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Ignore:
Timestamp:
May 25, 2008, 1:11:51 AM (16 years ago)
Author:
landauf
Message:
  • fixed a bug in CommandExecutor
  • InGameConsole wraps now too long output lines and does something similar for the input line
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/console/src/core/TclThreadManager.cc

    r1341 r1416  
    4848namespace orxonox
    4949{
    50     SetConsoleCommandShortcutGeneric(tclexecute, createExecutor(createFunctor(&TclThreadManager::execute), "tclexecute"));
    51     SetConsoleCommandShortcutGeneric(tclquery,   createExecutor(createFunctor(&TclThreadManager::query),   "tclquery"  ));
     50    SetConsoleCommandShortcutGeneric(tclexecute, createConsoleCommand(createFunctor(&TclThreadManager::execute), "tclexecute"));
     51    SetConsoleCommandShortcutGeneric(tclquery,   createConsoleCommand(createFunctor(&TclThreadManager::query),   "tclquery"  ));
    5252    SetConsoleCommand(TclThreadManager, create,  false);
    5353    SetConsoleCommand(TclThreadManager, destroy, false);
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