Changeset 161
- Timestamp:
- Nov 4, 2007, 5:00:41 PM (17 years ago)
- Location:
- code/branches/main_reto_vs05
- Files:
-
- 3 added
- 22 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/main_reto_vs05/bin/Debug/Ogre.log
r159 r161 1 23:00:53: Creating resource group General2 23:00:53: Creating resource group Internal3 23:00:53: Creating resource group Autodetect4 23:00:53: SceneManagerFactory for type 'DefaultSceneManager' registered.5 23:00:53: Registering ResourceManager for type Material6 23:00:53: Registering ResourceManager for type Mesh7 23:00:53: Registering ResourceManager for type Skeleton8 23:00:53: MovableObjectFactory for type 'ParticleSystem' registered.9 23:00:53: OverlayElementFactory for type Panel registered.10 23:00:53: OverlayElementFactory for type BorderPanel registered.11 23:00:53: OverlayElementFactory for type TextArea registered.12 23:00:53: Registering ResourceManager for type Font13 23:00:53: ArchiveFactory for archive type FileSystem registered.14 23:00:53: ArchiveFactory for archive type Zip registered.15 23:00:53: FreeImage version: 3.9.216 23:00:53: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details17 23:00:53: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi18 23:00:53: DDS codec registering19 23:00:53: Registering ResourceManager for type HighLevelGpuProgram20 23:00:53: Registering ResourceManager for type Compositor21 23:00:53: MovableObjectFactory for type 'Entity' registered.22 23:00:53: MovableObjectFactory for type 'Light' registered.23 23:00:53: MovableObjectFactory for type 'BillboardSet' registered.24 23:00:53: MovableObjectFactory for type 'ManualObject' registered.25 23:00:53: MovableObjectFactory for type 'BillboardChain' registered.26 23:00:53: MovableObjectFactory for type 'RibbonTrail' registered.27 23:00:53: Loading library .\RenderSystem_Direct3D9_d28 23:00:53: Installing plugin: D3D9 RenderSystem29 23:00:53: D3D9 : Direct3D9 Rendering Subsystem created.30 23:00:54: D3D9: Driver Detection Starts31 23:00:54: D3D9: Driver Detection Ends32 23:00:54: Plugin successfully installed33 23:00:54: Loading library .\RenderSystem_GL_d34 23:00:54: Installing plugin: GL RenderSystem35 23:00:54: OpenGL Rendering Subsystem created.36 23:00:54: Plugin successfully installed37 23:00:54: Loading library .\Plugin_ParticleFX_d38 23:00:54: Installing plugin: ParticleFX39 23:00:54: Particle Emitter Type 'Point' registered40 23:00:54: Particle Emitter Type 'Box' registered41 23:00:54: Particle Emitter Type 'Ellipsoid' registered42 23:00:54: Particle Emitter Type 'Cylinder' registered43 23:00:54: Particle Emitter Type 'Ring' registered44 23:00:54: Particle Emitter Type 'HollowEllipsoid' registered45 23:00:54: Particle Affector Type 'LinearForce' registered46 23:00:54: Particle Affector Type 'ColourFader' registered47 23:00:54: Particle Affector Type 'ColourFader2' registered48 23:00:54: Particle Affector Type 'ColourImage' registered49 23:00:54: Particle Affector Type 'ColourInterpolator' registered50 23:00:54: Particle Affector Type 'Scaler' registered51 23:00:54: Particle Affector Type 'Rotator' registered52 23:00:54: Particle Affector Type 'DirectionRandomiser' registered53 23:00:54: Particle Affector Type 'DeflectorPlane' registered54 23:00:54: Plugin successfully installed55 23:00:54: Loading library .\Plugin_BSPSceneManager_d56 23:00:54: Installing plugin: BSP Scene Manager57 23:00:54: Plugin successfully installed58 23:00:54: Loading library .\Plugin_OctreeSceneManager_d59 23:00:54: Installing plugin: Octree & Terrain Scene Manager60 23:00:54: Plugin successfully installed61 23:00:54: Loading library .\Plugin_CgProgramManager_d62 23:00:54: Installing plugin: Cg Program Manager63 23:00:54: Plugin successfully installed64 23:00:54: *-*-* OGRE Initialising65 23:00:54: *-*-* Version 1.4.5 (Eihort)66 23:00:54: Creating resource group Bootstrap67 23:00:54: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'68 23:00:54: Added resource location '../../media' of type 'FileSystem' to resource group 'General'69 23:00:54: Added resource location '../../media/fonts' of type 'FileSystem' to resource group 'General'70 23:00:54: Added resource location '../../media/materials/scripts' of type 'FileSystem' to resource group 'General'71 23:00:54: Added resource location '../../media/materials/textures' of type 'FileSystem' to resource group 'General'72 23:00:54: Added resource location '../../media/models' of type 'FileSystem' to resource group 'General'73 23:00:54: Added resource location '../../media/gui' of type 'FileSystem' to resource group 'General'74 23:00:54: Added resource location '../../media/packs/cubemap.zip' of type 'Zip' to resource group 'General'75 23:00:54: Added resource location '../../media/packs/skybox.zip' of type 'Zip' to resource group 'General'76 23:00:54: D3D9 : RenderSystem Option: Allow NVPerfHUD = No77 23:00:54: D3D9 : RenderSystem Option: Anti aliasing = Level 478 23:00:54: D3D9 : RenderSystem Option: Floating-point mode = Fastest79 23:00:54: D3D9 : RenderSystem Option: Full Screen = No80 23:00:54: D3D9 : RenderSystem Option: Rendering Device = ATI Mobility Radeon X140081 23:00:54: D3D9 : RenderSystem Option: VSync = Yes82 23:00:54: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour83 23:00:54: CPU Identifier & Features84 23:00:54: -------------------------85 23:00:54: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2500 @ 2.00GHz86 23:00:54: * SSE: yes87 23:00:54: * SSE2: yes88 23:00:54: * SSE3: yes89 23:00:54: * MMX: yes90 23:00:54: * MMXEXT: yes91 23:00:54: * 3DNOW: no92 23:00:54: * 3DNOWEXT: no93 23:00:54: * CMOV: yes94 23:00:54: * TSC: yes95 23:00:54: * FPU: yes96 23:00:54: * PRO: yes97 23:00:54: * HT: no98 23:00:54: -------------------------99 23:00:54: D3D9 : Subsystem Initialising100 23:00:54: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 1024x768 windowed miscParams: FSAA=4 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=true101 23:00:54: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 1024x768, 32bpp102 23:00:55: Registering ResourceManager for type Texture103 23:00:55: Registering ResourceManager for type GpuProgram104 23:00:55: RenderSystem capabilities105 23:00:55: -------------------------106 23:00:55: * Hardware generation of mipmaps: yes107 23:00:55: * Texture blending: yes108 23:00:55: * Anisotropic texture filtering: yes109 23:00:55: * Dot product texture operation: yes110 23:00:55: * Cube mapping: yes111 23:00:55: * Hardware stencil buffer: yes112 23:00:55: - Stencil depth: 8113 23:00:55: - Two sided stencil support: yes114 23:00:55: - Wrap stencil values: yes115 23:00:55: * Hardware vertex / index buffers: yes116 23:00:55: * Vertex programs: yes117 23:00:55: - Max vertex program version: vs_3_0118 23:00:55: * Fragment programs: yes119 23:00:55: - Max fragment program version: ps_3_0120 23:00:55: * Texture Compression: yes121 23:00:55: - DXT: yes122 23:00:55: - VTC: no123 23:00:55: * Scissor Rectangle: yes124 23:00:55: * Hardware Occlusion Query: yes125 23:00:55: * User clip planes: yes126 23:00:55: * VET_UBYTE4 vertex element type: yes127 23:00:55: * Infinite far plane projection: yes128 23:00:55: * Hardware render-to-texture: yes129 23:00:55: * Floating point textures: yes130 23:00:55: * Non-power-of-two textures: yes (limited)131 23:00:55: * Volume textures: yes132 23:00:55: * Multiple Render Targets: 4133 23:00:55: * Point Sprites: yes134 23:00:55: * Extended point parameters: yes135 23:00:55: * Max Point Size: 256136 23:00:55: * Vertex texture fetch: no137 23:00:55: ***************************************138 23:00:55: *** D3D9 : Subsystem Initialised OK ***139 23:00:55: ***************************************140 23:00:55: ResourceBackgroundQueue - threading disabled141 23:00:55: Particle Renderer Type 'billboard' registered142 23:00:55: SceneManagerFactory for type 'BspSceneManager' registered.143 23:00:55: Registering ResourceManager for type BspLevel144 23:00:55: SceneManagerFactory for type 'OctreeSceneManager' registered.145 23:00:55: SceneManagerFactory for type 'TerrainSceneManager' registered.146 23:00:55: Parsing scripts for resource group Autodetect147 23:00:55: Finished parsing scripts for resource group Autodetect148 23:00:55: Parsing scripts for resource group Bootstrap149 23:00:55: Parsing script OgreCore.material150 23:00:55: Parsing script OgreProfiler.material151 23:00:55: Parsing script Ogre.fontdef152 23:00:55: Parsing script OgreDebugPanel.overlay153 23:00:55: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.154 23:00:55: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.155 23:00:55: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.156 23:00:55: Font BlueHighwayusing texture size 512x512157 23:00:55: Info: Freetype returned null for character 127 in font BlueHighway158 23:00:55: Info: Freetype returned null for character 128 in font BlueHighway159 23:00:55: Info: Freetype returned null for character 129 in font BlueHighway160 23:00:55: Info: Freetype returned null for character 130 in font BlueHighway161 23:00:55: Info: Freetype returned null for character 131 in font BlueHighway162 23:00:55: Info: Freetype returned null for character 132 in font BlueHighway163 23:00:55: Info: Freetype returned null for character 133 in font BlueHighway164 23:00:55: Info: Freetype returned null for character 134 in font BlueHighway165 23:00:55: Info: Freetype returned null for character 135 in font BlueHighway166 23:00:55: Info: Freetype returned null for character 136 in font BlueHighway167 23:00:55: Info: Freetype returned null for character 137 in font BlueHighway168 23:00:55: Info: Freetype returned null for character 138 in font BlueHighway169 23:00:55: Info: Freetype returned null for character 139 in font BlueHighway170 23:00:55: Info: Freetype returned null for character 140 in font BlueHighway171 23:00:55: Info: Freetype returned null for character 141 in font BlueHighway172 23:00:55: Info: Freetype returned null for character 142 in font BlueHighway173 23:00:55: Info: Freetype returned null for character 143 in font BlueHighway174 23:00:55: Info: Freetype returned null for character 144 in font BlueHighway175 23:00:55: Info: Freetype returned null for character 145 in font BlueHighway176 23:00:55: Info: Freetype returned null for character 146 in font BlueHighway177 23:00:55: Info: Freetype returned null for character 147 in font BlueHighway178 23:00:55: Info: Freetype returned null for character 148 in font BlueHighway179 23:00:55: Info: Freetype returned null for character 149 in font BlueHighway180 23:00:55: Info: Freetype returned null for character 150 in font BlueHighway181 23:00:55: Info: Freetype returned null for character 151 in font BlueHighway182 23:00:55: Info: Freetype returned null for character 152 in font BlueHighway183 23:00:55: Info: Freetype returned null for character 153 in font BlueHighway184 23:00:55: Info: Freetype returned null for character 154 in font BlueHighway185 23:00:55: Info: Freetype returned null for character 155 in font BlueHighway186 23:00:55: Info: Freetype returned null for character 156 in font BlueHighway187 23:00:55: Info: Freetype returned null for character 157 in font BlueHighway188 23:00:55: Info: Freetype returned null for character 158 in font BlueHighway189 23:00:55: Info: Freetype returned null for character 159 in font BlueHighway190 23:00:55: Info: Freetype returned null for character 160 in font BlueHighway191 23:00:55: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.192 23:00:55: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.193 23:00:55: Parsing script OgreLoadingPanel.overlay194 23:00:55: Finished parsing scripts for resource group Bootstrap195 23:00:55: Parsing scripts for resource group General196 23:00:55: Parsing script Examples.program197 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)198 23:00:55: High-level program Ogre/BasicVertexPrograms/AmbientOneTexture encountered an error during loading and is thus not supported.199 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 200 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)201 23:00:55: High-level program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL encountered an error during loading and is thus not supported.1 16:52:51: Creating resource group General 2 16:52:51: Creating resource group Internal 3 16:52:51: Creating resource group Autodetect 4 16:52:51: SceneManagerFactory for type 'DefaultSceneManager' registered. 5 16:52:51: Registering ResourceManager for type Material 6 16:52:51: Registering ResourceManager for type Mesh 7 16:52:51: Registering ResourceManager for type Skeleton 8 16:52:51: MovableObjectFactory for type 'ParticleSystem' registered. 9 16:52:51: OverlayElementFactory for type Panel registered. 10 16:52:51: OverlayElementFactory for type BorderPanel registered. 11 16:52:51: OverlayElementFactory for type TextArea registered. 12 16:52:51: Registering ResourceManager for type Font 13 16:52:51: ArchiveFactory for archive type FileSystem registered. 14 16:52:51: ArchiveFactory for archive type Zip registered. 15 16:52:51: FreeImage version: 3.9.2 16 16:52:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 17 16:52:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 18 16:52:51: DDS codec registering 19 16:52:51: Registering ResourceManager for type HighLevelGpuProgram 20 16:52:51: Registering ResourceManager for type Compositor 21 16:52:51: MovableObjectFactory for type 'Entity' registered. 22 16:52:51: MovableObjectFactory for type 'Light' registered. 23 16:52:51: MovableObjectFactory for type 'BillboardSet' registered. 24 16:52:51: MovableObjectFactory for type 'ManualObject' registered. 25 16:52:51: MovableObjectFactory for type 'BillboardChain' registered. 26 16:52:51: MovableObjectFactory for type 'RibbonTrail' registered. 27 16:52:51: Loading library .\RenderSystem_Direct3D9_d 28 16:52:51: Installing plugin: D3D9 RenderSystem 29 16:52:51: D3D9 : Direct3D9 Rendering Subsystem created. 30 16:52:51: D3D9: Driver Detection Starts 31 16:52:51: D3D9: Driver Detection Ends 32 16:52:51: Plugin successfully installed 33 16:52:51: Loading library .\RenderSystem_GL_d 34 16:52:51: Installing plugin: GL RenderSystem 35 16:52:51: OpenGL Rendering Subsystem created. 36 16:52:51: Plugin successfully installed 37 16:52:51: Loading library .\Plugin_ParticleFX_d 38 16:52:51: Installing plugin: ParticleFX 39 16:52:51: Particle Emitter Type 'Point' registered 40 16:52:51: Particle Emitter Type 'Box' registered 41 16:52:51: Particle Emitter Type 'Ellipsoid' registered 42 16:52:51: Particle Emitter Type 'Cylinder' registered 43 16:52:51: Particle Emitter Type 'Ring' registered 44 16:52:51: Particle Emitter Type 'HollowEllipsoid' registered 45 16:52:51: Particle Affector Type 'LinearForce' registered 46 16:52:51: Particle Affector Type 'ColourFader' registered 47 16:52:51: Particle Affector Type 'ColourFader2' registered 48 16:52:51: Particle Affector Type 'ColourImage' registered 49 16:52:51: Particle Affector Type 'ColourInterpolator' registered 50 16:52:51: Particle Affector Type 'Scaler' registered 51 16:52:51: Particle Affector Type 'Rotator' registered 52 16:52:51: Particle Affector Type 'DirectionRandomiser' registered 53 16:52:51: Particle Affector Type 'DeflectorPlane' registered 54 16:52:51: Plugin successfully installed 55 16:52:51: Loading library .\Plugin_BSPSceneManager_d 56 16:52:52: Installing plugin: BSP Scene Manager 57 16:52:52: Plugin successfully installed 58 16:52:52: Loading library .\Plugin_OctreeSceneManager_d 59 16:52:52: Installing plugin: Octree & Terrain Scene Manager 60 16:52:52: Plugin successfully installed 61 16:52:52: Loading library .\Plugin_CgProgramManager_d 62 16:52:52: Installing plugin: Cg Program Manager 63 16:52:52: Plugin successfully installed 64 16:52:52: *-*-* OGRE Initialising 65 16:52:52: *-*-* Version 1.4.5 (Eihort) 66 16:52:52: Creating resource group Bootstrap 67 16:52:52: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' 68 16:52:52: Added resource location '../../media' of type 'FileSystem' to resource group 'General' 69 16:52:52: Added resource location '../../media/fonts' of type 'FileSystem' to resource group 'General' 70 16:52:52: Added resource location '../../media/materials/scripts' of type 'FileSystem' to resource group 'General' 71 16:52:52: Added resource location '../../media/materials/textures' of type 'FileSystem' to resource group 'General' 72 16:52:52: Added resource location '../../media/models' of type 'FileSystem' to resource group 'General' 73 16:52:52: Added resource location '../../media/gui' of type 'FileSystem' to resource group 'General' 74 16:52:52: Added resource location '../../media/packs/cubemap.zip' of type 'Zip' to resource group 'General' 75 16:52:52: Added resource location '../../media/packs/skybox.zip' of type 'Zip' to resource group 'General' 76 16:52:52: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 77 16:52:52: D3D9 : RenderSystem Option: Anti aliasing = Level 4 78 16:52:52: D3D9 : RenderSystem Option: Floating-point mode = Fastest 79 16:52:52: D3D9 : RenderSystem Option: Full Screen = No 80 16:52:52: D3D9 : RenderSystem Option: Rendering Device = ATI Mobility Radeon X1400 81 16:52:52: D3D9 : RenderSystem Option: VSync = Yes 82 16:52:52: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour 83 16:52:52: CPU Identifier & Features 84 16:52:52: ------------------------- 85 16:52:52: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2500 @ 2.00GHz 86 16:52:52: * SSE: yes 87 16:52:52: * SSE2: yes 88 16:52:52: * SSE3: yes 89 16:52:52: * MMX: yes 90 16:52:52: * MMXEXT: yes 91 16:52:52: * 3DNOW: no 92 16:52:52: * 3DNOWEXT: no 93 16:52:52: * CMOV: yes 94 16:52:52: * TSC: yes 95 16:52:52: * FPU: yes 96 16:52:52: * PRO: yes 97 16:52:52: * HT: no 98 16:52:52: ------------------------- 99 16:52:52: D3D9 : Subsystem Initialising 100 16:52:52: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 1024x768 windowed miscParams: FSAA=4 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=true 101 16:52:52: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 1024x768, 32bpp 102 16:52:52: Registering ResourceManager for type Texture 103 16:52:52: Registering ResourceManager for type GpuProgram 104 16:52:52: RenderSystem capabilities 105 16:52:52: ------------------------- 106 16:52:52: * Hardware generation of mipmaps: yes 107 16:52:52: * Texture blending: yes 108 16:52:52: * Anisotropic texture filtering: yes 109 16:52:52: * Dot product texture operation: yes 110 16:52:52: * Cube mapping: yes 111 16:52:52: * Hardware stencil buffer: yes 112 16:52:52: - Stencil depth: 8 113 16:52:52: - Two sided stencil support: yes 114 16:52:52: - Wrap stencil values: yes 115 16:52:52: * Hardware vertex / index buffers: yes 116 16:52:52: * Vertex programs: yes 117 16:52:52: - Max vertex program version: vs_3_0 118 16:52:52: * Fragment programs: yes 119 16:52:52: - Max fragment program version: ps_3_0 120 16:52:52: * Texture Compression: yes 121 16:52:52: - DXT: yes 122 16:52:52: - VTC: no 123 16:52:52: * Scissor Rectangle: yes 124 16:52:52: * Hardware Occlusion Query: yes 125 16:52:52: * User clip planes: yes 126 16:52:52: * VET_UBYTE4 vertex element type: yes 127 16:52:52: * Infinite far plane projection: yes 128 16:52:52: * Hardware render-to-texture: yes 129 16:52:52: * Floating point textures: yes 130 16:52:52: * Non-power-of-two textures: yes (limited) 131 16:52:52: * Volume textures: yes 132 16:52:52: * Multiple Render Targets: 4 133 16:52:52: * Point Sprites: yes 134 16:52:52: * Extended point parameters: yes 135 16:52:52: * Max Point Size: 256 136 16:52:52: * Vertex texture fetch: no 137 16:52:52: *************************************** 138 16:52:52: *** D3D9 : Subsystem Initialised OK *** 139 16:52:52: *************************************** 140 16:52:52: ResourceBackgroundQueue - threading disabled 141 16:52:52: Particle Renderer Type 'billboard' registered 142 16:52:52: SceneManagerFactory for type 'BspSceneManager' registered. 143 16:52:52: Registering ResourceManager for type BspLevel 144 16:52:52: SceneManagerFactory for type 'OctreeSceneManager' registered. 145 16:52:52: SceneManagerFactory for type 'TerrainSceneManager' registered. 146 16:52:52: Parsing scripts for resource group Autodetect 147 16:52:52: Finished parsing scripts for resource group Autodetect 148 16:52:52: Parsing scripts for resource group Bootstrap 149 16:52:52: Parsing script OgreCore.material 150 16:52:52: Parsing script OgreProfiler.material 151 16:52:52: Parsing script Ogre.fontdef 152 16:52:52: Parsing script OgreDebugPanel.overlay 153 16:52:52: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 154 16:52:52: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 155 16:52:52: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 156 16:52:52: Font BlueHighwayusing texture size 512x512 157 16:52:52: Info: Freetype returned null for character 127 in font BlueHighway 158 16:52:52: Info: Freetype returned null for character 128 in font BlueHighway 159 16:52:52: Info: Freetype returned null for character 129 in font BlueHighway 160 16:52:52: Info: Freetype returned null for character 130 in font BlueHighway 161 16:52:52: Info: Freetype returned null for character 131 in font BlueHighway 162 16:52:52: Info: Freetype returned null for character 132 in font BlueHighway 163 16:52:52: Info: Freetype returned null for character 133 in font BlueHighway 164 16:52:52: Info: Freetype returned null for character 134 in font BlueHighway 165 16:52:52: Info: Freetype returned null for character 135 in font BlueHighway 166 16:52:52: Info: Freetype returned null for character 136 in font BlueHighway 167 16:52:52: Info: Freetype returned null for character 137 in font BlueHighway 168 16:52:52: Info: Freetype returned null for character 138 in font BlueHighway 169 16:52:52: Info: Freetype returned null for character 139 in font BlueHighway 170 16:52:52: Info: Freetype returned null for character 140 in font BlueHighway 171 16:52:52: Info: Freetype returned null for character 141 in font BlueHighway 172 16:52:52: Info: Freetype returned null for character 142 in font BlueHighway 173 16:52:52: Info: Freetype returned null for character 143 in font BlueHighway 174 16:52:52: Info: Freetype returned null for character 144 in font BlueHighway 175 16:52:52: Info: Freetype returned null for character 145 in font BlueHighway 176 16:52:52: Info: Freetype returned null for character 146 in font BlueHighway 177 16:52:52: Info: Freetype returned null for character 147 in font BlueHighway 178 16:52:52: Info: Freetype returned null for character 148 in font BlueHighway 179 16:52:52: Info: Freetype returned null for character 149 in font BlueHighway 180 16:52:52: Info: Freetype returned null for character 150 in font BlueHighway 181 16:52:52: Info: Freetype returned null for character 151 in font BlueHighway 182 16:52:52: Info: Freetype returned null for character 152 in font BlueHighway 183 16:52:52: Info: Freetype returned null for character 153 in font BlueHighway 184 16:52:52: Info: Freetype returned null for character 154 in font BlueHighway 185 16:52:52: Info: Freetype returned null for character 155 in font BlueHighway 186 16:52:52: Info: Freetype returned null for character 156 in font BlueHighway 187 16:52:52: Info: Freetype returned null for character 157 in font BlueHighway 188 16:52:52: Info: Freetype returned null for character 158 in font BlueHighway 189 16:52:52: Info: Freetype returned null for character 159 in font BlueHighway 190 16:52:52: Info: Freetype returned null for character 160 in font BlueHighway 191 16:52:52: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 192 16:52:52: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 193 16:52:52: Parsing script OgreLoadingPanel.overlay 194 16:52:52: Finished parsing scripts for resource group Bootstrap 195 16:52:52: Parsing scripts for resource group General 196 16:52:52: Parsing script Examples.program 197 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 198 16:52:52: High-level program Ogre/BasicVertexPrograms/AmbientOneTexture encountered an error during loading and is thus not supported. 199 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 200 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 201 16:52:52: High-level program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL encountered an error during loading and is thus not supported. 202 202 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 203 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)204 23:00:55: High-level program Ogre/HardwareSkinningTwoWeightsCg encountered an error during loading and is thus not supported.205 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 206 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854)207 23:00:55: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.208 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854)209 23:00:55: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.210 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854)211 23:00:55: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.212 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854)213 23:00:55: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.214 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854)215 23:00:55: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.216 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854)217 23:00:55: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.218 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)219 23:00:55: High-level program Ogre/HardwareMorphAnimation encountered an error during loading and is thus not supported.220 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 221 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)222 23:00:55: High-level program Ogre/HardwarePoseAnimation encountered an error during loading and is thus not supported.223 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 224 23:00:55: Parsing script Example.material225 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)226 23:00:55: High-level program Examples/MorningSkyBoxHDRfp encountered an error during loading and is thus not supported.203 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 204 16:52:52: High-level program Ogre/HardwareSkinningTwoWeightsCg encountered an error during loading and is thus not supported. 205 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 206 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 207 16:52:52: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 208 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 209 16:52:52: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 210 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 211 16:52:52: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 212 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 213 16:52:52: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 214 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 215 16:52:52: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 216 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 217 16:52:52: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 218 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 219 16:52:52: High-level program Ogre/HardwareMorphAnimation encountered an error during loading and is thus not supported. 220 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 221 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 222 16:52:52: High-level program Ogre/HardwarePoseAnimation encountered an error during loading and is thus not supported. 223 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 224 16:52:52: Parsing script Example.material 225 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 226 16:52:52: High-level program Examples/MorningSkyBoxHDRfp encountered an error during loading and is thus not supported. 227 227 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 228 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)229 23:00:55: High-level program Examples/MorningCubeMapHDRfp encountered an error during loading and is thus not supported.228 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 229 16:52:52: High-level program Examples/MorningCubeMapHDRfp encountered an error during loading and is thus not supported. 230 230 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 231 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)232 23:00:55: High-level program Ogre/HardwareSkinningOneWeight encountered an error during loading and is thus not supported.233 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 234 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)235 23:00:55: High-level program Ogre/HardwareSkinningOneWeightShadowCaster encountered an error during loading and is thus not supported.236 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 237 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Grass.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604)238 23:00:55: High-level program Examples/GrassWaverVp encountered an error during loading and is thus not supported.231 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 232 16:52:52: High-level program Ogre/HardwareSkinningOneWeight encountered an error during loading and is thus not supported. 233 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 234 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 235 16:52:52: High-level program Ogre/HardwareSkinningOneWeightShadowCaster encountered an error during loading and is thus not supported. 236 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 237 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Grass.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 238 16:52:52: High-level program Examples/GrassWaverVp encountered an error during loading and is thus not supported. 239 239 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Grass.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 240 23:00:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 241 23:00:55: High-level program Ogre/HardwareSkinningTwoWeightsShadowCasterCg encountered an error during loading and is thus not supported. 242 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 243 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 244 23:00:55: Error in material jaiqua at line 994 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 245 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 246 23:00:55: Error in material jaiqua at line 995 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 247 23:00:55: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 248 23:00:55: Error in material jaiqua at line 996 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 249 23:00:55: Parsing script Ogre.material 250 23:00:55: Parsing script Examples.compositor 251 23:00:55: Parsing script sample.fontdef 252 23:00:55: Finished parsing scripts for resource group General 253 23:00:55: Parsing scripts for resource group Internal 254 23:00:55: Finished parsing scripts for resource group Internal 255 23:00:55: Mesh: Loading ogrehead.mesh. 256 23:00:55: Texture: WeirdEye.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 257 23:00:55: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 258 23:00:55: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 259 23:00:55: D3D9 : ***** Dimensions altered by the render system 260 23:00:55: D3D9 : ***** Source image dimensions : 96x96 261 23:00:55: D3D9 : ***** Texture dimensions : 128x128 262 23:00:55: Texture: dirt01.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 263 23:00:55: Texture: cubescene_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 264 23:00:56: Texture: cubescene_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 265 23:00:56: Texture: cubescene_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 266 23:00:56: Texture: cubescene_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 267 23:00:56: Texture: cubescene_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 268 23:00:56: Texture: cubescene_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 269 23:00:56: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 270 23:00:56: Mesh: Loading fish.mesh. 271 23:00:56: Skeleton: Loading fish.skeleton 272 23:00:56: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 273 23:00:56: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh. 274 23:00:56: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 275 23:00:56: *** Initializing OIS *** 276 23:01:04: Unregistering ResourceManager for type BspLevel 277 23:01:04: *-*-* OGRE Shutdown 278 23:01:04: Unregistering ResourceManager for type Compositor 279 23:01:04: Unregistering ResourceManager for type Font 280 23:01:04: Unregistering ResourceManager for type Skeleton 281 23:01:04: Unregistering ResourceManager for type Mesh 282 23:01:04: Unregistering ResourceManager for type HighLevelGpuProgram 283 23:01:04: Uninstalling plugin: Cg Program Manager 284 23:01:04: Plugin successfully uninstalled 285 23:01:04: Unloading library .\Plugin_CgProgramManager_d 286 23:01:04: Uninstalling plugin: Octree & Terrain Scene Manager 287 23:01:04: Plugin successfully uninstalled 288 23:01:04: Unloading library .\Plugin_OctreeSceneManager_d 289 23:01:04: Uninstalling plugin: BSP Scene Manager 290 23:01:04: Plugin successfully uninstalled 291 23:01:04: Unloading library .\Plugin_BSPSceneManager_d 292 23:01:04: Uninstalling plugin: ParticleFX 293 23:01:04: Plugin successfully uninstalled 294 23:01:04: Unloading library .\Plugin_ParticleFX_d 295 23:01:04: Uninstalling plugin: GL RenderSystem 296 23:01:04: *** Stopping Win32GL Subsystem *** 297 23:01:04: Plugin successfully uninstalled 298 23:01:04: Unloading library .\RenderSystem_GL_d 299 23:01:04: Uninstalling plugin: D3D9 RenderSystem 300 23:01:04: Render Target 'OGRE Render Window' Average FPS: 59.6204 Best FPS: 60.0985 Worst FPS: 26.7062 301 23:01:04: D3D9 : Shutting down cleanly. 302 23:01:04: Unregistering ResourceManager for type Texture 303 23:01:04: Unregistering ResourceManager for type GpuProgram 304 23:01:04: D3D9 : Direct3D9 Rendering Subsystem destroyed. 305 23:01:04: Plugin successfully uninstalled 306 23:01:04: Unloading library .\RenderSystem_Direct3D9_d 307 23:01:04: Unregistering ResourceManager for type Material 240 16:52:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 241 16:52:52: High-level program Ogre/HardwareSkinningTwoWeightsShadowCasterCg encountered an error during loading and is thus not supported. 242 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogreresourcegroupmanager.cpp (line 604) 243 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 244 16:52:52: Error in material jaiqua at line 994 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 245 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 246 16:52:52: Error in material jaiqua at line 995 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 247 16:52:52: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at d:\eth\orxonox\ogre-win32-v1-4-5\ogremain\src\ogregpuprogram.cpp (line 854) 248 16:52:52: Error in material jaiqua at line 996 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 249 16:52:52: Parsing script Ogre.material 250 16:52:52: Parsing script Examples.compositor 251 16:52:52: Parsing script sample.fontdef 252 16:52:52: Finished parsing scripts for resource group General 253 16:52:52: Parsing scripts for resource group Internal 254 16:52:52: Finished parsing scripts for resource group Internal 255 16:52:52: Mesh: Loading ogrehead.mesh. 256 16:52:52: Texture: WeirdEye.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 257 16:52:53: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 258 16:52:53: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 259 16:52:53: D3D9 : ***** Dimensions altered by the render system 260 16:52:53: D3D9 : ***** Source image dimensions : 96x96 261 16:52:53: D3D9 : ***** Texture dimensions : 128x128 262 16:52:53: Texture: dirt01.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 263 16:52:53: Texture: cubescene_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 264 16:52:53: Texture: cubescene_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 265 16:52:53: Texture: cubescene_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 266 16:52:53: Texture: cubescene_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 267 16:52:53: Texture: cubescene_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 268 16:52:53: Texture: cubescene_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 269 16:52:53: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 270 16:52:53: Mesh: Loading fish.mesh. 271 16:52:53: Skeleton: Loading fish.skeleton 272 16:52:53: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 273 16:52:53: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh. 274 16:52:53: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 275 16:52:53: *** Initializing OIS *** 276 16:54:36: Mesh: Loading Barrel.mesh. 277 16:54:36: Texture: RustyBarrel.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 278 16:54:58: Unregistering ResourceManager for type BspLevel 279 16:54:58: *-*-* OGRE Shutdown 280 16:54:58: Unregistering ResourceManager for type Compositor 281 16:54:58: Unregistering ResourceManager for type Font 282 16:54:58: Unregistering ResourceManager for type Skeleton 283 16:54:58: Unregistering ResourceManager for type Mesh 284 16:54:58: Unregistering ResourceManager for type HighLevelGpuProgram 285 16:54:58: Uninstalling plugin: Cg Program Manager 286 16:54:58: Plugin successfully uninstalled 287 16:54:58: Unloading library .\Plugin_CgProgramManager_d 288 16:54:58: Uninstalling plugin: Octree & Terrain Scene Manager 289 16:54:58: Plugin successfully uninstalled 290 16:54:58: Unloading library .\Plugin_OctreeSceneManager_d 291 16:54:58: Uninstalling plugin: BSP Scene Manager 292 16:54:58: Plugin successfully uninstalled 293 16:54:58: Unloading library .\Plugin_BSPSceneManager_d 294 16:54:58: Uninstalling plugin: ParticleFX 295 16:54:58: Plugin successfully uninstalled 296 16:54:58: Unloading library .\Plugin_ParticleFX_d 297 16:54:58: Uninstalling plugin: GL RenderSystem 298 16:54:58: *** Stopping Win32GL Subsystem *** 299 16:54:58: Plugin successfully uninstalled 300 16:54:58: Unloading library .\RenderSystem_GL_d 301 16:54:58: Uninstalling plugin: D3D9 RenderSystem 302 16:54:58: Render Target 'OGRE Render Window' Average FPS: 29.9978 Best FPS: 60.5159 Worst FPS: 12.8586 303 16:54:58: D3D9 : Shutting down cleanly. 304 16:54:58: Unregistering ResourceManager for type Texture 305 16:54:58: Unregistering ResourceManager for type GpuProgram 306 16:54:58: D3D9 : Direct3D9 Rendering Subsystem destroyed. 307 16:54:58: Plugin successfully uninstalled 308 16:54:58: Unloading library .\RenderSystem_Direct3D9_d 309 16:54:58: Unregistering ResourceManager for type Material -
code/branches/main_reto_vs05/bin/Release/Ogre.log
r159 r161 1 23:01:45: Creating resource group General2 23:01:45: Creating resource group Internal3 23:01:45: Creating resource group Autodetect4 23:01:45: SceneManagerFactory for type 'DefaultSceneManager' registered.5 23:01:45: Registering ResourceManager for type Material6 23:01:45: Registering ResourceManager for type Mesh7 23:01:45: Registering ResourceManager for type Skeleton8 23:01:45: MovableObjectFactory for type 'ParticleSystem' registered.9 23:01:45: OverlayElementFactory for type Panel registered.10 23:01:45: OverlayElementFactory for type BorderPanel registered.11 23:01:45: OverlayElementFactory for type TextArea registered.12 23:01:45: Registering ResourceManager for type Font13 23:01:45: ArchiveFactory for archive type FileSystem registered.14 23:01:45: ArchiveFactory for archive type Zip registered.15 23:01:45: FreeImage version: 3.9.216 23:01:45: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details17 23:01:45: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi18 23:01:45: DDS codec registering19 23:01:45: Registering ResourceManager for type HighLevelGpuProgram20 23:01:45: Registering ResourceManager for type Compositor21 23:01:45: MovableObjectFactory for type 'Entity' registered.22 23:01:45: MovableObjectFactory for type 'Light' registered.23 23:01:45: MovableObjectFactory for type 'BillboardSet' registered.24 23:01:45: MovableObjectFactory for type 'ManualObject' registered.25 23:01:45: MovableObjectFactory for type 'BillboardChain' registered.26 23:01:45: MovableObjectFactory for type 'RibbonTrail' registered.27 23:01:45: Loading library .\RenderSystem_Direct3D928 23:01:45: Installing plugin: D3D9 RenderSystem29 23:01:45: D3D9 : Direct3D9 Rendering Subsystem created.30 23:01:45: D3D9: Driver Detection Starts31 23:01:45: D3D9: Driver Detection Ends32 23:01:45: Plugin successfully installed33 23:01:45: Loading library .\RenderSystem_GL34 23:01:45: Installing plugin: GL RenderSystem35 23:01:45: OpenGL Rendering Subsystem created.36 23:01:46: Plugin successfully installed37 23:01:46: Loading library .\Plugin_ParticleFX38 23:01:46: Installing plugin: ParticleFX39 23:01:46: Particle Emitter Type 'Point' registered40 23:01:46: Particle Emitter Type 'Box' registered41 23:01:46: Particle Emitter Type 'Ellipsoid' registered42 23:01:46: Particle Emitter Type 'Cylinder' registered43 23:01:46: Particle Emitter Type 'Ring' registered44 23:01:46: Particle Emitter Type 'HollowEllipsoid' registered45 23:01:46: Particle Affector Type 'LinearForce' registered46 23:01:46: Particle Affector Type 'ColourFader' registered47 23:01:46: Particle Affector Type 'ColourFader2' registered48 23:01:46: Particle Affector Type 'ColourImage' registered49 23:01:46: Particle Affector Type 'ColourInterpolator' registered50 23:01:46: Particle Affector Type 'Scaler' registered51 23:01:46: Particle Affector Type 'Rotator' registered52 23:01:46: Particle Affector Type 'DirectionRandomiser' registered53 23:01:46: Particle Affector Type 'DeflectorPlane' registered54 23:01:46: Plugin successfully installed55 23:01:46: Loading library .\Plugin_BSPSceneManager56 23:01:46: Installing plugin: BSP Scene Manager57 23:01:46: Plugin successfully installed58 23:01:46: Loading library .\Plugin_OctreeSceneManager59 23:01:46: Installing plugin: Octree & Terrain Scene Manager60 23:01:46: Plugin successfully installed61 23:01:46: Loading library .\Plugin_CgProgramManager62 23:01:46: Installing plugin: Cg Program Manager63 23:01:46: Plugin successfully installed64 23:01:46: *-*-* OGRE Initialising65 23:01:46: *-*-* Version 1.4.5 (Eihort)66 23:01:46: Creating resource group Bootstrap67 23:01:46: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'68 23:01:46: Added resource location '../../media' of type 'FileSystem' to resource group 'General'69 23:01:46: Added resource location '../../media/fonts' of type 'FileSystem' to resource group 'General'70 23:01:46: Added resource location '../../media/materials/scripts' of type 'FileSystem' to resource group 'General'71 23:01:46: Added resource location '../../media/materials/textures' of type 'FileSystem' to resource group 'General'72 23:01:46: Added resource location '../../media/models' of type 'FileSystem' to resource group 'General'73 23:01:46: Added resource location '../../media/gui' of type 'FileSystem' to resource group 'General'74 23:01:46: Added resource location '../../media/packs/cubemap.zip' of type 'Zip' to resource group 'General'75 23:01:46: Added resource location '../../media/packs/skybox.zip' of type 'Zip' to resource group 'General'76 23:01:46: D3D9 : RenderSystem Option: Allow NVPerfHUD = No77 23:01:46: D3D9 : RenderSystem Option: Anti aliasing = Level 678 23:01:46: D3D9 : RenderSystem Option: Floating-point mode = Consistent79 23:01:46: D3D9 : RenderSystem Option: Full Screen = Yes80 23:01:46: D3D9 : RenderSystem Option: Rendering Device = ATI Mobility Radeon X140081 23:01:46: D3D9 : RenderSystem Option: VSync = Yes82 23:01:46: D3D9 : RenderSystem Option: Video Mode = 1400 x 1050 @ 32-bit colour83 23:01:46: CPU Identifier & Features84 23:01:46: -------------------------85 23:01:46: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2500 @ 2.00GHz86 23:01:46: * SSE: yes87 23:01:46: * SSE2: yes88 23:01:46: * SSE3: yes89 23:01:46: * MMX: yes90 23:01:46: * MMXEXT: yes91 23:01:46: * 3DNOW: no92 23:01:46: * 3DNOWEXT: no93 23:01:46: * CMOV: yes94 23:01:46: * TSC: yes95 23:01:46: * FPU: yes96 23:01:46: * PRO: yes97 23:01:46: * HT: no98 23:01:46: -------------------------99 23:01:46: D3D9 : Subsystem Initialising100 23:01:46: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 1400x1050 fullscreen miscParams: FSAA=6 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=true101 23:01:46: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 1400x1050, 32bpp102 23:01:46: Registering ResourceManager for type Texture103 23:01:46: Registering ResourceManager for type GpuProgram104 23:01:46: RenderSystem capabilities105 23:01:46: -------------------------106 23:01:46: * Hardware generation of mipmaps: yes107 23:01:46: * Texture blending: yes108 23:01:46: * Anisotropic texture filtering: yes109 23:01:46: * Dot product texture operation: yes110 23:01:46: * Cube mapping: yes111 23:01:46: * Hardware stencil buffer: yes112 23:01:46: - Stencil depth: 8113 23:01:46: - Two sided stencil support: yes114 23:01:46: - Wrap stencil values: yes115 23:01:46: * Hardware vertex / index buffers: yes116 23:01:46: * Vertex programs: yes117 23:01:46: - Max vertex program version: vs_3_0118 23:01:46: * Fragment programs: yes119 23:01:46: - Max fragment program version: ps_3_0120 23:01:46: * Texture Compression: yes121 23:01:46: - DXT: yes122 23:01:46: - VTC: no123 23:01:46: * Scissor Rectangle: yes124 23:01:46: * Hardware Occlusion Query: yes125 23:01:46: * User clip planes: yes126 23:01:46: * VET_UBYTE4 vertex element type: yes127 23:01:46: * Infinite far plane projection: yes128 23:01:46: * Hardware render-to-texture: yes129 23:01:46: * Floating point textures: yes130 23:01:46: * Non-power-of-two textures: yes (limited)131 23:01:46: * Volume textures: yes132 23:01:46: * Multiple Render Targets: 4133 23:01:46: * Point Sprites: yes134 23:01:46: * Extended point parameters: yes135 23:01:46: * Max Point Size: 256136 23:01:46: * Vertex texture fetch: no137 23:01:46: ***************************************138 23:01:46: *** D3D9 : Subsystem Initialised OK ***139 23:01:46: ***************************************140 23:01:46: ResourceBackgroundQueue - threading disabled141 23:01:46: Particle Renderer Type 'billboard' registered142 23:01:46: SceneManagerFactory for type 'BspSceneManager' registered.143 23:01:46: Registering ResourceManager for type BspLevel144 23:01:46: SceneManagerFactory for type 'OctreeSceneManager' registered.145 23:01:46: SceneManagerFactory for type 'TerrainSceneManager' registered.146 23:01:46: Parsing scripts for resource group Autodetect147 23:01:46: Finished parsing scripts for resource group Autodetect148 23:01:46: Parsing scripts for resource group Bootstrap149 23:01:46: Parsing script OgreCore.material150 23:01:46: Parsing script OgreProfiler.material151 23:01:46: Parsing script Ogre.fontdef152 23:01:46: Parsing script OgreDebugPanel.overlay153 23:01:46: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.154 23:01:46: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.155 23:01:46: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.156 23:01:46: Font BlueHighwayusing texture size 512x512157 23:01:46: Info: Freetype returned null for character 127 in font BlueHighway158 23:01:46: Info: Freetype returned null for character 128 in font BlueHighway159 23:01:46: Info: Freetype returned null for character 129 in font BlueHighway160 23:01:46: Info: Freetype returned null for character 130 in font BlueHighway161 23:01:46: Info: Freetype returned null for character 131 in font BlueHighway162 23:01:46: Info: Freetype returned null for character 132 in font BlueHighway163 23:01:46: Info: Freetype returned null for character 133 in font BlueHighway164 23:01:46: Info: Freetype returned null for character 134 in font BlueHighway165 23:01:46: Info: Freetype returned null for character 135 in font BlueHighway166 23:01:46: Info: Freetype returned null for character 136 in font BlueHighway167 23:01:46: Info: Freetype returned null for character 137 in font BlueHighway168 23:01:46: Info: Freetype returned null for character 138 in font BlueHighway169 23:01:46: Info: Freetype returned null for character 139 in font BlueHighway170 23:01:46: Info: Freetype returned null for character 140 in font BlueHighway171 23:01:46: Info: Freetype returned null for character 141 in font BlueHighway172 23:01:46: Info: Freetype returned null for character 142 in font BlueHighway173 23:01:46: Info: Freetype returned null for character 143 in font BlueHighway174 23:01:46: Info: Freetype returned null for character 144 in font BlueHighway175 23:01:46: Info: Freetype returned null for character 145 in font BlueHighway176 23:01:46: Info: Freetype returned null for character 146 in font BlueHighway177 23:01:46: Info: Freetype returned null for character 147 in font BlueHighway178 23:01:46: Info: Freetype returned null for character 148 in font BlueHighway179 23:01:46: Info: Freetype returned null for character 149 in font BlueHighway180 23:01:46: Info: Freetype returned null for character 150 in font BlueHighway181 23:01:46: Info: Freetype returned null for character 151 in font BlueHighway182 23:01:46: Info: Freetype returned null for character 152 in font BlueHighway183 23:01:46: Info: Freetype returned null for character 153 in font BlueHighway184 23:01:46: Info: Freetype returned null for character 154 in font BlueHighway185 23:01:46: Info: Freetype returned null for character 155 in font BlueHighway186 23:01:46: Info: Freetype returned null for character 156 in font BlueHighway187 23:01:46: Info: Freetype returned null for character 157 in font BlueHighway188 23:01:46: Info: Freetype returned null for character 158 in font BlueHighway189 23:01:46: Info: Freetype returned null for character 159 in font BlueHighway190 23:01:46: Info: Freetype returned null for character 160 in font BlueHighway191 23:01:46: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.192 23:01:46: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.193 23:01:46: Parsing script OgreLoadingPanel.overlay194 23:01:46: Finished parsing scripts for resource group Bootstrap195 23:01:46: Parsing scripts for resource group General196 23:01:46: Parsing script Examples.program197 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)198 23:01:46: High-level program Ogre/BasicVertexPrograms/AmbientOneTexture encountered an error during loading and is thus not supported.199 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 200 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)201 23:01:46: High-level program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL encountered an error during loading and is thus not supported.1 12:38:58: Creating resource group General 2 12:38:58: Creating resource group Internal 3 12:38:58: Creating resource group Autodetect 4 12:38:58: SceneManagerFactory for type 'DefaultSceneManager' registered. 5 12:38:58: Registering ResourceManager for type Material 6 12:38:58: Registering ResourceManager for type Mesh 7 12:38:58: Registering ResourceManager for type Skeleton 8 12:38:58: MovableObjectFactory for type 'ParticleSystem' registered. 9 12:38:58: OverlayElementFactory for type Panel registered. 10 12:38:58: OverlayElementFactory for type BorderPanel registered. 11 12:38:58: OverlayElementFactory for type TextArea registered. 12 12:38:58: Registering ResourceManager for type Font 13 12:38:58: ArchiveFactory for archive type FileSystem registered. 14 12:38:58: ArchiveFactory for archive type Zip registered. 15 12:38:58: FreeImage version: 3.9.2 16 12:38:58: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 17 12:38:58: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 18 12:38:58: DDS codec registering 19 12:38:58: Registering ResourceManager for type HighLevelGpuProgram 20 12:38:58: Registering ResourceManager for type Compositor 21 12:38:58: MovableObjectFactory for type 'Entity' registered. 22 12:38:58: MovableObjectFactory for type 'Light' registered. 23 12:38:58: MovableObjectFactory for type 'BillboardSet' registered. 24 12:38:58: MovableObjectFactory for type 'ManualObject' registered. 25 12:38:58: MovableObjectFactory for type 'BillboardChain' registered. 26 12:38:58: MovableObjectFactory for type 'RibbonTrail' registered. 27 12:38:58: Loading library .\RenderSystem_Direct3D9 28 12:38:58: Installing plugin: D3D9 RenderSystem 29 12:38:58: D3D9 : Direct3D9 Rendering Subsystem created. 30 12:38:58: D3D9: Driver Detection Starts 31 12:38:58: D3D9: Driver Detection Ends 32 12:38:58: Plugin successfully installed 33 12:38:58: Loading library .\RenderSystem_GL 34 12:38:58: Installing plugin: GL RenderSystem 35 12:38:58: OpenGL Rendering Subsystem created. 36 12:38:58: Plugin successfully installed 37 12:38:58: Loading library .\Plugin_ParticleFX 38 12:38:58: Installing plugin: ParticleFX 39 12:38:58: Particle Emitter Type 'Point' registered 40 12:38:58: Particle Emitter Type 'Box' registered 41 12:38:58: Particle Emitter Type 'Ellipsoid' registered 42 12:38:58: Particle Emitter Type 'Cylinder' registered 43 12:38:58: Particle Emitter Type 'Ring' registered 44 12:38:58: Particle Emitter Type 'HollowEllipsoid' registered 45 12:38:58: Particle Affector Type 'LinearForce' registered 46 12:38:58: Particle Affector Type 'ColourFader' registered 47 12:38:58: Particle Affector Type 'ColourFader2' registered 48 12:38:58: Particle Affector Type 'ColourImage' registered 49 12:38:58: Particle Affector Type 'ColourInterpolator' registered 50 12:38:58: Particle Affector Type 'Scaler' registered 51 12:38:58: Particle Affector Type 'Rotator' registered 52 12:38:58: Particle Affector Type 'DirectionRandomiser' registered 53 12:38:58: Particle Affector Type 'DeflectorPlane' registered 54 12:38:58: Plugin successfully installed 55 12:38:58: Loading library .\Plugin_BSPSceneManager 56 12:38:58: Installing plugin: BSP Scene Manager 57 12:38:58: Plugin successfully installed 58 12:38:58: Loading library .\Plugin_OctreeSceneManager 59 12:38:58: Installing plugin: Octree & Terrain Scene Manager 60 12:38:58: Plugin successfully installed 61 12:38:58: Loading library .\Plugin_CgProgramManager 62 12:38:58: Installing plugin: Cg Program Manager 63 12:38:58: Plugin successfully installed 64 12:38:58: *-*-* OGRE Initialising 65 12:38:58: *-*-* Version 1.4.5 (Eihort) 66 12:38:58: Creating resource group Bootstrap 67 12:38:58: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' 68 12:38:58: Added resource location '../../media' of type 'FileSystem' to resource group 'General' 69 12:38:58: Added resource location '../../media/fonts' of type 'FileSystem' to resource group 'General' 70 12:38:58: Added resource location '../../media/materials/scripts' of type 'FileSystem' to resource group 'General' 71 12:38:58: Added resource location '../../media/materials/textures' of type 'FileSystem' to resource group 'General' 72 12:38:58: Added resource location '../../media/models' of type 'FileSystem' to resource group 'General' 73 12:38:58: Added resource location '../../media/gui' of type 'FileSystem' to resource group 'General' 74 12:38:58: Added resource location '../../media/packs/cubemap.zip' of type 'Zip' to resource group 'General' 75 12:38:58: Added resource location '../../media/packs/skybox.zip' of type 'Zip' to resource group 'General' 76 12:38:58: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 77 12:38:58: D3D9 : RenderSystem Option: Anti aliasing = Level 6 78 12:38:58: D3D9 : RenderSystem Option: Floating-point mode = Consistent 79 12:38:58: D3D9 : RenderSystem Option: Full Screen = Yes 80 12:38:58: D3D9 : RenderSystem Option: Rendering Device = ATI Mobility Radeon X1400 81 12:38:58: D3D9 : RenderSystem Option: VSync = Yes 82 12:38:58: D3D9 : RenderSystem Option: Video Mode = 1400 x 1050 @ 32-bit colour 83 12:38:58: CPU Identifier & Features 84 12:38:58: ------------------------- 85 12:38:58: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2500 @ 2.00GHz 86 12:38:58: * SSE: yes 87 12:38:58: * SSE2: yes 88 12:38:58: * SSE3: yes 89 12:38:58: * MMX: yes 90 12:38:58: * MMXEXT: yes 91 12:38:58: * 3DNOW: no 92 12:38:58: * 3DNOWEXT: no 93 12:38:58: * CMOV: yes 94 12:38:58: * TSC: yes 95 12:38:58: * FPU: yes 96 12:38:58: * PRO: yes 97 12:38:58: * HT: no 98 12:38:58: ------------------------- 99 12:38:58: D3D9 : Subsystem Initialising 100 12:38:58: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 1400x1050 fullscreen miscParams: FSAA=6 FSAAQuality=0 colourDepth=32 useNVPerfHUD=false vsync=true 101 12:38:58: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 1400x1050, 32bpp 102 12:38:58: Registering ResourceManager for type Texture 103 12:38:58: Registering ResourceManager for type GpuProgram 104 12:38:58: RenderSystem capabilities 105 12:38:58: ------------------------- 106 12:38:58: * Hardware generation of mipmaps: yes 107 12:38:58: * Texture blending: yes 108 12:38:58: * Anisotropic texture filtering: yes 109 12:38:58: * Dot product texture operation: yes 110 12:38:58: * Cube mapping: yes 111 12:38:58: * Hardware stencil buffer: yes 112 12:38:58: - Stencil depth: 8 113 12:38:58: - Two sided stencil support: yes 114 12:38:58: - Wrap stencil values: yes 115 12:38:58: * Hardware vertex / index buffers: yes 116 12:38:58: * Vertex programs: yes 117 12:38:58: - Max vertex program version: vs_3_0 118 12:38:58: * Fragment programs: yes 119 12:38:58: - Max fragment program version: ps_3_0 120 12:38:58: * Texture Compression: yes 121 12:38:58: - DXT: yes 122 12:38:58: - VTC: no 123 12:38:58: * Scissor Rectangle: yes 124 12:38:58: * Hardware Occlusion Query: yes 125 12:38:58: * User clip planes: yes 126 12:38:58: * VET_UBYTE4 vertex element type: yes 127 12:38:58: * Infinite far plane projection: yes 128 12:38:58: * Hardware render-to-texture: yes 129 12:38:58: * Floating point textures: yes 130 12:38:58: * Non-power-of-two textures: yes (limited) 131 12:38:58: * Volume textures: yes 132 12:38:58: * Multiple Render Targets: 4 133 12:38:58: * Point Sprites: yes 134 12:38:58: * Extended point parameters: yes 135 12:38:58: * Max Point Size: 256 136 12:38:58: * Vertex texture fetch: no 137 12:38:58: *************************************** 138 12:38:58: *** D3D9 : Subsystem Initialised OK *** 139 12:38:58: *************************************** 140 12:38:58: ResourceBackgroundQueue - threading disabled 141 12:38:58: Particle Renderer Type 'billboard' registered 142 12:38:58: SceneManagerFactory for type 'BspSceneManager' registered. 143 12:38:58: Registering ResourceManager for type BspLevel 144 12:38:58: SceneManagerFactory for type 'OctreeSceneManager' registered. 145 12:38:58: SceneManagerFactory for type 'TerrainSceneManager' registered. 146 12:38:58: Parsing scripts for resource group Autodetect 147 12:38:58: Finished parsing scripts for resource group Autodetect 148 12:38:58: Parsing scripts for resource group Bootstrap 149 12:38:58: Parsing script OgreCore.material 150 12:38:58: Parsing script OgreProfiler.material 151 12:38:58: Parsing script Ogre.fontdef 152 12:38:58: Parsing script OgreDebugPanel.overlay 153 12:38:58: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 154 12:38:58: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 155 12:38:58: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 156 12:38:58: Font BlueHighwayusing texture size 512x512 157 12:38:58: Info: Freetype returned null for character 127 in font BlueHighway 158 12:38:58: Info: Freetype returned null for character 128 in font BlueHighway 159 12:38:58: Info: Freetype returned null for character 129 in font BlueHighway 160 12:38:58: Info: Freetype returned null for character 130 in font BlueHighway 161 12:38:58: Info: Freetype returned null for character 131 in font BlueHighway 162 12:38:58: Info: Freetype returned null for character 132 in font BlueHighway 163 12:38:58: Info: Freetype returned null for character 133 in font BlueHighway 164 12:38:58: Info: Freetype returned null for character 134 in font BlueHighway 165 12:38:58: Info: Freetype returned null for character 135 in font BlueHighway 166 12:38:58: Info: Freetype returned null for character 136 in font BlueHighway 167 12:38:58: Info: Freetype returned null for character 137 in font BlueHighway 168 12:38:58: Info: Freetype returned null for character 138 in font BlueHighway 169 12:38:58: Info: Freetype returned null for character 139 in font BlueHighway 170 12:38:58: Info: Freetype returned null for character 140 in font BlueHighway 171 12:38:58: Info: Freetype returned null for character 141 in font BlueHighway 172 12:38:58: Info: Freetype returned null for character 142 in font BlueHighway 173 12:38:58: Info: Freetype returned null for character 143 in font BlueHighway 174 12:38:58: Info: Freetype returned null for character 144 in font BlueHighway 175 12:38:58: Info: Freetype returned null for character 145 in font BlueHighway 176 12:38:58: Info: Freetype returned null for character 146 in font BlueHighway 177 12:38:58: Info: Freetype returned null for character 147 in font BlueHighway 178 12:38:58: Info: Freetype returned null for character 148 in font BlueHighway 179 12:38:58: Info: Freetype returned null for character 149 in font BlueHighway 180 12:38:58: Info: Freetype returned null for character 150 in font BlueHighway 181 12:38:58: Info: Freetype returned null for character 151 in font BlueHighway 182 12:38:58: Info: Freetype returned null for character 152 in font BlueHighway 183 12:38:58: Info: Freetype returned null for character 153 in font BlueHighway 184 12:38:58: Info: Freetype returned null for character 154 in font BlueHighway 185 12:38:58: Info: Freetype returned null for character 155 in font BlueHighway 186 12:38:58: Info: Freetype returned null for character 156 in font BlueHighway 187 12:38:58: Info: Freetype returned null for character 157 in font BlueHighway 188 12:38:58: Info: Freetype returned null for character 158 in font BlueHighway 189 12:38:58: Info: Freetype returned null for character 159 in font BlueHighway 190 12:38:58: Info: Freetype returned null for character 160 in font BlueHighway 191 12:38:58: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 192 12:38:58: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 193 12:38:58: Parsing script OgreLoadingPanel.overlay 194 12:38:58: Finished parsing scripts for resource group Bootstrap 195 12:38:58: Parsing scripts for resource group General 196 12:38:58: Parsing script Examples.program 197 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 198 12:38:58: High-level program Ogre/BasicVertexPrograms/AmbientOneTexture encountered an error during loading and is thus not supported. 199 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 200 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 201 12:38:58: High-level program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL encountered an error during loading and is thus not supported. 202 202 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.hlsl in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 203 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)204 23:01:46: High-level program Ogre/HardwareSkinningTwoWeightsCg encountered an error during loading and is thus not supported.205 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 206 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)207 23:01:46: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.208 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)209 23:01:46: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.210 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)211 23:01:46: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.212 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)213 23:01:46: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.214 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)215 23:01:46: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.216 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)217 23:01:46: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.218 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)219 23:01:46: High-level program Ogre/HardwareMorphAnimation encountered an error during loading and is thus not supported.220 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 221 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)222 23:01:46: High-level program Ogre/HardwarePoseAnimation encountered an error during loading and is thus not supported.223 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 224 23:01:46: Parsing script Example.material225 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)226 23:01:46: High-level program Examples/MorningSkyBoxHDRfp encountered an error during loading and is thus not supported.203 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 204 12:38:58: High-level program Ogre/HardwareSkinningTwoWeightsCg encountered an error during loading and is thus not supported. 205 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 206 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 207 12:38:58: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 208 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 209 12:38:58: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 210 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 211 12:38:58: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 212 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 213 12:38:58: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 214 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 215 12:38:58: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 216 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 217 12:38:58: Error at line 118 of Examples.program: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 218 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 219 12:38:58: High-level program Ogre/HardwareMorphAnimation encountered an error during loading and is thus not supported. 220 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 221 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 222 12:38:58: High-level program Ogre/HardwarePoseAnimation encountered an error during loading and is thus not supported. 223 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 224 12:38:58: Parsing script Example.material 225 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 226 12:38:58: High-level program Examples/MorningSkyBoxHDRfp encountered an error during loading and is thus not supported. 227 227 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 228 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)229 23:01:46: High-level program Examples/MorningCubeMapHDRfp encountered an error during loading and is thus not supported.228 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 229 12:38:58: High-level program Examples/MorningCubeMapHDRfp encountered an error during loading and is thus not supported. 230 230 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource hdr.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 231 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)232 23:01:46: High-level program Ogre/HardwareSkinningOneWeight encountered an error during loading and is thus not supported.233 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 234 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)235 23:01:46: High-level program Ogre/HardwareSkinningOneWeightShadowCaster encountered an error during loading and is thus not supported.236 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 237 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Grass.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)238 23:01:46: High-level program Examples/GrassWaverVp encountered an error during loading and is thus not supported.231 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 232 12:38:58: High-level program Ogre/HardwareSkinningOneWeight encountered an error during loading and is thus not supported. 233 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 234 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 235 12:38:58: High-level program Ogre/HardwareSkinningOneWeightShadowCaster encountered an error during loading and is thus not supported. 236 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 237 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Grass.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 238 12:38:58: High-level program Examples/GrassWaverVp encountered an error during loading and is thus not supported. 239 239 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Grass.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 240 23:01:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604)241 23:01:46: High-level program Ogre/HardwareSkinningTwoWeightsShadowCasterCg encountered an error during loading and is thus not supported.242 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 243 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)244 23:01:46: Error in material jaiqua at line 994 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.245 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)246 23:01:46: Error in material jaiqua at line 995 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.247 23:01:46: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854)248 23:01:46: Error in material jaiqua at line 996 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters.249 23:01:46: Parsing script Ogre.material250 23:01:46: Parsing script Examples.compositor251 23:01:46: Parsing script sample.fontdef252 23:01:46: Finished parsing scripts for resource group General253 23:01:46: Parsing scripts for resource group Internal254 23:01:46: Finished parsing scripts for resource group Internal255 23:01:46: Mesh: Loading ogrehead.mesh.256 23:01:46: Texture: WeirdEye.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.257 23:01:46: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.258 23:01:46: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.259 23:01:46: D3D9 : ***** Dimensions altered by the render system260 23:01:46: D3D9 : ***** Source image dimensions : 96x96261 23:01:46: D3D9 : ***** Texture dimensions : 128x128262 23:01:46: Texture: dirt01.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.263 23:01:46: Texture: cubescene_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.264 23:01:46: Texture: cubescene_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.265 23:01:46: Texture: cubescene_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.266 23:01:46: Texture: cubescene_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.267 23:01:46: Texture: cubescene_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.268 23:01:46: Texture: cubescene_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.269 23:01:46: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.270 23:01:46: Mesh: Loading fish.mesh.271 23:01:46: Skeleton: Loading fish.skeleton272 23:01:46: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.273 23:01:46: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.274 23:01:46: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0275 23:01:46: *** Initializing OIS ***276 23:02:42: Unregistering ResourceManager for type BspLevel277 23:02:42: *-*-* OGRE Shutdown278 23:02:42: Unregistering ResourceManager for type Compositor279 23:02:42: Unregistering ResourceManager for type Font280 23:02:42: Unregistering ResourceManager for type Skeleton281 23:02:42: Unregistering ResourceManager for type Mesh282 23:02:42: Unregistering ResourceManager for type HighLevelGpuProgram283 23:02:42: Uninstalling plugin: Cg Program Manager284 23:02:42: Plugin successfully uninstalled285 23:02:42: Unloading library .\Plugin_CgProgramManager286 23:02:42: Uninstalling plugin: Octree & Terrain Scene Manager287 23:02:42: Plugin successfully uninstalled288 23:02:42: Unloading library .\Plugin_OctreeSceneManager289 23:02:42: Uninstalling plugin: BSP Scene Manager290 23:02:42: Plugin successfully uninstalled291 23:02:42: Unloading library .\Plugin_BSPSceneManager292 23:02:42: Uninstalling plugin: ParticleFX293 23:02:42: Plugin successfully uninstalled294 23:02:42: Unloading library .\Plugin_ParticleFX295 23:02:42: Uninstalling plugin: GL RenderSystem296 23:02:42: *** Stopping Win32GL Subsystem ***297 23:02:42: Plugin successfully uninstalled298 23:02:42: Unloading library .\RenderSystem_GL299 23:02:42: Uninstalling plugin: D3D9 RenderSystem300 23:02:42: Render Target 'OGRE Render Window' Average FPS: 60.0056 Best FPS: 63.1787 Worst FPS: 2.32831e-007301 23:02:44: D3D9 : Shutting down cleanly.302 23:02:44: Unregistering ResourceManager for type Texture303 23:02:44: Unregistering ResourceManager for type GpuProgram304 23:02:44: D3D9 : Direct3D9 Rendering Subsystem destroyed.305 23:02:44: Plugin successfully uninstalled306 23:02:44: Unloading library .\RenderSystem_Direct3D9307 23:02:44: Unregistering ResourceManager for type Material240 12:38:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 241 12:38:58: High-level program Ogre/HardwareSkinningTwoWeightsShadowCasterCg encountered an error during loading and is thus not supported. 242 OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Example_Basic.cg in resource group General or any other group. in ResourceGroupManager::openResource at ..\src\OgreResourceGroupManager.cpp (line 604) 243 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 244 12:38:58: Error in material jaiqua at line 994 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 245 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 246 12:38:58: Error in material jaiqua at line 995 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 247 12:38:58: OGRE EXCEPTION(2:InvalidParametersException): This params object is not based on a program with named parameters. in GpuProgramParameters::getConstantDefinitionIterator at ..\src\OgreGpuProgram.cpp (line 854) 248 12:38:58: Error in material jaiqua at line 996 of Example.material: Invalid param_named_auto attribute - This params object is not based on a program with named parameters. 249 12:38:58: Parsing script Ogre.material 250 12:38:59: Parsing script Examples.compositor 251 12:38:59: Parsing script sample.fontdef 252 12:38:59: Finished parsing scripts for resource group General 253 12:38:59: Parsing scripts for resource group Internal 254 12:38:59: Finished parsing scripts for resource group Internal 255 12:38:59: Mesh: Loading ogrehead.mesh. 256 12:38:59: Texture: WeirdEye.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 257 12:38:59: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 258 12:38:59: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 259 12:38:59: D3D9 : ***** Dimensions altered by the render system 260 12:38:59: D3D9 : ***** Source image dimensions : 96x96 261 12:38:59: D3D9 : ***** Texture dimensions : 128x128 262 12:38:59: Texture: dirt01.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 263 12:38:59: Texture: cubescene_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 264 12:38:59: Texture: cubescene_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 265 12:38:59: Texture: cubescene_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 266 12:38:59: Texture: cubescene_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 267 12:38:59: Texture: cubescene_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 268 12:38:59: Texture: cubescene_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 269 12:38:59: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 270 12:38:59: Mesh: Loading fish.mesh. 271 12:38:59: Skeleton: Loading fish.skeleton 272 12:38:59: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 273 12:38:59: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh. 274 12:38:59: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 275 12:38:59: *** Initializing OIS *** 276 12:39:00: Unregistering ResourceManager for type BspLevel 277 12:39:00: *-*-* OGRE Shutdown 278 12:39:00: Unregistering ResourceManager for type Compositor 279 12:39:00: Unregistering ResourceManager for type Font 280 12:39:00: Unregistering ResourceManager for type Skeleton 281 12:39:00: Unregistering ResourceManager for type Mesh 282 12:39:00: Unregistering ResourceManager for type HighLevelGpuProgram 283 12:39:00: Uninstalling plugin: Cg Program Manager 284 12:39:00: Plugin successfully uninstalled 285 12:39:00: Unloading library .\Plugin_CgProgramManager 286 12:39:00: Uninstalling plugin: Octree & Terrain Scene Manager 287 12:39:00: Plugin successfully uninstalled 288 12:39:00: Unloading library .\Plugin_OctreeSceneManager 289 12:39:00: Uninstalling plugin: BSP Scene Manager 290 12:39:00: Plugin successfully uninstalled 291 12:39:00: Unloading library .\Plugin_BSPSceneManager 292 12:39:00: Uninstalling plugin: ParticleFX 293 12:39:00: Plugin successfully uninstalled 294 12:39:00: Unloading library .\Plugin_ParticleFX 295 12:39:00: Uninstalling plugin: GL RenderSystem 296 12:39:00: *** Stopping Win32GL Subsystem *** 297 12:39:00: Plugin successfully uninstalled 298 12:39:00: Unloading library .\RenderSystem_GL 299 12:39:00: Uninstalling plugin: D3D9 RenderSystem 300 12:39:00: Render Target 'OGRE Render Window' Average FPS: 2.32831e-007 Best FPS: 2.32831e-007 Worst FPS: 2.32831e-007 301 12:39:02: D3D9 : Shutting down cleanly. 302 12:39:02: Unregistering ResourceManager for type Texture 303 12:39:02: Unregistering ResourceManager for type GpuProgram 304 12:39:02: D3D9 : Direct3D9 Rendering Subsystem destroyed. 305 12:39:02: Plugin successfully uninstalled 306 12:39:02: Unloading library .\RenderSystem_Direct3D9 307 12:39:02: Unregistering ResourceManager for type Material -
code/branches/main_reto_vs05/include/Bullet.h
r157 r161 30 30 #define BULLET_H 31 31 32 #include "Ogre .h"32 #include "OgrePrerequisites.h" 33 33 34 using namespace Ogre; 35 36 class Bullet 37 { 38 public: 39 SceneNode *mNode; 40 Entity *mEntity; 41 Vector3 mSpeed; 42 43 Bullet(SceneNode*, Entity*, Vector3); 44 ~Bullet(); 45 46 protected: 47 48 }; 34 #include "Orxonox_prerequisites.h" 49 35 50 36 37 namespace Orxonox { 38 39 class Bullet 40 { 41 public: 42 Ogre::SceneNode *mNode; 43 Ogre::Entity *mEntity; 44 Ogre::Vector3 mSpeed; 45 46 protected: 47 48 public: 49 Bullet(Ogre::SceneNode*, Ogre::Entity*, Ogre::Vector3); 50 ~Bullet(); 51 52 protected: 53 54 }; 55 56 } 57 51 58 #endif /* BULLET_H */ -
code/branches/main_reto_vs05/include/Orxonox.h
r159 r161 30 30 #define ORXONOX_H 31 31 32 #include "Ogre.h" 33 #include "OgreTimer.h" 32 #include "OgrePrerequisites.h" 34 33 35 #include "ogre_control.h" 36 #include "run_manager.h" 34 #include "Orxonox_prerequisites.h" 37 35 38 class Orxonox 39 { 40 public: 41 Orxonox(); 42 virtual ~Orxonox(); 43 virtual void go(); 36 namespace Orxonox { 44 37 45 protected: 46 virtual bool setup(void); 38 class Orxonox 39 { 40 public: 41 Orxonox(); 42 virtual ~Orxonox(); 43 virtual void go(); 47 44 48 virtual void destroy(void); 45 protected: 46 virtual bool setup(void); 49 47 50 protected: 51 OgreControl *ogre_; 52 RunManager *runMgr_; 53 Timer *timer_; 48 virtual void destroy(void); 54 49 55 }; 50 protected: 51 OgreControl *ogre_; 52 RunManager *runMgr_; 53 Ogre::Timer *timer_; 54 55 }; 56 57 } 56 58 57 59 #endif /* ORXONOX_H */ -
code/branches/main_reto_vs05/include/camera_manager.h
r157 r161 30 30 #define CAMERA_MANAGER_H 31 31 32 #include "Ogre .h"32 #include "OgrePrerequisites.h" 33 33 34 using namespace Ogre; 35 36 class CameraManager 37 { 38 public: 39 CameraManager(SceneManager*); 40 ~CameraManager(); 41 42 bool setCameraPosition(int); 43 44 protected: 45 SceneManager *mSceneMgr; 46 Camera *mCamera; 47 }; 34 #include "Orxonox_prerequisites.h" 48 35 49 36 37 namespace Orxonox { 38 39 class CameraManager 40 { 41 public: 42 CameraManager(Ogre::SceneManager*); 43 ~CameraManager(); 44 45 bool setCameraPosition(int); 46 47 protected: 48 Ogre::SceneManager *mSceneMgr; 49 Ogre::Camera *mCamera; 50 }; 51 52 } 53 50 54 #endif /* CAMERA_MANAGER_H */ -
code/branches/main_reto_vs05/include/ogre_control.h
r159 r161 30 30 #define OGRE_CONTROL_H 31 31 32 #include "Ogre.h" 33 #include "OgreConfigFile.h" 32 #include "OgrePrerequisites.h" 33 34 #include "Orxonox_prerequisites.h" 34 35 35 36 36 #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE 37 #include <CoreFoundation/CoreFoundation.h> 38 #endif 37 namespace Orxonox { 39 38 40 using namespace Ogre; 39 class OgreControl 40 { 41 public: 42 OgreControl(); 41 43 42 class OgreControl 43 { 44 public: 45 OgreControl(); 44 virtual ~OgreControl(); 46 45 47 virtual ~OgreControl(); 46 /** Sets up the application - returns false if the user chooses to abandon configuration. */ 47 virtual bool initialise(); 48 48 49 /** Sets up the application - returns false if the user chooses to abandon configuration. */ 50 virtual bool initialise(); 49 virtual Ogre::Root* getRoot(); 51 50 52 virtual Root* getRoot();51 virtual Ogre::RenderWindow* getRenderWindow(); 53 52 54 virtual RenderWindow* getRenderWindow();53 virtual Ogre::String getResourcePath(); 55 54 56 virtual Ogre::String getResourcePath(); 55 protected: 56 /** Configures the application - returns false if the user chooses to abandon configuration. */ 57 virtual bool configure(void); 57 58 58 protected: 59 /** Configures the application - returns false if the user chooses to abandon configuration. */ 60 virtual bool configure(void); 59 /// Method which will define the source of resources (other than current folder) 60 virtual void setupResources(void); 61 61 62 /// Method which will define the source of resources (other than current folder) 63 virtual void setupResources(void); 62 protected: 63 Ogre::Root *root_; 64 Ogre::RenderWindow *window_; 65 Ogre::String resourcePath_; 64 66 65 protected: 66 Root *root_; 67 RenderWindow *window_; 68 Ogre::String resourcePath_; 67 }; 69 68 70 } ;69 } 71 70 72 71 #endif /* OGRE_CONTROL_H */ -
code/branches/main_reto_vs05/include/orxonox_scene.h
r159 r161 30 30 #define ORXONOX_SCENE_H 31 31 32 #include "Ogre .h"32 #include "OgrePrerequisites.h" 33 33 34 using namespace Ogre; 34 #include "Orxonox_prerequisites.h" 35 35 36 class OrxonoxScene37 {38 public:39 OrxonoxScene(SceneManager*);40 36 41 virtual ~OrxonoxScene(); 37 namespace Orxonox { 42 38 43 virtual bool initialise(); 39 class OrxonoxScene 40 { 41 public: 42 OrxonoxScene(Ogre::SceneManager*); 44 43 45 virtual bool tick(unsigned long, Real);44 virtual ~OrxonoxScene(); 46 45 47 protected: 48 /// method where you can perform resource group loading 49 virtual void loadResources(); 46 virtual bool initialise(); 50 47 51 /// Define what is in the scene 52 virtual void createScene(); 48 virtual bool tick(unsigned long, Ogre::Real); 53 49 54 protected: 55 SceneManager* sceneMgr_; 50 protected: 51 /// method where you can perform resource group loading 52 virtual void loadResources(); 56 53 57 //specific variables for test purposes 58 Light *light_; 59 SceneNode *lightNode_; 60 BillboardSet *bbs_; 61 Real distance_; 62 Real radius_; 63 }; 54 /// Define what is in the scene 55 virtual void createScene(); 56 57 protected: 58 Ogre::SceneManager* sceneMgr_; 59 60 //specific variables for test purposes 61 Ogre::Light *light_; 62 Ogre::SceneNode *lightNode_; 63 Ogre::BillboardSet *bbs_; 64 Ogre::Real distance_; 65 Ogre::Real radius_; 66 }; 67 68 } 64 69 65 70 #endif /* ORXONOX_SCENE_H */ -
code/branches/main_reto_vs05/include/orxonox_ship.h
r159 r161 30 30 #define ORXONOX_SHIP_H 31 31 32 #include "Ogre .h"32 #include "OgrePrerequisites.h" 33 33 34 #include "bullet.h" 35 36 using namespace Ogre; 37 38 class OrxonoxShip 39 { 40 public: 41 OrxonoxShip(SceneManager*, SceneNode*); 42 virtual ~OrxonoxShip(); 43 44 virtual bool initialise(); 45 46 void setMainThrust(const Real); 47 void setSideThrust(const Real); 48 void setYThrust(const Real); 49 void turnUpAndDown(const Radian&); 50 void turnLeftAndRight(const Radian&); 51 52 SceneNode* getRootNode(); 53 Vector3 getSpeed(); 54 55 Bullet* fire(); 56 57 bool tick(unsigned long, Real); 58 59 protected: 60 61 protected: 62 SceneManager *sceneMgr_; 63 SceneNode *rootNode_; 64 Entity *shipEntity_; 65 66 Vector3 currentSpeed_; // relative to space 67 Vector3 currentThrust_; // relative to the ship 68 Real baseThrust_; 69 int objectCounter_; 70 Vector3 bulletSpeed_; 71 72 }; 34 #include "Orxonox_prerequisites.h" 73 35 74 36 37 namespace Orxonox { 38 39 class OrxonoxShip 40 { 41 public: 42 OrxonoxShip(Ogre::SceneManager*, Ogre::SceneNode*); 43 virtual ~OrxonoxShip(); 44 45 virtual bool initialise(); 46 47 void setMainThrust(const Ogre::Real); 48 void setSideThrust(const Ogre::Real); 49 void setYThrust(const Ogre::Real); 50 void turnUpAndDown(const Ogre::Radian&); 51 void turnLeftAndRight(const Ogre::Radian&); 52 53 Ogre::SceneNode* getRootNode(); 54 Ogre::Vector3 getSpeed(); 55 56 Bullet* fire(); 57 58 bool tick(unsigned long, Ogre::Real); 59 60 protected: 61 62 protected: 63 Ogre::SceneManager *sceneMgr_; 64 Ogre::SceneNode *rootNode_; 65 Ogre::Entity *shipEntity_; 66 67 Ogre::Vector3 currentSpeed_; // relative to space 68 Ogre::Vector3 currentThrust_; // relative to the ship 69 Ogre::Real baseThrust_; 70 int objectCounter_; 71 Ogre::Vector3 bulletSpeed_; 72 73 }; 74 75 } 76 75 77 #endif /* ORXONOX_SHIP_H */ -
code/branches/main_reto_vs05/include/run_manager.h
r159 r161 30 30 #define RUN_MANAGER_H 31 31 32 #include "Ogre .h"33 #include "Ogre StringConverter.h"34 #include "Ogre Exception.h"32 #include "OgrePrerequisites.h" 33 #include "OgreWindowEventUtilities.h" 34 #include "OgreTextureManager.h" 35 35 36 #include "ogre_control.h"37 #include "orxonox_scene.h" 38 #include " orxonox_ship.h"36 #include <OIS/OISPrereqs.h> 37 38 #include "Orxonox_prerequisites.h" 39 39 40 40 41 //Use this define to signify OIS will be used as a DLL 42 //(so that dll import/export macros are in effect) 43 #define OIS_DYNAMIC_LIB 44 #include <OIS/OIS.h> 41 namespace Orxonox { 45 42 46 using namespace Ogre; 43 // let the class inherit from WindowEventListener in order for the RunMgr 44 // to act as the central point of all the calcuations in Orxonox 45 class RunManager : Ogre::WindowEventListener 46 { 47 public: 48 RunManager(OgreControl*); 49 50 virtual ~RunManager(); 51 52 virtual bool tick(unsigned long, Ogre::Real); 53 54 protected: 55 virtual void createCamera(void); 56 57 virtual void createViewports(void); 47 58 48 59 49 // let the class inherit from WindowEventListener in order for the RunMgr 50 // to act as the central point of all the calcuations in Orxonox 51 class RunManager : WindowEventListener 52 { 53 public: 54 RunManager(OgreControl*); 60 /** EVENT HANDLING **/ 55 61 56 virtual ~RunManager(); 62 //Adjust mouse clipping area 63 virtual void windowResized(Ogre::RenderWindow*); 57 64 58 virtual bool tick(unsigned long, Real); 59 60 protected: 61 virtual void createCamera(void); 62 63 virtual void createViewports(void); 65 //Unattach OIS before window shutdown (very important under Linux) 66 virtual void windowClosed(Ogre::RenderWindow*); 64 67 65 68 66 /** EVENT HANDLING **/ 69 /** INPUT PROCESSING **/ 70 virtual bool processUnbufferedKeyInput(); 67 71 68 //Adjust mouse clipping area 69 virtual void windowResized(RenderWindow*); 70 71 //Unattach OIS before window shutdown (very important under Linux) 72 virtual void windowClosed(RenderWindow*); 72 virtual bool processUnbufferedMouseInput(); 73 73 74 74 75 /** INPUT PROCESSING **/ 76 virtual bool processUnbufferedKeyInput(); 75 /** OUTPUT **/ 77 76 78 virtual bool processUnbufferedMouseInput();77 virtual void updateStats(void); 79 78 79 virtual void showDebugOverlay(bool); 80 80 81 /** OUTPUT **/ 81 protected: 82 Ogre::SceneManager *sceneMgr_; 83 Ogre::RenderWindow *window_; 84 Ogre::Camera *camera_; 85 OgreControl *ogre_; 86 OrxonoxScene *backgroundScene_; 87 OrxonoxShip *playerShip_; 82 88 83 virtual void updateStats(void); 89 bool statsOn_; 90 std::string debugText_; 84 91 85 virtual void showDebugOverlay(bool); 92 unsigned int screenShotCounter_; 93 // just to stop toggles flipping too fast 94 Ogre::Real timeUntilNextToggle_; 95 bool leftButtonDown_; 96 Ogre::TextureFilterOptions filtering_; 97 int aniso_; 86 98 87 protected: 88 OgreControl *ogre_; 89 SceneManager *sceneMgr_; 90 RenderWindow *window_; 91 OrxonoxScene *backgroundScene_; 92 Camera *camera_; 93 OrxonoxShip *playerShip_; 99 int sceneDetailIndex_; 100 Ogre::Overlay* debugOverlay_; 94 101 95 bool statsOn_; 96 std::string debugText_; 102 //OIS Input devices 103 OIS::InputManager* inputManager_; 104 OIS::Mouse* mouse_; 105 OIS::Keyboard* keyboard_; 106 OIS::JoyStick* joystick_; 97 107 98 unsigned int screenShotCounter_; 99 // just to stop toggles flipping too fast 100 Real timeUntilNextToggle_; 101 bool leftButtonDown_; 102 TextureFilterOptions filtering_; 103 int aniso_; 108 const Ogre::Real mouseSensitivity_; 104 109 105 int sceneDetailIndex_; 106 Overlay* debugOverlay_; 110 // Bullet array 111 Bullet **bullets_; 112 int bulletsSize_; 113 int bulletsIndex_; 107 114 108 //OIS Input devices 109 OIS::InputManager* inputManager_; 110 OIS::Mouse* mouse_; 111 OIS::Keyboard* keyboard_; 112 OIS::JoyStick* joystick_; 115 // previously elapsed render time 116 unsigned long totalTime_; 113 117 114 const Real mouseSensitivity_;118 }; 115 119 116 // Bullet array 117 Bullet **bullets_; 118 int bulletsSize_; 119 int bulletsIndex_; 120 121 // previously elapsed render time 122 unsigned long totalTime_; 123 124 }; 120 } 125 121 126 122 #endif /* RUN_MANAGER_H */ -
code/branches/main_reto_vs05/include/weapon_manager.h
r157 r161 30 30 #define WEAPON_MANAGER_H 31 31 32 #include "Ogre .h"32 #include "OgrePrerequisites.h" 33 33 34 using namespace Ogre; 35 36 class WeaponManager 37 { 38 public: 39 WeaponManager(SceneManager*); 40 virtual ~WeaponManager(); 41 42 protected: 43 44 }; 34 #include "Orxonox_prerequisites.h" 45 35 46 36 37 namespace Orxonox { 38 39 class WeaponManager 40 { 41 public: 42 WeaponManager(Ogre::SceneManager*); 43 virtual ~WeaponManager(); 44 45 protected: 46 47 }; 48 49 } 50 47 51 #endif /* WEAPON_MANAGER_H */ -
code/branches/main_reto_vs05/scripts/weapon_framework.vcproj
r157 r161 184 184 > 185 185 <File 186 RelativePath="..\src\ammunition_dump.cc" 187 > 188 </File> 189 <File 186 190 RelativePath="..\src\bullet.cc" 187 191 > … … 226 230 > 227 231 <File 232 RelativePath="..\include\ammunition_dump.h" 233 > 234 </File> 235 <File 228 236 RelativePath="..\include\bullet.h" 229 237 > … … 239 247 <File 240 248 RelativePath="..\include\orxonox.h" 249 > 250 </File> 251 <File 252 RelativePath="..\include\orxonox_prerequisites.h" 241 253 > 242 254 </File> -
code/branches/main_reto_vs05/src/bullet.cc
r157 r161 26 26 */ 27 27 28 #include "OgreSceneNode.h" 29 #include "OgreEntity.h" 30 #include "OgreVector3.h" 31 28 32 #include "bullet.h" 29 33 30 34 31 Bullet::Bullet(SceneNode *mNode, Entity *mEntity, Vector3 mSpeed) 32 : mNode(mNode), mEntity(mEntity), mSpeed(mSpeed) 33 { 34 mNode->attachObject(mEntity); 35 } 35 namespace Orxonox { 36 using namespace Ogre; 37 38 Bullet::Bullet(SceneNode *mNode, Entity *mEntity, Vector3 mSpeed) 39 : mNode(mNode), mEntity(mEntity), mSpeed(mSpeed) 40 { 41 mNode->attachObject(mEntity); 42 } 36 43 37 44 38 Bullet::~Bullet() 39 { 45 Bullet::~Bullet() 46 { 47 } 48 40 49 } -
code/branches/main_reto_vs05/src/camera_manager.cc
r157 r161 26 26 */ 27 27 28 #include "OgreSceneManager.h" 29 #include "OgreCamera.h" 30 28 31 #include "camera_manager.h" 29 32 33 namespace Orxonox { 34 using namespace Ogre; 30 35 31 CameraManager::CameraManager(SceneManager *mScene) : mSceneMgr(mSceneMgr)32 {33 }36 CameraManager::CameraManager(SceneManager *mScene) : mSceneMgr(mSceneMgr) 37 { 38 } 34 39 35 40 36 CameraManager::~CameraManager()37 {38 }41 CameraManager::~CameraManager() 42 { 43 } 39 44 40 45 41 bool CameraManager::setCameraPosition(int n) 42 { 43 return true; 46 bool CameraManager::setCameraPosition(int n) 47 { 48 return true; 49 } 50 44 51 } -
code/branches/main_reto_vs05/src/main.cc
r157 r161 26 26 */ 27 27 28 28 #include "OgrePlatform.h" 29 #include "OgreException.h" 29 30 30 31 #include "orxonox.h" … … 44 45 try { 45 46 // create an orxonox aplication and run it 46 Orxonox myApp;47 Orxonox::Orxonox myApp; 47 48 48 49 myApp.go(); -
code/branches/main_reto_vs05/src/ogre_control.cc
r159 r161 26 26 */ 27 27 28 /** 29 * Ogre control class. 30 * This is merely a convenient way to handle Ogre. It only holds the Root 31 * object and the render Window. These are the objects, that are independant 32 * of the game state (playing, menu browsing, loading, etc.). 33 * This class could easily be merged into the Orxnox class. 34 */ 35 28 #include "OgrePlatform.h" 29 #include "OgreRoot.h" 30 #include "OgreRenderWindow.h" 31 #include "OgreString.h" 32 #include "OgreConfigFile.h" 33 34 #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE 35 #include <CoreFoundation/CoreFoundation.h> 36 #endif 36 37 37 38 #include "ogre_control.h" 38 39 39 40 40 /** 41 * Provide support for mac users. 42 */ 43 #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE 44 // This function will locate the path to our application on OS X, 45 // unlike windows you can not rely on the curent working directory 46 // for locating your configuration files and resources. 47 std::string macBundlePath() 48 { 49 char path[1024]; 50 CFBundleRef mainBundle = CFBundleGetMainBundle(); 51 assert(mainBundle); 52 53 CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); 54 assert(mainBundleURL); 55 56 CFStringRef cfStringRef = 57 CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); 58 assert(cfStringRef); 59 60 CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); 61 62 CFRelease(mainBundleURL); 63 CFRelease(cfStringRef); 64 65 return std::string(path); 41 namespace Orxonox { 42 using namespace Ogre; 43 44 /** 45 * Ogre control class. 46 * This is merely a convenient way to handle Ogre. It only holds the Root 47 * object and the render Window. These are the objects, that are independant 48 * of the game state (playing, menu browsing, loading, etc.). 49 * This class could easily be merged into the Orxnox class. 50 */ 51 52 53 /** 54 * Provide support for mac users. 55 */ 56 #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE 57 // This function will locate the path to our application on OS X, 58 // unlike windows you can not rely on the curent working directory 59 // for locating your configuration files and resources. 60 std::string macBundlePath() 61 { 62 char path[1024]; 63 CFBundleRef mainBundle = CFBundleGetMainBundle(); 64 assert(mainBundle); 65 66 CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); 67 assert(mainBundleURL); 68 69 CFStringRef cfStringRef = 70 CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); 71 assert(cfStringRef); 72 73 CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); 74 75 CFRelease(mainBundleURL); 76 CFRelease(cfStringRef); 77 78 return std::string(path); 79 } 80 #endif 81 82 83 /** 84 * Constructor that determines the resource path platform dependant. 85 */ 86 OgreControl::OgreControl() : root_(0) 87 { 88 // Provide a nice cross platform solution for locating the configuration 89 // files. On windows files are searched for in the current working 90 // directory, on OS X however you must provide the full path, the helper 91 // function macBundlePath does this for us. 92 #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE 93 resourcePath_ = macBundlePath() + "/Contents/Resources/"; 94 #else 95 resourcePath_ = ""; 96 #endif 97 } 98 99 100 /** 101 * Standard Destructor. 102 */ 103 OgreControl::~OgreControl() 104 { 105 if (root_) 106 delete root_; 107 } 108 109 110 /* Sets up Ogre. 111 * First, the Root object is being created, then the resources are defined 112 * (not loaded!). And last but not least, the render settings (like resolution 113 * or AA level) are prompted to the user. 114 */ 115 bool OgreControl::initialise(void) 116 { 117 String pluginsPath; 118 // only use plugins.cfg if not static 119 #ifndef OGRE_STATIC_LIB 120 pluginsPath = resourcePath_ + "plugins.cfg"; 121 #endif 122 123 root_ = new Root(pluginsPath, 124 resourcePath_ + "ogre.cfg", resourcePath_ + "Ogre.log"); 125 126 setupResources(); 127 128 if (!configure()) 129 return false; 130 131 return true; 132 } 133 134 135 /** 136 * Defines the source of the resources. 137 */ 138 void OgreControl::setupResources(void) 139 { 140 // Load resource paths from config file 141 ConfigFile cf; 142 cf.load(resourcePath_ + "resources.cfg"); 143 144 // Go through all sections & settings in the file 145 ConfigFile::SectionIterator seci = cf.getSectionIterator(); 146 147 String secName, typeName, archName; 148 while (seci.hasMoreElements()) 149 { 150 secName = seci.peekNextKey(); 151 ConfigFile::SettingsMultiMap *settings = seci.getNext(); 152 ConfigFile::SettingsMultiMap::iterator i; 153 for (i = settings->begin(); i != settings->end(); ++i) 154 { 155 typeName = i->first; 156 archName = i->second; 157 #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE 158 // OS X does not set the working directory relative to the app, 159 // In order to make things portable on OS X we need to provide 160 // the loading with it's own bundle path location 161 ResourceGroupManager::getSingleton().addResourceLocation( 162 String(macBundlePath() + "/" + archName), typeName, secName); 163 #else 164 ResourceGroupManager::getSingleton().addResourceLocation( 165 archName, typeName, secName); 166 #endif 167 } 168 } 169 } 170 171 172 /** 173 * Prompts a setting window for the render engine if that has not already 174 * been done. 175 * The method also calls the root initialiser in order to get a render window. 176 */ 177 bool OgreControl::configure(void) 178 { 179 // Show the configuration dialog and initialise the system 180 // You can skip this and use root.restoreConfig() to load configuration 181 // settings if you were sure there are valid ones saved in ogre.cfg 182 if(!root_->restoreConfig() && !root_->showConfigDialog()) 183 return false; 184 185 // user clicked OK so initialise 186 // Here we choose to let the system create a default 187 // rendering window by passing 'true' 188 root_->saveConfig(); 189 window_ = root_->initialise(true); 190 return true; 191 } 192 193 194 /** 195 * Returns the root object. 196 * @return Root object. 197 */ 198 Root* OgreControl::getRoot(void) 199 { 200 return root_; 201 } 202 203 204 /** 205 * Returns the render window. 206 * @return Render window. 207 */ 208 RenderWindow* OgreControl::getRenderWindow(void) 209 { 210 return window_; 211 } 212 213 214 /** 215 * Returns the resource path. 216 * @return Resource path. 217 */ 218 Ogre::String OgreControl::getResourcePath(void) 219 { 220 return resourcePath_; 221 } 222 66 223 } 67 #endif68 69 70 /**71 * Constructor that determines the resource path platform dependant.72 */73 OgreControl::OgreControl() : root_(0)74 {75 // Provide a nice cross platform solution for locating the configuration76 // files. On windows files are searched for in the current working77 // directory, on OS X however you must provide the full path, the helper78 // function macBundlePath does this for us.79 #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE80 resourcePath_ = macBundlePath() + "/Contents/Resources/";81 #else82 resourcePath_ = "";83 #endif84 }85 86 87 /**88 * Standard Destructor.89 */90 OgreControl::~OgreControl()91 {92 if (root_)93 delete root_;94 }95 96 97 /* Sets up Ogre.98 * First, the Root object is being created, then the resources are defined99 * (not loaded!). And last but not least, the render settings (like resolution100 * or AA level) are prompted to the user.101 */102 bool OgreControl::initialise(void)103 {104 String pluginsPath;105 // only use plugins.cfg if not static106 #ifndef OGRE_STATIC_LIB107 pluginsPath = resourcePath_ + "plugins.cfg";108 #endif109 110 root_ = new Root(pluginsPath,111 resourcePath_ + "ogre.cfg", resourcePath_ + "Ogre.log");112 113 setupResources();114 115 if (!configure())116 return false;117 118 return true;119 }120 121 122 /**123 * Defines the source of the resources.124 */125 void OgreControl::setupResources(void)126 {127 // Load resource paths from config file128 ConfigFile cf;129 cf.load(resourcePath_ + "resources.cfg");130 131 // Go through all sections & settings in the file132 ConfigFile::SectionIterator seci = cf.getSectionIterator();133 134 String secName, typeName, archName;135 while (seci.hasMoreElements())136 {137 secName = seci.peekNextKey();138 ConfigFile::SettingsMultiMap *settings = seci.getNext();139 ConfigFile::SettingsMultiMap::iterator i;140 for (i = settings->begin(); i != settings->end(); ++i)141 {142 typeName = i->first;143 archName = i->second;144 #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE145 // OS X does not set the working directory relative to the app,146 // In order to make things portable on OS X we need to provide147 // the loading with it's own bundle path location148 ResourceGroupManager::getSingleton().addResourceLocation(149 String(macBundlePath() + "/" + archName), typeName, secName);150 #else151 ResourceGroupManager::getSingleton().addResourceLocation(152 archName, typeName, secName);153 #endif154 }155 }156 }157 158 159 /**160 * Prompts a setting window for the render engine if that has not already161 * been done.162 * The method also calls the root initialiser in order to get a render window.163 */164 bool OgreControl::configure(void)165 {166 // Show the configuration dialog and initialise the system167 // You can skip this and use root.restoreConfig() to load configuration168 // settings if you were sure there are valid ones saved in ogre.cfg169 if(!root_->restoreConfig() && !root_->showConfigDialog())170 return false;171 172 // user clicked OK so initialise173 // Here we choose to let the system create a default174 // rendering window by passing 'true'175 root_->saveConfig();176 window_ = root_->initialise(true);177 return true;178 }179 180 181 /**182 * Returns the root object.183 * @return Root object.184 */185 Root* OgreControl::getRoot(void)186 {187 return root_;188 }189 190 191 /**192 * Returns the render window.193 * @return Render window.194 */195 RenderWindow* OgreControl::getRenderWindow(void)196 {197 return window_;198 }199 200 201 /**202 * Returns the resource path.203 * @return Resource path.204 */205 Ogre::String OgreControl::getResourcePath(void)206 {207 return resourcePath_;208 } -
code/branches/main_reto_vs05/src/orxonox.cc
r159 r161 32 32 */ 33 33 34 #include "OgreRoot.h" 35 #include "OgreTimer.h" 36 #include "OgreWindowEventUtilities.h" 34 37 38 #include "ogre_control.h" 39 #include "run_manager.h" 35 40 #include "orxonox.h" 36 41 37 42 38 /** 39 * Empty Constructor. 40 */ 41 Orxonox::Orxonox() 42 { 43 } 43 namespace Orxonox { 44 45 /** 46 * Empty Constructor. 47 */ 48 Orxonox::Orxonox() 49 { 50 } 44 51 45 52 46 /**47 * Empty Destructor.48 */49 Orxonox::~Orxonox()50 {51 }53 /** 54 * Empty Destructor. 55 */ 56 Orxonox::~Orxonox() 57 { 58 } 52 59 53 60 54 /**55 * Starts and runs the game56 */57 void Orxonox::go(void)58 {59 if (!setup())60 return;61 /** 62 * Starts and runs the game 63 */ 64 void Orxonox::go(void) 65 { 66 if (!setup()) 67 return; 61 68 62 timer_ = newTimer();69 timer_ = new Ogre::Timer(); 63 70 64 unsigned long lastTime = timer_->getMilliseconds();71 unsigned long lastTime = timer_->getMilliseconds(); 65 72 66 while (true)67 {68 //Pump messages in all registered RenderWindow windows69 73 while (true) 74 { 75 //Pump messages in all registered RenderWindow windows 76 Ogre::WindowEventUtilities::messagePump(); 70 77 71 ogre_->getRoot()->renderOneFrame();78 ogre_->getRoot()->renderOneFrame(); 72 79 73 if (!runMgr_->tick(timer_->getMilliseconds(),74 (timer_->getMilliseconds() - lastTime) / 1000.0))75 break;76 lastTime = timer_->getMilliseconds();77 }80 if (!runMgr_->tick(timer_->getMilliseconds(), 81 (timer_->getMilliseconds() - lastTime) / 1000.0)) 82 break; 83 lastTime = timer_->getMilliseconds(); 84 } 78 85 79 // clean up80 destroy();81 }86 // clean up 87 destroy(); 88 } 82 89 83 90 84 /**85 * Create render engine, render window and the Run manager.86 * @return False if failed.87 */88 bool Orxonox::setup(void)89 {90 // create new 3D ogre render engine91 ogre_ = new OgreControl();92 ogre_->initialise();91 /** 92 * Create render engine, render window and the Run manager. 93 * @return False if failed. 94 */ 95 bool Orxonox::setup(void) 96 { 97 // create new 3D ogre render engine 98 ogre_ = new OgreControl(); 99 ogre_->initialise(); 93 100 94 runMgr_ = new RunManager(ogre_);101 runMgr_ = new RunManager(ogre_); 95 102 96 return true;97 }103 return true; 104 } 98 105 99 106 100 /** 101 * Clean everything up. 102 */ 103 void Orxonox::destroy() 104 { 105 if (timer_) 106 delete timer_; 107 if (runMgr_) 108 delete runMgr_; 109 if (ogre_) 110 delete ogre_; 107 /** 108 * Clean everything up. 109 */ 110 void Orxonox::destroy() 111 { 112 if (timer_) 113 delete timer_; 114 if (runMgr_) 115 delete runMgr_; 116 if (ogre_) 117 delete ogre_; 118 } 119 111 120 } -
code/branches/main_reto_vs05/src/orxonox_scene.cc
r159 r161 26 26 */ 27 27 28 /** 29 * The orxonox scene includes everything running in the background like terrain, 30 * static figures, dangling lamp, etc. 31 */ 32 28 #include "OgreSceneManager.h" 29 #include "OgreSceneNode.h" 30 #include "OgreEntity.h" 31 #include "OgreLight.h" 32 #include "OgreBillboard.h" 33 #include "OgreBillboardSet.h" 34 #include "OgreVector3.h" 33 35 34 36 #include "orxonox_scene.h" 35 37 38 namespace Orxonox { 39 using namespace Ogre; 36 40 37 /** 38 * Empty Consructor except the initialiser list. 39 * @param sceneMgr The Scene Manager. 40 */ 41 OrxonoxScene::OrxonoxScene(SceneManager *sceneMgr) : sceneMgr_(sceneMgr) 42 { 43 } 44 45 /** 46 * Empty Destructor. 47 */ 48 OrxonoxScene::~OrxonoxScene() 49 { 50 } 51 52 /** 53 * Ogre initialisation method. 54 * This function is called by the Run Manager to load the neccessary recources 55 * and to create the scene. 56 * @return False if failed. 57 */ 58 bool OrxonoxScene::initialise() 59 { 60 // Load resources 61 loadResources(); 62 63 distance_ = 0; 64 radius_ = 100; 65 66 createScene(); 67 68 return true; 69 } 41 /** 42 * The orxonox scene includes everything running in the background like terrain, 43 * static figures, dangling lamp, etc. 44 */ 70 45 71 46 72 /** 73 * Resource loader. 74 * Currently, this method loads everything! TODO: If done this ugly, it should 75 * at least be in the Run Manager. 76 */ 77 void OrxonoxScene::loadResources() 78 { 79 // Initialise, parse scripts etc 80 ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); 81 } 47 /** 48 * Empty Consructor except the initialiser list. 49 * @param sceneMgr The Scene Manager. 50 */ 51 OrxonoxScene::OrxonoxScene(SceneManager *sceneMgr) : sceneMgr_(sceneMgr) 52 { 53 } 54 55 /** 56 * Empty Destructor. 57 */ 58 OrxonoxScene::~OrxonoxScene() 59 { 60 } 61 62 /** 63 * Ogre initialisation method. 64 * This function is called by the Run Manager to load the neccessary recources 65 * and to create the scene. 66 * @return False if failed. 67 */ 68 bool OrxonoxScene::initialise() 69 { 70 // Load resources 71 loadResources(); 72 73 distance_ = 0; 74 radius_ = 100; 75 76 createScene(); 77 78 return true; 79 } 82 80 83 81 84 /** 85 * Scene creation. 86 * Currently just a test scene with an ogre head an a surrounding light. 87 */ 88 void OrxonoxScene::createScene() 89 { 90 sceneMgr_->setAmbientLight(ColourValue(0.3,0.3,0.3)); 91 92 //create first entity 93 Entity *head = sceneMgr_->createEntity("head", "ogrehead.mesh"); 94 95 //create a scene node to attach the head to 96 SceneNode *node = sceneMgr_->getRootSceneNode() 97 ->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); 98 //attach the ogre head 99 node->attachObject(head); 100 101 // set up skybox 102 sceneMgr_->setSkyBox(true, "Examples/SceneSkyBox2"); 103 104 // set up one light_ source 105 light_ = sceneMgr_->createLight("Light1"); 106 light_->setType(Light::LT_POINT); 107 light_->setPosition(Vector3(0, 0, 0)); 108 light_->setDiffuseColour(1.0, 1.0, 1.0); 109 light_->setSpecularColour(1.0, 1.0, 1.0); 110 111 //create billboard 112 bbs_ = sceneMgr_->createBillboardSet("bb", 1); 113 bbs_->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); 114 bbs_->setMaterialName("Examples/Flare"); 115 116 lightNode_ = sceneMgr_->getRootSceneNode() 117 ->createChildSceneNode("lightNode_", Vector3(0, 100, 0)); 118 119 lightNode_->attachObject(bbs_); 120 lightNode_->attachObject(light_); 121 } 82 /** 83 * Resource loader. 84 * Currently, this method loads everything! TODO: If done this ugly, it should 85 * at least be in the Run Manager. 86 */ 87 void OrxonoxScene::loadResources() 88 { 89 // Initialise, parse scripts etc 90 ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); 91 } 122 92 123 93 124 /** 125 * Compute something between frames if neccessary. 126 * @param time Absolute time. 127 * @param deltaTime Relative time. 128 * @return Return true to continue rendering. 129 */ 130 bool OrxonoxScene::tick(unsigned long time, Real deltaTime) 131 { 132 Real t = time/1000.0; 94 /** 95 * Scene creation. 96 * Currently just a test scene with an ogre head an a surrounding light. 97 */ 98 void OrxonoxScene::createScene() 99 { 100 sceneMgr_->setAmbientLight(ColourValue(0.3,0.3,0.3)); 133 101 134 lightNode_->setPosition(radius_*sin(5*t), radius_*cos(5*t), sin(1*t)*distance_); 135 136 light_->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); 137 light_->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); 102 //create first entity 103 Entity *head = sceneMgr_->createEntity("head", "ogrehead.mesh"); 138 104 139 bbs_->getBillboard(0)->setColour(ColourValue(sin(1*t), 140 sin(1*t + 2.09), sin(1*t + 2.09*2))); 141 142 return true; 105 //create a scene node to attach the head to 106 SceneNode *node = sceneMgr_->getRootSceneNode() 107 ->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); 108 //attach the ogre head 109 node->attachObject(head); 110 111 // set up skybox 112 sceneMgr_->setSkyBox(true, "Examples/SceneSkyBox2"); 113 114 // set up one light_ source 115 light_ = sceneMgr_->createLight("Light1"); 116 light_->setType(Light::LT_POINT); 117 light_->setPosition(Vector3(0, 0, 0)); 118 light_->setDiffuseColour(1.0, 1.0, 1.0); 119 light_->setSpecularColour(1.0, 1.0, 1.0); 120 121 //create billboard 122 bbs_ = sceneMgr_->createBillboardSet("bb", 1); 123 bbs_->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); 124 bbs_->setMaterialName("Examples/Flare"); 125 126 lightNode_ = sceneMgr_->getRootSceneNode() 127 ->createChildSceneNode("lightNode_", Vector3(0, 100, 0)); 128 129 lightNode_->attachObject(bbs_); 130 lightNode_->attachObject(light_); 131 } 132 133 134 /** 135 * Compute something between frames if neccessary. 136 * @param time Absolute time. 137 * @param deltaTime Relative time. 138 * @return Return true to continue rendering. 139 */ 140 bool OrxonoxScene::tick(unsigned long time, Real deltaTime) 141 { 142 Real t = time/1000.0; 143 144 lightNode_->setPosition(radius_*sin(5*t), radius_*cos(5*t), sin(1*t)*distance_); 145 146 light_->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); 147 light_->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); 148 149 bbs_->getBillboard(0)->setColour(ColourValue(sin(1*t), 150 sin(1*t + 2.09), sin(1*t + 2.09*2))); 151 152 return true; 153 } 154 143 155 } -
code/branches/main_reto_vs05/src/orxonox_ship.cc
r159 r161 26 26 */ 27 27 28 /** 29 * Base class for any kind of flyable ship in Orxonox. 30 * 31 * The ship offers steering methods (like left, right, etc.) and translates 32 * them into movement. A ship can also hold more than one weapons (where each 33 * of these can be replaced during the game). This means that a ship can have 34 * many WeaponManagers but only one MunitionManager (independant object that 35 * is referenced in each WeaponManager). 36 * Furthermore a ship in Orxonox is responsible for its visualization, which is 37 * why it receives a pointer to the SceneManager. 38 */ 39 28 #include "OgreSceneManager.h" 29 #include "OgreSceneNode.h" 30 #include "OgreEntity.h" 31 #include "OgreVector3.h" 32 #include "OgreStringConverter.h" 33 34 #include "bullet.h" 40 35 41 36 #include "orxonox_ship.h" 42 37 43 44 /** 45 * Standard constructor, that only initalizes a few variables. Some of them 46 * could be made static, since any new ship would be derived from the BaseShip. 47 * Or even better: write config files for each ship so that manipulating 48 * its properties would be even easier. 49 * @param mSceneMgr The current main SceneManager 50 * @param mNode The scene node which the ship will be attached to later. 51 */ 52 OrxonoxShip::OrxonoxShip(SceneManager *sceneMgr, SceneNode *node) 53 : sceneMgr_(sceneMgr), rootNode_(node), currentSpeed_(Vector3(0, 0, 0)), 54 baseThrust_(1000), currentThrust_(Vector3::ZERO), 55 objectCounter_(0), bulletSpeed_(400) 56 { 38 namespace Orxonox { 39 using namespace Ogre; 40 41 /** 42 * Base class for any kind of flyable ship in Orxonox. 43 * 44 * The ship offers steering methods (like left, right, etc.) and translates 45 * them into movement. A ship can also hold more than one weapons (where each 46 * of these can be replaced during the game). This means that a ship can have 47 * many WeaponManagers but only one MunitionManager (independant object that 48 * is referenced in each WeaponManager). 49 * Furthermore a ship in Orxonox is responsible for its visualization, which is 50 * why it receives a pointer to the SceneManager. 51 */ 52 53 54 55 56 /** 57 * Standard constructor, that only initalizes a few variables. Some of them 58 * could be made static, since any new ship would be derived from the BaseShip. 59 * Or even better: write config files for each ship so that manipulating 60 * its properties would be even easier. 61 * @param mSceneMgr The current main SceneManager 62 * @param mNode The scene node which the ship will be attached to later. 63 */ 64 OrxonoxShip::OrxonoxShip(SceneManager *sceneMgr, SceneNode *node) 65 : sceneMgr_(sceneMgr), rootNode_(node), currentSpeed_(Vector3(0, 0, 0)), 66 baseThrust_(1000), currentThrust_(Vector3::ZERO), 67 objectCounter_(0), bulletSpeed_(400) 68 { 69 } 70 71 72 /** 73 * Standard destructor. 74 * Doesn't have any work to do yet. 75 */ 76 OrxonoxShip::~OrxonoxShip() 77 { 78 } 79 80 81 /** 82 * Initialises everything. 83 * Once that ResourceGroups are organised, this method loads them. 84 * It might be an idea to make this function static in order for the 85 * SceneManger to call the initialise method of every needed class (macros..) 86 * @return Returns false when failed. 87 */ 88 bool OrxonoxShip::initialise() 89 { 90 // load all the resources needed (no resource groups yet, 91 // so the allInit is not executed!) 92 // ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); 93 94 // create the "space ship" (currently a fish..) 95 // TODO: names must be unique! use static variables.. 96 shipEntity_ = sceneMgr_->createEntity("Ship", "fish.mesh"); 97 SceneNode *fishNode = rootNode_->createChildSceneNode("fishNode"); 98 fishNode->yaw(Degree(-90)); 99 fishNode->attachObject(shipEntity_); 100 fishNode->setScale(Vector3(10, 10, 10)); 101 102 return true; 103 } 104 105 106 /** 107 * Gets the ship to accelerate in the current direction. 108 * The value should be between 0 and 1, with one beeing full thrust and 0 none. 109 * @param value Acceleration between 0 and 1 110 */ 111 void OrxonoxShip::setMainThrust(const Real value) 112 { 113 //currentThrust_ = value * baseThrust_; 114 currentThrust_.z = value * baseThrust_; 115 } 116 117 118 /** 119 * Gets the ship to accelerate sideways regarding the current direction. 120 * The value should be between 0 and 1, with one beeing full thrust and 0 none. 121 * @param value Acceleration between 0 and 1 122 */ 123 void OrxonoxShip::setSideThrust(const Real value) 124 { 125 //currentSideThrust_ = value * baseThrust_; 126 currentThrust_.x = value * baseThrust_; 127 } 128 129 130 /** 131 * Gets the ship to accelerate up and down. 132 * The value should be between 0 and 1, with one beeing full thrust and 0 none. 133 * @param value Acceleration between 0 and 1 134 */ 135 void OrxonoxShip::setYThrust(const Real value) 136 { 137 //currentYThrust_ = value * baseThrust_; 138 currentThrust_.y = value * baseThrust_; 139 } 140 141 142 /** 143 * Rotate the ship along with the camera up and down. 144 * @param angle Pitch value. 145 */ 146 void OrxonoxShip::turnUpAndDown(const Radian &angle) 147 { 148 rootNode_->pitch(-angle, Node::TS_LOCAL); 149 } 150 151 152 /** 153 * Rotate the ship along with the camera left and right. 154 * @param angle Yaw value. 155 */ 156 void OrxonoxShip::turnLeftAndRight(const Radian &angle) 157 { 158 rootNode_->yaw(-angle, Node::TS_PARENT); 159 } 160 161 162 /** 163 * Returns the current speed of the ship according to its parent node. 164 * @return The current speed. 165 */ 166 Vector3 OrxonoxShip::getSpeed() 167 { 168 return currentSpeed_; 169 } 170 171 /** 172 * Returns the ship's root SceneNode. 173 * @return The Root Node. 174 */ 175 SceneNode* OrxonoxShip::getRootNode() 176 { 177 return rootNode_; 178 } 179 180 181 /** 182 * Fire a bullet (Entity with SceneNode). 183 * This method creates a new Entity plus a SceneNode. But be sure not make 184 * the new Node a child of RootNode_! 185 * @return Bullet containing speed and entity. 186 */ 187 Bullet* OrxonoxShip::fire() 188 { 189 // TODO: Names must be unique! 190 SceneNode *temp = rootNode_->getParentSceneNode()->createChildSceneNode( 191 "BulletNode" + StringConverter::toString(objectCounter_)); 192 temp->setOrientation(rootNode_->getOrientation()); 193 temp->setPosition(rootNode_->getPosition()); 194 temp->setScale(Vector3(1, 1, 1) * 10); 195 temp->yaw(Degree(-90)); 196 return new Bullet(temp, sceneMgr_->createEntity("bullet" 197 + StringConverter::toString(objectCounter_++), "Barrel.mesh"), currentSpeed_ 198 + (rootNode_->getOrientation() * Vector3(0, 0, -1)).normalisedCopy() 199 * bulletSpeed_); 200 } 201 202 203 /** 204 * Standard tick() function. 205 * Currently, only the speed is applied according to the thrust values. 206 * @param time Absolute time. 207 * @param deltaTime Relative time. 208 * @return Return true to continue render 209 */ 210 bool OrxonoxShip::tick(unsigned long time, Real deltaTime) 211 { 212 Quaternion quad = rootNode_->getOrientation(); 213 quad.normalise(); 214 currentSpeed_ += quad * (Vector3(-1, -1, -1) * currentThrust_) * deltaTime; 215 //currentSpeed_ += quad * Vector3(0, 0, -1) * currentThrust_ * deltaTime; 216 //currentSpeed_ += quad * Vector3(-1, 0, 0) * currentSideThrust_ * deltaTime; 217 218 rootNode_->translate(currentSpeed_ * deltaTime); 219 220 return true; 221 } 222 57 223 } 58 59 60 /**61 * Standard destructor.62 * Doesn't have any work to do yet.63 */64 OrxonoxShip::~OrxonoxShip()65 {66 }67 68 69 /**70 * Initialises everything.71 * Once that ResourceGroups are organised, this method loads them.72 * It might be an idea to make this function static in order for the73 * SceneManger to call the initialise method of every needed class (macros..)74 * @return Returns false when failed.75 */76 bool OrxonoxShip::initialise()77 {78 // load all the resources needed (no resource groups yet,79 // so the allInit is not executed!)80 // ResourceGroupManager::getSingleton().initialiseAllResourceGroups();81 82 // create the "space ship" (currently a fish..)83 // TODO: names must be unique! use static variables..84 shipEntity_ = sceneMgr_->createEntity("Ship", "fish.mesh");85 SceneNode *fishNode = rootNode_->createChildSceneNode("fishNode");86 fishNode->yaw(Degree(-90));87 fishNode->attachObject(shipEntity_);88 fishNode->setScale(Vector3(10, 10, 10));89 90 return true;91 }92 93 94 /**95 * Gets the ship to accelerate in the current direction.96 * The value should be between 0 and 1, with one beeing full thrust and 0 none.97 * @param value Acceleration between 0 and 198 */99 void OrxonoxShip::setMainThrust(const Real value)100 {101 //currentThrust_ = value * baseThrust_;102 currentThrust_.z = value * baseThrust_;103 }104 105 106 /**107 * Gets the ship to accelerate sideways regarding the current direction.108 * The value should be between 0 and 1, with one beeing full thrust and 0 none.109 * @param value Acceleration between 0 and 1110 */111 void OrxonoxShip::setSideThrust(const Real value)112 {113 //currentSideThrust_ = value * baseThrust_;114 currentThrust_.x = value * baseThrust_;115 }116 117 118 /**119 * Gets the ship to accelerate up and down.120 * The value should be between 0 and 1, with one beeing full thrust and 0 none.121 * @param value Acceleration between 0 and 1122 */123 void OrxonoxShip::setYThrust(const Real value)124 {125 //currentYThrust_ = value * baseThrust_;126 currentThrust_.y = value * baseThrust_;127 }128 129 130 /**131 * Rotate the ship along with the camera up and down.132 * @param angle Pitch value.133 */134 void OrxonoxShip::turnUpAndDown(const Radian &angle)135 {136 rootNode_->pitch(-angle, Node::TS_LOCAL);137 }138 139 140 /**141 * Rotate the ship along with the camera left and right.142 * @param angle Yaw value.143 */144 void OrxonoxShip::turnLeftAndRight(const Radian &angle)145 {146 rootNode_->yaw(-angle, Node::TS_PARENT);147 }148 149 150 /**151 * Returns the current speed of the ship according to its parent node.152 * @return The current speed.153 */154 Vector3 OrxonoxShip::getSpeed()155 {156 return currentSpeed_;157 }158 159 /**160 * Returns the ship's root SceneNode.161 * @return The Root Node.162 */163 SceneNode* OrxonoxShip::getRootNode()164 {165 return rootNode_;166 }167 168 169 /**170 * Fire a bullet (Entity with SceneNode).171 * This method creates a new Entity plus a SceneNode. But be sure not make172 * the new Node a child of RootNode_!173 * @return Bullet containing speed and entity.174 */175 Bullet* OrxonoxShip::fire()176 {177 // TODO: Names must be unique!178 SceneNode *temp = rootNode_->getParentSceneNode()->createChildSceneNode(179 "BulletNode" + StringConverter::toString(objectCounter_));180 temp->setOrientation(rootNode_->getOrientation());181 temp->setPosition(rootNode_->getPosition());182 temp->setScale(Vector3(1, 1, 1) * 10);183 temp->yaw(Degree(-90));184 return new Bullet(temp, sceneMgr_->createEntity("bullet"185 + StringConverter::toString(objectCounter_++), "Barrel.mesh"), currentSpeed_186 + (rootNode_->getOrientation() * Vector3(0, 0, -1)).normalisedCopy()187 * bulletSpeed_);188 }189 190 191 /**192 * Standard tick() function.193 * Currently, only the speed is applied according to the thrust values.194 * @param time Absolute time.195 * @param deltaTime Relative time.196 * @return Return true to continue render197 */198 bool OrxonoxShip::tick(unsigned long time, Real deltaTime)199 {200 Quaternion quad = rootNode_->getOrientation();201 quad.normalise();202 currentSpeed_ += quad * (Vector3(-1, -1, -1) * currentThrust_) * deltaTime;203 //currentSpeed_ += quad * Vector3(0, 0, -1) * currentThrust_ * deltaTime;204 //currentSpeed_ += quad * Vector3(-1, 0, 0) * currentSideThrust_ * deltaTime;205 206 rootNode_->translate(currentSpeed_ * deltaTime);207 208 return true;209 } -
code/branches/main_reto_vs05/src/run_manager.cc
r160 r161 39 39 */ 40 40 41 #include "Ogre.h" 42 //#include "OgreRoot.h" 43 //#include "OgreSceneManager.h" 44 //#include "OgreSceneNode.h" 45 //#include "OgreCamera.h" 46 //#include "OgreViewport.h" 47 //#include "OgreRenderWindow.h" 48 //#include "OgreOverlay.h" 49 //#include "OgreOverlayManager.h" 50 //#include "OgreOverlayElement.h" 51 //#include "OgreTextureManager.h" 52 //#include "OgreMaterialManager.h" 53 //#include "OgreLogManager.h" 54 //#include "OgreVector3.h" 55 //#include "OgreStringConverter.h" 56 //#include "OgreWindowEventUtilities.h" 57 58 //Use this define to signify OIS will be used as a DLL 59 //(so that dll import/export macros are in effect) 60 #define OIS_DYNAMIC_LIB 61 #include <OIS/OIS.h> 62 63 #include "ogre_control.h" 64 #include "orxonox_scene.h" 65 #include "orxonox_ship.h" 66 #include "bullet.h" 67 #include "camera_manager.h" 68 41 69 #include "run_manager.h" 42 70 43 44 /** 45 * Contructor only needs the render window and the Root object which are both 46 * the OgreControl object. 47 * Right now the constructor does all the initialisation work. This could also 48 * be done in a new method "initialize()", for whatever purpose. 49 * 50 * 51 * @param ogre_ The OgreControl object holding the render window and the Root 52 */ 53 RunManager::RunManager(OgreControl * ogre) 54 : ogre_(ogre), window_(ogre->getRenderWindow()), leftButtonDown_(false), 55 statsOn_(true), screenShotCounter_(0), timeUntilNextToggle_(0), 56 filtering_(TFO_BILINEAR), aniso_(1), sceneDetailIndex_(0), 57 mouseSensitivity_(0.003), 58 debugOverlay_(0), inputManager_(0), mouse_(0), keyboard_(0), joystick_(0) 59 { 60 61 // SETTING UP THE SCENE 62 63 // create one new SceneManger 64 sceneMgr_ = ogre_->getRoot()->createSceneManager(ST_GENERIC, "backgroundScene_"); 65 66 // background scene (world objects, skybox, lights, etc.) 67 backgroundScene_ = new OrxonoxScene(sceneMgr_); 68 69 // PLAYER SPACESHIP 70 71 // Create a space ship object and its SceneNode. 72 // Some ideas about the steering: The ship should only receive events like 73 // up, down, left, right, roll left, roll right, move down, move up, etc). 74 // Multiple interpretations of these commands would make the game more 75 // but it also makes AI steering more difficult, since for every type of 76 // steering, new methods have to be written. 77 // --> clearly define how a space ship can fly (rolling?, conservation of 78 // impuls?, direct mouse sight steeering?, etc.) 79 // It should also be considered, that the ship should provide another Node 80 // for a camera to be attached (otherwise the spaceship in front of the 81 // would be very static, never moving at all). 82 83 // Construct a new spaceship and give it the node 84 playerShip_ = new OrxonoxShip(sceneMgr_, sceneMgr_->getRootSceneNode() 85 ->createChildSceneNode("ShipNode", Vector3(20, 20, 20))); 86 87 88 // RESOURCE LOADING (using ResourceGroups if implemented) 89 90 // load all resources and create the entities by calling the initialise() 91 // methods for each object (don't initialise in the constructor!). 92 backgroundScene_->initialise(); 93 playerShip_->initialise(); 94 95 96 // CAMERA AND VIEWPORT 97 // TODO: create a camera manager. It should be able to change its position 98 // around the space ship (predefined states would be nice too). And it should 99 // also be able to switch between different locations (like ship, spactator, 100 // certain fixed positions (e.g. finish line, etc.)). These are just ideas. 101 102 // create camera and viewport 103 createCamera(); 104 createViewports(); 105 106 107 // Set default mipmap level (NB some APIs ignore this) 108 TextureManager::getSingleton().setDefaultNumMipmaps(5); 109 110 111 // BULLET LIST FOR THE TEST APPLICATION 112 113 // TODO: Use STL to make life easier. But it works this way too.. 114 bullets_ = new Bullet*[10]; 115 bulletsIndex_ = 0; 116 bulletsSize_ = 10; 117 118 119 // HUMAN INTERFACE 120 121 using namespace OIS; 122 123 debugOverlay_ = OverlayManager::getSingleton() 124 .getByName("Core/DebugOverlay"); 125 126 LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***"); 127 ParamList pl; 128 size_t windowHnd = 0; 129 std::ostringstream windowHndStr; 130 131 window_->getCustomAttribute("WINDOW", &windowHnd); 132 windowHndStr << windowHnd; 133 pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); 134 135 inputManager_ = InputManager::createInputSystem( pl ); 136 137 // Create all devices (We only catch joystick exceptions here, 138 // as, most people have Key/Mouse) 139 keyboard_ = static_cast<Keyboard*>(inputManager_ 140 ->createInputObject( OISKeyboard, false )); 141 mouse_ = static_cast<Mouse*>(inputManager_ 142 ->createInputObject( OISMouse, false )); 143 try { 144 joystick_ = static_cast<JoyStick*>(inputManager_ 145 ->createInputObject( OISJoyStick, false )); 146 } 147 catch(...) { 148 joystick_ = 0; 149 } 150 151 //Set initial mouse clipping size 152 windowResized(window_); 153 154 showDebugOverlay(true); 155 156 // REGISTER THIS OBJECT AS A WINDOW EVENT LISTENER IN OGRE 157 // It will then receive events liek windowClosed, windowResized, etc. 158 WindowEventUtilities::addWindowEventListener(window_, this); 71 namespace Orxonox { 72 using namespace Ogre; 73 74 /** 75 * Contructor only needs the render window and the Root object which are both 76 * the OgreControl object. 77 * Right now the constructor does all the initialisation work. This could also 78 * be done in a new method "initialize()", for whatever purpose. 79 * 80 * 81 * @param ogre_ The OgreControl object holding the render window and the Root 82 */ 83 RunManager::RunManager(OgreControl * ogre) 84 : ogre_(ogre), window_(ogre->getRenderWindow()), leftButtonDown_(false), 85 statsOn_(true), screenShotCounter_(0), timeUntilNextToggle_(0), 86 filtering_(TFO_BILINEAR), aniso_(1), sceneDetailIndex_(0), 87 mouseSensitivity_(0.003), 88 debugOverlay_(0), inputManager_(0), mouse_(0), keyboard_(0), joystick_(0) 89 { 90 91 // SETTING UP THE SCENE 92 93 // create one new SceneManger 94 sceneMgr_ = ogre_->getRoot()->createSceneManager(ST_GENERIC, "backgroundScene_"); 95 96 // background scene (world objects, skybox, lights, etc.) 97 backgroundScene_ = new OrxonoxScene(sceneMgr_); 98 99 // PLAYER SPACESHIP 100 101 // Create a space ship object and its SceneNode. 102 // Some ideas about the steering: The ship should only receive events like 103 // up, down, left, right, roll left, roll right, move down, move up, etc). 104 // Multiple interpretations of these commands would make the game more 105 // but it also makes AI steering more difficult, since for every type of 106 // steering, new methods have to be written. 107 // --> clearly define how a space ship can fly (rolling?, conservation of 108 // impuls?, direct mouse sight steeering?, etc.) 109 // It should also be considered, that the ship should provide another Node 110 // for a camera to be attached (otherwise the spaceship in front of the 111 // would be very static, never moving at all). 112 113 // Construct a new spaceship and give it the node 114 playerShip_ = new OrxonoxShip(sceneMgr_, sceneMgr_->getRootSceneNode() 115 ->createChildSceneNode("ShipNode", Vector3(20, 20, 20))); 116 117 118 // RESOURCE LOADING (using ResourceGroups if implemented) 119 120 // load all resources and create the entities by calling the initialise() 121 // methods for each object (don't initialise in the constructor!). 122 backgroundScene_->initialise(); 123 playerShip_->initialise(); 124 125 126 // CAMERA AND VIEWPORT 127 // TODO: create a camera manager. It should be able to change its position 128 // around the space ship (predefined states would be nice too). And it should 129 // also be able to switch between different locations (like ship, spactator, 130 // certain fixed positions (e.g. finish line, etc.)). These are just ideas. 131 132 // create camera and viewport 133 createCamera(); 134 createViewports(); 135 136 137 // Set default mipmap level (NB some APIs ignore this) 138 TextureManager::getSingleton().setDefaultNumMipmaps(5); 139 140 141 // BULLET LIST FOR THE TEST APPLICATION 142 143 // TODO: Use STL to make life easier. But it works this way too.. 144 bullets_ = new Bullet*[10]; 145 bulletsIndex_ = 0; 146 bulletsSize_ = 10; 147 148 149 // HUMAN INTERFACE 150 151 using namespace OIS; 152 153 debugOverlay_ = OverlayManager::getSingleton() 154 .getByName("Core/DebugOverlay"); 155 156 LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***"); 157 ParamList pl; 158 size_t windowHnd = 0; 159 std::ostringstream windowHndStr; 160 161 window_->getCustomAttribute("WINDOW", &windowHnd); 162 windowHndStr << windowHnd; 163 pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); 164 165 inputManager_ = InputManager::createInputSystem( pl ); 166 167 // Create all devices (We only catch joystick exceptions here, 168 // as, most people have Key/Mouse) 169 keyboard_ = static_cast<Keyboard*>(inputManager_ 170 ->createInputObject( OISKeyboard, false )); 171 mouse_ = static_cast<Mouse*>(inputManager_ 172 ->createInputObject( OISMouse, false )); 173 try { 174 joystick_ = static_cast<JoyStick*>(inputManager_ 175 ->createInputObject( OISJoyStick, false )); 176 } 177 catch(...) { 178 joystick_ = 0; 179 } 180 181 //Set initial mouse clipping size 182 windowResized(window_); 183 184 showDebugOverlay(true); 185 186 // REGISTER THIS OBJECT AS A WINDOW EVENT LISTENER IN OGRE 187 // It will then receive events liek windowClosed, windowResized, etc. 188 WindowEventUtilities::addWindowEventListener(window_, this); 189 } 190 191 /** 192 * Standard destructor. 193 * Removes this object as a window event listener and deletes all created 194 * variables. 195 */ 196 RunManager::~RunManager() 197 { 198 //Remove ourself as a Window listener 199 WindowEventUtilities::removeWindowEventListener(window_, this); 200 windowClosed(window_); 201 202 if (backgroundScene_) 203 delete backgroundScene_; 204 if (playerShip_) 205 delete playerShip_; 206 207 // clean up the bullet list 208 for (int i = 0; i < bulletsIndex_; i++) 209 delete bullets_[i]; 210 delete bullets_; 211 } 212 213 214 /** 215 * Method to compute anyting between 2 frames. 216 * 217 * Everything that needs to be computed during the games happens right here. 218 * The only exception are the listeners (which should only set variables, 219 * not actually do something). 220 * 221 * @param time Absolute play time 222 * @param deltaTime Time passed since last frame 223 * @return Return false to end rendering 224 */ 225 bool RunManager::tick(unsigned long time, float deltaTime) 226 { 227 // synchronize with internal class timer 228 totalTime_ = time; 229 230 // Call tick() for every object 231 // This could be done by registering (needs a factory..) 232 backgroundScene_->tick(time, deltaTime); 233 playerShip_->tick(time, deltaTime); 234 235 236 // Update the 'HUD' 237 updateStats(); 238 239 // update the bullet positions 240 for (int i = 0; i < bulletsIndex_; i++) 241 { 242 bullets_[i]->mNode->translate(bullets_[i]->mSpeed*deltaTime); 243 bullets_[i]->mNode->yaw(Degree(deltaTime*100)); 244 bullets_[i]->mNode->roll(Degree(deltaTime*300)); 245 } 246 247 // HUMAN INTERFACE 248 249 using namespace OIS; 250 251 if(window_->isClosed()) return false; 252 253 //Need to capture/update each device 254 keyboard_->capture(); 255 mouse_->capture(); 256 if( joystick_ ) joystick_->capture(); 257 258 bool buffJ = (joystick_) ? joystick_->buffered() : true; 259 260 //Check if one of the devices is not buffered 261 if( !mouse_->buffered() || !keyboard_->buffered() || !buffJ ) 262 { 263 // one of the input modes is immediate, so setup what 264 // is needed for immediate movement 265 if (timeUntilNextToggle_ >= 0) 266 timeUntilNextToggle_ -= deltaTime; 267 } 268 269 // handle HID devices 270 if( processUnbufferedKeyInput() == false ) 271 return false; 272 if( processUnbufferedMouseInput() == false ) 273 return false; 274 275 // keep rendering 276 return true; 277 } 278 279 280 /** 281 * Adjust mouse clipping area. 282 * This method is called by Ogre without regards of tick()! 283 * Avoid doing too much in this call. 284 * @param rw render window 285 */ 286 void RunManager::windowResized(RenderWindow* rw) 287 { 288 unsigned int width, height, depth; 289 int left, top; 290 rw->getMetrics(width, height, depth, left, top); 291 292 const OIS::MouseState &ms = mouse_->getMouseState(); 293 ms.width = width; 294 ms.height = height; 295 } 296 297 298 /** 299 * Unattach OIS before window shutdown (very important under Linux). 300 * Again, avoid computing a lot in this function. 301 * @param rw Render Window 302 */ 303 void RunManager::windowClosed(RenderWindow* rw) 304 { 305 //Only close for window that created OIS (the main window in these demos) 306 if( rw == window_ ) 307 { 308 if( inputManager_ ) 309 { 310 inputManager_->destroyInputObject( mouse_ ); 311 inputManager_->destroyInputObject( keyboard_ ); 312 inputManager_->destroyInputObject( joystick_ ); 313 314 OIS::InputManager::destroyInputSystem(inputManager_); 315 inputManager_ = 0; 316 } 317 } 318 } 319 320 /** 321 * Processes the Keyboard input. 322 * TODO: Use listeners to improve performance. 323 * A lookup table should be implemented to bind any key to a specific action. 324 * @return Return true to keep rendering 325 */ 326 bool RunManager::processUnbufferedKeyInput() 327 { 328 using namespace OIS; 329 330 if(keyboard_->isKeyDown(KC_A) || keyboard_->isKeyDown(KC_LEFT)) 331 playerShip_->setSideThrust(1); 332 else if(keyboard_->isKeyDown(KC_D) || keyboard_->isKeyDown(KC_RIGHT)) 333 playerShip_->setSideThrust(-1); 334 else 335 playerShip_->setSideThrust(0); 336 337 if(keyboard_->isKeyDown(KC_UP) || keyboard_->isKeyDown(KC_W) ) 338 playerShip_->setMainThrust(1); 339 else if(keyboard_->isKeyDown(KC_DOWN) || keyboard_->isKeyDown(KC_S) ) 340 playerShip_->setMainThrust(-1); 341 else 342 playerShip_->setMainThrust(0); 343 344 if (keyboard_->isKeyDown(KC_C)) 345 playerShip_->setYThrust(1); 346 else if (keyboard_->isKeyDown(KC_SPACE)) 347 playerShip_->setYThrust(-1); 348 else 349 playerShip_->setYThrust(0); 350 351 if( keyboard_->isKeyDown(KC_ESCAPE) || keyboard_->isKeyDown(KC_Q) ) 352 return false; 353 354 if( keyboard_->isKeyDown(KC_F) && timeUntilNextToggle_ <= 0 ) 355 { 356 statsOn_ = !statsOn_; 357 showDebugOverlay(statsOn_); 358 timeUntilNextToggle_ = 1; 359 } 360 361 if( keyboard_->isKeyDown(KC_T) && timeUntilNextToggle_ <= 0 ) 362 { 363 switch(filtering_) 364 { 365 case TFO_BILINEAR: 366 filtering_ = TFO_TRILINEAR; 367 aniso_ = 1; 368 break; 369 case TFO_TRILINEAR: 370 filtering_ = TFO_ANISOTROPIC; 371 aniso_ = 8; 372 break; 373 case TFO_ANISOTROPIC: 374 filtering_ = TFO_BILINEAR; 375 aniso_ = 1; 376 break; 377 default: break; 378 } 379 MaterialManager::getSingleton().setDefaultTextureFiltering(filtering_); 380 MaterialManager::getSingleton().setDefaultAnisotropy(aniso_); 381 382 showDebugOverlay(statsOn_); 383 timeUntilNextToggle_ = 1; 384 } 385 386 if(keyboard_->isKeyDown(KC_SYSRQ) && timeUntilNextToggle_ <= 0) 387 { 388 std::ostringstream ss; 389 ss << "screenshot_" << ++screenShotCounter_ << ".png"; 390 window_->writeContentsToFile(ss.str()); 391 timeUntilNextToggle_ = 0.5; 392 debugText_ = "Saved: " + ss.str(); 393 } 394 395 if(keyboard_->isKeyDown(KC_R) && timeUntilNextToggle_ <=0) 396 { 397 sceneDetailIndex_ = (sceneDetailIndex_+1)%3 ; 398 switch(sceneDetailIndex_) { 399 case 0 : camera_->setPolygonMode(PM_SOLID); break; 400 case 1 : camera_->setPolygonMode(PM_WIREFRAME); break; 401 case 2 : camera_->setPolygonMode(PM_POINTS); break; 402 } 403 timeUntilNextToggle_ = 0.5; 404 } 405 406 static bool displayCameraDetails = false; 407 if(keyboard_->isKeyDown(KC_P) && timeUntilNextToggle_ <= 0) 408 { 409 displayCameraDetails = !displayCameraDetails; 410 timeUntilNextToggle_ = 0.5; 411 if (!displayCameraDetails) 412 debugText_ = ""; 413 } 414 415 // Print camera details 416 if(displayCameraDetails) 417 debugText_ = " | Speed = " 418 + StringConverter::toString(playerShip_->getSpeed()); 419 // debugText_ = "P: " + StringConverter::toString(camera_ 420 // ->getDerivedPosition()) + " " + "O: " 421 // + StringConverter::toString(camera_->getDerivedOrientation()); 422 423 // Return true to continue rendering 424 return true; 425 } 426 427 428 /** 429 * Processes the Mouse input. 430 * TODO: Use listeners to improve performance. 431 * A lookup table should be implemented to bind ANY button or movement 432 * to a specific action. 433 * @return Return true to keep rendering 434 */ 435 bool RunManager::processUnbufferedMouseInput() 436 { 437 using namespace OIS; 438 439 const MouseState &ms = mouse_->getMouseState(); 440 441 // This is a 'hack' to show some flying barrels.. 442 // Usually, the Bullet created by the ship should be managed 443 // by the physics engine.. 444 if (ms.buttonDown(MB_Left) && !leftButtonDown_) 445 { 446 // Prevent continuous fire for the moment. 447 leftButtonDown_ = true; 448 449 // let ship fire one shot with its only weapon (Barrels..) 450 Bullet *tempBullet = playerShip_->fire(); 451 452 // resize array if neccessary (double the size then) 453 if (bulletsIndex_ >= bulletsSize_) 454 { 455 // redimension the array 456 Bullet **tempArray = new Bullet*[2*bulletsSize_]; 457 for (int i = 0; i < bulletsSize_; i++) 458 tempArray[i] = bullets_[i]; 459 bulletsSize_ *= 2; 460 delete bullets_; 461 bullets_ = tempArray; 462 } 463 464 // add the bullet to the list 465 bullets_[bulletsIndex_++] = tempBullet; 466 467 } 468 else if (!ms.buttons) 469 leftButtonDown_ = false; 470 471 // space ship steering. This should definitely be done in the steering object 472 // Simply give it the mouse movements. 473 playerShip_->turnUpAndDown(Radian(ms.Y.rel * mouseSensitivity_)); 474 playerShip_->turnLeftAndRight(Radian(ms.X.rel * mouseSensitivity_)); 475 //playerShip_->mRootNode->pitch(Degree(-ms.Y.rel * 0.13), Ogre::Node::TransformSpace::TS_LOCAL); 476 //playerShip_->mRootNode->yaw(Degree(-ms.X.rel * 0.13), Ogre::Node::TransformSpace::TS_PARENT); 477 478 // keep rendering 479 return true; 480 } 481 482 /** 483 * Show the debug overlay of desired. 484 * @param show Whether or not to show the debug overlay 485 */ 486 void RunManager::showDebugOverlay(bool show) 487 { 488 if (debugOverlay_) 489 { 490 if (show) 491 debugOverlay_->show(); 492 else 493 debugOverlay_->hide(); 494 } 495 } 496 497 498 /** 499 * Show stats (e.g. FPS) in the left lower corner of the screen. 500 * Copied from the ExampleFrameListener.h in the Ogre SDK 501 */ 502 void RunManager::updateStats(void) 503 { 504 static String currFps = "Current FPS: "; 505 static String avgFps = "Average FPS: "; 506 static String bestFps = "Best FPS: "; 507 static String worstFps = "Worst FPS: "; 508 static String tris = "Triangle Count: "; 509 static String batches = "Batch Count: "; 510 511 // update stats when necessary 512 try { 513 OverlayElement* guiAvg = OverlayManager::getSingleton() 514 .getOverlayElement("Core/AverageFps"); 515 OverlayElement* guiCurr = OverlayManager::getSingleton() 516 .getOverlayElement("Core/CurrFps"); 517 OverlayElement* guiBest = OverlayManager::getSingleton() 518 .getOverlayElement("Core/BestFps"); 519 OverlayElement* guiWorst = OverlayManager::getSingleton() 520 .getOverlayElement("Core/WorstFps"); 521 522 const RenderTarget::FrameStats& stats = window_->getStatistics(); 523 guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS)); 524 guiCurr->setCaption(currFps + StringConverter::toString(stats.lastFPS)); 525 guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS) 526 +" "+StringConverter::toString(stats.bestFrameTime)+" ms"); 527 guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS) 528 +" "+StringConverter::toString(stats.worstFrameTime)+" ms"); 529 530 OverlayElement* guiTris = OverlayManager::getSingleton() 531 .getOverlayElement("Core/NumTris"); 532 guiTris->setCaption(tris + StringConverter::toString(stats.triangleCount)); 533 534 OverlayElement* guiBatches = OverlayManager::getSingleton() 535 .getOverlayElement("Core/NumBatches"); 536 guiBatches->setCaption(batches 537 + StringConverter::toString(stats.batchCount)); 538 539 OverlayElement* guiDbg = OverlayManager::getSingleton() 540 .getOverlayElement("Core/DebugText"); 541 guiDbg->setCaption(debugText_); 542 } 543 catch(...) { /* ignore */ } 544 } 545 546 547 548 /** 549 * Simple camera creator. 550 * playerShip_Node->attachObject(camera_) should no be here! This is what the camera 551 * manager is for. Right now, this method should do just fine, setting the 552 * cam behind the ship. 553 */ 554 void RunManager::createCamera(void) 555 { 556 camera_ = sceneMgr_->createCamera("PlayerCam"); 557 playerShip_->getRootNode()->attachObject(camera_); 558 camera_->setNearClipDistance(5); 559 camera_->setPosition(Vector3(0,10,500)); 560 camera_->lookAt(Vector3(0,0,0)); 561 } 562 563 /** 564 * Simple viewport creator. 565 * TODO: fully understand the concept of viewports concerning orxnox. 566 * E.g. do we need splitscreen mode? 567 * For now the viewport uses the entire render window and is based on the one 568 * camera created so far. 569 */ 570 void RunManager::createViewports(void) 571 { 572 // Create one viewport, entire window 573 Viewport* vp = window_->addViewport(camera_); 574 vp->setBackgroundColour(ColourValue(0,0,0)); 575 576 // Alter the camera aspect ratio to match the viewport 577 camera_->setAspectRatio( 578 Real(vp->getActualWidth()) / Real(vp->getActualHeight())); 579 } 580 159 581 } 160 161 /**162 * Standard destructor.163 * Removes this object as a window event listener and deletes all created164 * variables.165 */166 RunManager::~RunManager()167 {168 //Remove ourself as a Window listener169 WindowEventUtilities::removeWindowEventListener(window_, this);170 windowClosed(window_);171 172 if (backgroundScene_)173 delete backgroundScene_;174 if (playerShip_)175 delete playerShip_;176 177 // clean up the bullet list178 for (int i = 0; i < bulletsIndex_; i++)179 delete bullets_[i];180 delete bullets_;181 }182 183 184 /**185 * Method to compute anyting between 2 frames.186 *187 * Everything that needs to be computed during the games happens right here.188 * The only exception are the listeners (which should only set variables,189 * not actually do something).190 *191 * @param time Absolute play time192 * @param deltaTime Time passed since last frame193 * @return Return false to end rendering194 */195 bool RunManager::tick(unsigned long time, float deltaTime)196 {197 // synchronize with internal class timer198 totalTime_ = time;199 200 // Call tick() for every object201 // This could be done by registering (needs a factory..)202 backgroundScene_->tick(time, deltaTime);203 playerShip_->tick(time, deltaTime);204 205 206 // Update the 'HUD'207 updateStats();208 209 // update the bullet positions210 for (int i = 0; i < bulletsIndex_; i++)211 {212 bullets_[i]->mNode->translate(bullets_[i]->mSpeed*deltaTime);213 bullets_[i]->mNode->yaw(Degree(deltaTime*100));214 bullets_[i]->mNode->roll(Degree(deltaTime*300));215 }216 217 // HUMAN INTERFACE218 219 using namespace OIS;220 221 if(window_->isClosed()) return false;222 223 //Need to capture/update each device224 keyboard_->capture();225 mouse_->capture();226 if( joystick_ ) joystick_->capture();227 228 bool buffJ = (joystick_) ? joystick_->buffered() : true;229 230 //Check if one of the devices is not buffered231 if( !mouse_->buffered() || !keyboard_->buffered() || !buffJ )232 {233 // one of the input modes is immediate, so setup what234 // is needed for immediate movement235 if (timeUntilNextToggle_ >= 0)236 timeUntilNextToggle_ -= deltaTime;237 }238 239 // handle HID devices240 if( processUnbufferedKeyInput() == false )241 return false;242 if( processUnbufferedMouseInput() == false )243 return false;244 245 // keep rendering246 return true;247 }248 249 250 /**251 * Adjust mouse clipping area.252 * This method is called by Ogre without regards of tick()!253 * Avoid doing too much in this call.254 * @param rw render window255 */256 void RunManager::windowResized(RenderWindow* rw)257 {258 unsigned int width, height, depth;259 int left, top;260 rw->getMetrics(width, height, depth, left, top);261 262 const OIS::MouseState &ms = mouse_->getMouseState();263 ms.width = width;264 ms.height = height;265 }266 267 268 /**269 * Unattach OIS before window shutdown (very important under Linux).270 * Again, avoid computing a lot in this function.271 * @param rw Render Window272 */273 void RunManager::windowClosed(RenderWindow* rw)274 {275 //Only close for window that created OIS (the main window in these demos)276 if( rw == window_ )277 {278 if( inputManager_ )279 {280 inputManager_->destroyInputObject( mouse_ );281 inputManager_->destroyInputObject( keyboard_ );282 inputManager_->destroyInputObject( joystick_ );283 284 OIS::InputManager::destroyInputSystem(inputManager_);285 inputManager_ = 0;286 }287 }288 }289 290 /**291 * Processes the Keyboard input.292 * TODO: Use listeners to improve performance.293 * A lookup table should be implemented to bind any key to a specific action.294 * @return Return true to keep rendering295 */296 bool RunManager::processUnbufferedKeyInput()297 {298 using namespace OIS;299 300 if(keyboard_->isKeyDown(KC_A) || keyboard_->isKeyDown(KC_LEFT))301 playerShip_->setSideThrust(1);302 else if(keyboard_->isKeyDown(KC_D) || keyboard_->isKeyDown(KC_RIGHT))303 playerShip_->setSideThrust(-1);304 else305 playerShip_->setSideThrust(0);306 307 if(keyboard_->isKeyDown(KC_UP) || keyboard_->isKeyDown(KC_W) )308 playerShip_->setMainThrust(1);309 else if(keyboard_->isKeyDown(KC_DOWN) || keyboard_->isKeyDown(KC_S) )310 playerShip_->setMainThrust(-1);311 else312 playerShip_->setMainThrust(0);313 314 if (keyboard_->isKeyDown(KC_C))315 playerShip_->setYThrust(1);316 else if (keyboard_->isKeyDown(KC_SPACE))317 playerShip_->setYThrust(-1);318 else319 playerShip_->setYThrust(0);320 321 if( keyboard_->isKeyDown(KC_ESCAPE) || keyboard_->isKeyDown(KC_Q) )322 return false;323 324 if( keyboard_->isKeyDown(KC_F) && timeUntilNextToggle_ <= 0 )325 {326 statsOn_ = !statsOn_;327 showDebugOverlay(statsOn_);328 timeUntilNextToggle_ = 1;329 }330 331 if( keyboard_->isKeyDown(KC_T) && timeUntilNextToggle_ <= 0 )332 {333 switch(filtering_)334 {335 case TFO_BILINEAR:336 filtering_ = TFO_TRILINEAR;337 aniso_ = 1;338 break;339 case TFO_TRILINEAR:340 filtering_ = TFO_ANISOTROPIC;341 aniso_ = 8;342 break;343 case TFO_ANISOTROPIC:344 filtering_ = TFO_BILINEAR;345 aniso_ = 1;346 break;347 default: break;348 }349 MaterialManager::getSingleton().setDefaultTextureFiltering(filtering_);350 MaterialManager::getSingleton().setDefaultAnisotropy(aniso_);351 352 showDebugOverlay(statsOn_);353 timeUntilNextToggle_ = 1;354 }355 356 if(keyboard_->isKeyDown(KC_SYSRQ) && timeUntilNextToggle_ <= 0)357 {358 std::ostringstream ss;359 ss << "screenshot_" << ++screenShotCounter_ << ".png";360 window_->writeContentsToFile(ss.str());361 timeUntilNextToggle_ = 0.5;362 debugText_ = "Saved: " + ss.str();363 }364 365 if(keyboard_->isKeyDown(KC_R) && timeUntilNextToggle_ <=0)366 {367 sceneDetailIndex_ = (sceneDetailIndex_+1)%3 ;368 switch(sceneDetailIndex_) {369 case 0 : camera_->setPolygonMode(PM_SOLID); break;370 case 1 : camera_->setPolygonMode(PM_WIREFRAME); break;371 case 2 : camera_->setPolygonMode(PM_POINTS); break;372 }373 timeUntilNextToggle_ = 0.5;374 }375 376 static bool displayCameraDetails = false;377 if(keyboard_->isKeyDown(KC_P) && timeUntilNextToggle_ <= 0)378 {379 displayCameraDetails = !displayCameraDetails;380 timeUntilNextToggle_ = 0.5;381 if (!displayCameraDetails)382 debugText_ = "";383 }384 385 // Print camera details386 if(displayCameraDetails)387 debugText_ = " | Speed = "388 + StringConverter::toString(playerShip_->getSpeed());389 // debugText_ = "P: " + StringConverter::toString(camera_390 // ->getDerivedPosition()) + " " + "O: "391 // + StringConverter::toString(camera_->getDerivedOrientation());392 393 // Return true to continue rendering394 return true;395 }396 397 398 /**399 * Processes the Mouse input.400 * TODO: Use listeners to improve performance.401 * A lookup table should be implemented to bind ANY button or movement402 * to a specific action.403 * @return Return true to keep rendering404 */405 bool RunManager::processUnbufferedMouseInput()406 {407 using namespace OIS;408 409 const MouseState &ms = mouse_->getMouseState();410 411 // This is a 'hack' to show some flying barrels..412 // Usually, the Bullet created by the ship should be managed413 // by the physics engine..414 if (ms.buttonDown(MB_Left) && !leftButtonDown_)415 {416 // Prevent continuous fire for the moment.417 leftButtonDown_ = true;418 419 // let ship fire one shot with its only weapon (Barrels..)420 Bullet *tempBullet = playerShip_->fire();421 422 // resize array if neccessary (double the size then)423 if (bulletsIndex_ >= bulletsSize_)424 {425 // redimension the array426 Bullet **tempArray = new Bullet*[2*bulletsSize_];427 for (int i = 0; i < bulletsSize_; i++)428 tempArray[i] = bullets_[i];429 bulletsSize_ *= 2;430 delete bullets_;431 bullets_ = tempArray;432 }433 434 // add the bullet to the list435 bullets_[bulletsIndex_++] = tempBullet;436 437 }438 else if (!ms.buttons)439 leftButtonDown_ = false;440 441 // space ship steering. This should definitely be done in the steering object442 // Simply give it the mouse movements.443 playerShip_->turnUpAndDown(Radian(ms.Y.rel * mouseSensitivity_));444 playerShip_->turnLeftAndRight(Radian(ms.X.rel * mouseSensitivity_));445 //playerShip_->mRootNode->pitch(Degree(-ms.Y.rel * 0.13), Ogre::Node::TransformSpace::TS_LOCAL);446 //playerShip_->mRootNode->yaw(Degree(-ms.X.rel * 0.13), Ogre::Node::TransformSpace::TS_PARENT);447 448 // keep rendering449 return true;450 }451 452 /**453 * Show the debug overlay of desired.454 * @param show Whether or not to show the debug overlay455 */456 void RunManager::showDebugOverlay(bool show)457 {458 if (debugOverlay_)459 {460 if (show)461 debugOverlay_->show();462 else463 debugOverlay_->hide();464 }465 }466 467 468 /**469 * Show stats (e.g. FPS) in the left lower corner of the screen.470 * Copied from the ExampleFrameListener.h in the Ogre SDK471 */472 void RunManager::updateStats(void)473 {474 static String currFps = "Current FPS: ";475 static String avgFps = "Average FPS: ";476 static String bestFps = "Best FPS: ";477 static String worstFps = "Worst FPS: ";478 static String tris = "Triangle Count: ";479 static String batches = "Batch Count: ";480 481 // update stats when necessary482 try {483 OverlayElement* guiAvg = OverlayManager::getSingleton()484 .getOverlayElement("Core/AverageFps");485 OverlayElement* guiCurr = OverlayManager::getSingleton()486 .getOverlayElement("Core/CurrFps");487 OverlayElement* guiBest = OverlayManager::getSingleton()488 .getOverlayElement("Core/BestFps");489 OverlayElement* guiWorst = OverlayManager::getSingleton()490 .getOverlayElement("Core/WorstFps");491 492 const RenderTarget::FrameStats& stats = window_->getStatistics();493 guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS));494 guiCurr->setCaption(currFps + StringConverter::toString(stats.lastFPS));495 guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS)496 +" "+StringConverter::toString(stats.bestFrameTime)+" ms");497 guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS)498 +" "+StringConverter::toString(stats.worstFrameTime)+" ms");499 500 OverlayElement* guiTris = OverlayManager::getSingleton()501 .getOverlayElement("Core/NumTris");502 guiTris->setCaption(tris + StringConverter::toString(stats.triangleCount));503 504 OverlayElement* guiBatches = OverlayManager::getSingleton()505 .getOverlayElement("Core/NumBatches");506 guiBatches->setCaption(batches507 + StringConverter::toString(stats.batchCount));508 509 OverlayElement* guiDbg = OverlayManager::getSingleton()510 .getOverlayElement("Core/DebugText");511 guiDbg->setCaption(debugText_);512 }513 catch(...) { /* ignore */ }514 }515 516 517 518 /**519 * Simple camera creator.520 * playerShip_Node->attachObject(camera_) should no be here! This is what the camera521 * manager is for. Right now, this method should do just fine, setting the522 * cam behind the ship.523 */524 void RunManager::createCamera(void)525 {526 camera_ = sceneMgr_->createCamera("PlayerCam");527 playerShip_->getRootNode()->attachObject(camera_);528 camera_->setNearClipDistance(5);529 camera_->setPosition(Vector3(0,10,500));530 camera_->lookAt(Vector3(0,0,0));531 }532 533 /**534 * Simple viewport creator.535 * TODO: fully understand the concept of viewports concerning orxnox.536 * E.g. do we need splitscreen mode?537 * For now the viewport uses the entire render window and is based on the one538 * camera created so far.539 */540 void RunManager::createViewports(void)541 {542 // Create one viewport, entire window543 Viewport* vp = window_->addViewport(camera_);544 vp->setBackgroundColour(ColourValue(0,0,0));545 546 // Alter the camera aspect ratio to match the viewport547 camera_->setAspectRatio(548 Real(vp->getActualWidth()) / Real(vp->getActualHeight()));549 } -
code/branches/main_reto_vs05/src/weapon_manager.cc
r157 r161 26 26 */ 27 27 28 #include "OgreSceneManager.h" 29 28 30 #include "weapon_manager.h" 29 31 30 WeaponManager::WeaponManager(SceneManager *mSceneMgr) 31 { 32 33 } 32 33 namespace Orxonox { 34 using namespace Ogre; 35 36 WeaponManager::WeaponManager(SceneManager *mSceneMgr) 37 { 38 39 } 34 40 35 41 36 WeaponManager::~WeaponManager() 37 { 42 WeaponManager::~WeaponManager() 43 { 44 } 45 38 46 }
Note: See TracChangeset
for help on using the changeset viewer.