- Timestamp:
- Mar 29, 2018, 4:04:35 PM (7 years ago)
- File:
-
- 1 edited
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code/branches/Masterserver_FS18/src/libraries/network/GamestateHandler.h
r8327 r11842 37 37 38 38 /** 39 @author Oliver Scheuss 39 * An interface for any class that wants to handle gamestates. 40 * @author Oliver Scheuss 40 41 */ 41 42 class _NetworkExport GamestateHandler … … 51 52 virtual bool addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0; 52 53 virtual bool ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0; 53 virtual uint32_t getLastReceivedGamestateID( unsigned int clientID ) =0;54 virtual uint32_t getCurrentGamestateID() =0;54 virtual uint32_t getLastReceivedGamestateID( unsigned int clientID ) = 0; 55 virtual uint32_t getCurrentGamestateID() = 0; 55 56 }; 56 57
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