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Changeset 11639 for code/branches


Ignore:
Timestamp:
Dec 4, 2017, 4:23:58 PM (7 years ago)
Author:
lrigoni
Message:

Changes of 4.12.2017

Location:
code/branches/ProtectBoss_HS17
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw

    r11604 r11639  
    22 name = "ProtectBoss"
    33 description = "Protect a disabled cargo ship!"
    4  tags = "test"
     4 tags = "test, mission"
    55 screenshot = "emptylevel.png"
    66/>
     7
    78
    89<?lua
     
    1314  include("HUDPickupTemplate.oxo")
    1415  include("templates/pickupRepresentationTemplates.oxt")
    15   include("includes/pickups.oxi")
    1616?>
    1717
     
    4545    skybox       = "Orxonox/Starbox"
    4646  >
     47
     48    <?lua
     49      include("includes/pickups.oxi")
     50    ?>
    4751
    4852    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
     
    6569        position  = "0,0,-2500"
    6670        mass      = 100000
    67         health    = 1000 initialhealth=1000 maxhealth="1000"
     71        health    = 100 initialhealth=100 maxhealth="100"
    6872        direction = "1,0,0"
    6973        rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30"
     
    114118
    115119    <!-- triggers when first pirate wave is defeated -->
     120
    116121    <Trigger name="firstPirateWaveKilled" mode="and">
    117       <EventTrigger activations="1" stayactive="true" >
     122      <?lua
     123        for n = 1, 3, 1 do
     124          print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p" .. n .. "/></trigger></events></EventTrigger>")
     125        end
     126      ?>
     127      <!--EventTrigger activations="1" stayactive="true" >
    118128        <events>
    119129          <trigger>
     
    135145          </trigger>
    136146        </events>
    137       </EventTrigger>
     147      </EventTrigger-->
    138148    </Trigger>
    139149
    140     <!-- create asteroids -->
     150    <!-- triggers when second pirate wave is defeated -->
     151    <Trigger name="secondPirateWaveKilled" mode="and">
     152      <?lua
     153        for n = 1, 6, 1 do
     154          print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p1" .. n .. "/></trigger></events></EventTrigger>")
     155        end
     156      ?>
     157      <!--EventTrigger activations="1" stayactive="true" >
     158        <events>
     159          <trigger>
     160             <EventListener event="p11" />
     161          </trigger>
     162        </events>
     163      </EventTrigger>
     164      <EventTrigger activations="1" stayactive="true" >
     165        <events>
     166          <trigger>
     167             <EventListener event="p12" />
     168          </trigger>
     169        </events>
     170      </EventTrigger>
     171      <EventTrigger activations="1" stayactive="true" >
     172        <events>
     173          <trigger>
     174             <EventListener event="p13" />
     175          </trigger>
     176        </events>
     177      </EventTrigger>
     178      <EventTrigger activations="1" stayactive="true" >
     179        <events>
     180          <trigger>
     181             <EventListener event="p14" />
     182          </trigger>
     183        </events>
     184      </EventTrigger>
     185      <EventTrigger activations="1" stayactive="true" >
     186        <events>
     187          <trigger>
     188             <EventListener event="p15" />
     189          </trigger>
     190        </events>
     191      </EventTrigger>
     192      <EventTrigger activations="1" stayactive="true" >
     193        <events>
     194          <trigger>
     195             <EventListener event="p16" />
     196          </trigger>
     197        </events>
     198      </EventTrigger-->
     199    </Trigger>
     200
     201    <!-- triggers some time after the second pirate wave was defeated -->
     202    <Trigger name="thirdPirateWaveStarting" delay=15>
     203      <EventTrigger activations="1" stayactive="true" >
     204        <events>
     205          <trigger>
     206             <EventListener event="secondPirateWaveKilled" />
     207          </trigger>
     208        </events>
     209      </EventTrigger>
     210    </Trigger>
     211
     212    <!-- triggers when third pirate wave is defeated -->
     213    <Trigger name="thirdPirateWaveKilled" mode="and" delay=5>
     214      <?lua
     215        for n = 1, 7, 1 do
     216          print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p2" .. n .. "/></trigger></events></EventTrigger>")
     217        end
     218      ?>
     219      <!--EventTrigger activations="1" stayactive="true" >
     220        <events>
     221          <trigger>
     222             <EventListener event="p21" />
     223          </trigger>
     224        </events>
     225      </EventTrigger>
     226      <EventTrigger activations="1" stayactive="true" >
     227        <events>
     228          <trigger>
     229             <EventListener event="p22" />
     230          </trigger>
     231        </events>
     232      </EventTrigger>
     233      <EventTrigger activations="1" stayactive="true" >
     234        <events>
     235          <trigger>
     236             <EventListener event="p23" />
     237          </trigger>
     238        </events>
     239      </EventTrigger>
     240      <EventTrigger activations="1" stayactive="true" >
     241        <events>
     242          <trigger>
     243             <EventListener event="p24" />
     244          </trigger>
     245        </events>
     246      </EventTrigger>
     247      <EventTrigger activations="1" stayactive="true" >
     248        <events>
     249          <trigger>
     250             <EventListener event="p25" />
     251          </trigger>
     252        </events>
     253      </EventTrigger>
     254      <EventTrigger activations="1" stayactive="true" >
     255        <events>
     256          <trigger>
     257             <EventListener event="p26" />
     258          </trigger>
     259        </events>
     260      </EventTrigger>
     261      <EventTrigger activations="1" stayactive="true" >
     262        <events>
     263          <trigger>
     264             <EventListener event="p27" />
     265          </trigger>
     266        </events>
     267      </EventTrigger-->
     268    </Trigger>
     269
     270    <Trigger name="succeedMission" delay=7>
     271      <EventTrigger activations="1" stayactive="true" >
     272        <events>
     273          <trigger>
     274             <EventListener event="thirdPirateWaveKilled" />
     275          </trigger>
     276        </events>
     277      </EventTrigger>
     278    </Trigger>
     279
     280      <EventTrigger activations="1" stayactive="true" name="failMission" delay=0.1>
     281        <events>
     282          <trigger>
     283             <EventListener event="CargoShip" />
     284          </trigger>
     285        </events>
     286      </EventTrigger>
     287
     288    <!-- create asteroids and pickups -->
    141289    <?lua
    142290      function asteroidMesh()
     
    163311        vz = math.random(-vmax, vmax)
    164312        rr = math.random() * 10
    165         print("<Pawn team=1 health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>")
     313        print("<ShootableObstacle team=1 enablecollisiondamage=true collisiondamage=10 health=100 maxhealth=100 initialhealth=100 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </ShootableObstacle>")
    166314      end
    167315
    168       for count = 1, 20, 1 do
     316      for count = 1, 50, 1 do
    169317        x = math.random(-1000, 1000)
    170318        y = math.random(-1000, 1000)
    171319        z = 125 * count + math.random(-250, 250)
    172         typenum = math.random(7)
     320        typenum = math.random(11)
    173321        type = ""
    174322        if typenum == 1 then
     
    184332        elseif typenum == 6 then
    185333          type = "hugehealth"
     334        elseif typenum == 7 then
     335          type = "crazyhealth"
     336        elseif typenum == 8 then
     337          type = "smallshield"
     338        elseif typenum == 9 then
     339          type = "mediumshield"
     340        elseif typenum == 10 then
     341          type = "hugeshield"
    186342        else
    187           type = "crazyhealth"
     343          type = "drone"
    188344        end
    189345        type = type .. "pickup"
    190         --[[print("<PickupSpawner pickup=\"" .. "mediumhealth" .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />")]]
     346        print("<PickupSpawner pickup=\"" .. type .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />")
    191347      end
    192348    ?>
    193 
    194     <!--PickupSpawner pickup=mediumhealthpickup position="0,0,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="1" /-->
    195     <!--PickupSpawner pickup=smallshieldpickup position="-25,-25,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /-->
    196349
    197350    <!-- start first quest -->
     
    247400    </SimpleNotification>
    248401
    249     <SimpleNotification message="The cargo ship got destroyed!" broadcast=true >
     402    <SimpleNotification message="The cargo ship got destroyed! Game over!" broadcast=true >
    250403      <events>
    251404            <trigger>
     
    263416    </SimpleNotification>
    264417
    265 
    266     <!-- A function to put pirates and asteroids to a certain location -->
     418    <SimpleNotification message="The third and last pirate wave is preparing for attack! They will arrive soon!" broadcast=true >
     419      <events>
     420            <trigger>
     421                <EventListener event="secondPirateWaveKilled" />
     422            </trigger>
     423        </events>
     424    </SimpleNotification>
     425
     426    <SimpleNotification message="The pirates are attacking!" broadcast=true >
     427      <events>
     428            <trigger>
     429                <EventListener event="thirdPirateWaveStarting" />
     430            </trigger>
     431        </events>
     432    </SimpleNotification>
     433
     434    <SimpleNotification message="You defeated the pirates! The cargo ship is exiting the asteroid field. You made it!" broadcast=true >
     435      <events>
     436            <trigger>
     437                <EventListener event="thirdPirateWaveKilled" />
     438            </trigger>
     439        </events>
     440    </SimpleNotification>
     441
     442    <Script code="Mission endMission true" onLoad="false">
     443        <events>
     444            <trigger>
     445                <EventListener event="succeedMission" />
     446            </trigger>
     447        </events>
     448    </Script>
     449
     450    <Script code="Mission endMission false" onLoad="false">
     451        <events>
     452            <trigger>
     453                <EventListener event="CargoShip" />
     454            </trigger>
     455        </events>
     456    </Script>
     457
     458    <!-- A function to put pirates to a certain location -->
    267459    <?lua
    268460      function placePirate(posX, posY, posZ, name, trigger)
    269461        print("<SpaceShip mass=10 health=25 initialhealth=25 maxhealth=25 shieldhealth=10 maxshieldhealth=10 initialshieldhealth=10 shieldabsorption=0.3 shieldrechargerate=1 shieldrechargewaittime=1 primaryThrust=40 auxiliaryThrust=15 rotationThrust=10 boostpower=5 boostrate=2 boostCooldownDuration = 20 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=\"" .. name .. "\" radarname=Pirate><events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=3129 team=1 active=false><waypoints><Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>")
    270462      end
    271 
    272       function placeAsteroid(posX, posY, posZ, vx, vy, vz, trigger)
    273         rx = math.random(-vmax, vmax)
    274         ry = math.random(-vmax, vmax)
    275         rz = math.random(-vmax, vmax)
    276         rr = math.random() * 10
    277         print("<Pawn team=1 health=30 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <events> <visibility> <EventListener event=\"" .. trigger .. "\" /> </visibility> </events> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>")
    278       end
    279463    ?>
    280464
    281465    <?lua
    282     placeAsteroid(0, 0, -1000, 0, 0, 0, "spawntrigger")
    283     placeAsteroid(0, 0, -1100, 0, 0, 0, "spawntrigger")
    284     placeAsteroid(0, 0, -1200, 0, 0, 0, "spawntrigger")
    285     placeAsteroid(0, 0, -1300, 0, 0, 0, "spawntrigger")
    286     placeAsteroid(0, 0, -1400, 0, 0, 0, "spawntrigger")
    287     placeAsteroid(0, 0, -1500, 0, 0, 0, "spawntrigger")
    288       placePirate(0, 0, 5500, "p1", "spawntrigger")
    289       placePirate(0, 0, 6500, "p2", "spawntrigger")
    290       placePirate(0, 0, 7500, "p3", "spawntrigger")
     466      placePirate(0, 0, 3000, "p1", "passedAsteroidFieldOne")
     467      placePirate(50, 0, 3500, "p2", "passedAsteroidFieldOne")
     468      placePirate(0, 50, 4000, "p3", "passedAsteroidFieldOne")
    291469      placePirate(0, 0, 5500, "p11", "firstPirateWaveKilled")
    292       placePirate(0, 0, 5600, "p12", "firstPirateWaveKilled")
    293       placePirate(0, 0, 5700, "p13", "firstPirateWaveKilled")
    294       placePirate(0, 0, 5800, "p14", "firstPirateWaveKilled")
    295       placePirate(0, 0, 5900, "p15", "firstPirateWaveKilled")
     470      placePirate(50, 0, 5600, "p12", "firstPirateWaveKilled")
     471      placePirate(-50, 0, 5700, "p13", "firstPirateWaveKilled")
     472      placePirate(0, 50, 5800, "p14", "firstPirateWaveKilled")
     473      placePirate(0, -50, 5900, "p15", "firstPirateWaveKilled")
    296474      placePirate(0, 0, 6000, "p16", "firstPirateWaveKilled")
     475      placePirate(0, 0, 7000, "p21", "thirdPirateWaveStarting")
     476      placePirate(50, 0, 7100, "p22", "thirdPirateWaveStarting")
     477      placePirate(-50, 0, 7200, "p23", "thirdPirateWaveStarting")
     478      placePirate(0, 50, 7300, "p24", "thirdPirateWaveStarting")
     479      placePirate(0, -50, 7400, "p25", "thirdPirateWaveStarting")
     480      placePirate(50, 50, 7500, "p26", "thirdPirateWaveStarting")
     481      placePirate(-50, -50, 7600, "p27", "thirdPirateWaveStarting")
    297482    ?>
    298483
  • code/branches/ProtectBoss_HS17/src/orxonox/controllers/DroneController.cc

    r11071 r11639  
    4949        RegisterObject(DroneController);
    5050
     51        this->setTeam(0);
    5152        this->owner_ = nullptr;
    5253        this->drone_ = nullptr;
     
    164165            }
    165166        }
     167       
    166168        SUPER(AIController, tick, dt);
    167169    }
  • code/branches/ProtectBoss_HS17/src/orxonox/worldentities/pawns/ShootableObstacle.cc

    r11604 r11639  
    2525 */
    2626
     27#include "ShootableObstacle.h"
     28#include "core/XMLPort.h"
     29
    2730namespace orxonox
    2831{
     
    3235    {
    3336        RegisterObject(ShootableObstacle);
     37        this->enableCollisionCallback();
    3438    }
    3539
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