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Changeset 12129 for code/branches


Ignore:
Timestamp:
Nov 28, 2018, 12:53:04 PM (6 years ago)
Author:
kunzro
Message:

Cursor fixed, should be working properly now

Location:
code/branches/wagnis_HS18
Files:
4 added
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/wagnis_HS18/data/levels/Wagnis.oxw

    r12118 r12129  
    5454<WagnisGameboard position="20,20,20" connections_string="1=2+1000, 2=1, 1000=1">
    5555
     56
    5657  <Provinces>
    5758 
    58     <WagnisProvince ID="1" collisionType=dynamic mass=100 continent="1" position="0,<?lua print((10+7))?>,<?lua print((135-6))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
     59    <WagnisProvince ID="1" health=10000 collisionType=dynamic mass=100 continent="1" position="0,<?lua print((10+7))?>,<?lua print((135-6))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
    5960      <attached>
    60         <Billboard position="0,0,0" material="Examples/flare" colour="0, 0, 1" scale=1/>
    6161        <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
    6262      </attached>
    6363      <collisionShapes>
    64         <SphereCollisionShape   position="0,0,0" radius="1" />
     64        <SphereCollisionShape   position="0,0,0" radius="2" />
    6565      </collisionShapes>
    6666    </WagnisProvince>
     
    118118
    119119<Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
     120<MovableEntity position="0,0,0">
     121    <attached>
     122        <Billboard position="100,0,0" material="Examples/Flare" colour="0, 0, 1" scale=1/>
     123    </attached>
     124</MovableEntity>
    120125
    121126
  • code/branches/wagnis_HS18/data/levels/templates/wagnisCursor.oxt

    r12118 r12129  
    5656        </links>
    5757        <Weapon>
    58             <HsW01 mode=0 munitionpershot=1 delay=0     damage=1    material="Flares/point_lensflare" muzzleoffset="0, 0, 0" />
    59             <HsW01 mode=1 munitionpershot=1 delay=0     damage=100  material="Flares/point_lensflare" muzzleoffset="0, 0, 0" />
     58            <WagnisGun mode=0 munitionpershot=0 delay=0     damage=1      muzzleoffset="0, 0, 0" />
     59            <WagnisGun mode=1 munitionpershot=0 delay=0     damage=1000  muzzleoffset="0, 0, 0" />
    6060        </Weapon>
    6161      </WeaponPack>
    6262</weaponpacks>
    6363<munition>
    64       <LaserMunition initialmagazines=800 maxmagazines=800 munitionpermagazine=1000 replenishamount=2 replenishinterval=7.5/>
    65       <LightningMunition initialmagazines=400 maxmagazines=400 munitionpermagazine=800 />
     64      <LaserMunition initialmagazines=2 maxmagazines=4 munitionpermagazine=1 replenishamount=2 replenishinterval=7.5/>
    6665</munition>
    67 
    68 
    69 
    70 
    7166
    7267  </SpaceShip>
     
    7671  <SpaceShip>
    7772    <camerapositions>
    78       <CameraPosition position="0,10, 40" drag=true mouselook=true />
    79       <CameraPosition position="0,20, 80" drag=true mouselook=true />
    80       <CameraPosition position="0,30,120" drag=true mouselook=true />
     73      <CameraPosition position="0,0, 0" drag=true mouselook=true />
     74      <CameraPosition position="0,0, 0" drag=true mouselook=true />
    8175    </camerapositions>
    8276  </SpaceShip>
  • code/branches/wagnis_HS18/src/modules/weapons/projectiles/CMakeLists.txt

    r11108 r12129  
    1414  GravityBombField.cc
    1515  MineProjectile.cc
     16  WagnisProjectile.cc
    1617)
  • code/branches/wagnis_HS18/src/modules/weapons/weaponmodes/CMakeLists.txt

    r11108 r12129  
    1313  GravityBombFire.cc
    1414  MineGun.cc
     15  WagnisGun.cc
    1516)
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