Changeset 11584 for code/branches/CampaignMap_HS17/data
- Timestamp:
- Nov 20, 2017, 5:01:46 PM (7 years ago)
- Location:
- code/branches/CampaignMap_HS17/data
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/CampaignMap_HS17/data/levels/NC_StoryModeLevel.oxw
r11564 r11584 1 1 <LevelInfo 2 name = "N ikola and Claudio'sStoryMode"2 name = "NC StoryMode" 3 3 description = "A level in which the Campaign Menu is defined, which opens other levels." 4 4 tags = "test" … … 30 30 31 31 <SpawnPoint position="000.000, 000.000, 1000.000" spawnclass=SpaceShip orientation="0, 0, 0, -1" pawndesign= spaceshipescort /> 32 33 34 <StoryModePlanet levelName="gaggiplanet1" position="0,0,0" direction="0,0,0"> 35 <attached> 36 <Model position="0,0,0" mesh="planets/moon.mesh" scale=100 /> 37 </attached> 38 </StoryModePlanet> 39 40 <StoryModePlanet levelName="gaggiplanet2" position="600,0,0" direction="0,0,0"> 41 <attached> 42 <Model position="0,0,0" mesh="planets/moon.mesh" scale=100 /> 43 </attached> 44 </StoryModePlanet> 32 45 33 34 <StaticEntity position="0,0,0" direction="0,0,0" > 35 <attached> 36 37 <Model position="600,370,0" mesh="planets/moon.mesh" scale=100 /> 38 <Billboard colour="1,1,0.05" position="600,370,-80" material="Flares/lensflare" scale=4.5 /> 46 <StoryModePlanet levelName="gaggiplanet3" position="1200,0,0" direction="0,0,0"> 47 <attached> 48 <Model position="0,0,0" mesh="planets/moon.mesh" scale=100 /> 49 </attached> 50 </StoryModePlanet> 39 51 40 <Model position="100,350,-250" mesh="planets/moon.mesh" scale=100 />41 <Billboard colour="1,1,0.05" position="100,350,-330" material="Flares/lensflare" scale=4.5 />42 43 <Model position="-600,250,-500" mesh="planets/moon.mesh" scale=100 />44 <Billboard colour="1,1,0.05" position="-600,250,-580" material="Flares/lensflare" scale=5 />45 46 <Model position="-1000,50,-750" mesh="planets/moon.mesh" scale=100 />47 <Billboard colour="1,1,0.05" position="-1000,50,-830" material="Flares/lensflare" scale=5 />48 49 <Model position="-900,-400,-1000" mesh="planets/moon.mesh" scale=100 />50 <Billboard colour="1,1,0.05" position="-900,-400,-1080" material="Flares/lensflare" scale=5 />51 52 <Model position="-500,-700,-1250" mesh="planets/moon.mesh" scale=100 />53 <Billboard colour="1,1,0.05" position="-500,-700,-1330" material="Flares/lensflare" scale=5 />54 55 <Model position="0,-900,-1500" mesh="planets/moon.mesh" scale=100 />56 <Billboard colour="1,1,0.05" position="0,-900,-1580" material="Flares/lensflare" scale=5 />57 58 <Model position="700,-1100,-1750" mesh="planets/moon.mesh" scale=100 />59 <Billboard colour="1,1,0.05" position="700,-1100,-1830" material="Flares/lensflare" scale=5 />60 61 <Model position="1500,-1300,-2000" mesh="planets/moon.mesh" scale=100 />62 <Billboard colour="1,1,0.05" position="1500,-1300,-2080" material="Flares/lensflare" scale=5 />63 64 <Model position="0,0,0" mesh="planets/moon.mesh" scale=100 />65 66 67 </attached>68 </StaticEntity>69 70 71 52 </Scene> 72 53 </Level> -
code/branches/CampaignMap_HS17/data/levels/emptyLevel.oxw
r11560 r11584 30 30 > 31 31 32 <StoryModePlanet position="0,0,0" direction="0,0,0">33 <attached>34 35 <Model position="600,370,0" mesh="planets/moon.mesh" scale=100 />36 <Billboard colour="1,1,0.05" position="600,370,-80" material="Flares/lensflare" scale=4.5 />37 38 <Model position="100,350,-250" mesh="planets/moon.mesh" scale=100 />39 <Billboard colour="1,1,0.05" position="100,350,-330" material="Flares/lensflare" scale=4.5 />40 41 <Model position="-600,250,-500" mesh="planets/moon.mesh" scale=100 />42 <Billboard colour="1,1,0.05" position="-600,250,-580" material="Flares/lensflare" scale=5 />43 44 <Model position="-1000,50,-750" mesh="planets/moon.mesh" scale=100 />45 <Billboard colour="1,1,0.05" position="-1000,50,-830" material="Flares/lensflare" scale=5 />46 47 <Model position="-900,-400,-1000" mesh="planets/moon.mesh" scale=100 />48 <Billboard colour="1,1,0.05" position="-900,-400,-1080" material="Flares/lensflare" scale=5 />49 50 <Model position="-500,-700,-1250" mesh="planets/moon.mesh" scale=100 />51 <Billboard colour="1,1,0.05" position="-500,-700,-1330" material="Flares/lensflare" scale=5 />52 53 <Model position="0,-900,-1500" mesh="planets/moon.mesh" scale=100 />54 <Billboard colour="1,1,0.05" position="0,-900,-1580" material="Flares/lensflare" scale=5 />55 56 <Model position="700,-1100,-1750" mesh="planets/moon.mesh" scale=100 />57 <Billboard colour="1,1,0.05" position="700,-1100,-1830" material="Flares/lensflare" scale=5 />58 59 <Model position="1500,-1300,-2000" mesh="planets/moon.mesh" scale=100 />60 <Billboard colour="1,1,0.05" position="1500,-1300,-2080" material="Flares/lensflare" scale=5 />61 62 </attached>63 </StoryModePlanet>64 32 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 65 33 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> -
code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo
r11560 r11584 1 <!--2 <Template name="defaultHUD">3 <OverlayGroup name = "defaultHUD" scale = "1, 1">4 <ChatOverlay5 name = "chat"6 position = "0.03, 0.5"7 font = "VeraMono"8 caption = ""9 textsize = 0.02510 />11 12 <GametypeStatus13 name = "state"14 position = "0.5, 0.85"15 font = "VeraMono"16 textsize = 0.0517 colour = "1.0, 1.0, 0.0, 0.8"18 align = "center"19 />20 </OverlayGroup>21 </Template>22 -->23 24 1 25 2 <Template name="StoryModeHUD2"> 26 3 <OverlayGroup name = "spaceshiphud" scale = "1, 1"> 27 28 <!--29 <HUDNavigation30 name = "Navigation"31 correctaspect = true32 font = "Arial"33 textsize = 0.0334 navMarkerSize = 0.0035 aimMarkerSize = 0.0036 />37 -->38 4 39 5 <!-- This is the storymode HUD we implemented, to give names to planet objects, rather than using the HUDnavigation--> … … 41 7 name = "StoryMode" 42 8 correctaspect = true 43 font = " Monofur"44 textSize = 0. 059 font = "Arial" 10 textSize = 0.5 45 11 /> 46 12
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