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Ignore:
Timestamp:
Nov 7, 2018, 11:26:02 AM (6 years ago)
Author:
sastocke
Message:

switching towers

File:
1 edited

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  • code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.cc

    r12064 r12086  
    1010
    1111#include "TixyTaxyTorxy.h"
    12 
    1312#include "core/CoreIncludes.h"
    1413//#include "core/XMLPort.h"
     
    2322    */
    2423    TixyTaxyTorxyTower::TixyTaxyTorxyTower(Context* context) : Turret(context)
    25     {
     24    {   
    2625        RegisterObject(TixyTaxyTorxyTower);
    2726        game_ =nullptr;
    2827        this->setCollisionType(WorldEntity::CollisionType::None);
    2928        upgrade = 1;
    30 
     29           
     30        }
    3131        //this->removeAllEngines();
    3232
     
    3636        this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this)));
    3737        */
    38     }
     38   
    3939
    4040    /*
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