Changeset 12273 for code/branches/Boxhead_FS19/src/modules/weapons/projectiles/HoverGunProjectile.cc
- Timestamp:
- Apr 4, 2019, 3:51:04 PM (6 years ago)
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- 1 edited
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code/branches/Boxhead_FS19/src/modules/weapons/projectiles/HoverGunProjectile.cc
r12262 r12273 21 21 * 22 22 * Author: 23 * Fabian 'x3n' Landau23 * Joel Smely 24 24 * Co-authors: 25 * simonmie25 * ... 26 26 * 27 27 */ 28 28 29 29 /** 30 @file Projectile.h31 @brief Implementation of the Projectile class.30 @file HoverGunProjectile.h 31 @brief Implementation of the HoverGunProjectile class. 32 32 */ 33 33 34 34 #include "HoverGunProjectile.h" 35 35 36 #include "core/config/ConfigValueIncludes.h"37 36 #include "core/CoreIncludes.h" 38 #include "core/GameMode.h"39 37 #include "core/command/Executor.h" 40 41 #include "worldentities/pawns/Pawn.h" 38 #include "util/Convert.h" 42 39 43 40 namespace orxonox … … 45 42 RegisterClass(HoverGunProjectile); 46 43 47 HoverGunProjectile::HoverGunProjectile(Context* context) : MovableEntity(context), BasicProjectile()44 HoverGunProjectile::HoverGunProjectile(Context* context) : BillboardProjectile(context) 48 45 { 49 46 RegisterObject(HoverGunProjectile); 50 47 51 this->setConfigValues(); 48 this->textureIndex_ = 1; 49 this->setMass(0.1f); 50 this->setCollisionType(CollisionType::Dynamic); 51 this->maxTextureIndex_ = 8; 52 this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&HoverGunProjectile::changeTexture, this))); 52 53 53 // Get notification about collisions 54 if (GameMode::isMaster()) 55 { 56 this->setMass(0.1f); 57 this->enableCollisionCallback(); 58 this->setCollisionResponse(false); 59 this->setCollisionType(CollisionType::Dynamic); 60 61 // Create a sphere collision shape and attach it to the projectile. 62 collisionShape_ = new SphereCollisionShape(this->getContext()); 63 setCollisionShapeRadius(8.0f); 64 this->attachCollisionShape(collisionShape_); 65 66 this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); 67 } 54 registerVariables(); 68 55 } 69 56 70 HoverGunProjectile::~HoverGunProjectile()57 void HoverGunProjectile::registerVariables() 71 58 { 59 registerVariable(this->materialBase_); 72 60 } 73 61 74 void HoverGunProjectile::setConfigValues() 62 /** 63 @brief 64 Set the material. 65 @param material 66 The name of the material. Material names with 1 to 8 appended must exist. 67 */ 68 void HoverGunProjectile::setMaterial(const std::string& material) 75 69 { 76 SetConfigValue(lifetime_, 4.0f).description("The time in seconds a projectile stays alive"); 70 this->materialBase_ = material; 71 72 BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); 77 73 } 78 74 79 void HoverGunProjectile::tick(float dt) 75 /** 76 @brief 77 Change the texture. 78 */ 79 void HoverGunProjectile::changeTexture() 80 80 { 81 SUPER(Projectile, tick, dt); 81 this->textureIndex_++; 82 if (this->textureIndex_ > this->maxTextureIndex_) 83 this->textureIndex_ = 1; 82 84 83 if (!this->isActive()) 84 return; 85 86 this->destroyCheck(); 87 } 88 89 bool HoverGunProjectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 90 { 91 return this->processCollision(otherObject, contactPoint, cs); 92 } 93 94 void HoverGunProjectile::setCollisionShapeRadius(float radius) 95 { 96 if (collisionShape_ != nullptr && radius > 0) 97 { 98 collisionShape_->setRadius(radius); 99 } 85 this->setMaterial(this->materialBase_); 100 86 } 101 87 }
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