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Ignore:
Timestamp:
Nov 4, 2017, 5:04:59 PM (7 years ago)
Author:
vyang
Message:

Spawn Funktion fuer die Asteroiden veraendert

File:
1 edited

Legend:

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  • code/branches/Asteroid_HS17/src/modules/asteroids/Asteroids.h

    r11516 r11528  
    6161            void addPoints(int numPoints);
    6262
     63            void spawnStone();
     64
    6365            int lives;
    6466            bool bEndGame;
     
    6668        private:
    6769            void toggleShowLevel(){bShowLevel = !bShowLevel;}
     70            void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats.
    6871            AsteroidsShip* getPlayer();
    6972            WeakPtr<AsteroidsCenterPoint> center_;
    7073            WeakPtr<AsteroidsShip> player;
    7174            WeakPtr<Camera> camera;
     75            WeakPtr<AsteroidsStones> stones_;
    7276
    7377            Timer enemySpawnTimer;
    74             Timer comboTimer;
    75             Timer showLevelTimer;
    7678            //Context* context;
    7779            int level;
    7880            int point;
    7981            bool b_combo;
     82
     83            Timer starttimer_; //!< A timer to delay the start of the game.
    8084    };
    8185}
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