Changeset 1246 for code/branches/network3/src/network/GameStateClient.cc
- Timestamp:
- May 7, 2008, 5:34:35 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/network3/src/network/GameStateClient.cc
r1245 r1246 289 289 290 290 switch ( retval ) { 291 case Z_OK: COUT(5) << "G.St. Man: compress: successfully compressed" << std::endl; break;292 case Z_MEM_ERROR: COUT(1) << "G.St. Man: compress: not enough memory available in gamestate.compress" << std::endl;293 return NULL; 294 case Z_BUF_ERROR: COUT(2) << "G.St. Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl;295 return NULL; 296 case Z_DATA_ERROR: COUT(2) << "G.St. Man: compress: data corrupted in gamestate.compress" << std::endl;291 case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break; 292 case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl; 293 return NULL; 294 case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; 295 return NULL; 296 case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl; 297 297 return NULL; 298 298 }
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