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Ignore:
Timestamp:
Mar 29, 2018, 4:04:35 PM (7 years ago)
Author:
mdedial
Message:

Clean up some code, add lots of comments

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/Masterserver_FS18/src/libraries/network/GamestateHandler.h

    r8327 r11842  
    3737
    3838/**
    39     @author Oliver Scheuss
     39 * An interface for any class that wants to handle gamestates.
     40 * @author Oliver Scheuss
    4041*/
    4142class _NetworkExport GamestateHandler
     
    5152    virtual bool      addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0;
    5253    virtual bool      ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0;
    53     virtual uint32_t  getLastReceivedGamestateID( unsigned int clientID )=0;
    54     virtual uint32_t  getCurrentGamestateID()=0;
     54    virtual uint32_t  getLastReceivedGamestateID( unsigned int clientID ) = 0;
     55    virtual uint32_t  getCurrentGamestateID() = 0;
    5556};
    5657
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