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Ignore:
Timestamp:
Nov 21, 2018, 1:23:08 PM (6 years ago)
Author:
wiesep
Message:

Fixed flickering

File:
1 edited

Legend:

Unmodified
Added
Removed
  • data/branches/Shader_HS18/materials/Cube_Lava_Normal.material

    r12115 r12117  
    1010          // to lighting pass categorisation routine
    1111          diffuse 0 0 0
     12          depth_write on
     13          depth_bias 0
    1214
    1315        }
     
    2022            iteration once_per_light
    2123            scene_blend add
     24            depth_write on
     25            depth_bias 1
    2226
    2327            // base colours, not needed for rendering, but as information
     
    6367            fragment_program_ref BumpMapping/BumpMapFPSpecular
    6468            {
    65                 param_named_auto lightDiffuse light_diffuse_colour 0 
     69                param_named_auto lightDiffuse light_diffuse_colour 0
    6670                param_named_auto lightSpecular light_specular_colour 0
    6771            }
    68            
     72
    6973
    7074            // Base bump map
     
    8286            // to lighting pass categorisation routine
    8387            lighting off
    84            
     88            depth_write on
     89            depth_bias 2
     90
    8591            scene_blend dest_colour zero
    8692            texture_unit decalmap
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