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Ignore:
Timestamp:
Dec 9, 2017, 1:29:44 PM (7 years ago)
Author:
vyang
Message:

Asteroids2DShip ist 3s immun, nachdem es von einem Asteroiden getroffen wurde. Das Raumschiff hat nun eine Waffe → Richtung der Projektile muss noch angepasst werden

File:
1 edited

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  • code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt

    r11637 r11645  
    4343  >
    4444    <engines>
    45       <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipinvaderengine />
    46       <MultiStateEngine position="-7.6, 0, 0" template=spaceshipinvaderengine />
     45      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipasteroids2dengine />
     46      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipasteroids2dengine />
    4747    </engines>
    4848    <attached>
     
    7272    </explosion>
    7373<?lua
    74   include("../includes/invaderWeapon.oxi")
     74  include("../includes/asteroids2DWeapon.oxi")
    7575?>
    7676  </Asteroids2DShip>
     
    9393</Template>
    9494
    95 <Template name=spaceshipinvaderengine baseclass=MultiStateEngine>
     95<Template name=spaceshipasteroids2dengine baseclass=MultiStateEngine>
    9696  <MultiStateEngine
    9797   boostfactor    = 2.2
     
    111111   accelerationupdown    =  500
    112112  >
     113
     114  <!-- backlight error if you fly over the edge
    113115    <EffectContainer condition="idle">
    114116      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
     
    130132    </EffectContainer>
    131133
     134  -->
     135
    132136  </MultiStateEngine>
    133137</Template>
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