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Ignore:
Timestamp:
May 2, 2019, 1:38:57 PM (6 years ago)
Author:
pomselj
Message:

new, better camera

Location:
code/branches/OrxoBlox_FS19
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/OrxoBlox_FS19/data/levels/orxoblox.oxw

    r12328 r12329  
    1616  include("templates/spaceshipAssff2.oxt")
    1717  include("templates/spaceshipPirate.oxt")
     18  include("templates/spaceshipAsteroids2D.oxt")
    1819  include("templates/spaceshipOrxoBlox.oxt")
    1920  include("templates/enemyInvader.oxt")
     
    103104    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
    104105    <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    105     <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass= Asteroids2DShip />
     106    <SpawnPoint team=0 position="0,150,0" lookat="0,0,0" spawnclass= OrxoBloxShip pawndesign=spaceshipasteroids2d/>
    106107
    107108    <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> -->
  • code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc

    r12328 r12329  
    165165
    166166        // Set variable to temporarily force the player to spawn.
    167         bool temp = this->bForceSpawn_;
    168         this->bForceSpawn_ = true;
     167        this->bForceSpawn_ = false;
    169168
    170169        // Call start for the parent class.
    171170        Deathmatch::start();
    172171
    173         // Reset the variable.
    174         this->bForceSpawn_ = temp;
    175172    }
    176173
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