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Ignore:
Timestamp:
Apr 24, 2008, 4:30:42 PM (17 years ago)
Author:
dumenim
Message:

some output bugfix with objectID and classID - spagetti

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network3/src/network/GameStateClient.cc

    r1175 r1176  
    114114
    115115        if(!it){
    116           COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl;
     116          //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl;
    117117          ///sigsegv may happen here again for some reason
    118118          ///sigsegv is receved after the COUT(4) above
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