Changeset 12273
- Timestamp:
- Apr 4, 2019, 3:51:04 PM (6 years ago)
- Location:
- code/branches/Boxhead_FS19
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Boxhead_FS19/data/levels/Hover.oxw
r12267 r12273 1 <!-- include("HUDTemplates3.oxo") -->2 <!-- include("templates/spaceshipSwallow.oxt") -->3 <!-- include("templates/spaceshipPirate.oxt") -->4 <!-- include("templates/spaceshipEscort.oxt") -->5 <!-- include("templates/spaceshipCollateralDamage.oxt") -->6 <!-- include("templates/spaceshipAssff.oxt") -->7 <!-- include("templates/spaceshipAssff2.oxt") -->8 <!-- include("templates/spaceshipTransporter.oxt") -->9 10 1 <LevelInfo 11 2 name = "Hover level" -
code/branches/Boxhead_FS19/data/levels/includes/weaponSettingsHover.oxi
r12261 r12273 27 27 </weaponpacks> 28 28 <munition> 29 < IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>29 <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 30 30 </munition> -
code/branches/Boxhead_FS19/src/modules/hover/Hover.h
r12261 r12273 27 27 */ 28 28 29 /** f29 /** 30 30 @file Hover.h 31 31 @brief Gametype. For more information see .cc file -
code/branches/Boxhead_FS19/src/modules/weapons/projectiles/CMakeLists.txt
r12191 r12273 15 15 MineProjectile.cc 16 16 WagnisProjectile.cc 17 HoverGunProjectile.cc 17 18 ) -
code/branches/Boxhead_FS19/src/modules/weapons/projectiles/HoverGunProjectile.cc
r12262 r12273 21 21 * 22 22 * Author: 23 * Fabian 'x3n' Landau23 * Joel Smely 24 24 * Co-authors: 25 * simonmie25 * ... 26 26 * 27 27 */ 28 28 29 29 /** 30 @file Projectile.h31 @brief Implementation of the Projectile class.30 @file HoverGunProjectile.h 31 @brief Implementation of the HoverGunProjectile class. 32 32 */ 33 33 34 34 #include "HoverGunProjectile.h" 35 35 36 #include "core/config/ConfigValueIncludes.h"37 36 #include "core/CoreIncludes.h" 38 #include "core/GameMode.h"39 37 #include "core/command/Executor.h" 40 41 #include "worldentities/pawns/Pawn.h" 38 #include "util/Convert.h" 42 39 43 40 namespace orxonox … … 45 42 RegisterClass(HoverGunProjectile); 46 43 47 HoverGunProjectile::HoverGunProjectile(Context* context) : MovableEntity(context), BasicProjectile()44 HoverGunProjectile::HoverGunProjectile(Context* context) : BillboardProjectile(context) 48 45 { 49 46 RegisterObject(HoverGunProjectile); 50 47 51 this->setConfigValues(); 48 this->textureIndex_ = 1; 49 this->setMass(0.1f); 50 this->setCollisionType(CollisionType::Dynamic); 51 this->maxTextureIndex_ = 8; 52 this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&HoverGunProjectile::changeTexture, this))); 52 53 53 // Get notification about collisions 54 if (GameMode::isMaster()) 55 { 56 this->setMass(0.1f); 57 this->enableCollisionCallback(); 58 this->setCollisionResponse(false); 59 this->setCollisionType(CollisionType::Dynamic); 60 61 // Create a sphere collision shape and attach it to the projectile. 62 collisionShape_ = new SphereCollisionShape(this->getContext()); 63 setCollisionShapeRadius(8.0f); 64 this->attachCollisionShape(collisionShape_); 65 66 this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); 67 } 54 registerVariables(); 68 55 } 69 56 70 HoverGunProjectile::~HoverGunProjectile()57 void HoverGunProjectile::registerVariables() 71 58 { 59 registerVariable(this->materialBase_); 72 60 } 73 61 74 void HoverGunProjectile::setConfigValues() 62 /** 63 @brief 64 Set the material. 65 @param material 66 The name of the material. Material names with 1 to 8 appended must exist. 67 */ 68 void HoverGunProjectile::setMaterial(const std::string& material) 75 69 { 76 SetConfigValue(lifetime_, 4.0f).description("The time in seconds a projectile stays alive"); 70 this->materialBase_ = material; 71 72 BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); 77 73 } 78 74 79 void HoverGunProjectile::tick(float dt) 75 /** 76 @brief 77 Change the texture. 78 */ 79 void HoverGunProjectile::changeTexture() 80 80 { 81 SUPER(Projectile, tick, dt); 81 this->textureIndex_++; 82 if (this->textureIndex_ > this->maxTextureIndex_) 83 this->textureIndex_ = 1; 82 84 83 if (!this->isActive()) 84 return; 85 86 this->destroyCheck(); 87 } 88 89 bool HoverGunProjectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 90 { 91 return this->processCollision(otherObject, contactPoint, cs); 92 } 93 94 void HoverGunProjectile::setCollisionShapeRadius(float radius) 95 { 96 if (collisionShape_ != nullptr && radius > 0) 97 { 98 collisionShape_->setRadius(radius); 99 } 85 this->setMaterial(this->materialBase_); 100 86 } 101 87 } -
code/branches/Boxhead_FS19/src/modules/weapons/projectiles/HoverGunProjectile.h
r12262 r12273 21 21 * 22 22 * Author: 23 * Fabian 'x3n' Landau23 * Joel Smely 24 24 * Co-authors: 25 * simonmie25 * ... 26 26 * 27 27 */ 28 28 29 29 /** 30 @file Projectile.h31 @brief Definition of the Projectile class.30 @file HoverGunProjectile.h 31 @brief Definition of the HoverGunProjectile class. 32 32 */ 33 33 … … 37 37 #include "weapons/WeaponsPrereqs.h" 38 38 39 #include <string> 39 40 #include "tools/Timer.h" 40 #include "worldentities/MovableEntity.h" 41 #include "objects/collisionshapes/SphereCollisionShape.h" 42 43 #include "BasicProjectile.h" 41 #include "BillboardProjectile.h" 44 42 45 43 namespace orxonox … … 48 46 /** 49 47 @brief 50 Represents all 'standard' projectiles.51 48 The HoverGunProjectile is a projectile that is represented by a looped series of billboards. 49 52 50 @author 53 Fabian 'x3n' Landau 54 @author 55 Simon Miescher 51 Joel Smely 56 52 @ingroup WeaponsProjectiles 57 53 */ 58 class _WeaponsExport HoverGunProjectile : public MovableEntity, public BasicProjectile54 class _WeaponsExport HoverGunProjectile : public BillboardProjectile 59 55 { 60 56 public: 61 57 HoverGunProjectile(Context* context); 62 virtual ~HoverGunProjectile() ;58 virtual ~HoverGunProjectile() {} 63 59 64 void setConfigValues(); 65 66 virtual void tick(float dt) override; 67 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 68 69 protected: 70 virtual void setCollisionShapeRadius(float radius); 71 float lifetime_; //!< The time the projectile exists. 60 virtual void setMaterial(const std::string& material) override; 72 61 73 62 private: 74 Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. 75 WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. 63 void registerVariables(); 64 void changeTexture(); 65 66 unsigned int textureIndex_; //!< The current index of the texture. (i.e. the index of the currently displayed texture) 67 unsigned int maxTextureIndex_; //!< The maximal index. 68 Timer textureTimer_; //!< A timer that loops and changes textures each time it expires. 69 std::string materialBase_; //!< The base name of the material. 76 70 }; 77 71 } 78 72 79 #endif /* _ Projectile_H__ */73 #endif /* _HoverGunProjectile_H__ */ -
code/branches/Boxhead_FS19/src/modules/weapons/weaponmodes/CMakeLists.txt
r12191 r12273 5 5 HsW01.cc 6 6 LightningGun.cc 7 HoverGun.cc 7 8 SplitGun.cc 8 9 IceGun.cc -
code/branches/Boxhead_FS19/src/modules/weapons/weaponmodes/HoverGun.cc
r12262 r12273 21 21 * 22 22 * Author: 23 * Hagen Seifert23 * Joel Smely 24 24 * Co-authors: 25 25 * simonmie … … 28 28 29 29 /** 30 @file H sW01.h31 @brief Implementation of the H sW01class.30 @file HoverGun.h 31 @brief Implementation of the HoverGun class. 32 32 */ 33 33 … … 35 35 36 36 #include "core/CoreIncludes.h" 37 #include "core/XMLPort.h"38 #include "core/command/Executor.h"39 40 #include "graphics/Model.h"41 37 #include "weaponsystem/Weapon.h" 42 38 #include "weaponsystem/WeaponPack.h" 43 39 #include "weaponsystem/WeaponSystem.h" 44 #include "worldentities/WorldEntity.h"45 40 #include "worldentities/pawns/Pawn.h" 46 41 47 42 #include "weapons/projectiles/HoverGunProjectile.h" 48 #include "weapons/MuzzleFlash.h"49 43 50 44 namespace orxonox … … 56 50 RegisterObject(HoverGun); 57 51 58 this->reloadTime_ = 0.25f;59 this->damage_ = 0.0f; //default 1552 this->reloadTime_ = 1.0f; 53 this->damage_ = 0.0f; 60 54 this->speed_ = 750.0f; 61 this->delay_ = 0.0f;62 this->setMunitionName("LaserMunition");63 this->mesh_ = "laserbeam.mesh";64 55 56 this->setMunitionName("HoverMunition"); 57 this->setFireSound("sounds/Weapon_HoverGun.ogg"); 65 58 66 this->delayTimer_.setTimer(this->delay_, false, createExecutor(createFunctor(&HoverGun::shot, this))); 67 this->delayTimer_.stopTimer(); 68 69 this->setFireSound("sounds/Weapon_HsW01.ogg"); 70 this->setReloadSound("sounds/Reload_HsW01.ogg", 0.5); 71 72 hudImageString_ = "Orxonox/WSHUD_WM_HsW01"; 59 hudImageString_ = "Orxonox/WSHUD_WM_HoverGun"; 73 60 } 74 61 … … 76 63 { 77 64 } 78 79 void HoverGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)80 {81 SUPER(HoverGun, XMLPort, xmlelement, mode);82 83 XMLPortParam(HoverGun, "delay", setDelay, getDelay, xmlelement, mode);84 XMLPortParam(HoverGun, "material", setMaterial, getMaterial, xmlelement, mode);85 XMLPortParam(HoverGun, "projectileMesh", setMesh, getMesh, xmlelement, mode);86 XMLPortParam(HoverGun, "sound", setSound, getSound, xmlelement, mode);87 }88 89 /**90 @brief91 Set the firing delay.92 @param delay93 The firing delay in seconds.94 */95 void HoverGun::setDelay(float delay)96 {97 this->delay_ = delay;98 this->delayTimer_.setInterval(this->delay_);99 }100 101 // void HoverGun::fire()102 // {103 // this->delayTimer_.startTimer();104 // }105 65 106 66 /** … … 110 70 void HoverGun::fire() 111 71 { 112 assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() );113 114 // Create the projectile.115 72 HoverGunProjectile* projectile = new HoverGunProjectile(this->getContext()); 116 Model* model = new Model(HoverGunprojectile->getContext()); 117 model->setMeshSource(mesh_); 118 model->setCastShadows(false); 119 projectile->attach(model); 120 model->setScale(5); 73 projectile->setMaterial("Flares/HoverBall_"); 121 74 122 75 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); … … 129 82 projectile->setShieldDamage(this->getShieldDamage()); 130 83 projectile->setHealthDamage(this->getHealthDamage()); 131 132 // Display the muzzle flash.133 // this->HoverGun::muzzleflash();134 84 } 135 136 /**137 @brief138 Displays the muzzle flash.139 */140 // void HoverGun::muzzleflash()141 // {142 // MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext());143 // this->getWeapon()->attach(muzzleFlash);144 // muzzleFlash->setPosition(this->getMuzzleOffset());145 // muzzleFlash->setMaterial(this->material_);146 // }147 85 } -
code/branches/Boxhead_FS19/src/modules/weapons/weaponmodes/HoverGun.h
r12262 r12273 21 21 * 22 22 * Author: 23 * Hagen Seifert23 * Joel Smely 24 24 * Co-authors: 25 25 * ... … … 36 36 37 37 #include "weapons/WeaponsPrereqs.h" 38 39 #include "tools/Timer.h"40 38 #include "weaponsystem/WeaponMode.h" 41 39 … … 45 43 /** 46 44 @brief 47 Shoots laser beams.45 A slow ball of lightning. 48 46 @author 49 Hagen Seifert47 Joel Smely 50 48 @ingroup WeaponsWeaponModes 51 49 */ … … 57 55 58 56 virtual void fire() override; 59 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;60 57 61 protected: 62 /** 63 @brief Set the mesh. 64 @param mesh The mesh name. 65 */ 66 void setMesh(const std::string& mesh) 67 { this->mesh_ = mesh; } 68 69 /** 70 @brief Get the mesh. 71 @return Returns the mesh name. 72 */ 73 const std::string& getMesh() const 74 { return this->mesh_; } 75 76 /** 77 @brief Set the sound. 78 @param sound The Sound name. 79 */ 80 void setSound(const std::string& sound) 81 { this->sound_ = sound; } 82 83 /** 84 @brief Get the sound. 85 @return Returns the sound name. 86 */ 87 const std::string& getSound() const 88 { return this->sound_; } 89 90 /** 91 @brief Set the material. 92 @param material The material name. 93 */ 94 void setMaterial(const std::string& material) 95 { this->material_ = material; } 96 /** 97 @brief Get the material. 98 @return Returns the material name. 99 */ 100 const std::string& getMaterial() const 101 { return this->material_; } 102 103 void setDelay(float delay); 104 /** 105 @brief Get the firing delay. 106 @return Returns the firing delay in seconds. 107 */ 108 float getDelay() const 109 { return this->delay_; } 110 111 virtual void shot(); 112 void muzzleflash(); 113 114 std::string material_; //!< The material. 115 std::string mesh_; //!< The mesh. 116 std::string sound_; //!< The sound. 117 118 119 58 private: 120 59 float speed_; //!< The speed of the fired projectile. 121 float delay_; //!< The firing delay.122 Timer delayTimer_; //!< A timer to delay the firing.123 60 }; 124 61 } 125 62 126 #endif /* HoverGun*/63 #endif /* _HoverGun_H__ */
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