- Timestamp:
- Dec 5, 2018, 10:40:19 AM (6 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/branches/Shader_HS18/materials/BumpMapping/BumpMap.material
r12120 r12143 10 10 // to lighting pass categorisation routine 11 11 diffuse 0 0 0 12 // need to prevent flickering 12 13 depth_write on 13 14 depth_bias 0 … … 22 23 iteration once_per_light 23 24 scene_blend add 25 26 // need to prevent flickering 24 27 depth_write on 25 28 depth_bias 1 … … 86 89 // to lighting pass categorisation routine 87 90 lighting off 91 // need to prevent flickering 88 92 depth_write on 89 93 depth_bias 2
Note: See TracChangeset
for help on using the changeset viewer.