- Timestamp:
- Nov 6, 2017, 3:32:04 PM (7 years ago)
- File:
-
- 1 edited
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code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.cc
r11530 r11537 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Florian Zinggeler24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file FlappyOrxAsteroid.h31 @brief Declaration of the FlappyOrxAsteroid class.32 */33 34 #include "FlappyOrxAsteroid.h"35 36 #include "core/CoreIncludes.h"37 #include "FlappyOrx.h"38 #include "FlappyOrxShip.h"39 40 namespace orxonox41 {42 RegisterClass(FlappyOrxAsteroid);43 44 FlappyOrxAsteroid::FlappyOrxAsteroid(Context* context) : Pawn(context)45 {46 RegisterObject(FlappyOrxAsteroid);47 enableCollisionCallback();48 lifetime = 0;49 }50 51 void FlappyOrxAsteroid::tick(float dt)52 {53 lifetime += dt;54 // die after 5 seconds.55 if (lifetime > 5000)56 removeHealth(2000);57 58 if (player != nullptr)59 {60 float newZ = 2/(pow(std::abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z);61 setVelocity(Vector3(1000.f - level * 100 , 0, newZ));62 }63 SUPER(FlappyOrxAsteroid, tick, dt);64 }65 66 inline bool FlappyOrxAsteroid::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)67 {68 if(orxonox_cast<FlappyOrxShip*>(otherObject))69 removeHealth(2000);70 return false;71 }72 73 FlappyOrx* FlappyOrxAsteroid::getGame()74 {75 if (game == nullptr)76 {77 for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())78 game = flappyOrx;79 }80 return game;81 }82 83 void FlappyOrxAsteroid::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs)84 {85 Pawn::damage(damage, healthdamage, shielddamage, originator, cs);86 if (getGame() && orxonox_cast<FlappyOrxShip*>(originator) != nullptr && getHealth() <= 0)87 getGame()->addPoints(42);88 }89 }
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