- Timestamp:
- Dec 13, 2017, 9:21:25 AM (7 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h
r11660 r11668 77 77 virtual void end() override; 78 78 79 //updates the game every few ns 79 80 virtual void tick(float dt) override; 80 81 … … 99 100 // checks if multiplier should be reset. 100 101 void costLife(); 102 103 //Returns player (ship) of the game 101 104 Asteroids2DShip* getPlayer(); 102 105
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