "CP "<< currentRaceCheckpoint_->getCheckpointIndex()<<" chanched to: "<< nextRaceCheckpoint_->getCheckpointIndex()<<endl; 309 364 } 310 311 365 else if ((lastPositionSpaceship-this->getControllableEntity()->getPosition()).length()/dt > ADJUSTDISTANCE) 312 366 { … … 326 380 //orxout(user_status) << "dt= " << dt << "; distance= " << (lastPositionSpaceship-this->getControllableEntity()->getPosition()).length() <<std::endl; 327 381 lastPositionSpaceship = this->getControllableEntity()->getPosition(); 328 329 this->boostControl();330 382 this->moveToPosition(nextRaceCheckpoint_->getPosition()); 331 this->boostControl();332 383 } 333 384 -
code/branches/HUD_HS16/src/modules/invader/Invader.cc
r11497 r11499 33 33 34 34 #include "Invader.h" 35 #include "Highscore.h" 35 36 36 #include "core/CoreIncludes.h" 37 37 #include "core/EventIncludes.h" … … 189 189 // It will misteriously crash the game! 190 190 // Instead startMainMenu, this won't crash. 191 if (Highscore::exists()){192 int score = this->getPoints();193 if(score > Highscore::getInstance().getHighestScoreOfGame("Orxonox Arcade"))194 Highscore::getInstance().storeHighscore("Orxonox Arcade",score);195 196 }197 191 GSLevel::startMainMenu(); 198 192 } -
code/branches/HUD_HS16/src/modules/jump/Jump.cc
r11497 r11499 34 34 #include "Jump.h" 35 35 #include "core/CoreIncludes.h" 36 #include "Highscore.h"37 36 38 37 #include "JumpCenterpoint.h" … … 312 311 cleanup(); 313 312 GSLevel::startMainMenu(); 314 if (Highscore::exists()){ 315 int score = this->getScore(this->getPlayer()); 316 if(score > Highscore::getInstance().getHighestScoreOfGame("Jump")) 317 Highscore::getInstance().storeHighscore("Jump",score); 318 319 } 313 320 314 Deathmatch::end(); 321 315 } -
code/branches/HUD_HS16/src/modules/pickup/DDDialogue.cc
r11395 r11499 9 9 RegisterClass(DDDialogue); 10 10 11 12 11 /** 13 12 @brief … … 19 18 } 20 19 21 //getResponses22 20 23 21 bool DDDialogue::execute(bool bTriggered, BaseObject* trigger) 24 22 { 25 23 if(!bTriggered) return false; 26 27 28 24 29 25 orxout() << "bTriggered is " << bTriggered; … … 49 45 XMLPortEventSink(DDDialogue, BaseObject, "execute", execute, xmlelement, mode); 50 46 } 51 52 53 47 } -
code/branches/HUD_HS16/src/modules/tetris/Tetris.cc
r11497 r11499 39 39 40 40 #include "Tetris.h" 41 #include "Highscore.h"42 41 43 42 #include "core/CoreIncludes.h" … … 328 327 this->player_->stopControl(); 329 328 } 330 if (Highscore::exists()){ 331 int score = this->getScore(this->getPlayer()); 332 if(score > Highscore::getInstance().getHighestScoreOfGame("Tetris")) 333 Highscore::getInstance().storeHighscore("Tetris",score); 334 335 } 329 336 330 this->cleanup(); 337 331 -
code/branches/HUD_HS16/src/modules/towerdefense/TowerDefense.cc
r11497 r11499 81 81 #include "chat/ChatManager.h" 82 82 #include "core/CoreIncludes.h" 83 #include "Highscore.h"84 83 85 84 namespace orxonox … … 198 197 void TowerDefense::end() 199 198 { 200 if (Highscore::exists()){ 201 int score = this->getWaveNumber(); 202 if(score > Highscore::getInstance().getHighestScoreOfGame("Tower Defense")) 203 Highscore::getInstance().storeHighscore("Tower Defense",score); 204 205 } 199 206 200 TeamDeathmatch::end(); 207 201 ChatManager::message("Match is over! Gameover!"); -
code/branches/HUD_HS16/src/orxonox/CMakeLists.txt
r11497 r11499 28 28 LevelInfo.cc 29 29 LevelManager.cc 30 Highscore.cc31 30 Main.cc 32 31 MoodManager.cc … … 62 61 LevelInfo.h 63 62 LevelManager.h 64 Highscore.h65 63 MoodManager.h 66 64 controllers/HumanController.h -
code/branches/HUD_HS16/src/orxonox/LevelInfo.cc
r11497 r11499 151 151 } 152 152 153 bool LevelInfoItem::addHighscore(const std::string& name, const int score)154 {155 std::stringstream stream;156 stream << name << "/:/" << score;157 bool success = this->highscores_.insert(stream.str()).second;158 if(success)159 this->highscoresUpdated();160 return success;161 }162 163 153 /** 164 154 @brief … … 201 191 } 202 192 203 void LevelInfoItem::highscoresUpdated(void)204 {205 std::stringstream stream;206 std::set<std::string>::iterator temp;207 for(std::set<std::string>::iterator it = this->highscores_.begin(); it != this->highscores_.end(); )208 {209 temp = it;210 if(++it == this->highscores_.end()) // If this is the last tag we don't add a comma.211 stream << *temp;212 else213 stream << *temp << ", ";214 }215 216 this->highscoresString_ = std::string(stream.str());217 }218 193 /** 219 194 @brief -
code/branches/HUD_HS16/src/orxonox/LevelInfo.h
r11497 r11499 118 118 inline bool hasTag(const std::string& tag) const { return this->tags_.find(tag) != this->tags_.end(); } // tolua_export 119 119 120 bool addHighscore(const std::string& name,const int score);121 122 inline const std::string& getHighscores(void) const { return this->highscoresString_; } // tolua_export123 124 120 void setStartingShips(const std::string& ships); //!< Set the starting ship models of the level 125 121 bool addStartingShip(const std::string& ship, bool update = true); //!< Add a model to shipselection … … 158 154 void startingshipsUpdated(void); //!< Updates the comma-seperated string of all possible starting ships. 159 155 void tagsUpdated(void); //!< Updates the comma-seperated string of all tags, if the set of tags has changed. 160 void highscoresUpdated(void);161 156 static void initializeTags(void); //!< Initialize the set of allowed tags. 162 157 /** … … 175 170 std::string screenshot_; //!< The screenshot of the Level. 176 171 std::set<std::string> tags_; //!< The set of tags the Level is tagged with. 177 178 std::set<std::string> highscores_;179 std::string highscoresString_;180 181 172 std::string tagsString_; //!< The comma-seperated string of all the tags the Level is tagged with. 182 173 std::set<std::string> startingShips_; //!< The set of starting ship models the Level allows. … … 253 244 inline const std::string& getTags(void) const 254 245 { return this->LevelInfoItem::getTags(); } 255 256 inline const std::string& getHighscores(void) const257 { return this->LevelInfoItem::getHighscores(); }258 246 /** 259 247 @brief Set the starting ship models of the level -
code/branches/HUD_HS16/src/orxonox/controllers/HumanController.h
r11497 r11499 92 92 //friend class, for mouselook 93 93 friend class Map; 94 static HumanController* localController_s;95 94 96 95 protected: 96 static HumanController* localController_s; 97 97 bool controlPaused_; 98 98 -
code/branches/HUD_HS16/src/orxonox/gamestates/GSLevel.cc
r11497 r11499 50 50 #include "PlayerManager.h" 51 51 #include "GSRoot.h" 52 // #include "overlays/hud/HUDPickupSystem.h" 52 53 53 54 namespace orxonox … … 126 127 InputManager::getInstance().leaveState("game"); 127 128 129 // HUDPickupSystem* pickupSystem; 130 131 // for (HUDPickupSystem* hud : ObjectList<HUDPickupSystem>()) 132 // pickupSystem = hud; 133 134 // pickupSystem->repaint=false; 135 128 136 // disconnect all HumanPlayers 129 137 PlayerManager::getInstance().disconnectAllClients(); -
code/branches/HUD_HS16/src/orxonox/gamestates/GSLevel.h
r11497 r11499 31 31 32 32 #include "OrxonoxPrereqs.h" 33 // #include "overlays/OverlaysPrereqs.h" 33 34 34 35 #include <string> -
code/branches/HUD_HS16/src/orxonox/gametypes/CMakeLists.txt
r11497 r11499 11 11 TeamGametype.cc 12 12 Mission.cc 13 StoryMode.cc14 13 ) -
code/branches/HUD_HS16/src/orxonox/gametypes/Gametype.cc
r11497 r11499 96 96 } 97 97 } 98 98 99 99 /** 100 100 * @brief Initializes sub-objects of the Gametype. This must be called after the constructor. -
code/branches/HUD_HS16/src/orxonox/infos/Bot.cc
r11497 r11499 68 68 static const std::string names[] = 69 69 { 70 "Berkay Berabi", 71 "Louis Meile" 72 "Muten Roshi", 73 "Abradolf Lincler", 74 "Lionel Messi", 70 "Dr. Julius No", 71 "Rosa Klebb", 72 "Auric Goldfinger", 73 "Emilio Largo", 74 "Ernst Stavro Blofeld", 75 "Dr. Kananga", 76 "Francisco Scaramanga", 77 "Karl Stromberg", 78 "Sir Hugo Drax", 79 "Aris Kristatos", 75 80 "Kamal Khan", 76 "Karl the Llama", 77 "Thomas the Tankengine", 78 "Rick", 79 "Morty", 80 "Charlie the Unicorn", 81 "Kung Fury", 82 "Postman Pat" 81 "General Orlov", 82 "Max Zorin", 83 "Brad Whitaker", 84 "General Georgi Koskov", 85 "Franz Sanchez", 86 "Alec Trevelyan", 87 "Elliot Carver", 88 "Elektra King", 89 "Viktor Zokas", 90 "Gustav Graves", 91 "Le Chiffre", 92 "Mr. White", 93 "Dominic Greene" 83 94 }; 84 95 static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string)); -
code/branches/HUD_HS16/src/orxonox/infos/GametypeInfo.h
r11497 r11499 83 83 inline bool isStartCountdownRunning() const 84 84 { return this->bStartCountdownRunning_; } 85 86 85 void changedStartCountdownRunning(void); // Is called when the start countdown has been either started or stopped. 87 86 … … 133 132 void dispatchStaticMessage(const std::string& message,const ColourValue& colour) const; 134 133 void dispatchFadingMessage(const std::string& message) const; 135 void setStartCountdown(float countdown); // Set the start countdown to the input value.136 137 134 138 135 protected: 139 136 void start(void); // Inform the GametypeInfo that the game has started. 140 137 void end(void); // Inform the GametypeInfo that the game has ended. 138 void setStartCountdown(float countdown); // Set the start countdown to the input value. 141 139 void countdownStartCountdown(float countDown); // Count down the start countdown by the specified value. 142 140 void countDown(); // Count down the start countdown counter. -
code/branches/HUD_HS16/src/orxonox/sound/WorldAmbientSound.cc
r11497 r11499 58 58 soundList_.emplace_back("Ganymede.ogg"); 59 59 soundList_.emplace_back("luke_grey_-_hypermode.ogg"); 60 soundList_.emplace_back("racetheme.ogg");61 62 60 63 61 }
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