Changeset 11663 for code/branches/CampaignMap_HS17
- Timestamp:
- Dec 11, 2017, 5:39:48 PM (7 years ago)
- Location:
- code/branches/CampaignMap_HS17
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/CampaignMap_HS17/data/levels/NC_StoryModeLevel.oxw
r11634 r11663 28 28 > 29 29 30 <SpawnPoint position="000.000, 000.000, 1000.000" spawnclass=StoryModePawn orientation="0, 0, 0, 1" pawndesign= StoryModeEscort /> 31 30 <SpawnPoint position="000.000, 000.000, 000.000" spawnclass=StoryModePawn orientation="0, 0, 0, 1" pawndesign=StoryModeEscort /> 32 31 33 <StoryModePlanet levelName=" plizzanet1" position="0,0,0" direction="0,0,0">32 <StoryModePlanet levelName="Level 1" position="0,0,-500" direction="1,0,0"> 34 33 <attached> 35 <Model position="0,0,0" mesh=" planets/moon.mesh" scale=100 />34 <Model position="0,0,0" mesh="ETH.mesh" scale=80 /> 36 35 </attached> 37 36 </StoryModePlanet> 38 37 39 <StoryModePlanet levelName=" plizzanet2" position="600,0,0" direction="0,0,0">38 <StoryModePlanet levelName="Level 2" position="500,0,-1000" direction="0,0,0"> 40 39 <attached> 41 <Model position="0,0,0" mesh="planets/moon.mesh" scale= 100 />40 <Model position="0,0,0" mesh="planets/moon.mesh" scale=50 /> 42 41 </attached> 43 42 </StoryModePlanet> 44 43 45 <StoryModePlanet levelName=" plizzanet3" position="1200,0,0" direction="0,0,0">44 <StoryModePlanet levelName="Level 3" position="-500,0,-1000" direction="0,1,0"> 46 45 <attached> 47 <Model position="0,0,0" mesh=" planets/moon.mesh" scale=100 />46 <Model position="0,0,0" mesh="can.mesh" scale=50 /> 48 47 </attached> 49 48 </StoryModePlanet> 49 50 <StoryModePlanet levelName="Level 4" position="1000,0,-1500" direction="0,0,0"> 51 <attached> 52 <Model position="0,0,0" mesh="cube.mesh" scale=50 /> 53 </attached> 54 </StoryModePlanet> 55 56 <StoryModePlanet levelName="Level 5" position="-1000,0,-1500" direction="0,0,0"> 57 <attached> 58 <Model position="0,0,0" mesh="Pilz.mesh" scale=50 /> 59 </attached> 60 </StoryModePlanet> 61 50 62 51 63 </Scene> -
code/branches/CampaignMap_HS17/data/levels/templates/StoryModeEscort.oxt
r11634 r11663 2 2 <StoryModePawn 3 3 hudtemplate = StoryModeHUD2 4 camerapositiontemplate = spaceship ghostcameras4 camerapositiontemplate = spaceshipescortcameras 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 … … 77 77 <StoryModePawn> 78 78 <camerapositions> 79 <CameraPosition position="0, 0, 1000" drag=true mouselook=true />80 <CameraPosition position="0,20, 90" drag=true mouselook= true />81 <CameraPosition position="0,30,120" drag=true mouselook= true />79 <CameraPosition position="0, 500, 400" drag=true mouselook=false /> 80 <CameraPosition position="0,20, 90" drag=true mouselook=false /> 81 <CameraPosition position="0,30,120" drag=true mouselook=false /> 82 82 </camerapositions> 83 83 </StoryModePawn> -
code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.cc
r11605 r11663 54 54 #include "core/config/ConfigValueIncludes.h" 55 55 #include "tools/TextureGenerator.h" 56 #include "controllers/NewHumanController.h" 56 57 57 58 #include "worldentities/StoryModePlanet.h" … … 91 92 float yScale = this->getActualSize().y; 92 93 93 94 //Sets the Camera angle at 30 degrees above it, so levels can be seen better 95 CameraManager::getInstance().getActiveCamera()->setOrientation(Vector3::UNIT_X, Degree(-30)); 96 94 97 int i = 0; 95 98 for(StoryModePlanet* planet : ObjectList<StoryModePlanet>()){ … … 101 104 texts.push_back(text); 102 105 texts[i]->setDimensions(xScale, yScale); 103 104 //PROBLEM: function doesn't get called automatically by the xml macro,105 //which is why we need to call it manually here. works with storymodeplanet.h...106 //this->setFont("Monofur");107 //this->setTextSize(0.05f);108 106 109 107 //font name of the text needs to be set here, not in the xml setter function -
code/branches/CampaignMap_HS17/src/orxonox/gametypes/StoryMode.cc
r11507 r11663 31 31 #include "items/Engine.h" 32 32 #include "controllers/ArtificialController.h" 33 #include "controllers/NewHumanController.h" 33 34 34 35 #include "core/CoreIncludes.h" … … 48 49 { 49 50 RegisterObject(StoryMode); 51 orxout() << "kill yourself1"; 50 52 51 53 this->gtinfo_ = new GametypeInfo(context); … … 65 67 void StoryMode::exit() 66 68 { 67 orxout() << "s funktioniert"<< endl;68 69 for (StoryMode* mission : ObjectList<StoryMode>()) 69 70 { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would end ALL missions! … … 72 73 //Gametype::end(); 73 74 } 75 74 76 /* 75 77 void Mission::setTeams() -
code/branches/CampaignMap_HS17/src/orxonox/gametypes/StoryMode.h
r11359 r11663 41 41 virtual ~StoryMode() {} 42 42 static void exit(); 43 // virtual void playerEntered(PlayerInfo* player); 43 44 44 45 -
code/branches/CampaignMap_HS17/src/orxonox/worldentities/pawns/StoryModePawn.cc
r11634 r11663 53 53 void StoryModePawn::moveFrontBack(const Vector2& value) 54 54 { 55 //this->getCamera()->setOrientation(Vector3::UNIT_X, Degree(-30)); 55 56 Vector3 newPos = this->getCamera()->getPosition(); 56 newPos. y +=value.x;57 newPos.z -= 5*value.x; 57 58 this->getCamera()->setPosition(newPos); 58 59 } … … 61 62 { 62 63 Vector3 newPos = this->getCamera()->getPosition(); 63 newPos.x += value.x;64 newPos.x += 5*value.x; 64 65 this->getCamera()->setPosition(newPos); 65 66 } -
code/branches/CampaignMap_HS17/src/orxonox/worldentities/pawns/StoryModePawn.h
r11634 r11663 21 21 * 22 22 * Author: 23 * C yrill Burgener23 * Claudio Fanconi & Nikola Bolt 24 24 * 25 25 */
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