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Changeset 12083
Timestamp:
Nov 7, 2018, 10:49:23 AM (
6 years
ago)
Author:
wiesep
Message:
Reorganised shader programs
Location:
data/branches/Shader_HS18/programs
Files:
285 added
Cg
(added)
Example
(added)
Example/Cg
(added)
Example/Cg/ASCIIFP.cg
(added)
Example/Cg/Combine_fp.cg
(added)
Example/Cg/Common.cg
(added)
Example/Cg/DOF_ps.cg
(added)
Example/Cg/DitherFP.cg
(added)
Example/Cg/DualQuaternion.cg
(added)
Example/Cg/DualQuaternion_Common.cg
(added)
Example/Cg/Dyn-Text.cg
(added)
Example/Cg/Example_Basic.cg
(added)
Example/Cg/Example_Basic_sm4.cg
(added)
Example/Cg/Example_BumpMapping.cg
(added)
Example/Cg/Example_CelShading.cg
(added)
Example/Cg/Example_Fresnel.cg
(added)
Example/Cg/Example_Projection.cg
(added)
Example/Cg/Example_TextureArrayVS.cg
(added)
Example/Cg/GlassFP.cg
(added)
Example/Cg/Grass.cg
(added)
Example/Cg/GrayScale.cg
(added)
Example/Cg/HWBasicInstancing.cg
(added)
Example/Cg/HW_VTFInstancing.cg
(added)
Example/Cg/HalftoneFP.cg
(added)
Example/Cg/HeatVision.cg
(added)
Example/Cg/InstancingMisc.cg
(added)
Example/Cg/InstancingVertexInterpolators.cg
(added)
Example/Cg/Instancing_ps.cg
(added)
Example/Cg/InvertFP.cg
(added)
Example/Cg/LaplaceFP.cg
(added)
Example/Cg/NightVisionFP.cg
(added)
Example/Cg/Ocean2HLSL_Cg.frag
(added)
Example/Cg/Ocean2HLSL_Cg.vert
(added)
Example/Cg/OffsetMapping.cg
(added)
Example/Cg/OldMovieFP.cg
(added)
Example/Cg/OldTV.cg
(added)
Example/Cg/ParticleGS.cg
(added)
Example/Cg/PassthroughFP.cg
(added)
Example/Cg/PassthroughFP_sm4.cg
(added)
Example/Cg/PosterizeFP.cg
(added)
Example/Cg/Radial_Blur_FP.cg
(added)
Example/Cg/ShaderInstancing.cg
(added)
Example/Cg/SharpenEdgesFP.cg
(added)
Example/Cg/StdQuad_vp.cg
(added)
Example/Cg/Swizzle.gp
(added)
Example/Cg/SwizzleGP.cg
(added)
Example/Cg/TilingFP.cg
(added)
Example/Cg/VTFInstancing.cg
(added)
Example/Cg/depthshadowobject.cg
(added)
Example/Cg/hdr.cg
(added)
Example/Cg/instancing.cg
(added)
Example/Cg/isosurf.cg
(added)
Example/Cg/oceanHLSL_Cg.frag
(added)
Example/Cg/oceanHLSL_Cg.vert
(added)
Example/Cg/pssm.cg
(added)
Example/Cg/shadows.cg
(added)
Example/Cg/varianceshadowcasterfp.cg
(added)
Example/Cg/varianceshadowcastervp.cg
(added)
Example/Cg/varianceshadowreceiverfp.cg
(added)
Example/Cg/varianceshadowreceivervp.cg
(added)
Example/GLSL
(added)
Example/GLSL/AmbientOneTexture.glsl
(added)
Example/GLSL/Bloom2_ps20.glsl
(added)
Example/GLSL/Blur0_vs.glsl
(added)
Example/GLSL/Blur1_vs.glsl
(added)
Example/GLSL/BlurH_ps20.glsl
(added)
Example/GLSL/BlurV_ps20.glsl
(added)
Example/GLSL/Blur_ps.glsl
(added)
Example/GLSL/Blur_vs.glsl
(added)
Example/GLSL/BrightBloom2_ps20.glsl
(added)
Example/GLSL/DepthShadowmapCasterFp.glsl
(added)
Example/GLSL/DepthShadowmapCasterVp.glsl
(added)
Example/GLSL/DepthShadowmapNormalMapReceiverFp.glsl
(added)
Example/GLSL/DepthShadowmapNormalMapReceiverVp.glsl
(added)
Example/GLSL/DepthShadowmapReceiverFp.glsl
(added)
Example/GLSL/DepthShadowmapReceiverVp.glsl
(added)
Example/GLSL/DiffuseOneTexture.glsl
(added)
Example/GLSL/DualQuaternion.glsl
(added)
Example/GLSL/DualQuaternion_Common.glsl
(added)
Example/GLSL/DualQuaternion_ShadowCaster.glsl
(added)
Example/GLSL/DualQuaternion_TwoPhase.glsl
(added)
Example/GLSL/DualQuaternion_TwoPhaseShadowCaster.glsl
(added)
Example/GLSL/Example_TextureArrayPS.glsl
(added)
Example/GLSL/Example_TextureArrayVS.glsl
(added)
Example/GLSL/HWBasicInstancing.vert
(added)
Example/GLSL/HW_VTFInstancing.vert
(added)
Example/GLSL/Instancing.frag
(added)
Example/GLSL/InstancingMisc.vert
(added)
Example/GLSL/Ocean2GLSL.frag
(added)
Example/GLSL/Ocean2GLSL.vert
(added)
Example/GLSL/OffsetMappingFp.glsl
(added)
Example/GLSL/OffsetMappingVp.glsl
(added)
Example/GLSL/PassthroughFP.glsl
(added)
Example/GLSL/PassthroughVP.glsl
(added)
Example/GLSL/ShaderInstancing.vert
(added)
Example/GLSL/StdQuad_vp.glsl
(added)
Example/GLSL/SwizzleGP.glsl
(added)
Example/GLSL/VTFInstancing.vert
(added)
Example/GLSL/crowdVp.glsl
(added)
Example/GLSL/hdr_bloom.glsl
(added)
Example/GLSL/hdr_downscale2x2luminence.glsl
(added)
Example/GLSL/hdr_downscale3x3.glsl
(added)
Example/GLSL/hdr_downscale3x3brightpass.glsl
(added)
Example/GLSL/hdr_finalToneMapping.glsl
(added)
Example/GLSL/hdr_tonemap_util.glsl
(added)
Example/GLSL/instancingVp.glsl
(added)
Example/GLSL/mrttestfp_quad.glsl
(added)
Example/GLSL/mrttestfp_scene.glsl
(added)
Example/GLSL/oceanGLSL.frag
(added)
Example/GLSL/oceanGLSL.vert
(added)
Example/GLSL/shadows.glsl
(added)
Example/GLSL/skinningTwoWeightsShadowCasterVp.glsl
(added)
Example/GLSL/skinningTwoWeightsVp.glsl
(added)
Example/GLSL150
(added)
Example/GLSL150/ASCIIFP.glsl
(added)
Example/GLSL150/AmbientOneTexture.glsl
(added)
Example/GLSL150/AmbientOneTextureWithUV.glsl
(added)
Example/GLSL150/Bloom2_ps20.glsl
(added)
Example/GLSL150/Blur0_vs.glsl
(added)
Example/GLSL150/Blur1_vs.glsl
(added)
Example/GLSL150/BlurH_ps20.glsl
(added)
Example/GLSL150/BlurV_ps20.glsl
(added)
Example/GLSL150/Blur_ps.glsl
(added)
Example/GLSL150/Blur_vs.glsl
(added)
Example/GLSL150/BrightBloom2_ps20.glsl
(added)
Example/GLSL150/BumpMapVPTangentParity.glsl
(added)
Example/GLSL150/ColdCasterFp.glsl
(added)
Example/GLSL150/ColdCasterVp.glsl
(added)
Example/GLSL150/Combine_fp.glsl
(added)
Example/GLSL150/DepthShadowObjectFp.glsl
(added)
Example/GLSL150/DepthShadowObjectVp.glsl
(added)
Example/GLSL150/DepthShadowmapCasterFp.glsl
(added)
Example/GLSL150/DepthShadowmapCasterVp.glsl
(added)
Example/GLSL150/DepthShadowmapNormalMapReceiverFp.glsl
(added)
Example/GLSL150/DepthShadowmapNormalMapReceiverVp.glsl
(added)
Example/GLSL150/DepthShadowmapReceiverFp.glsl
(added)
Example/GLSL150/DepthShadowmapReceiverVp.glsl
(added)
Example/GLSL150/DiffuseOneTexture.glsl
(added)
Example/GLSL150/DitherFP.glsl
(added)
Example/GLSL150/DualQuaternion.glsl
(added)
Example/GLSL150/DualQuaternion_Common.glsl
(added)
Example/GLSL150/DualQuaternion_ShadowCaster.glsl
(added)
Example/GLSL150/DualQuaternion_TwoPhase.glsl
(added)
Example/GLSL150/DualQuaternion_TwoPhaseShadowCaster.glsl
(added)
Example/GLSL150/Dyn-TextFP.glsl
(added)
Example/GLSL150/Dyn-TextVP.glsl
(added)
Example/GLSL150/EmbossedFp.glsl
(added)
Example/GLSL150/Example_BumpMappingFp.glsl
(added)
Example/GLSL150/Example_BumpMappingShadowRcvFp.glsl
(added)
Example/GLSL150/Example_BumpMappingShadowRcvVp.glsl
(added)
Example/GLSL150/Example_BumpMappingSpecularFp.glsl
(added)
Example/GLSL150/Example_BumpMappingSpecularVp.glsl
(added)
Example/GLSL150/Example_BumpMappingVp.glsl
(added)
Example/GLSL150/Example_CelShadingFp.glsl
(added)
Example/GLSL150/Example_CelShadingVp.glsl
(added)
Example/GLSL150/Example_FresnelFp.glsl
(added)
Example/GLSL150/Example_FresnelVp.glsl
(added)
Example/GLSL150/Example_TextureArrayPS.glsl
(added)
Example/GLSL150/Example_TextureArrayVS.glsl
(added)
Example/GLSL150/GlassFP.glsl
(added)
Example/GLSL150/GrassAmbientFp.glsl
(added)
Example/GLSL150/GrassAmbientVp.glsl
(added)
Example/GLSL150/GrassCasterFp.glsl
(added)
Example/GLSL150/GrassCasterVp.glsl
(added)
Example/GLSL150/GrassFp.glsl
(added)
Example/GLSL150/GrassReceiverFp.glsl
(added)
Example/GLSL150/GrassReceiverVp.glsl
(added)
Example/GLSL150/GrassTexVp.glsl
(added)
Example/GLSL150/GrassVp.glsl
(added)
Example/GLSL150/GrayScale.glsl
(added)
Example/GLSL150/HWBasicInstancing.vert
(added)
Example/GLSL150/HW_VTFInstancing.vert
(added)
Example/GLSL150/HalftoneFP.glsl
(added)
Example/GLSL150/HardwareMorphAnimationVp.glsl
(added)
Example/GLSL150/HardwareMorphAnimationWithNormalsVp.glsl
(added)
Example/GLSL150/HardwarePoseAnimationVp.glsl
(added)
Example/GLSL150/HardwarePoseAnimationWithNormalsVp.glsl
(added)
Example/GLSL150/HeatBlurFp.glsl
(added)
Example/GLSL150/HeatBlurVp.glsl
(added)
Example/GLSL150/HeatCasterFp.glsl
(added)
Example/GLSL150/HeatCasterVp.glsl
(added)
Example/GLSL150/Instancing.frag
(added)
Example/GLSL150/InstancingMisc.vert
(added)
Example/GLSL150/InvertFP.glsl
(added)
Example/GLSL150/LaplaceFP.glsl
(added)
Example/GLSL150/LightToHeatFp.glsl
(added)
Example/GLSL150/LightToHeatVp.glsl
(added)
Example/GLSL150/MetaballFP.glsl
(added)
Example/GLSL150/NightVisionFP.glsl
(added)
Example/GLSL150/Ocean2GLSL.frag
(added)
Example/GLSL150/Ocean2GLSL.vert
(added)
Example/GLSL150/OffsetMappingFp.glsl
(added)
Example/GLSL150/OffsetMappingShadowsFp.glsl
(added)
Example/GLSL150/OffsetMappingShadowsVp.glsl
(added)
Example/GLSL150/OffsetMappingVp.glsl
(added)
Example/GLSL150/OffsetMapping_specular.glsl
(added)
Example/GLSL150/OldMovieFP.glsl
(added)
Example/GLSL150/OldTV.glsl
(added)
Example/GLSL150/ParticleGS_DisplayGS.glsl
(added)
Example/GLSL150/ParticleGS_DisplayPS.glsl
(added)
Example/GLSL150/ParticleGS_DisplayVS.glsl
(added)
Example/GLSL150/ParticleGS_GenerateGS.glsl
(added)
Example/GLSL150/ParticleGS_GenerateVS.glsl
(added)
Example/GLSL150/PassthroughFP.glsl
(added)
Example/GLSL150/PassthroughVP.glsl
(added)
Example/GLSL150/PosterizeFP.glsl
(added)
Example/GLSL150/Radial_Blur_FP.glsl
(added)
Example/GLSL150/SampleFieldVS.glsl
(added)
Example/GLSL150/ShaderInstancing.vert
(added)
Example/GLSL150/SharpenEdgesFP.glsl
(added)
Example/GLSL150/ShowNormals.glsl
(added)
Example/GLSL150/ShowTangents.glsl
(added)
Example/GLSL150/ShowUV.glsl
(added)
Example/GLSL150/ShowUVdir3D.glsl
(added)
Example/GLSL150/StdQuad_Tex2_vp.glsl
(added)
Example/GLSL150/StdQuad_Tex2a_vp.glsl
(added)
Example/GLSL150/StdQuad_Tex3_vp.glsl
(added)
Example/GLSL150/StdQuad_Tex4_vp.glsl
(added)
Example/GLSL150/StdQuad_vp.glsl
(added)
Example/GLSL150/SwizzleGP.glsl
(added)
Example/GLSL150/TessellateTetrahedraGS.glsl
(added)
Example/GLSL150/TilingFP.glsl
(added)
Example/GLSL150/VTFInstancing.vert
(added)
Example/GLSL150/crowdVp.glsl
(added)
Example/GLSL150/hdr_bloom.glsl
(added)
Example/GLSL150/hdr_downscale2x2luminence.glsl
(added)
Example/GLSL150/hdr_downscale3x3.glsl
(added)
Example/GLSL150/hdr_downscale3x3brightpass.glsl
(added)
Example/GLSL150/hdr_finalToneMapping.glsl
(added)
Example/GLSL150/hdr_tonemap_util.glsl
(added)
Example/GLSL150/instancingVp.glsl
(added)
Example/GLSL150/mrttestfp_quad.glsl
(added)
Example/GLSL150/mrttestfp_scene.glsl
(added)
Example/GLSL150/oceanGLSL.frag
(added)
Example/GLSL150/oceanGLSL.vert
(added)
Example/GLSL150/pssmCasterFp.glsl
(added)
Example/GLSL150/pssmCasterVp.glsl
(added)
Example/GLSL150/pssmReceiverFp.glsl
(added)
Example/GLSL150/pssmReceiverVp.glsl
(added)
Example/GLSL150/shadows.glsl
(added)
Example/GLSL150/skinningTwoWeightsShadowCasterVp.glsl
(added)
Example/GLSL150/skinningTwoWeightsVp.glsl
(added)
GLSL
(added)
GLSL/ToonShader_ps.glsl
(added)
GLSL/ToonShader_vs.glsl
(added)
OLD
(added)
OLD/BloomFP.cg
(added)
OLD/Blur0_ps20.hlsl
(added)
OLD/Blur0_vs.glsl
(added)
OLD/Blur0_vs11.hlsl
(added)
OLD/Blur1_ps20.hlsl
(added)
OLD/Blur1_vs.glsl
(added)
OLD/Blur1_vs11.hlsl
(added)
OLD/Blur_ps.glsl
(added)
OLD/BumpMapping.cg
(added)
OLD/Combine_fp.cg
(added)
OLD/Example_Basic.cg
(added)
OLD/Example_Basic.hlsl
(added)
OLD/GlassFP.cg
(added)
OLD/Grass.cg
(added)
OLD/GrayScale.cg
(added)
OLD/InvertFP.cg
(added)
OLD/LaplaceFP.cg
(added)
OLD/OldMovieFP.cg
(added)
OLD/OldTV.cg
(added)
OLD/PosterizeFP.cg
(added)
OLD/Radial_Blur_FP.cg
(added)
OLD/SharpenEdgesFP.cg
(added)
OLD/StdQuad_vp.cg
(added)
OLD/StdQuad_vp.glsl
(added)
OLD/TilingFP.cg
(added)
OLD/ToonShaderPS.cg
(added)
OLD/glow.cg
(added)
OLD/hdr.cg
(added)
OLD/hdr.hlsl
(added)
OLD/hdr_bloom.glsl
(added)
OLD/hdr_downscale2x2luminence.glsl
(added)
OLD/hdr_downscale3x3.glsl
(added)
OLD/hdr_downscale3x3brightpass.glsl
(added)
OLD/hdr_finalToneMapping.glsl
(added)
OLD/hdr_tonemap_util.glsl
(added)
OLD/ps_glow.cg
(added)
OLD/skinningTwoWeightsShadowCasterVp.glsl
(added)
OLD/skinningTwoWeightsVp.glsl
(added)
OLD/vs_glow.cg
(added)
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