Changeset 11562
- Timestamp:
- Nov 13, 2017, 5:25:09 PM (7 years ago)
- Location:
- code/branches/ScriptableController_HS17/src
- Files:
-
- 12 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/ScriptableController_HS17/src/libraries/tools/Timer.cc
r11071 r11562 158 158 } 159 159 160 Timer::Timer(float interval, bool bLoop, std::function<void ()> func, bool bKillAfterCall) 161 { 162 this->init(); 163 RegisterObject(Timer); 164 165 this->setTimer(interval, bLoop, func, bKillAfterCall); 166 } 167 160 168 /** 161 169 @brief Initializes the Timer … … 193 201 this->executor_ = executor; 194 202 this->bActive_ = true; 203 this->isStdFunction_ = false; 195 204 196 205 this->time_ = this->interval_; 197 206 this->bKillAfterCall_ = bKillAfterCall; 198 207 199 executor->getFunctor()->setSafeMode(true); 208 if(executor != nullptr) 209 executor->getFunctor()->setSafeMode(true); 210 } 211 212 void Timer::setTimer(float interval, bool bLoop, std::function<void ()> func, bool bKillAfterCall) 213 { 214 // Without the cast, the call would be ambiguous, because nullptr is castable to 215 // both, ExecutorPtr and std::function. 216 this->setTimer(interval, bLoop, static_cast<ExecutorPtr>(nullptr), bKillAfterCall); 217 this->function_ = func; 218 this->isStdFunction_ = true; 200 219 } 201 220 … … 207 226 bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer 208 227 209 (*this->executor_)(); 228 if(this->isStdFunction_) 229 this->function_(); 230 else 231 (*this->executor_)(); 210 232 211 233 if (temp) -
code/branches/ScriptableController_HS17/src/libraries/tools/Timer.h
r11071 r11562 108 108 109 109 Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); 110 Timer(float interval, bool bLoop, std::function<void (void)> func, bool bKillAfterCall = false); 110 111 111 112 void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); 113 void setTimer(float interval, bool bLoop, std::function<void (void)> func, bool bKillAfterCall = false); 112 114 113 115 void run(); … … 153 155 154 156 ExecutorPtr executor_; //!< The executor of the function that will be called when the time expires 157 std::function<void (void)> function_; 155 158 159 bool isStdFunction_; 156 160 long long interval_; //!< The time-interval in micro seconds 157 161 bool bLoop_; //!< If true, the executor gets called every @a interval seconds -
code/branches/ScriptableController_HS17/src/orxonox/Level.cc
r11549 r11562 57 57 this->xmlfilename_ = this->getFilename(); 58 58 this->xmlfile_ = nullptr; 59 this->controller_.reset(new ScriptableController()); 59 60 } 60 61 … … 84 85 XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode); 85 86 XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); 86 87 if(this->level_script_ != "")88 {89 this->controller_ = new ScriptableController(this->getContext());90 this->controller_->runScript(this->level_script_);91 }92 87 } 93 88 … … 177 172 { 178 173 this->objects_.push_back(object); 179 if(this->controller_ != nullptr) 180 object->registerToScriptableController(this->controller_); 174 object->registerToScriptableController(this->controller_.get()); 181 175 } 182 176 … … 214 208 orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; 215 209 player->switchGametype(this->getGametype()); 210 211 if(player->isHumanPlayer() && player->isLocalPlayer()) 212 { 213 this->getScriptableController()->setPlayer(player); 214 this->controller_->runScript(this->level_script_); 215 } 216 216 } 217 217 -
code/branches/ScriptableController_HS17/src/orxonox/Level.h
r11549 r11562 57 57 MeshLodInformation* getLodInfo(std::string meshName) const; 58 58 59 inline ScriptableController *getScriptableController(void) 60 { return this->controller_.get(); } 61 59 62 60 63 private: … … 92 95 std::map<std::string,MeshLodInformation*> lodInformation_; 93 96 94 ScriptableController*controller_;97 std::unique_ptr<ScriptableController> controller_; 95 98 std::string level_script_; 96 99 }; -
code/branches/ScriptableController_HS17/src/orxonox/infos/HumanPlayer.cc
r11071 r11562 38 38 #include "gametypes/Gametype.h" 39 39 #include "overlays/OverlayGroup.h" 40 #include "Level.h" 41 #include "scriptablecontroller/scriptable_controller.h" 40 42 41 43 namespace orxonox -
code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller.cc
r11552 r11562 2 2 #include "scriptable_controller.h" 3 3 #include "luatb.h" 4 #include "infos/PlayerInfo.h" 4 5 5 6 namespace orxonox 6 7 { 7 8 8 RegisterUnloadableClass(ScriptableController);9 10 9 // Used https://csl.name/post/lua-and-cpp/ as a reference 11 ScriptableController::ScriptableController(Context* context)12 : BaseObject(context)13 {14 RegisterObject(ScriptableController);15 }16 17 10 int ScriptableController::runScript(const std::string &file_path) 18 11 { … … 57 50 } 58 51 52 void ScriptableController::setPlayer(PlayerInfo *player) 53 { 54 this->player_ = player; 55 } 56 59 57 void ScriptableController::registerWorldEntity(int id, WorldEntity *obj) 60 58 { 59 orxout(user_info) << "WorldEntity registered (id: " << id << ")" << std::endl; 61 60 this->worldEntities_[id] = obj; 62 61 } … … 64 63 void ScriptableController::registerControllableEntity(int id, ControllableEntity *obj) 65 64 { 65 orxout(user_info) << "ControllableEntity registered (id: " << id << ")" << std::endl; 66 66 this->worldEntities_[id] = obj; 67 67 } … … 69 69 WorldEntity *ScriptableController::getWorldEntityByID(int id) const 70 70 { 71 if(id == 0) 72 return this->player_->getControllableEntity(); 73 71 74 auto obj = this->worldEntities_.find(id); 72 75 return obj != this->worldEntities_.end() ? obj->second : nullptr; … … 75 78 ControllableEntity *ScriptableController::getControllableEntityByID(int id) const 76 79 { 80 if(id == 0) 81 return this->player_->getControllableEntity(); 82 77 83 auto obj = this->controllabelEntities_.find(id); 78 84 return obj != this->controllabelEntities_.end() ? obj->second : nullptr; 79 85 } 80 86 81 void ScriptableController:: registerTimeout(std::function<void ()> callback, double timeout)87 void ScriptableController::addNearObjectHandler(int obj1, int obj2, double distance, std::function<void (int,int)> callback) 82 88 { 83 this->timeouts.push_back(std::make_pair(callback, static_cast<float>(timeout))); 89 orxout(user_info) << "NearObject registering (id 1: " << obj1 << ", id 2: " << obj2 << ")" << std::endl; 90 91 WorldEntity *entity1 = this->getWorldEntityByID(obj1); 92 WorldEntity *entity2 = this->getWorldEntityByID(obj2); 93 94 NearObjectHandler *handler1 = new NearObjectHandler(entity2, distance, callback); 95 NearObjectHandler *handler2 = new NearObjectHandler(entity1, distance, callback); 96 97 this->nearObjectHandlers_[entity1].push_front(std::unique_ptr<NearObjectHandler>(handler1)); 98 this->nearObjectHandlers_[entity2].push_front(std::unique_ptr<NearObjectHandler>(handler2)); 99 100 handler1->otherHandler_ = this->nearObjectHandlers_[entity2].begin(); 101 handler2->otherHandler_ = this->nearObjectHandlers_[entity1].begin(); 84 102 } 85 103 86 void ScriptableController:: tick(float dt)104 void ScriptableController::objectMoved(WorldEntity *obj) 87 105 { 88 auto timeout = this->timeouts.begin(); 106 // Temp 107 return; 89 108 90 while(timeout != this->timeouts.end()) 109 auto &nearObjectHandlers = this->nearObjectHandlers_[obj]; 110 auto handler = nearObjectHandlers.begin(); 111 while(handler != nearObjectHandlers.end()) 91 112 { 92 timeout->second -= dt;93 if( timeout->second <= 0)113 WorldEntity *other = (*handler)->otherObject_; 114 if((obj->getPosition() - other->getPosition()).length() < (*handler)->distance_) 94 115 { 95 timeout->first(); 96 timeout = this->timeouts.erase(timeout); 116 (*handler)->callback_(obj->getID(), other->getID()); 117 118 auto otherHandler = (*handler)->otherHandler_; 119 handler = nearObjectHandlers.erase(handler); 120 if(nearObjectHandlers.empty()) 121 this->nearObjectHandlers_.erase(obj); 122 123 this->nearObjectHandlers_[other].erase(otherHandler); 124 if(this->nearObjectHandlers_[other].empty()) 125 this->nearObjectHandlers_.erase(other); 97 126 } 98 127 else 99 128 { 100 timeout++;129 handler++; 101 130 } 102 131 } 103 104 Tickable::tick(dt);105 132 } 106 133 -
code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller.h
r11549 r11562 17 17 { 18 18 19 class ScriptableController : public BaseObject, public Tickable19 class ScriptableController 20 20 { 21 21 public: 22 explicit ScriptableController(Context *context); 22 struct NearObjectHandler 23 { 24 NearObjectHandler(WorldEntity *otherObject, double distance, std::function<void (int, int)> callback) 25 : otherObject_(otherObject), distance_(distance), callback_(callback) 26 {} 27 28 WorldEntity *otherObject_; 29 double distance_; 30 std::function<void (int, int)> callback_; 31 std::list<std::unique_ptr<NearObjectHandler> >::iterator otherHandler_; 32 }; 23 33 24 34 int runScript(const std::string &file_path); 25 35 36 void setPlayer(PlayerInfo *player); 26 37 void registerWorldEntity(int id, WorldEntity *obj); 27 38 void registerControllableEntity(int id, ControllableEntity *obj); … … 30 41 ControllableEntity *getControllableEntityByID(int id) const; 31 42 32 void registerTimeout(std::function<void (void)> callback, double timeout);43 void addNearObjectHandler(int obj1, int obj2, double distance, std::function<void (int, int)> callback); 33 44 34 v irtual void tick(float dt) override;45 void objectMoved(WorldEntity *obj); 35 46 36 47 private: 37 48 std::list<std::unique_ptr<ScriptableControllerAPI> > apis_; 38 ControllableEntity *player_; // TODO49 PlayerInfo *player_; 39 50 std::map<int, WorldEntity*> worldEntities_; 40 51 std::map<int, ControllableEntity*> controllabelEntities_; 41 std::list<std::pair<std::function<void (void)>, float> > timeouts; 52 53 std::map<WorldEntity*, std::list<std::unique_ptr<NearObjectHandler> > > nearObjectHandlers_; 42 54 43 55 void printLuaError(lua_State *lua); -
code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.cc
r11552 r11562 3 3 #include "luatb.h" 4 4 #include "scriptable_controller.h" 5 #include "tools/Timer.h" 5 6 6 7 namespace orxonox … … 13 14 14 15 // Haven't found a shorter way yet to write that... 16 LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::orxPrint)>::registerFunction<&ScriptableControllerAPI::orxPrint>(this, lua, "orxPrint"); 15 17 LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAfterTimeout)>::registerFunction<&ScriptableControllerAPI::registerAfterTimeout>(this, lua, "registerAfterTimeout"); 16 18 LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearObject)>::registerFunction<&ScriptableControllerAPI::registerAtNearObject>(this, lua, "registerAtNearObject"); … … 26 28 } 27 29 30 void ScriptableControllerAPI::orxPrint(std::string msg) 31 { 32 orxout(user_info) << msg << std::endl; 33 } 34 28 35 void ScriptableControllerAPI::registerAfterTimeout(std::function<void (void)> callback, double timeout) 29 36 { 30 // TODO Extend timer class to accept std::function31 this->controller_->registerTimeout(callback, timeout);37 // Kills itself when the timer fires 38 new Timer(timeout, false, callback, true); 32 39 } 33 40 34 41 int ScriptableControllerAPI::registerAtNearObject(std::function<void (int, int)> callback, int obj1, int obj2, double distance) 35 42 { 36 43 //this->controller_->addNearObjectHandler(obj1, obj1, distance, callback); 37 44 } 38 45 -
code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.h
r11549 r11562 22 22 void testOutput(std::function<void(std::string)> callback); 23 23 24 void orxPrint(std::string msg); 24 25 void registerAfterTimeout(std::function<void (void)> callback, double timeout); 25 26 int registerAtNearObject(std::function<void(int, int)> callback, int obj1, int obj2, double distance); -
code/branches/ScriptableController_HS17/src/orxonox/worldentities/MobileEntity.cc
r11071 r11562 36 36 37 37 #include "Scene.h" 38 #include "Level.h" 39 #include "scriptablecontroller/scriptable_controller.h" 38 40 39 41 namespace orxonox … … 113 115 114 116 this->node_->setPosition(position); 117 this->getLevel()->getScriptableController()->objectMoved(this); 115 118 } 116 119 -
code/branches/ScriptableController_HS17/src/orxonox/worldentities/WorldEntity.cc
r11518 r11562 184 184 // Attached collision shapes 185 185 XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); 186 187 orxout(user_info) << "ID loaded" << std::endl; 186 188 } 187 189 … … 280 282 void WorldEntity::registerToScriptableController(ScriptableController *controller) 281 283 { 284 orxout(user_info) << "Registering object to SC (" << this->id_ << ")" << std::endl; 282 285 controller->registerWorldEntity(this->id_, this); 283 286 } -
code/branches/ScriptableController_HS17/src/orxonox/worldentities/WorldEntity.h
r11518 r11562 110 110 virtual void changedActivity(void) override; 111 111 virtual void changedVisibility(void) override; 112 113 inline int getID(void) 114 { return this->id_; } 112 115 113 116 inline void setID(int id)
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