- Timestamp:
- Nov 4, 2017, 5:04:59 PM (7 years ago)
- File:
-
- 1 edited
Legend:
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code/branches/Asteroid_HS17/src/modules/asteroids/Asteroids.h
r11516 r11528 61 61 void addPoints(int numPoints); 62 62 63 void spawnStone(); 64 63 65 int lives; 64 66 bool bEndGame; … … 66 68 private: 67 69 void toggleShowLevel(){bShowLevel = !bShowLevel;} 70 void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. 68 71 AsteroidsShip* getPlayer(); 69 72 WeakPtr<AsteroidsCenterPoint> center_; 70 73 WeakPtr<AsteroidsShip> player; 71 74 WeakPtr<Camera> camera; 75 WeakPtr<AsteroidsStones> stones_; 72 76 73 77 Timer enemySpawnTimer; 74 Timer comboTimer;75 Timer showLevelTimer;76 78 //Context* context; 77 79 int level; 78 80 int point; 79 81 bool b_combo; 82 83 Timer starttimer_; //!< A timer to delay the start of the game. 80 84 }; 81 85 }
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