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Timestamp:
Nov 20, 2017, 5:01:46 PM (7 years ago)
Author:
boltn
Message:

Planeten koennen nun mittels objectlist beschrieben werden. todo: textart und groesse mittels xml einstellbar machen

Location:
code/branches/CampaignMap_HS17/data
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/CampaignMap_HS17/data/levels/NC_StoryModeLevel.oxw

    r11564 r11584  
    11<LevelInfo
    2  name = "Nikola and Claudio's StoryMode"
     2 name = "NC StoryMode"
    33 description = "A level in which the Campaign Menu is defined, which opens other levels."
    44 tags = "test"
     
    3030
    3131  <SpawnPoint position="000.000, 000.000, 1000.000" spawnclass=SpaceShip orientation="0, 0, 0, -1" pawndesign= spaceshipescort />
     32   
     33
     34 <StoryModePlanet levelName="gaggiplanet1" position="0,0,0" direction="0,0,0">
     35  <attached>
     36    <Model position="0,0,0" mesh="planets/moon.mesh" scale=100 />
     37  </attached>
     38 </StoryModePlanet>
     39
     40<StoryModePlanet levelName="gaggiplanet2" position="600,0,0" direction="0,0,0">
     41  <attached>
     42    <Model position="0,0,0" mesh="planets/moon.mesh" scale=100 />
     43  </attached>
     44 </StoryModePlanet>
    3245   
    33 
    34   <StaticEntity position="0,0,0" direction="0,0,0" >
    35     <attached>
    36 
    37     <Model position="600,370,0" mesh="planets/moon.mesh" scale=100 />
    38     <Billboard colour="1,1,0.05" position="600,370,-80"  material="Flares/lensflare" scale=4.5 />
     46<StoryModePlanet levelName="gaggiplanet3" position="1200,0,0" direction="0,0,0">
     47  <attached>
     48    <Model position="0,0,0" mesh="planets/moon.mesh" scale=100 />
     49  </attached>
     50</StoryModePlanet>
    3951 
    40     <Model position="100,350,-250" mesh="planets/moon.mesh" scale=100  />
    41     <Billboard colour="1,1,0.05" position="100,350,-330"  material="Flares/lensflare" scale=4.5 />
    42 
    43     <Model position="-600,250,-500" mesh="planets/moon.mesh" scale=100 />
    44     <Billboard colour="1,1,0.05" position="-600,250,-580"  material="Flares/lensflare" scale=5 />
    45 
    46     <Model position="-1000,50,-750" mesh="planets/moon.mesh" scale=100 />
    47     <Billboard colour="1,1,0.05" position="-1000,50,-830"  material="Flares/lensflare" scale=5 />
    48 
    49     <Model position="-900,-400,-1000" mesh="planets/moon.mesh" scale=100 />
    50     <Billboard colour="1,1,0.05" position="-900,-400,-1080"  material="Flares/lensflare" scale=5 />
    51 
    52     <Model position="-500,-700,-1250" mesh="planets/moon.mesh" scale=100 />
    53     <Billboard colour="1,1,0.05" position="-500,-700,-1330"  material="Flares/lensflare" scale=5 />
    54 
    55     <Model position="0,-900,-1500" mesh="planets/moon.mesh" scale=100 />
    56     <Billboard colour="1,1,0.05" position="0,-900,-1580" material="Flares/lensflare" scale=5 />
    57 
    58     <Model position="700,-1100,-1750" mesh="planets/moon.mesh" scale=100 />
    59     <Billboard colour="1,1,0.05" position="700,-1100,-1830"  material="Flares/lensflare" scale=5 />
    60 
    61     <Model position="1500,-1300,-2000" mesh="planets/moon.mesh" scale=100 />
    62     <Billboard colour="1,1,0.05" position="1500,-1300,-2080"  material="Flares/lensflare" scale=5 />
    63 
    64     <Model position="0,0,0" mesh="planets/moon.mesh" scale=100 />
    65    
    66 
    67   </attached>
    68 </StaticEntity>
    69 
    70    
    7152  </Scene>
    7253</Level>
  • code/branches/CampaignMap_HS17/data/levels/emptyLevel.oxw

    r11560 r11584  
    3030  >
    3131
    32   <StoryModePlanet position="0,0,0" direction="0,0,0">
    33   <attached>
    34 
    35     <Model position="600,370,0" mesh="planets/moon.mesh" scale=100 />
    36     <Billboard colour="1,1,0.05" position="600,370,-80"  material="Flares/lensflare" scale=4.5 />
    37  
    38     <Model position="100,350,-250" mesh="planets/moon.mesh" scale=100  />
    39     <Billboard colour="1,1,0.05" position="100,350,-330"  material="Flares/lensflare" scale=4.5 />
    40 
    41     <Model position="-600,250,-500" mesh="planets/moon.mesh" scale=100 />
    42     <Billboard colour="1,1,0.05" position="-600,250,-580"  material="Flares/lensflare" scale=5 />
    43 
    44     <Model position="-1000,50,-750" mesh="planets/moon.mesh" scale=100 />
    45     <Billboard colour="1,1,0.05" position="-1000,50,-830"  material="Flares/lensflare" scale=5 />
    46 
    47     <Model position="-900,-400,-1000" mesh="planets/moon.mesh" scale=100 />
    48     <Billboard colour="1,1,0.05" position="-900,-400,-1080"  material="Flares/lensflare" scale=5 />
    49 
    50     <Model position="-500,-700,-1250" mesh="planets/moon.mesh" scale=100 />
    51     <Billboard colour="1,1,0.05" position="-500,-700,-1330"  material="Flares/lensflare" scale=5 />
    52 
    53     <Model position="0,-900,-1500" mesh="planets/moon.mesh" scale=100 />
    54     <Billboard colour="1,1,0.05" position="0,-900,-1580" material="Flares/lensflare" scale=5 />
    55 
    56     <Model position="700,-1100,-1750" mesh="planets/moon.mesh" scale=100 />
    57     <Billboard colour="1,1,0.05" position="700,-1100,-1830"  material="Flares/lensflare" scale=5 />
    58 
    59     <Model position="1500,-1300,-2000" mesh="planets/moon.mesh" scale=100 />
    60     <Billboard colour="1,1,0.05" position="1500,-1300,-2080"  material="Flares/lensflare" scale=5 />
    61 
    62   </attached>
    63   </StoryModePlanet>
    6432  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    6533  <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
  • code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo

    r11560 r11584  
    1 <!--
    2 <Template name="defaultHUD">
    3   <OverlayGroup name = "defaultHUD" scale = "1, 1">
    4     <ChatOverlay
    5      name     = "chat"
    6      position = "0.03, 0.5"
    7      font     = "VeraMono"
    8      caption  = ""
    9      textsize = 0.025
    10     />
    11 
    12     <GametypeStatus
    13      name     = "state"
    14      position = "0.5, 0.85"
    15      font     = "VeraMono"
    16      textsize = 0.05
    17      colour   = "1.0, 1.0, 0.0, 0.8"
    18      align    = "center"
    19     />
    20   </OverlayGroup>
    21 </Template>
    22 -->
    23 
    241
    252<Template name="StoryModeHUD2">
    263  <OverlayGroup name = "spaceshiphud" scale = "1, 1">
    27 
    28     <!--
    29     <HUDNavigation
    30      name          = "Navigation"
    31      correctaspect = true
    32      font          = "Arial"
    33      textsize      = 0.03
    34      navMarkerSize = 0.00
    35      aimMarkerSize = 0.00
    36     />
    37   -->
    384
    395    <!-- This is the storymode HUD we implemented, to give names to planet objects, rather than using the HUDnavigation-->
     
    417     name           = "StoryMode"
    428     correctaspect  = true
    43      font           = "Monofur"
    44      textSize       = 0.05
     9     font           = "Arial"
     10     textSize       = 0.5
    4511    />
    4612
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