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Ignore:
Timestamp:
Nov 27, 2017, 4:29:35 PM (7 years ago)
Author:
lrigoni
Message:

Changes of 27.11.2017

Location:
code/branches/ProtectBoss_HS17
Files:
2 added
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw

    r11585 r11604  
    1111  include("templates/lodInformation.oxt")
    1212  include("templates/HeavyCruiser.oxt")
     13  include("HUDPickupTemplate.oxo")
     14  include("templates/pickupRepresentationTemplates.oxt")
     15  include("includes/pickups.oxi")
    1316?>
    1417
     
    5861        team      = 0
    5962        collisionType = kinematic
     63        enablecollisiondamage=true
     64        collisiondamage = 10
    6065        position  = "0,0,-2500"
    61         mass      = 10000
     66        mass      = 100000
    6267        health    = 1000 initialhealth=1000 maxhealth="1000"
    6368        direction = "1,0,0"
    6469        rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30"
     70        vulnerable=true
    6571        name      = "CargoShip"
    6672        radarname = "Cargo Ship" >
     
    107113    <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" />
    108114
     115    <!-- triggers when first pirate wave is defeated -->
     116    <Trigger name="firstPirateWaveKilled" mode="and">
     117      <EventTrigger activations="1" stayactive="true" >
     118        <events>
     119          <trigger>
     120             <EventListener event="p1" />
     121          </trigger>
     122        </events>
     123      </EventTrigger>
     124      <EventTrigger activations="1" stayactive="true" >
     125        <events>
     126          <trigger>
     127             <EventListener event="p2" />
     128          </trigger>
     129        </events>
     130      </EventTrigger>
     131      <EventTrigger activations="1" stayactive="true" >
     132        <events>
     133          <trigger>
     134             <EventListener event="p3" />
     135          </trigger>
     136        </events>
     137      </EventTrigger>
     138    </Trigger>
     139
    109140    <!-- create asteroids -->
    110141    <?lua
     142      function asteroidMesh()
     143        x = math.random(8)
     144        if x < 7 then
     145          return "ast" .. x .. ".mesh"
     146        elseif x == 7 then
     147          return "asteroid_ice.mesh"
     148        else
     149          return "asteroid_UV.mesh"
     150        end
     151      end
     152
    111153      for count = 1, 30, 1 do
    112154        x = math.random(-1000, 1000)
     
    121163        vz = math.random(-vmax, vmax)
    122164        rr = math.random() * 10
    123         print("<Pawn team=1 health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <!--events> <visibility> <EventListener event=flying4 /> </visibility> </events--> <attached> <Model position=\"0,0,0\" mesh=\"ast" .. math.random(6) .. ".mesh\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>")
     165        print("<Pawn team=1 health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>")
     166      end
     167
     168      for count = 1, 20, 1 do
     169        x = math.random(-1000, 1000)
     170        y = math.random(-1000, 1000)
     171        z = 125 * count + math.random(-250, 250)
     172        typenum = math.random(7)
     173        type = ""
     174        if typenum == 1 then
     175          type = "smallmunition"
     176        elseif typenum == 2 then
     177          type = "mediummunition"
     178        elseif typenum == 3 then
     179          type = "hugemunition"
     180        elseif typenum == 4 then
     181          type = "smallhealth"
     182        elseif typenum == 5 then
     183          type = "mediumhealth"
     184        elseif typenum == 6 then
     185          type = "hugehealth"
     186        else
     187          type = "crazyhealth"
     188        end
     189        type = type .. "pickup"
     190        --[[print("<PickupSpawner pickup=\"" .. "mediumhealth" .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />")]]
    124191      end
    125192    ?>
     193
     194    <!--PickupSpawner pickup=mediumhealthpickup position="0,0,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="1" /-->
     195    <!--PickupSpawner pickup=smallshieldpickup position="-25,-25,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /-->
    126196
    127197    <!-- start first quest -->
     
    185255    </SimpleNotification>
    186256
    187     <!-- A function to put pirates to a certain location -->
     257    <SimpleNotification message="A second pirate wave is approaching!" broadcast=true >
     258      <events>
     259            <trigger>
     260                <EventListener event="firstPirateWaveKilled" />
     261            </trigger>
     262        </events>
     263    </SimpleNotification>
     264
     265
     266    <!-- A function to put pirates and asteroids to a certain location -->
    188267    <?lua
    189       function placePirate(posX, posY, posZ, trigger)
    190         print("<SpaceShip mass=10 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=Pirate radarname=Pirate><events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=3129 team=1 active=false><waypoints><Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>")
     268      function placePirate(posX, posY, posZ, name, trigger)
     269        print("<SpaceShip mass=10 health=25 initialhealth=25 maxhealth=25 shieldhealth=10 maxshieldhealth=10 initialshieldhealth=10 shieldabsorption=0.3 shieldrechargerate=1 shieldrechargewaittime=1 primaryThrust=40 auxiliaryThrust=15 rotationThrust=10 boostpower=5 boostrate=2 boostCooldownDuration = 20 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=\"" .. name .. "\" radarname=Pirate><events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=3129 team=1 active=false><waypoints><Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>")
     270      end
     271
     272      function placeAsteroid(posX, posY, posZ, vx, vy, vz, trigger)
     273        rx = math.random(-vmax, vmax)
     274        ry = math.random(-vmax, vmax)
     275        rz = math.random(-vmax, vmax)
     276        rr = math.random() * 10
     277        print("<Pawn team=1 health=30 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <events> <visibility> <EventListener event=\"" .. trigger .. "\" /> </visibility> </events> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>")
    191278      end
    192279    ?>
    193280
    194281    <?lua
    195       placePirate(0, 0, 5500, "passedAsteroidFieldOne")
    196       placePirate(0, 0, 6500, "passedAsteroidFieldOne")
    197       placePirate(0, 0, 7500, "passedAsteroidFieldOne")
     282    placeAsteroid(0, 0, -1000, 0, 0, 0, "spawntrigger")
     283    placeAsteroid(0, 0, -1100, 0, 0, 0, "spawntrigger")
     284    placeAsteroid(0, 0, -1200, 0, 0, 0, "spawntrigger")
     285    placeAsteroid(0, 0, -1300, 0, 0, 0, "spawntrigger")
     286    placeAsteroid(0, 0, -1400, 0, 0, 0, "spawntrigger")
     287    placeAsteroid(0, 0, -1500, 0, 0, 0, "spawntrigger")
     288      placePirate(0, 0, 5500, "p1", "spawntrigger")
     289      placePirate(0, 0, 6500, "p2", "spawntrigger")
     290      placePirate(0, 0, 7500, "p3", "spawntrigger")
     291      placePirate(0, 0, 5500, "p11", "firstPirateWaveKilled")
     292      placePirate(0, 0, 5600, "p12", "firstPirateWaveKilled")
     293      placePirate(0, 0, 5700, "p13", "firstPirateWaveKilled")
     294      placePirate(0, 0, 5800, "p14", "firstPirateWaveKilled")
     295      placePirate(0, 0, 5900, "p15", "firstPirateWaveKilled")
     296      placePirate(0, 0, 6000, "p16", "firstPirateWaveKilled")
    198297    ?>
    199298
  • code/branches/ProtectBoss_HS17/src/orxonox/worldentities/pawns/CMakeLists.txt

    r10216 r11604  
    77  TeamBaseMatchBase.cc
    88  Destroyer.cc
     9  ShootableObstacle.cc
    910)
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