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Ignore:
Timestamp:
Jun 6, 2008, 5:31:58 PM (16 years ago)
Author:
landauf
Message:

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
File:
1 edited

Legend:

Unmodified
Added
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  • code/trunk/src/orxonox/objects/RotatingProjectile.h

    r1505 r1552  
    22#define _RotatingProjectile_H__
    33
    4 #include "../OrxonoxPrereqs.h"
     4#include "OrxonoxPrereqs.h"
    55#include "util/Math.h"
    6 #include "Projectile.h"
     6#include "BillboardProjectile.h"
    77
    88namespace orxonox
    99{
    10     class _OrxonoxExport RotatingProjectile : public Projectile/*, public network::Synchronisable*/
     10    class _OrxonoxExport RotatingProjectile : public BillboardProjectile
    1111    {
    1212        public:
     
    1515            void setConfigValues();
    1616            virtual void tick(float dt);
    17             virtual bool create(){return Projectile::create();}
    1817
    1918        private:
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