Changeset 11499 for code/branches/HUD_HS16/src/orxonox
- Timestamp:
- Oct 23, 2017, 2:56:00 PM (7 years ago)
- Location:
- code/branches/HUD_HS16
- Files:
-
- 4 deleted
- 12 edited
Legend:
- Unmodified
- Added
- Removed
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code/branches/HUD_HS16
- Property svn:mergeinfo changed
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code/branches/HUD_HS16/src/orxonox/CMakeLists.txt
r11497 r11499 28 28 LevelInfo.cc 29 29 LevelManager.cc 30 Highscore.cc31 30 Main.cc 32 31 MoodManager.cc … … 62 61 LevelInfo.h 63 62 LevelManager.h 64 Highscore.h65 63 MoodManager.h 66 64 controllers/HumanController.h -
code/branches/HUD_HS16/src/orxonox/LevelInfo.cc
r11497 r11499 151 151 } 152 152 153 bool LevelInfoItem::addHighscore(const std::string& name, const int score)154 {155 std::stringstream stream;156 stream << name << "/:/" << score;157 bool success = this->highscores_.insert(stream.str()).second;158 if(success)159 this->highscoresUpdated();160 return success;161 }162 163 153 /** 164 154 @brief … … 201 191 } 202 192 203 void LevelInfoItem::highscoresUpdated(void)204 {205 std::stringstream stream;206 std::set<std::string>::iterator temp;207 for(std::set<std::string>::iterator it = this->highscores_.begin(); it != this->highscores_.end(); )208 {209 temp = it;210 if(++it == this->highscores_.end()) // If this is the last tag we don't add a comma.211 stream << *temp;212 else213 stream << *temp << ", ";214 }215 216 this->highscoresString_ = std::string(stream.str());217 }218 193 /** 219 194 @brief -
code/branches/HUD_HS16/src/orxonox/LevelInfo.h
r11497 r11499 118 118 inline bool hasTag(const std::string& tag) const { return this->tags_.find(tag) != this->tags_.end(); } // tolua_export 119 119 120 bool addHighscore(const std::string& name,const int score);121 122 inline const std::string& getHighscores(void) const { return this->highscoresString_; } // tolua_export123 124 120 void setStartingShips(const std::string& ships); //!< Set the starting ship models of the level 125 121 bool addStartingShip(const std::string& ship, bool update = true); //!< Add a model to shipselection … … 158 154 void startingshipsUpdated(void); //!< Updates the comma-seperated string of all possible starting ships. 159 155 void tagsUpdated(void); //!< Updates the comma-seperated string of all tags, if the set of tags has changed. 160 void highscoresUpdated(void);161 156 static void initializeTags(void); //!< Initialize the set of allowed tags. 162 157 /** … … 175 170 std::string screenshot_; //!< The screenshot of the Level. 176 171 std::set<std::string> tags_; //!< The set of tags the Level is tagged with. 177 178 std::set<std::string> highscores_;179 std::string highscoresString_;180 181 172 std::string tagsString_; //!< The comma-seperated string of all the tags the Level is tagged with. 182 173 std::set<std::string> startingShips_; //!< The set of starting ship models the Level allows. … … 253 244 inline const std::string& getTags(void) const 254 245 { return this->LevelInfoItem::getTags(); } 255 256 inline const std::string& getHighscores(void) const257 { return this->LevelInfoItem::getHighscores(); }258 246 /** 259 247 @brief Set the starting ship models of the level -
code/branches/HUD_HS16/src/orxonox/controllers/HumanController.h
r11497 r11499 92 92 //friend class, for mouselook 93 93 friend class Map; 94 static HumanController* localController_s;95 94 96 95 protected: 96 static HumanController* localController_s; 97 97 bool controlPaused_; 98 98 -
code/branches/HUD_HS16/src/orxonox/gamestates/GSLevel.cc
r11497 r11499 50 50 #include "PlayerManager.h" 51 51 #include "GSRoot.h" 52 // #include "overlays/hud/HUDPickupSystem.h" 52 53 53 54 namespace orxonox … … 126 127 InputManager::getInstance().leaveState("game"); 127 128 129 // HUDPickupSystem* pickupSystem; 130 131 // for (HUDPickupSystem* hud : ObjectList<HUDPickupSystem>()) 132 // pickupSystem = hud; 133 134 // pickupSystem->repaint=false; 135 128 136 // disconnect all HumanPlayers 129 137 PlayerManager::getInstance().disconnectAllClients(); -
code/branches/HUD_HS16/src/orxonox/gamestates/GSLevel.h
r11497 r11499 31 31 32 32 #include "OrxonoxPrereqs.h" 33 // #include "overlays/OverlaysPrereqs.h" 33 34 34 35 #include <string> -
code/branches/HUD_HS16/src/orxonox/gametypes/CMakeLists.txt
r11497 r11499 11 11 TeamGametype.cc 12 12 Mission.cc 13 StoryMode.cc14 13 ) -
code/branches/HUD_HS16/src/orxonox/gametypes/Gametype.cc
r11497 r11499 96 96 } 97 97 } 98 98 99 99 /** 100 100 * @brief Initializes sub-objects of the Gametype. This must be called after the constructor. -
code/branches/HUD_HS16/src/orxonox/infos/Bot.cc
r11497 r11499 68 68 static const std::string names[] = 69 69 { 70 "Berkay Berabi", 71 "Louis Meile" 72 "Muten Roshi", 73 "Abradolf Lincler", 74 "Lionel Messi", 70 "Dr. Julius No", 71 "Rosa Klebb", 72 "Auric Goldfinger", 73 "Emilio Largo", 74 "Ernst Stavro Blofeld", 75 "Dr. Kananga", 76 "Francisco Scaramanga", 77 "Karl Stromberg", 78 "Sir Hugo Drax", 79 "Aris Kristatos", 75 80 "Kamal Khan", 76 "Karl the Llama", 77 "Thomas the Tankengine", 78 "Rick", 79 "Morty", 80 "Charlie the Unicorn", 81 "Kung Fury", 82 "Postman Pat" 81 "General Orlov", 82 "Max Zorin", 83 "Brad Whitaker", 84 "General Georgi Koskov", 85 "Franz Sanchez", 86 "Alec Trevelyan", 87 "Elliot Carver", 88 "Elektra King", 89 "Viktor Zokas", 90 "Gustav Graves", 91 "Le Chiffre", 92 "Mr. White", 93 "Dominic Greene" 83 94 }; 84 95 static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string)); -
code/branches/HUD_HS16/src/orxonox/infos/GametypeInfo.h
r11497 r11499 83 83 inline bool isStartCountdownRunning() const 84 84 { return this->bStartCountdownRunning_; } 85 86 85 void changedStartCountdownRunning(void); // Is called when the start countdown has been either started or stopped. 87 86 … … 133 132 void dispatchStaticMessage(const std::string& message,const ColourValue& colour) const; 134 133 void dispatchFadingMessage(const std::string& message) const; 135 void setStartCountdown(float countdown); // Set the start countdown to the input value.136 137 134 138 135 protected: 139 136 void start(void); // Inform the GametypeInfo that the game has started. 140 137 void end(void); // Inform the GametypeInfo that the game has ended. 138 void setStartCountdown(float countdown); // Set the start countdown to the input value. 141 139 void countdownStartCountdown(float countDown); // Count down the start countdown by the specified value. 142 140 void countDown(); // Count down the start countdown counter. -
code/branches/HUD_HS16/src/orxonox/sound/WorldAmbientSound.cc
r11497 r11499 58 58 soundList_.emplace_back("Ganymede.ogg"); 59 59 soundList_.emplace_back("luke_grey_-_hypermode.ogg"); 60 soundList_.emplace_back("racetheme.ogg");61 62 60 63 61 }
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